Mercurial > sdl-ios-xcode
annotate src/video/SDL_cursor.c @ 1330:450721ad5436
It's now possible to build SDL without any C runtime at all on Windows,
using Visual C++ 2005
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 06 Feb 2006 08:28:51 +0000 |
parents | c9b51268668f |
children | 3692456e7b0f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 /* General cursor handling code for SDL */ | |
24 | |
25 #include "SDL_mutex.h" | |
26 #include "SDL_error.h" | |
27 #include "SDL_video.h" | |
28 #include "SDL_mouse.h" | |
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29 #include "SDL_stdlib.h" |
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30 #include "SDL_string.h" |
0 | 31 #include "SDL_blit.h" |
32 #include "SDL_events_c.h" | |
33 #include "SDL_sysvideo.h" | |
34 #include "SDL_sysevents.h" | |
35 #include "SDL_cursor_c.h" | |
36 #include "SDL_pixels_c.h" | |
37 #include "default_cursor.h" | |
38 | |
39 /* These are static for our cursor handling code */ | |
40 volatile int SDL_cursorstate = CURSOR_VISIBLE; | |
41 SDL_Cursor *SDL_cursor = NULL; | |
42 static SDL_Cursor *SDL_defcursor = NULL; | |
43 SDL_mutex *SDL_cursorlock = NULL; | |
44 | |
45 /* Public functions */ | |
46 void SDL_CursorQuit(void) | |
47 { | |
48 if ( SDL_cursor != NULL ) { | |
49 SDL_Cursor *cursor; | |
50 | |
51 SDL_cursorstate &= ~CURSOR_VISIBLE; | |
52 if ( SDL_cursor != SDL_defcursor ) { | |
53 SDL_FreeCursor(SDL_cursor); | |
54 } | |
55 SDL_cursor = NULL; | |
56 if ( SDL_defcursor != NULL ) { | |
57 cursor = SDL_defcursor; | |
58 SDL_defcursor = NULL; | |
59 SDL_FreeCursor(cursor); | |
60 } | |
61 } | |
62 if ( SDL_cursorlock != NULL ) { | |
63 SDL_DestroyMutex(SDL_cursorlock); | |
64 SDL_cursorlock = NULL; | |
65 } | |
66 } | |
67 int SDL_CursorInit(Uint32 multithreaded) | |
68 { | |
69 /* We don't have mouse focus, and the cursor isn't drawn yet */ | |
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70 #ifndef IPOD |
0 | 71 SDL_cursorstate = CURSOR_VISIBLE; |
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72 #endif |
0 | 73 |
74 /* Create the default cursor */ | |
75 if ( SDL_defcursor == NULL ) { | |
76 SDL_defcursor = SDL_CreateCursor(default_cdata, default_cmask, | |
77 DEFAULT_CWIDTH, DEFAULT_CHEIGHT, | |
78 DEFAULT_CHOTX, DEFAULT_CHOTY); | |
79 SDL_SetCursor(SDL_defcursor); | |
80 } | |
81 | |
82 /* Create a lock if necessary */ | |
83 if ( multithreaded ) { | |
84 SDL_cursorlock = SDL_CreateMutex(); | |
85 } | |
86 | |
87 /* That's it! */ | |
88 return(0); | |
89 } | |
90 | |
91 /* Multi-thread support for cursors */ | |
92 #ifndef SDL_LockCursor | |
93 void SDL_LockCursor(void) | |
94 { | |
95 if ( SDL_cursorlock ) { | |
96 SDL_mutexP(SDL_cursorlock); | |
97 } | |
98 } | |
99 #endif | |
100 #ifndef SDL_UnlockCursor | |
101 void SDL_UnlockCursor(void) | |
102 { | |
103 if ( SDL_cursorlock ) { | |
104 SDL_mutexV(SDL_cursorlock); | |
105 } | |
106 } | |
107 #endif | |
108 | |
109 /* Software cursor drawing support */ | |
110 SDL_Cursor * SDL_CreateCursor (Uint8 *data, Uint8 *mask, | |
111 int w, int h, int hot_x, int hot_y) | |
112 { | |
113 SDL_VideoDevice *video = current_video; | |
114 int savelen; | |
115 int i; | |
116 SDL_Cursor *cursor; | |
117 | |
118 /* Make sure the width is a multiple of 8 */ | |
119 w = ((w+7)&~7); | |
120 | |
121 /* Sanity check the hot spot */ | |
122 if ( (hot_x < 0) || (hot_y < 0) || (hot_x >= w) || (hot_y >= h) ) { | |
123 SDL_SetError("Cursor hot spot doesn't lie within cursor"); | |
124 return(NULL); | |
125 } | |
126 | |
127 /* Allocate memory for the cursor */ | |
128 cursor = (SDL_Cursor *)malloc(sizeof *cursor); | |
129 if ( cursor == NULL ) { | |
130 SDL_OutOfMemory(); | |
131 return(NULL); | |
132 } | |
133 savelen = (w*4)*h; | |
134 cursor->area.x = 0; | |
135 cursor->area.y = 0; | |
136 cursor->area.w = w; | |
137 cursor->area.h = h; | |
138 cursor->hot_x = hot_x; | |
139 cursor->hot_y = hot_y; | |
140 cursor->data = (Uint8 *)malloc((w/8)*h*2); | |
141 cursor->mask = cursor->data+((w/8)*h); | |
142 cursor->save[0] = (Uint8 *)malloc(savelen*2); | |
143 cursor->save[1] = cursor->save[0] + savelen; | |
144 cursor->wm_cursor = NULL; | |
145 if ( ! cursor->data || ! cursor->save[0] ) { | |
146 SDL_FreeCursor(cursor); | |
147 SDL_OutOfMemory(); | |
148 return(NULL); | |
149 } | |
150 for ( i=((w/8)*h)-1; i>=0; --i ) { | |
151 cursor->data[i] = data[i]; | |
152 cursor->mask[i] = mask[i] | data[i]; | |
153 } | |
154 memset(cursor->save[0], 0, savelen*2); | |
155 | |
156 /* If the window manager gives us a good cursor, we're done! */ | |
157 if ( video->CreateWMCursor ) { | |
158 cursor->wm_cursor = video->CreateWMCursor(video, data, mask, | |
159 w, h, hot_x, hot_y); | |
160 } else { | |
161 cursor->wm_cursor = NULL; | |
162 } | |
163 return(cursor); | |
164 } | |
165 | |
166 /* SDL_SetCursor(NULL) can be used to force the cursor redraw, | |
167 if this is desired for any reason. This is used when setting | |
168 the video mode and when the SDL window gains the mouse focus. | |
169 */ | |
170 void SDL_SetCursor (SDL_Cursor *cursor) | |
171 { | |
172 SDL_VideoDevice *video = current_video; | |
173 SDL_VideoDevice *this = current_video; | |
174 | |
175 /* Make sure that the video subsystem has been initialized */ | |
176 if ( ! video ) { | |
177 return; | |
178 } | |
179 | |
180 /* Prevent the event thread from moving the mouse */ | |
181 SDL_LockCursor(); | |
182 | |
183 /* Set the new cursor */ | |
184 if ( cursor && (cursor != SDL_cursor) ) { | |
185 /* Erase the current mouse position */ | |
186 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { | |
187 SDL_EraseCursor(SDL_VideoSurface); | |
188 } else if ( video->MoveWMCursor ) { | |
189 /* If the video driver is moving the cursor directly, | |
190 it needs to hide the old cursor before (possibly) | |
191 showing the new one. (But don't erase NULL cursor) | |
192 */ | |
193 if ( SDL_cursor ) { | |
194 video->ShowWMCursor(this, NULL); | |
195 } | |
196 } | |
197 SDL_cursor = cursor; | |
198 } | |
199 | |
200 /* Draw the new mouse cursor */ | |
201 if ( SDL_cursor && (SDL_cursorstate&CURSOR_VISIBLE) ) { | |
202 /* Use window manager cursor if possible */ | |
203 if ( SDL_cursor->wm_cursor && | |
1296 | 204 video->ShowWMCursor(this, SDL_cursor->wm_cursor) ) { |
0 | 205 SDL_cursorstate &= ~CURSOR_USINGSW; |
1296 | 206 } else { |
0 | 207 SDL_cursorstate |= CURSOR_USINGSW; |
208 if ( video->ShowWMCursor ) { | |
209 video->ShowWMCursor(this, NULL); | |
210 } | |
211 { int x, y; | |
212 SDL_GetMouseState(&x, &y); | |
213 SDL_cursor->area.x = (x - SDL_cursor->hot_x); | |
214 SDL_cursor->area.y = (y - SDL_cursor->hot_y); | |
215 } | |
216 SDL_DrawCursor(SDL_VideoSurface); | |
217 } | |
218 } else { | |
219 /* Erase window manager mouse (cursor not visible) */ | |
220 if ( SDL_cursor && (SDL_cursorstate & CURSOR_USINGSW) ) { | |
221 SDL_EraseCursor(SDL_VideoSurface); | |
222 } else { | |
223 if ( video ) { | |
224 video->ShowWMCursor(this, NULL); | |
225 } | |
226 } | |
227 } | |
228 SDL_UnlockCursor(); | |
229 } | |
230 | |
231 SDL_Cursor * SDL_GetCursor (void) | |
232 { | |
233 return(SDL_cursor); | |
234 } | |
235 | |
236 void SDL_FreeCursor (SDL_Cursor *cursor) | |
237 { | |
238 if ( cursor ) { | |
239 if ( cursor == SDL_cursor ) { | |
240 SDL_SetCursor(SDL_defcursor); | |
241 } | |
242 if ( cursor != SDL_defcursor ) { | |
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243 SDL_VideoDevice *video = current_video; |
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244 SDL_VideoDevice *this = current_video; |
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245 |
0 | 246 if ( cursor->data ) { |
247 free(cursor->data); | |
248 } | |
249 if ( cursor->save[0] ) { | |
250 free(cursor->save[0]); | |
251 } | |
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252 if ( video && cursor->wm_cursor ) { |
0 | 253 video->FreeWMCursor(this, cursor->wm_cursor); |
254 } | |
255 free(cursor); | |
256 } | |
257 } | |
258 } | |
259 | |
260 int SDL_ShowCursor (int toggle) | |
261 { | |
262 int showing; | |
263 | |
264 showing = (SDL_cursorstate & CURSOR_VISIBLE); | |
265 if ( toggle >= 0 ) { | |
266 SDL_LockCursor(); | |
267 if ( toggle ) { | |
268 SDL_cursorstate |= CURSOR_VISIBLE; | |
269 } else { | |
270 SDL_cursorstate &= ~CURSOR_VISIBLE; | |
271 } | |
272 SDL_UnlockCursor(); | |
273 if ( (SDL_cursorstate & CURSOR_VISIBLE) != showing ) { | |
274 SDL_VideoDevice *video = current_video; | |
275 SDL_VideoDevice *this = current_video; | |
276 | |
277 SDL_SetCursor(NULL); | |
278 if ( video && video->CheckMouseMode ) { | |
279 video->CheckMouseMode(this); | |
280 } | |
281 } | |
282 } else { | |
283 /* Query current state */ ; | |
284 } | |
285 return(showing ? 1 : 0); | |
286 } | |
287 | |
288 void SDL_WarpMouse (Uint16 x, Uint16 y) | |
289 { | |
290 SDL_VideoDevice *video = current_video; | |
291 SDL_VideoDevice *this = current_video; | |
292 | |
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293 if ( !video || !SDL_PublicSurface ) { |
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294 SDL_SetError("A video mode must be set before warping mouse"); |
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295 return; |
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296 } |
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297 |
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298 /* If we have an offset video mode, offset the mouse coordinates */ |
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299 if (this->screen->pitch == 0) { |
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300 x += this->screen->offset / this->screen->format->BytesPerPixel; |
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301 y += this->screen->offset; |
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302 } else { |
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303 x += (this->screen->offset % this->screen->pitch) / |
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304 this->screen->format->BytesPerPixel; |
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305 y += (this->screen->offset / this->screen->pitch); |
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306 } |
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307 |
0 | 308 /* This generates a mouse motion event */ |
309 if ( video->WarpWMCursor ) { | |
310 video->WarpWMCursor(this, x, y); | |
311 } else { | |
312 SDL_PrivateMouseMotion(0, 0, x, y); | |
313 } | |
314 } | |
315 | |
316 void SDL_MoveCursor(int x, int y) | |
317 { | |
318 SDL_VideoDevice *video = current_video; | |
319 | |
320 /* Erase and update the current mouse position */ | |
321 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { | |
322 /* Erase and redraw mouse cursor in new position */ | |
323 SDL_LockCursor(); | |
324 SDL_EraseCursor(SDL_VideoSurface); | |
325 SDL_cursor->area.x = (x - SDL_cursor->hot_x); | |
326 SDL_cursor->area.y = (y - SDL_cursor->hot_y); | |
327 SDL_DrawCursor(SDL_VideoSurface); | |
328 SDL_UnlockCursor(); | |
329 } else if ( video->MoveWMCursor ) { | |
330 video->MoveWMCursor(video, x, y); | |
331 } | |
332 } | |
333 | |
334 /* Keep track of the current cursor colors */ | |
335 static int palette_changed = 1; | |
336 static Uint32 pixels8[2]; | |
337 | |
338 void SDL_CursorPaletteChanged(void) | |
339 { | |
340 palette_changed = 1; | |
341 } | |
342 | |
343 void SDL_MouseRect(SDL_Rect *area) | |
344 { | |
345 int clip_diff; | |
346 | |
347 *area = SDL_cursor->area; | |
348 if ( area->x < 0 ) { | |
349 area->w += area->x; | |
350 area->x = 0; | |
351 } | |
352 if ( area->y < 0 ) { | |
353 area->h += area->y; | |
354 area->y = 0; | |
355 } | |
356 clip_diff = (area->x+area->w)-SDL_VideoSurface->w; | |
357 if ( clip_diff > 0 ) { | |
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358 area->w = area->w < clip_diff ? 0 : area->w-clip_diff; |
0 | 359 } |
360 clip_diff = (area->y+area->h)-SDL_VideoSurface->h; | |
361 if ( clip_diff > 0 ) { | |
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362 area->h = area->h < clip_diff ? 0 : area->h-clip_diff; |
0 | 363 } |
364 } | |
365 | |
366 static void SDL_DrawCursorFast(SDL_Surface *screen, SDL_Rect *area) | |
367 { | |
368 const Uint32 pixels[2] = { 0xFFFFFFFF, 0x00000000 }; | |
369 int i, w, h; | |
370 Uint8 *data, datab; | |
371 Uint8 *mask, maskb; | |
372 | |
373 data = SDL_cursor->data + area->y * SDL_cursor->area.w/8; | |
374 mask = SDL_cursor->mask + area->y * SDL_cursor->area.w/8; | |
375 switch (screen->format->BytesPerPixel) { | |
376 | |
377 case 1: { | |
378 Uint8 *dst; | |
379 int dstskip; | |
380 | |
381 if ( palette_changed ) { | |
382 pixels8[0] = SDL_MapRGB(screen->format, 255, 255, 255); | |
383 pixels8[1] = SDL_MapRGB(screen->format, 0, 0, 0); | |
384 palette_changed = 0; | |
385 } | |
386 dst = (Uint8 *)screen->pixels + | |
387 (SDL_cursor->area.y+area->y)*screen->pitch + | |
388 SDL_cursor->area.x; | |
389 dstskip = screen->pitch-area->w; | |
390 | |
391 for ( h=area->h; h; h-- ) { | |
392 for ( w=area->w/8; w; w-- ) { | |
393 maskb = *mask++; | |
394 datab = *data++; | |
395 for ( i=0; i<8; ++i ) { | |
396 if ( maskb & 0x80 ) { | |
397 *dst = pixels8[datab>>7]; | |
398 } | |
399 maskb <<= 1; | |
400 datab <<= 1; | |
401 dst++; | |
402 } | |
403 } | |
404 dst += dstskip; | |
405 } | |
406 } | |
407 break; | |
408 | |
409 case 2: { | |
410 Uint16 *dst; | |
411 int dstskip; | |
412 | |
413 dst = (Uint16 *)screen->pixels + | |
414 (SDL_cursor->area.y+area->y)*screen->pitch/2 + | |
415 SDL_cursor->area.x; | |
416 dstskip = (screen->pitch/2)-area->w; | |
417 | |
418 for ( h=area->h; h; h-- ) { | |
419 for ( w=area->w/8; w; w-- ) { | |
420 maskb = *mask++; | |
421 datab = *data++; | |
422 for ( i=0; i<8; ++i ) { | |
423 if ( maskb & 0x80 ) { | |
424 *dst = pixels[datab>>7]; | |
425 } | |
426 maskb <<= 1; | |
427 datab <<= 1; | |
428 dst++; | |
429 } | |
430 } | |
431 dst += dstskip; | |
432 } | |
433 } | |
434 break; | |
435 | |
436 case 3: { | |
437 Uint8 *dst; | |
438 int dstskip; | |
439 | |
440 dst = (Uint8 *)screen->pixels + | |
441 (SDL_cursor->area.y+area->y)*screen->pitch + | |
442 SDL_cursor->area.x*3; | |
443 dstskip = screen->pitch-area->w*3; | |
444 | |
445 for ( h=area->h; h; h-- ) { | |
446 for ( w=area->w/8; w; w-- ) { | |
447 maskb = *mask++; | |
448 datab = *data++; | |
449 for ( i=0; i<8; ++i ) { | |
450 if ( maskb & 0x80 ) { | |
451 memset(dst,pixels[datab>>7],3); | |
452 } | |
453 maskb <<= 1; | |
454 datab <<= 1; | |
455 dst += 3; | |
456 } | |
457 } | |
458 dst += dstskip; | |
459 } | |
460 } | |
461 break; | |
462 | |
463 case 4: { | |
464 Uint32 *dst; | |
465 int dstskip; | |
466 | |
467 dst = (Uint32 *)screen->pixels + | |
468 (SDL_cursor->area.y+area->y)*screen->pitch/4 + | |
469 SDL_cursor->area.x; | |
470 dstskip = (screen->pitch/4)-area->w; | |
471 | |
472 for ( h=area->h; h; h-- ) { | |
473 for ( w=area->w/8; w; w-- ) { | |
474 maskb = *mask++; | |
475 datab = *data++; | |
476 for ( i=0; i<8; ++i ) { | |
477 if ( maskb & 0x80 ) { | |
478 *dst = pixels[datab>>7]; | |
479 } | |
480 maskb <<= 1; | |
481 datab <<= 1; | |
482 dst++; | |
483 } | |
484 } | |
485 dst += dstskip; | |
486 } | |
487 } | |
488 break; | |
489 } | |
490 } | |
491 | |
492 static void SDL_DrawCursorSlow(SDL_Surface *screen, SDL_Rect *area) | |
493 { | |
494 const Uint32 pixels[2] = { 0xFFFFFF, 0x000000 }; | |
495 int h; | |
496 int x, minx, maxx; | |
497 Uint8 *data, datab = 0; | |
498 Uint8 *mask, maskb = 0; | |
499 Uint8 *dst; | |
500 int dstbpp, dstskip; | |
501 | |
502 data = SDL_cursor->data + area->y * SDL_cursor->area.w/8; | |
503 mask = SDL_cursor->mask + area->y * SDL_cursor->area.w/8; | |
504 dstbpp = screen->format->BytesPerPixel; | |
505 dst = (Uint8 *)screen->pixels + | |
506 (SDL_cursor->area.y+area->y)*screen->pitch + | |
507 SDL_cursor->area.x*dstbpp; | |
508 dstskip = screen->pitch-SDL_cursor->area.w*dstbpp; | |
509 | |
510 minx = area->x; | |
511 maxx = area->x+area->w; | |
512 if ( screen->format->BytesPerPixel == 1 ) { | |
513 if ( palette_changed ) { | |
514 pixels8[0] = SDL_MapRGB(screen->format, 255, 255, 255); | |
515 pixels8[1] = SDL_MapRGB(screen->format, 0, 0, 0); | |
516 palette_changed = 0; | |
517 } | |
518 for ( h=area->h; h; h-- ) { | |
519 for ( x=0; x<SDL_cursor->area.w; ++x ) { | |
520 if ( (x%8) == 0 ) { | |
521 maskb = *mask++; | |
522 datab = *data++; | |
523 } | |
524 if ( (x >= minx) && (x < maxx) ) { | |
525 if ( maskb & 0x80 ) { | |
526 memset(dst, pixels8[datab>>7], dstbpp); | |
527 } | |
528 } | |
529 maskb <<= 1; | |
530 datab <<= 1; | |
531 dst += dstbpp; | |
532 } | |
533 dst += dstskip; | |
534 } | |
535 } else { | |
536 for ( h=area->h; h; h-- ) { | |
537 for ( x=0; x<SDL_cursor->area.w; ++x ) { | |
538 if ( (x%8) == 0 ) { | |
539 maskb = *mask++; | |
540 datab = *data++; | |
541 } | |
542 if ( (x >= minx) && (x < maxx) ) { | |
543 if ( maskb & 0x80 ) { | |
544 memset(dst, pixels[datab>>7], dstbpp); | |
545 } | |
546 } | |
547 maskb <<= 1; | |
548 datab <<= 1; | |
549 dst += dstbpp; | |
550 } | |
551 dst += dstskip; | |
552 } | |
553 } | |
554 } | |
555 | |
556 /* This handles the ugly work of converting the saved cursor background from | |
557 the pixel format of the shadow surface to that of the video surface. | |
558 This is only necessary when blitting from a shadow surface of a different | |
559 pixel format than the video surface, and using a software rendered cursor. | |
560 */ | |
561 static void SDL_ConvertCursorSave(SDL_Surface *screen, int w, int h) | |
562 { | |
563 SDL_BlitInfo info; | |
564 SDL_loblit RunBlit; | |
565 | |
566 /* Make sure we can steal the blit mapping */ | |
567 if ( screen->map->dst != SDL_VideoSurface ) { | |
568 return; | |
569 } | |
570 | |
571 /* Set up the blit information */ | |
572 info.s_pixels = SDL_cursor->save[1]; | |
573 info.s_width = w; | |
574 info.s_height = h; | |
575 info.s_skip = 0; | |
576 info.d_pixels = SDL_cursor->save[0]; | |
577 info.d_width = w; | |
578 info.d_height = h; | |
579 info.d_skip = 0; | |
580 info.aux_data = screen->map->sw_data->aux_data; | |
581 info.src = screen->format; | |
582 info.table = screen->map->table; | |
583 info.dst = SDL_VideoSurface->format; | |
584 RunBlit = screen->map->sw_data->blit; | |
585 | |
586 /* Run the actual software blit */ | |
587 RunBlit(&info); | |
588 } | |
589 | |
590 void SDL_DrawCursorNoLock(SDL_Surface *screen) | |
591 { | |
592 SDL_Rect area; | |
593 | |
594 /* Get the mouse rectangle, clipped to the screen */ | |
595 SDL_MouseRect(&area); | |
596 if ( (area.w == 0) || (area.h == 0) ) { | |
597 return; | |
598 } | |
599 | |
600 /* Copy mouse background */ | |
601 { int w, h, screenbpp; | |
602 Uint8 *src, *dst; | |
603 | |
604 /* Set up the copy pointers */ | |
605 screenbpp = screen->format->BytesPerPixel; | |
606 if ( (screen == SDL_VideoSurface) || | |
607 FORMAT_EQUAL(screen->format, SDL_VideoSurface->format) ) { | |
608 dst = SDL_cursor->save[0]; | |
609 } else { | |
610 dst = SDL_cursor->save[1]; | |
611 } | |
612 src = (Uint8 *)screen->pixels + area.y * screen->pitch + | |
613 area.x * screenbpp; | |
614 | |
615 /* Perform the copy */ | |
616 w = area.w*screenbpp; | |
617 h = area.h; | |
618 while ( h-- ) { | |
619 memcpy(dst, src, w); | |
620 dst += w; | |
621 src += screen->pitch; | |
622 } | |
623 } | |
624 | |
625 /* Draw the mouse cursor */ | |
626 area.x -= SDL_cursor->area.x; | |
627 area.y -= SDL_cursor->area.y; | |
628 if ( (area.x == 0) && (area.w == SDL_cursor->area.w) ) { | |
629 SDL_DrawCursorFast(screen, &area); | |
630 } else { | |
631 SDL_DrawCursorSlow(screen, &area); | |
632 } | |
633 } | |
634 | |
635 void SDL_DrawCursor(SDL_Surface *screen) | |
636 { | |
637 /* Lock the screen if necessary */ | |
638 if ( screen == NULL ) { | |
639 return; | |
640 } | |
641 if ( SDL_MUSTLOCK(screen) ) { | |
642 if ( SDL_LockSurface(screen) < 0 ) { | |
643 return; | |
644 } | |
645 } | |
646 | |
647 SDL_DrawCursorNoLock(screen); | |
648 | |
649 /* Unlock the screen and update if necessary */ | |
650 if ( SDL_MUSTLOCK(screen) ) { | |
651 SDL_UnlockSurface(screen); | |
652 } | |
653 if ( (screen == SDL_VideoSurface) && | |
654 ((screen->flags & SDL_HWSURFACE) != SDL_HWSURFACE) ) { | |
655 SDL_VideoDevice *video = current_video; | |
656 SDL_VideoDevice *this = current_video; | |
657 SDL_Rect area; | |
658 | |
659 SDL_MouseRect(&area); | |
660 | |
661 /* This can be called before a video mode is set */ | |
662 if ( video->UpdateRects ) { | |
663 video->UpdateRects(this, 1, &area); | |
664 } | |
665 } | |
666 } | |
667 | |
668 void SDL_EraseCursorNoLock(SDL_Surface *screen) | |
669 { | |
670 SDL_Rect area; | |
671 | |
672 /* Get the mouse rectangle, clipped to the screen */ | |
673 SDL_MouseRect(&area); | |
674 if ( (area.w == 0) || (area.h == 0) ) { | |
675 return; | |
676 } | |
677 | |
678 /* Copy mouse background */ | |
679 { int w, h, screenbpp; | |
680 Uint8 *src, *dst; | |
681 | |
682 /* Set up the copy pointers */ | |
683 screenbpp = screen->format->BytesPerPixel; | |
684 if ( (screen == SDL_VideoSurface) || | |
685 FORMAT_EQUAL(screen->format, SDL_VideoSurface->format) ) { | |
686 src = SDL_cursor->save[0]; | |
687 } else { | |
688 src = SDL_cursor->save[1]; | |
689 } | |
690 dst = (Uint8 *)screen->pixels + area.y * screen->pitch + | |
691 area.x * screenbpp; | |
692 | |
693 /* Perform the copy */ | |
694 w = area.w*screenbpp; | |
695 h = area.h; | |
696 while ( h-- ) { | |
697 memcpy(dst, src, w); | |
698 src += w; | |
699 dst += screen->pitch; | |
700 } | |
701 | |
702 /* Perform pixel conversion on cursor background */ | |
703 if ( src > SDL_cursor->save[1] ) { | |
704 SDL_ConvertCursorSave(screen, area.w, area.h); | |
705 } | |
706 } | |
707 } | |
708 | |
709 void SDL_EraseCursor(SDL_Surface *screen) | |
710 { | |
711 /* Lock the screen if necessary */ | |
712 if ( screen == NULL ) { | |
713 return; | |
714 } | |
715 if ( SDL_MUSTLOCK(screen) ) { | |
716 if ( SDL_LockSurface(screen) < 0 ) { | |
717 return; | |
718 } | |
719 } | |
720 | |
721 SDL_EraseCursorNoLock(screen); | |
722 | |
723 /* Unlock the screen and update if necessary */ | |
724 if ( SDL_MUSTLOCK(screen) ) { | |
725 SDL_UnlockSurface(screen); | |
726 } | |
727 if ( (screen == SDL_VideoSurface) && | |
728 ((screen->flags & SDL_HWSURFACE) != SDL_HWSURFACE) ) { | |
729 SDL_VideoDevice *video = current_video; | |
730 SDL_VideoDevice *this = current_video; | |
731 SDL_Rect area; | |
732 | |
733 SDL_MouseRect(&area); | |
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734 if ( video->UpdateRects ) { |
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Changes since SDL 1.2.0 release
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735 video->UpdateRects(this, 1, &area); |
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parents:
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changeset
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736 } |
0 | 737 } |
738 } | |
739 | |
740 /* Reset the cursor on video mode change | |
741 FIXME: Keep track of all cursors, and reset them all. | |
742 */ | |
743 void SDL_ResetCursor(void) | |
744 { | |
745 int savelen; | |
746 | |
747 if ( SDL_cursor ) { | |
748 savelen = SDL_cursor->area.w*4*SDL_cursor->area.h; | |
749 SDL_cursor->area.x = 0; | |
750 SDL_cursor->area.y = 0; | |
751 memset(SDL_cursor->save[0], 0, savelen); | |
752 } | |
753 } |