annotate src/video/cocoa/SDL_cocoaopengl.h @ 5053:b5b42be9333c

Fixed bug #1026 Vittorio Giovara 2010-07-16 19:09:28 PDT i was reading SDL_renderer_gles and i noticed that every time we there is some gl call the gl state is modified with a couple of glEnableClientState()/glDisableClientState. While this is completely fine for desktops systems, this is a major performace kill on mobile devices, right where opengles is implemented. Normal practice in this case is to update the glstate once, keep it always the same and disable/enable other states only in very special occasions. On the web there's plenty of documentation (on the top of my head http://developer.apple.com/iphone/library/documentation/3DDrawing/Conceptual/OpenGLES_ProgrammingGuide/Performance/Performance.html#//apple_ref/doc/uid/TP40008793-CH105-SW5 ) and i personally tried this. I modified my code and got a 10 fps boost, then modified SDL_render_gles and shifted from 40 fps to 50 fps alone -- considering that i started from ~30fps i got an 80% performance increase with this technique. I have attached a dif of my changes, hope that it will be included in mainstream.
author Sam Lantinga <slouken@libsdl.org>
date Wed, 19 Jan 2011 23:56:16 -0800
parents f7b03b6838cb
children 7a963be087ef
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2010 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #ifndef _SDL_cocoaopengl_h
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25 #define _SDL_cocoaopengl_h
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26
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27 #if SDL_VIDEO_OPENGL_CGL
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28
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29 struct SDL_GLDriverData
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30 {
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31 int initialized;
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32 };
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33
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34 /* OpenGL functions */
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35 extern int Cocoa_GL_LoadLibrary(_THIS, const char *path);
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36 extern void *Cocoa_GL_GetProcAddress(_THIS, const char *proc);
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37 extern void Cocoa_GL_UnloadLibrary(_THIS);
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38 extern SDL_GLContext Cocoa_GL_CreateContext(_THIS, SDL_Window * window);
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39 extern int Cocoa_GL_MakeCurrent(_THIS, SDL_Window * window,
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40 SDL_GLContext context);
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41 extern int Cocoa_GL_SetSwapInterval(_THIS, int interval);
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42 extern int Cocoa_GL_GetSwapInterval(_THIS);
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43 extern void Cocoa_GL_SwapWindow(_THIS, SDL_Window * window);
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44 extern void Cocoa_GL_DeleteContext(_THIS, SDL_GLContext context);
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45
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46 #endif /* SDL_VIDEO_OPENGL_CGL */
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48 #endif /* _SDL_cocoaopengl_h */
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49
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50 /* vi: set ts=4 sw=4 expandtab: */