Mercurial > sdl-ios-xcode
diff src/video/cocoa/SDL_cocoaopengl.h @ 1936:83946ee0ff1f
Implemented OpenGL support on Mac OS X
The OpenGL renderer works without changes, yay! :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 25 Jul 2006 06:22:42 +0000 |
parents | |
children | 420716272158 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/cocoa/SDL_cocoaopengl.h Tue Jul 25 06:22:42 2006 +0000 @@ -0,0 +1,51 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2006 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#ifndef _SDL_cocoaopengl_h +#define _SDL_cocoaopengl_h + +#if SDL_VIDEO_OPENGL + +struct SDL_GLDriverData +{ + int initialized; +}; + +/* OpenGL functions */ +extern int Cocoa_GL_LoadLibrary(_THIS, const char *path); +extern void *Cocoa_GL_GetProcAddress(_THIS, const char *proc); +extern int Cocoa_GL_SetupWindow(_THIS, SDL_Window * window); +extern void Cocoa_GL_CleanupWindow(_THIS, SDL_Window * window); +extern SDL_GLContext Cocoa_GL_CreateContext(_THIS, SDL_Window * window); +extern int Cocoa_GL_MakeCurrent(_THIS, SDL_Window * window, + SDL_GLContext context); +extern int Cocoa_GL_SetSwapInterval(_THIS, int interval); +extern int Cocoa_GL_GetSwapInterval(_THIS); +extern void Cocoa_GL_SwapWindow(_THIS, SDL_Window * window); +extern void Cocoa_GL_DeleteContext(_THIS, SDL_GLContext context); + +#endif /* SDL_VIDEO_OPENGL */ + +#endif /* _SDL_cocoaopengl_h */ + +/* vi: set ts=4 sw=4 expandtab: */