view src/video/cocoa/SDL_cocoaopengl.h @ 5254:7a963be087ef

Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off. There are still some problems with the ConvertNSRect() calculations when switching video modes, which causes wierd window positioning issues, and the fullscreen window is still minimized on exit.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 11 Feb 2011 00:25:44 -0800
parents f7b03b6838cb
children b530ef003506
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2010 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_cocoaopengl_h
#define _SDL_cocoaopengl_h

#if SDL_VIDEO_OPENGL_CGL

/* Define this if you want to be able to toggle fullscreen mode seamlessly */
#define FULLSCREEN_TOGGLEABLE

struct SDL_GLDriverData
{
    int initialized;
};

/* OpenGL functions */
extern int Cocoa_GL_LoadLibrary(_THIS, const char *path);
extern void *Cocoa_GL_GetProcAddress(_THIS, const char *proc);
extern void Cocoa_GL_UnloadLibrary(_THIS);
extern SDL_GLContext Cocoa_GL_CreateContext(_THIS, SDL_Window * window);
extern int Cocoa_GL_MakeCurrent(_THIS, SDL_Window * window,
                                SDL_GLContext context);
extern int Cocoa_GL_SetSwapInterval(_THIS, int interval);
extern int Cocoa_GL_GetSwapInterval(_THIS);
extern void Cocoa_GL_SwapWindow(_THIS, SDL_Window * window);
extern void Cocoa_GL_DeleteContext(_THIS, SDL_GLContext context);

#endif /* SDL_VIDEO_OPENGL_CGL */

#endif /* _SDL_cocoaopengl_h */

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