annotate src/events/SDL_events.c @ 1382:b34d38f76a2a

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author Sam Lantinga <slouken@libsdl.org>
date Mon, 20 Feb 2006 03:11:04 +0000
parents 19418e4422cb
children d910939febfa
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 /* General event handling code for SDL */
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24
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25 #include "SDL.h"
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26 #include "SDL_syswm.h"
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27 #include "SDL_sysevents.h"
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28 #include "SDL_events_c.h"
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29 #include "../timer/SDL_timer_c.h"
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30 #if !SDL_JOYSTICK_DISABLED
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31 #include "../joystick/SDL_joystick_c.h"
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32 #endif
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33
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34 /* Public data -- the event filter */
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35 SDL_EventFilter SDL_EventOK = NULL;
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36 Uint8 SDL_ProcessEvents[SDL_NUMEVENTS];
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37 static Uint32 SDL_eventstate = 0;
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38
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39 /* Private data -- event queue */
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40 #define MAXEVENTS 128
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41 static struct {
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42 SDL_mutex *lock;
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43 int active;
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44 int head;
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45 int tail;
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46 SDL_Event event[MAXEVENTS];
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47 int wmmsg_next;
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48 struct SDL_SysWMmsg wmmsg[MAXEVENTS];
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49 } SDL_EventQ;
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50
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51 /* Private data -- event locking structure */
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52 static struct {
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53 SDL_mutex *lock;
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54 int safe;
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55 } SDL_EventLock;
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56
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57 /* Thread functions */
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58 static SDL_Thread *SDL_EventThread = NULL; /* Thread handle */
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59 static Uint32 event_thread; /* The event thread id */
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60
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61 void SDL_Lock_EventThread(void)
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62 {
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63 if ( SDL_EventThread && (SDL_ThreadID() != event_thread) ) {
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64 /* Grab lock and spin until we're sure event thread stopped */
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65 SDL_mutexP(SDL_EventLock.lock);
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66 while ( ! SDL_EventLock.safe ) {
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67 SDL_Delay(1);
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68 }
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69 }
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70 }
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71 void SDL_Unlock_EventThread(void)
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72 {
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73 if ( SDL_EventThread && (SDL_ThreadID() != event_thread) ) {
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74 SDL_mutexV(SDL_EventLock.lock);
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75 }
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76 }
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77
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78 #ifdef __OS2__
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79 /*
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80 * We'll increase the priority of GobbleEvents thread, so it will process
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81 * events in time for sure! For this, we need the DosSetPriority() API
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82 * from the os2.h include file.
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83 */
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84 #define INCL_DOSPROCESS
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85 #include <os2.h>
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86 #include <time.h>
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87 #endif
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88
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89 static int SDL_GobbleEvents(void *unused)
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90 {
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91 event_thread = SDL_ThreadID();
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92
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93 #ifdef __OS2__
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94 #ifdef USE_DOSSETPRIORITY
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95 /* Increase thread priority, so it will process events in time for sure! */
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96 DosSetPriority(PRTYS_THREAD, PRTYC_REGULAR, +16, 0);
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97 #endif
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98 #endif
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99
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100 while ( SDL_EventQ.active ) {
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101 SDL_VideoDevice *video = current_video;
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102 SDL_VideoDevice *this = current_video;
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103
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104 /* Get events from the video subsystem */
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105 if ( video ) {
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106 video->PumpEvents(this);
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107 }
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108
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109 /* Queue pending key-repeat events */
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110 SDL_CheckKeyRepeat();
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111
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112 #if !SDL_JOYSTICK_DISABLED
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113 /* Check for joystick state change */
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114 if ( SDL_numjoysticks && (SDL_eventstate & SDL_JOYEVENTMASK) ) {
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115 SDL_JoystickUpdate();
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116 }
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117 #endif
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118
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119 /* Give up the CPU for the rest of our timeslice */
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120 SDL_EventLock.safe = 1;
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121 if ( SDL_timer_running ) {
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122 SDL_ThreadedTimerCheck();
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123 }
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124 SDL_Delay(1);
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125
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126 /* Check for event locking.
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127 On the P of the lock mutex, if the lock is held, this thread
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128 will wait until the lock is released before continuing. The
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129 safe flag will be set, meaning that the other thread can go
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130 about it's business. The safe flag is reset before the V,
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131 so as soon as the mutex is free, other threads can see that
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132 it's not safe to interfere with the event thread.
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133 */
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134 SDL_mutexP(SDL_EventLock.lock);
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135 SDL_EventLock.safe = 0;
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136 SDL_mutexV(SDL_EventLock.lock);
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137 }
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138 SDL_SetTimerThreaded(0);
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139 event_thread = 0;
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140 return(0);
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141 }
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142
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143 static int SDL_StartEventThread(Uint32 flags)
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144 {
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145 /* Reset everything to zero */
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146 SDL_EventThread = NULL;
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147 SDL_memset(&SDL_EventLock, 0, sizeof(SDL_EventLock));
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148
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149 /* Create the lock and set ourselves active */
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150 #if !SDL_THREADS_DISABLED
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151 SDL_EventQ.lock = SDL_CreateMutex();
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152 if ( SDL_EventQ.lock == NULL ) {
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153 #ifdef macintosh /* MacOS classic you can't multithread, so no lock needed */
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154 ;
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155 #else
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156 return(-1);
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157 #endif
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158 }
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159 #endif /* !SDL_THREADS_DISABLED */
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160 SDL_EventQ.active = 1;
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161
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162 if ( (flags&SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) {
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163 SDL_EventLock.lock = SDL_CreateMutex();
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164 if ( SDL_EventLock.lock == NULL ) {
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165 return(-1);
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166 }
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167 SDL_EventLock.safe = 0;
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168
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5ba65305c954 Fix various problems with the timer code.
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169 /* The event thread will handle timers too */
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170 SDL_SetTimerThreaded(2);
1330
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171 #if (defined(_WIN32) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC)
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172 #undef SDL_CreateThread
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173 SDL_EventThread = SDL_CreateThread(SDL_GobbleEvents, NULL, NULL, NULL);
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174 #else
0
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175 SDL_EventThread = SDL_CreateThread(SDL_GobbleEvents, NULL);
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176 #endif
0
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177 if ( SDL_EventThread == NULL ) {
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178 return(-1);
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179 }
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180 } else {
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181 event_thread = 0;
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182 }
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183 return(0);
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184 }
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185
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186 static void SDL_StopEventThread(void)
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187 {
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188 SDL_EventQ.active = 0;
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189 if ( SDL_EventThread ) {
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190 SDL_WaitThread(SDL_EventThread, NULL);
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191 SDL_EventThread = NULL;
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192 SDL_DestroyMutex(SDL_EventLock.lock);
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193 }
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194 #ifndef IPOD
0
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195 SDL_DestroyMutex(SDL_EventQ.lock);
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196 #endif
0
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197 }
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198
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199 Uint32 SDL_EventThreadID(void)
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200 {
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201 return(event_thread);
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202 }
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203
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204 /* Public functions */
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205
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206 void SDL_StopEventLoop(void)
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207 {
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208 /* Halt the event thread, if running */
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209 SDL_StopEventThread();
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210
1123
28ac87a38c17 Date: Fri, 08 Jul 2005 22:43:48 +0200 (CEST)
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211 /* Shutdown event handlers */
28ac87a38c17 Date: Fri, 08 Jul 2005 22:43:48 +0200 (CEST)
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212 SDL_AppActiveQuit();
28ac87a38c17 Date: Fri, 08 Jul 2005 22:43:48 +0200 (CEST)
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213 SDL_KeyboardQuit();
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214 SDL_MouseQuit();
28ac87a38c17 Date: Fri, 08 Jul 2005 22:43:48 +0200 (CEST)
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215 SDL_QuitQuit();
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216
0
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217 /* Clean out EventQ */
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218 SDL_EventQ.head = 0;
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219 SDL_EventQ.tail = 0;
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220 SDL_EventQ.wmmsg_next = 0;
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221 }
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222
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223 /* This function (and associated calls) may be called more than once */
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224 int SDL_StartEventLoop(Uint32 flags)
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225 {
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226 int retcode;
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227
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228 /* Clean out the event queue */
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229 SDL_EventThread = NULL;
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230 SDL_EventQ.lock = NULL;
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231 SDL_StopEventLoop();
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232
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233 /* No filter to start with, process most event types */
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234 SDL_EventOK = NULL;
1336
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235 SDL_memset(SDL_ProcessEvents,SDL_ENABLE,sizeof(SDL_ProcessEvents));
0
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236 SDL_eventstate = ~0;
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diff changeset
237 /* It's not save to call SDL_EventState() yet */
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238 SDL_eventstate &= ~(0x00000001 << SDL_SYSWMEVENT);
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239 SDL_ProcessEvents[SDL_SYSWMEVENT] = SDL_IGNORE;
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240
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241 /* Initialize event handlers */
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242 retcode = 0;
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243 retcode += SDL_AppActiveInit();
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244 retcode += SDL_KeyboardInit();
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245 retcode += SDL_MouseInit();
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246 retcode += SDL_QuitInit();
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diff changeset
247 if ( retcode < 0 ) {
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diff changeset
248 /* We don't expect them to fail, but... */
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249 return(-1);
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250 }
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251
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252 /* Create the lock and event thread */
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diff changeset
253 if ( SDL_StartEventThread(flags) < 0 ) {
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diff changeset
254 SDL_StopEventLoop();
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255 return(-1);
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diff changeset
256 }
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diff changeset
257 return(0);
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diff changeset
258 }
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diff changeset
259
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diff changeset
260
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261 /* Add an event to the event queue -- called with the queue locked */
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262 static int SDL_AddEvent(SDL_Event *event)
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diff changeset
263 {
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264 int tail, added;
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diff changeset
265
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266 tail = (SDL_EventQ.tail+1)%MAXEVENTS;
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diff changeset
267 if ( tail == SDL_EventQ.head ) {
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diff changeset
268 /* Overflow, drop event */
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diff changeset
269 added = 0;
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diff changeset
270 } else {
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diff changeset
271 SDL_EventQ.event[SDL_EventQ.tail] = *event;
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diff changeset
272 if (event->type == SDL_SYSWMEVENT) {
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diff changeset
273 /* Note that it's possible to lose an event */
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diff changeset
274 int next = SDL_EventQ.wmmsg_next;
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275 SDL_EventQ.wmmsg[next] = *event->syswm.msg;
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276 SDL_EventQ.event[SDL_EventQ.tail].syswm.msg =
74212992fb08 Initial revision
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diff changeset
277 &SDL_EventQ.wmmsg[next];
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diff changeset
278 SDL_EventQ.wmmsg_next = (next+1)%MAXEVENTS;
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diff changeset
279 }
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diff changeset
280 SDL_EventQ.tail = tail;
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281 added = 1;
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diff changeset
282 }
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diff changeset
283 return(added);
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parents:
diff changeset
284 }
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diff changeset
285
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diff changeset
286 /* Cut an event, and return the next valid spot, or the tail */
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parents:
diff changeset
287 /* -- called with the queue locked */
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parents:
diff changeset
288 static int SDL_CutEvent(int spot)
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diff changeset
289 {
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parents:
diff changeset
290 if ( spot == SDL_EventQ.head ) {
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diff changeset
291 SDL_EventQ.head = (SDL_EventQ.head+1)%MAXEVENTS;
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parents:
diff changeset
292 return(SDL_EventQ.head);
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diff changeset
293 } else
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diff changeset
294 if ( (spot+1)%MAXEVENTS == SDL_EventQ.tail ) {
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parents:
diff changeset
295 SDL_EventQ.tail = spot;
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parents:
diff changeset
296 return(SDL_EventQ.tail);
74212992fb08 Initial revision
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diff changeset
297 } else
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diff changeset
298 /* We cut the middle -- shift everything over */
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diff changeset
299 {
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diff changeset
300 int here, next;
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diff changeset
301
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
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diff changeset
302 /* This can probably be optimized with SDL_memcpy() -- careful! */
0
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diff changeset
303 if ( --SDL_EventQ.tail < 0 ) {
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diff changeset
304 SDL_EventQ.tail = MAXEVENTS-1;
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parents:
diff changeset
305 }
74212992fb08 Initial revision
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parents:
diff changeset
306 for ( here=spot; here != SDL_EventQ.tail; here = next ) {
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parents:
diff changeset
307 next = (here+1)%MAXEVENTS;
74212992fb08 Initial revision
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parents:
diff changeset
308 SDL_EventQ.event[here] = SDL_EventQ.event[next];
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parents:
diff changeset
309 }
74212992fb08 Initial revision
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parents:
diff changeset
310 return(spot);
74212992fb08 Initial revision
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parents:
diff changeset
311 }
74212992fb08 Initial revision
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parents:
diff changeset
312 /* NOTREACHED */
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parents:
diff changeset
313 }
74212992fb08 Initial revision
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diff changeset
314
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diff changeset
315 /* Lock the event queue, take a peep at it, and unlock it */
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parents:
diff changeset
316 int SDL_PeepEvents(SDL_Event *events, int numevents, SDL_eventaction action,
74212992fb08 Initial revision
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parents:
diff changeset
317 Uint32 mask)
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parents:
diff changeset
318 {
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parents:
diff changeset
319 int i, used;
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parents:
diff changeset
320
74212992fb08 Initial revision
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diff changeset
321 /* Don't look after we've quit */
74212992fb08 Initial revision
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parents:
diff changeset
322 if ( ! SDL_EventQ.active ) {
276
8af85680ca0a Updated the documentation for the SDL_PushEvent() call.
Sam Lantinga <slouken@libsdl.org>
parents: 252
diff changeset
323 return(-1);
0
74212992fb08 Initial revision
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parents:
diff changeset
324 }
74212992fb08 Initial revision
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parents:
diff changeset
325 /* Lock the event queue */
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parents:
diff changeset
326 used = 0;
74212992fb08 Initial revision
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parents:
diff changeset
327 if ( SDL_mutexP(SDL_EventQ.lock) == 0 ) {
74212992fb08 Initial revision
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parents:
diff changeset
328 if ( action == SDL_ADDEVENT ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
329 for ( i=0; i<numevents; ++i ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
330 used += SDL_AddEvent(&events[i]);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
331 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
332 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
333 SDL_Event tmpevent;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
334 int spot;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
335
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
336 /* If 'events' is NULL, just see if they exist */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
337 if ( events == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
338 action = SDL_PEEKEVENT;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
339 numevents = 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
340 events = &tmpevent;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
341 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
342 spot = SDL_EventQ.head;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
343 while ((used < numevents)&&(spot != SDL_EventQ.tail)) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
344 if ( mask & SDL_EVENTMASK(SDL_EventQ.event[spot].type) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
345 events[used++] = SDL_EventQ.event[spot];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
346 if ( action == SDL_GETEVENT ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
347 spot = SDL_CutEvent(spot);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
348 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
349 spot = (spot+1)%MAXEVENTS;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
350 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
351 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
352 spot = (spot+1)%MAXEVENTS;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
353 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
354 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
355 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
356 SDL_mutexV(SDL_EventQ.lock);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
357 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
358 SDL_SetError("Couldn't lock event queue");
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
359 used = -1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
360 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
361 return(used);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
362 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
363
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
364 /* Run the system dependent event loops */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
365 void SDL_PumpEvents(void)
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
366 {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
367 if ( !SDL_EventThread ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
368 SDL_VideoDevice *video = current_video;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
369 SDL_VideoDevice *this = current_video;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
370
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
371 /* Get events from the video subsystem */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
372 if ( video ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
373 video->PumpEvents(this);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
374 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
375
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
376 /* Queue pending key-repeat events */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
377 SDL_CheckKeyRepeat();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
378
1361
19418e4422cb New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents: 1358
diff changeset
379 #if !SDL_JOYSTICK_DISABLED
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
380 /* Check for joystick state change */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
381 if ( SDL_numjoysticks && (SDL_eventstate & SDL_JOYEVENTMASK) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
382 SDL_JoystickUpdate();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
383 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
384 #endif
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
385 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
386 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
387
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
388 /* Public functions */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
389
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
390 int SDL_PollEvent (SDL_Event *event)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
391 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
392 SDL_PumpEvents();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
393
352
b49fc922e7f6 Fixed SDL_PollEvent() so it only returns a boolean value (not -1)
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
394 /* We can't return -1, just return 0 (no event) on error */
b49fc922e7f6 Fixed SDL_PollEvent() so it only returns a boolean value (not -1)
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
395 if ( SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_ALLEVENTS) <= 0 )
b49fc922e7f6 Fixed SDL_PollEvent() so it only returns a boolean value (not -1)
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
396 return 0;
b49fc922e7f6 Fixed SDL_PollEvent() so it only returns a boolean value (not -1)
Sam Lantinga <slouken@libsdl.org>
parents: 297
diff changeset
397 return 1;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
398 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
399
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
400 int SDL_WaitEvent (SDL_Event *event)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
401 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
402 while ( 1 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
403 SDL_PumpEvents();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
404 switch(SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_ALLEVENTS)) {
353
d47637068e52 The documented error return value for SDL_WaitEvent() is 0.
Sam Lantinga <slouken@libsdl.org>
parents: 352
diff changeset
405 case -1: return 0;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
406 case 1: return 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
407 case 0: SDL_Delay(10);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
408 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
409 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
410 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
411
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
412 int SDL_PushEvent(SDL_Event *event)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
413 {
384
1870bb49ab18 Almost... :)
Sam Lantinga <slouken@libsdl.org>
parents: 383
diff changeset
414 if ( SDL_PeepEvents(event, 1, SDL_ADDEVENT, 0) <= 0 )
1870bb49ab18 Almost... :)
Sam Lantinga <slouken@libsdl.org>
parents: 383
diff changeset
415 return -1;
1870bb49ab18 Almost... :)
Sam Lantinga <slouken@libsdl.org>
parents: 383
diff changeset
416 return 0;
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
417 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
418
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
419 void SDL_SetEventFilter (SDL_EventFilter filter)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
420 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
421 SDL_Event bitbucket;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
422
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
423 /* Set filter and discard pending events */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
424 SDL_EventOK = filter;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
425 while ( SDL_PollEvent(&bitbucket) > 0 )
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
426 ;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
427 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
428
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
429 SDL_EventFilter SDL_GetEventFilter(void)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
430 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
431 return(SDL_EventOK);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
432 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
433
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
434 Uint8 SDL_EventState (Uint8 type, int state)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
435 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
436 SDL_Event bitbucket;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
437 Uint8 current_state;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
438
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
439 /* If SDL_ALLEVENTS was specified... */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
440 if ( type == 0xFF ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
441 current_state = SDL_IGNORE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
442 for ( type=0; type<SDL_NUMEVENTS; ++type ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
443 if ( SDL_ProcessEvents[type] != SDL_IGNORE ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
444 current_state = SDL_ENABLE;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
445 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
446 SDL_ProcessEvents[type] = state;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
447 if ( state == SDL_ENABLE ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
448 SDL_eventstate |= (0x00000001 << (type));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
449 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
450 SDL_eventstate &= ~(0x00000001 << (type));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
451 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
452 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
453 while ( SDL_PollEvent(&bitbucket) > 0 )
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
454 ;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
455 return(current_state);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
456 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
457
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
458 /* Just set the state for one event type */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
459 current_state = SDL_ProcessEvents[type];
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
460 switch (state) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
461 case SDL_IGNORE:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
462 case SDL_ENABLE:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
463 /* Set state and discard pending events */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
464 SDL_ProcessEvents[type] = state;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
465 if ( state == SDL_ENABLE ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
466 SDL_eventstate |= (0x00000001 << (type));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
467 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
468 SDL_eventstate &= ~(0x00000001 << (type));
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
469 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
470 while ( SDL_PollEvent(&bitbucket) > 0 )
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
471 ;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
472 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
473 default:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
474 /* Querying state? */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
475 break;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
476 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
477 return(current_state);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
478 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
479
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
480 /* This is a generic event handler.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
481 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
482 int SDL_PrivateSysWMEvent(SDL_SysWMmsg *message)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
483 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
484 int posted;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
485
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
486 posted = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
487 if ( SDL_ProcessEvents[SDL_SYSWMEVENT] == SDL_ENABLE ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
488 SDL_Event event;
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1330
diff changeset
489 SDL_memset(&event, 0, sizeof(event));
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
490 event.type = SDL_SYSWMEVENT;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
491 event.syswm.msg = message;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
492 if ( (SDL_EventOK == NULL) || (*SDL_EventOK)(&event) ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
493 posted = 1;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
494 SDL_PushEvent(&event);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
495 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
496 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
497 /* Update internal event state */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
498 return(posted);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
499 }