Mercurial > sdl-ios-xcode
annotate src/atomic/SDL_atomic.c @ 5217:b0797947dd1c
You don't need to copy the pixels into the streaming texture's pixel data. This behavior is defined specifically to optimize the UpdateTexture path.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 06 Feb 2011 20:56:21 -0800 |
parents | dceec93471e7 |
children | b530ef003506 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2010 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_stdinc.h" |
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23 |
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24 #include "SDL_atomic.h" |
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25 |
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26 /* Note that we undefine the atomic operations here, in case they are |
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27 defined as compiler intrinsics while building SDL but the library user |
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28 doesn't have that compiler. That way we always have a working set of |
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29 atomic operations built into the library. |
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30 */ |
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31 |
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32 /* |
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33 If any of the operations are not provided then we must emulate some |
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34 of them. That means we need a nice implementation of spin locks |
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35 that avoids the "one big lock" problem. We use a vector of spin |
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36 locks and pick which one to use based on the address of the operand |
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37 of the function. |
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38 |
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39 To generate the index of the lock we first shift by 3 bits to get |
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40 rid on the zero bits that result from 32 and 64 bit allignment of |
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41 data. We then mask off all but 5 bits and use those 5 bits as an |
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42 index into the table. |
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43 |
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44 Picking the lock this way insures that accesses to the same data at |
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45 the same time will go to the same lock. OTOH, accesses to different |
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46 data have only a 1/32 chance of hitting the same lock. That should |
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47 pretty much eliminate the chances of several atomic operations on |
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48 different data from waiting on the same "big lock". If it isn't |
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49 then the table of locks can be expanded to a new size so long as |
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50 the new size is a power of two. |
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51 |
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52 Contributed by Bob Pendleton, bob@pendleton.com |
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53 */ |
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54 |
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55 static SDL_SpinLock locks[32]; |
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56 |
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57 static __inline__ void |
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58 enterLock(void *a) |
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59 { |
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60 uintptr_t index = ((((uintptr_t)a) >> 3) & 0x1f); |
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61 |
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62 SDL_AtomicLock(&locks[index]); |
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63 } |
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64 |
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65 static __inline__ void |
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66 leaveLock(void *a) |
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67 { |
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68 uintptr_t index = ((((uintptr_t)a) >> 3) & 0x1f); |
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69 |
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70 SDL_AtomicUnlock(&locks[index]); |
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71 } |
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72 |
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73 SDL_bool |
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74 SDL_AtomicCAS_(SDL_atomic_t *a, int oldval, int newval) |
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75 { |
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76 SDL_bool retval = SDL_FALSE; |
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77 |
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78 enterLock(a); |
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79 if (a->value == oldval) { |
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80 a->value = newval; |
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81 retval = SDL_TRUE; |
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82 } |
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83 leaveLock(a); |
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84 |
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85 return retval; |
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86 } |
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87 |
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88 SDL_bool |
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89 SDL_AtomicCASPtr_(void **a, void *oldval, void *newval) |
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90 { |
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91 SDL_bool retval = SDL_FALSE; |
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92 |
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93 enterLock(a); |
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94 if (*a == oldval) { |
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95 *a = newval; |
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96 retval = SDL_TRUE; |
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97 } |
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98 leaveLock(a); |
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99 |
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100 return retval; |
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101 } |
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102 |
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103 /* vi: set ts=4 sw=4 expandtab: */ |