Mercurial > sdl-ios-xcode
view src/atomic/SDL_atomic.c @ 5217:b0797947dd1c
You don't need to copy the pixels into the streaming texture's pixel data. This behavior is defined specifically to optimize the UpdateTexture path.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 06 Feb 2011 20:56:21 -0800 |
parents | dceec93471e7 |
children | b530ef003506 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_stdinc.h" #include "SDL_atomic.h" /* Note that we undefine the atomic operations here, in case they are defined as compiler intrinsics while building SDL but the library user doesn't have that compiler. That way we always have a working set of atomic operations built into the library. */ /* If any of the operations are not provided then we must emulate some of them. That means we need a nice implementation of spin locks that avoids the "one big lock" problem. We use a vector of spin locks and pick which one to use based on the address of the operand of the function. To generate the index of the lock we first shift by 3 bits to get rid on the zero bits that result from 32 and 64 bit allignment of data. We then mask off all but 5 bits and use those 5 bits as an index into the table. Picking the lock this way insures that accesses to the same data at the same time will go to the same lock. OTOH, accesses to different data have only a 1/32 chance of hitting the same lock. That should pretty much eliminate the chances of several atomic operations on different data from waiting on the same "big lock". If it isn't then the table of locks can be expanded to a new size so long as the new size is a power of two. Contributed by Bob Pendleton, bob@pendleton.com */ static SDL_SpinLock locks[32]; static __inline__ void enterLock(void *a) { uintptr_t index = ((((uintptr_t)a) >> 3) & 0x1f); SDL_AtomicLock(&locks[index]); } static __inline__ void leaveLock(void *a) { uintptr_t index = ((((uintptr_t)a) >> 3) & 0x1f); SDL_AtomicUnlock(&locks[index]); } SDL_bool SDL_AtomicCAS_(SDL_atomic_t *a, int oldval, int newval) { SDL_bool retval = SDL_FALSE; enterLock(a); if (a->value == oldval) { a->value = newval; retval = SDL_TRUE; } leaveLock(a); return retval; } SDL_bool SDL_AtomicCASPtr_(void **a, void *oldval, void *newval) { SDL_bool retval = SDL_FALSE; enterLock(a); if (*a == oldval) { *a = newval; retval = SDL_TRUE; } leaveLock(a); return retval; } /* vi: set ts=4 sw=4 expandtab: */