Mercurial > sdl-ios-xcode
annotate src/video/dc/SDL_dcvideo.c @ 664:abfdc08eb289
Date: Sun, 3 Aug 2003 22:07:57 +0200
From: Max Horn
Subject: SDL OSX fullscreen FIX
the attached patch fixes the fullscreen problems on SDL/OSX. The cause
was that click events are bounded by winRect. Now, winRect is set to
the size of the video surface. But if you e.g. request a 640x420
surface, you might get a 640x480 "real" surface. Still,
SDL_VideoSurface->h will be set to 420! Thus, the upper 60 pixels in my
example received no mouse down events.
My fix simply disables this clipping when in full screen mode - after
all, all clicks then should be inside the screen surface. Higher SDL
functions ensure that the coordinates then are clipped to 640x420. It
works fine in all my tests here. I don't know if it's the right thing
to do in multi screen scenarios, though.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 04 Aug 2003 01:00:30 +0000 |
parents | dad72daf44b3 |
children | b8d311d90021 |
rev | line source |
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509
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 BERO |
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20 bero@geocities.co.jp |
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21 |
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22 based on SDL_nullvideo.c by |
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23 |
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24 Sam Lantinga |
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25 slouken@libsdl.org |
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26 */ |
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27 |
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28 #ifdef SAVE_RCSID |
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29 static char rcsid = |
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30 "@(#) $Id$"; |
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31 #endif |
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32 |
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33 /* Dummy SDL video driver implementation; this is just enough to make an |
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34 * SDL-based application THINK it's got a working video driver, for |
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35 * applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it, |
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36 * and also for use as a collection of stubs when porting SDL to a new |
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37 * platform for which you haven't yet written a valid video driver. |
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38 * |
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39 * This is also a great way to determine bottlenecks: if you think that SDL |
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40 * is a performance problem for a given platform, enable this driver, and |
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41 * then see if your application runs faster without video overhead. |
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42 * |
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43 * Initial work by Ryan C. Gordon (icculus@linuxgames.com). A good portion |
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44 * of this was cut-and-pasted from Stephane Peter's work in the AAlib |
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45 * SDL video driver. Renamed to "DC" by Sam Lantinga. |
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46 */ |
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47 |
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48 #include <stdio.h> |
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49 #include <stdlib.h> |
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50 #include <string.h> |
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51 |
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52 #include "SDL.h" |
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53 #include "SDL_error.h" |
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54 #include "SDL_video.h" |
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55 #include "SDL_mouse.h" |
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56 #include "SDL_sysvideo.h" |
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57 #include "SDL_pixels_c.h" |
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58 #include "SDL_events_c.h" |
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59 |
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60 #include "SDL_dcvideo.h" |
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61 #include "SDL_dcevents_c.h" |
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62 #include "SDL_dcmouse_c.h" |
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63 |
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64 #include <dc/video.h> |
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65 #include <dc/pvr.h> |
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66 |
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67 #ifdef HAVE_OPENGL |
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68 #include <GL/gl.h> |
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69 #endif |
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70 |
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71 |
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72 /* Initialization/Query functions */ |
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73 static int DC_VideoInit(_THIS, SDL_PixelFormat *vformat); |
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74 static SDL_Rect **DC_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); |
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75 static SDL_Surface *DC_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); |
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76 static int DC_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); |
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77 static void DC_VideoQuit(_THIS); |
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78 |
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79 /* Hardware surface functions */ |
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80 static int DC_AllocHWSurface(_THIS, SDL_Surface *surface); |
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81 static int DC_LockHWSurface(_THIS, SDL_Surface *surface); |
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82 static void DC_UnlockHWSurface(_THIS, SDL_Surface *surface); |
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83 static void DC_FreeHWSurface(_THIS, SDL_Surface *surface); |
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84 static int DC_FlipHWSurface(_THIS, SDL_Surface *surface); |
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85 |
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86 /* etc. */ |
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87 static void DC_UpdateRects(_THIS, int numrects, SDL_Rect *rects); |
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88 |
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89 /* OpenGL */ |
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90 static void *DC_GL_GetProcAddress(_THIS, const char *proc); |
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91 static int DC_GL_LoadLibrary(_THIS, const char *path); |
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92 static int DC_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value); |
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93 static void DC_GL_SwapBuffers(_THIS); |
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94 |
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95 /* DC driver bootstrap functions */ |
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96 |
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97 static int DC_Available(void) |
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98 { |
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99 return 1; |
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100 } |
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101 |
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102 static void DC_DeleteDevice(SDL_VideoDevice *device) |
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103 { |
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104 free(device->hidden); |
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105 free(device); |
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106 } |
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107 |
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108 static SDL_VideoDevice *DC_CreateDevice(int devindex) |
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109 { |
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110 SDL_VideoDevice *device; |
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111 |
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112 /* Initialize all variables that we clean on shutdown */ |
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113 device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice)); |
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114 if ( device ) { |
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115 memset(device, 0, (sizeof *device)); |
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116 device->hidden = (struct SDL_PrivateVideoData *) |
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117 malloc((sizeof *device->hidden)); |
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118 } |
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119 if ( (device == NULL) || (device->hidden == NULL) ) { |
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120 SDL_OutOfMemory(); |
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121 if ( device ) { |
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122 free(device); |
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123 } |
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124 return(0); |
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125 } |
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126 memset(device->hidden, 0, (sizeof *device->hidden)); |
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127 |
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128 /* Set the function pointers */ |
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129 device->VideoInit = DC_VideoInit; |
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130 device->ListModes = DC_ListModes; |
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131 device->SetVideoMode = DC_SetVideoMode; |
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132 device->CreateYUVOverlay = NULL; |
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133 device->SetColors = DC_SetColors; |
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134 device->UpdateRects = DC_UpdateRects; |
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135 device->VideoQuit = DC_VideoQuit; |
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136 device->AllocHWSurface = DC_AllocHWSurface; |
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137 device->CheckHWBlit = NULL; |
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138 device->FillHWRect = NULL; |
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139 device->SetHWColorKey = NULL; |
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140 device->SetHWAlpha = NULL; |
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141 device->LockHWSurface = DC_LockHWSurface; |
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142 device->UnlockHWSurface = DC_UnlockHWSurface; |
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143 device->FlipHWSurface = DC_FlipHWSurface; |
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144 device->FreeHWSurface = DC_FreeHWSurface; |
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145 #ifdef HAVE_OPENGL |
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146 device->GL_LoadLibrary = DC_GL_LoadLibrary; |
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147 device->GL_GetProcAddress = DC_GL_GetProcAddress; |
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148 device->GL_GetAttribute = DC_GL_GetAttribute; |
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149 device->GL_MakeCurrent = NULL; |
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150 device->GL_SwapBuffers = DC_GL_SwapBuffers; |
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151 #endif |
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152 device->SetCaption = NULL; |
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153 device->SetIcon = NULL; |
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154 device->IconifyWindow = NULL; |
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155 device->GrabInput = NULL; |
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156 device->GetWMInfo = NULL; |
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157 device->InitOSKeymap = DC_InitOSKeymap; |
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158 device->PumpEvents = DC_PumpEvents; |
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159 |
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160 device->free = DC_DeleteDevice; |
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161 |
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162 return device; |
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163 } |
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164 |
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165 VideoBootStrap DC_bootstrap = { |
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166 "dcvideo", "Dreamcast Video", |
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167 DC_Available, DC_CreateDevice |
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168 }; |
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169 |
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170 |
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171 int DC_VideoInit(_THIS, SDL_PixelFormat *vformat) |
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172 { |
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173 /* Determine the screen depth (use default 8-bit depth) */ |
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174 /* we change this during the SDL_SetVideoMode implementation... */ |
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175 vformat->BitsPerPixel = 16; |
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176 vformat->Rmask = 0x0000f800; |
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177 vformat->Gmask = 0x000007e0; |
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178 vformat->Bmask = 0x0000001f; |
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179 |
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180 /* We're done! */ |
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181 return(0); |
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182 } |
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183 |
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184 const static SDL_Rect |
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185 RECT_800x600 = {0,0,800,600}, |
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186 RECT_640x480 = {0,0,640,480}, |
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187 RECT_320x240 = {0,0,320,240}; |
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188 const static SDL_Rect *vid_modes[] = { |
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189 &RECT_800x600, |
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190 &RECT_640x480, |
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191 &RECT_320x240, |
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192 NULL |
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193 }; |
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194 |
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195 SDL_Rect **DC_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) |
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196 { |
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197 switch(format->BitsPerPixel) { |
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198 case 15: |
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199 case 16: |
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200 return &vid_modes; |
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201 case 32: |
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202 if (!(flags & SDL_OPENGL)) |
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203 return &vid_modes; |
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204 default: |
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205 return NULL; |
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206 } |
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207 // return (SDL_Rect **) -1; |
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208 } |
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209 |
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|
210 pvr_init_params_t params = { |
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211 /* Enable opaque and translucent polygons with size 16 */ |
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212 { PVR_BINSIZE_16, PVR_BINSIZE_0, PVR_BINSIZE_16, PVR_BINSIZE_0, PVR_BINSIZE_16 }, |
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213 |
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214 /* Vertex buffer size */ |
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215 512*1024 |
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216 }; |
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217 |
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218 #ifdef HAVE_OPENGL |
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219 static int pvr_inited; |
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220 #endif |
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221 |
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222 SDL_Surface *DC_SetVideoMode(_THIS, SDL_Surface *current, |
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223 int width, int height, int bpp, Uint32 flags) |
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224 { |
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225 int disp_mode,pixel_mode,pitch; |
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226 Uint32 Rmask, Gmask, Bmask; |
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227 |
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228 if (width==320 && height==240) disp_mode=DM_320x240; |
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229 else if (width==640 && height==480) disp_mode=DM_640x480; |
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230 else if (width==800 && height==600) disp_mode=DM_800x608; |
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231 else { |
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232 SDL_SetError("Couldn't find requested mode in list"); |
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233 return(NULL); |
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234 } |
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235 |
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236 switch(bpp) { |
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237 case 15: pixel_mode = PM_RGB555; pitch = width*2; |
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238 /* 5-5-5 */ |
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239 Rmask = 0x00007c00; |
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240 Gmask = 0x000003e0; |
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241 Bmask = 0x0000001f; |
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242 break; |
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243 case 16: pixel_mode = PM_RGB565; pitch = width*2; |
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244 /* 5-6-5 */ |
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245 Rmask = 0x0000f800; |
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246 Gmask = 0x000007e0; |
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247 Bmask = 0x0000001f; |
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248 break; |
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249 case 24: bpp = 32; |
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250 case 32: pixel_mode = PM_RGB888; pitch = width*4; |
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251 Rmask = 0x00ff0000; |
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252 Gmask = 0x0000ff00; |
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253 Bmask = 0x000000ff; |
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254 #ifdef HAVE_OPENGL |
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255 if (!(flags & SDL_OPENGL)) |
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256 #endif |
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257 break; |
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258 default: |
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259 SDL_SetError("Couldn't find requested mode in list"); |
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260 return(NULL); |
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261 } |
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262 |
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263 // if ( bpp != current->format->BitsPerPixel ) { |
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264 if ( ! SDL_ReallocFormat(current, bpp, Rmask, Gmask, Bmask, 0) ) { |
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265 return(NULL); |
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266 } |
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267 // } |
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268 |
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269 /* Set up the new mode framebuffer */ |
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270 current->flags = (SDL_FULLSCREEN|SDL_HWSURFACE); |
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271 current->w = width; |
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272 current->h = height; |
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273 current->pitch = pitch; |
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274 |
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275 #ifdef HAVE_OPENGL |
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276 if (pvr_inited) { |
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277 pvr_inited = 0; |
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278 pvr_shutdown(); |
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279 } |
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280 #endif |
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281 |
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282 vid_set_mode(disp_mode,pixel_mode); |
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283 |
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284 current->pixels = vram_s; |
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285 |
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286 #ifdef HAVE_OPENGL |
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287 if (flags & SDL_OPENGL) { |
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288 this->gl_config.driver_loaded = 1; |
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289 current->flags = SDL_FULLSCREEN | SDL_OPENGL; |
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290 current->pixels = NULL; |
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291 pvr_inited = 1; |
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292 pvr_init(¶ms); |
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293 glKosInit(); |
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294 glKosBeginFrame(); |
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295 } else |
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296 #endif |
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297 if (flags | SDL_DOUBLEBUF) { |
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298 current->flags |= SDL_DOUBLEBUF; |
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299 current->pixels = (void*)((int)current->pixels | 0x400000); |
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300 } |
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301 |
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302 /* We're done */ |
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303 return(current); |
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304 } |
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305 |
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306 /* We don't actually allow hardware surfaces other than the main one */ |
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307 static int DC_AllocHWSurface(_THIS, SDL_Surface *surface) |
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308 { |
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309 return(-1); |
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310 } |
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311 static void DC_FreeHWSurface(_THIS, SDL_Surface *surface) |
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312 { |
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313 return; |
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314 } |
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315 |
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316 /* We need to wait for vertical retrace on page flipped displays */ |
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317 static int DC_LockHWSurface(_THIS, SDL_Surface *surface) |
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318 { |
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319 return(0); |
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320 } |
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321 |
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322 static void DC_UnlockHWSurface(_THIS, SDL_Surface *surface) |
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323 { |
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324 return; |
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325 } |
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326 |
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327 static int DC_FlipHWSurface(_THIS, SDL_Surface *surface) |
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328 { |
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329 if (surface->flags & SDL_DOUBLEBUF) { |
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330 vid_set_start((int)surface->pixels & 0xffffff); |
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331 surface->pixels = (void*)((int)surface->pixels ^ 0x400000); |
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332 } |
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333 return(0); |
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334 } |
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335 |
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336 static void DC_UpdateRects(_THIS, int numrects, SDL_Rect *rects) |
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337 { |
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338 /* do nothing. */ |
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339 } |
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340 |
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341 static int DC_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) |
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342 { |
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343 /* do nothing of note. */ |
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344 return(1); |
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345 } |
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346 |
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347 /* Note: If we are terminated, this could be called in the middle of |
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348 another SDL video routine -- notably UpdateRects. |
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349 */ |
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350 static void DC_VideoQuit(_THIS) |
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351 { |
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352 #ifdef HAVE_OPENGL |
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353 if (pvr_inited) { |
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354 pvr_inited = 0; |
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355 pvr_shutdown(); |
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356 } |
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357 #endif |
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358 } |
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359 |
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360 #ifdef HAVE_OPENGL |
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361 |
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362 void dmyfunc(void) {} |
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363 |
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364 typedef void (*funcptr)(); |
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365 const static struct { |
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366 char *name; |
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367 funcptr addr; |
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368 } glfuncs[] = { |
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369 #define DEF(func) {#func,&func} |
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370 DEF(glBegin), |
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371 DEF(glBindTexture), |
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372 DEF(glBlendFunc), |
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373 DEF(glColor4f), |
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374 // DEF(glCopyImageID), |
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375 DEF(glDisable), |
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376 DEF(glEnable), |
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377 DEF(glEnd), |
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378 DEF(glFlush), |
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379 DEF(glGenTextures), |
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380 DEF(glGetString), |
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Added initial support for Dreamcast (thanks HERO!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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381 DEF(glLoadIdentity), |
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
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382 DEF(glMatrixMode), |
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
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383 DEF(glOrtho), |
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
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384 DEF(glPixelStorei), |
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
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385 // DEF(glPopAttrib), |
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
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386 // DEF(glPopClientAttrib), |
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Sam Lantinga <slouken@libsdl.org>
parents:
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387 {"glPopAttrib",&dmyfunc}, |
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Added initial support for Dreamcast (thanks HERO!)
Sam Lantinga <slouken@libsdl.org>
parents:
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388 {"glPopClientAttrib",&dmyfunc}, |
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Added initial support for Dreamcast (thanks HERO!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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389 DEF(glPopMatrix), |
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
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390 // DEF(glPushAttrib), |
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
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391 // DEF(glPushClientAttrib), |
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parents:
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392 {"glPushAttrib",&dmyfunc}, |
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Added initial support for Dreamcast (thanks HERO!)
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parents:
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393 {"glPushClientAttrib",&dmyfunc}, |
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Sam Lantinga <slouken@libsdl.org>
parents:
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394 DEF(glPushMatrix), |
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
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395 DEF(glTexCoord2f), |
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Sam Lantinga <slouken@libsdl.org>
parents:
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396 DEF(glTexEnvf), |
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Added initial support for Dreamcast (thanks HERO!)
Sam Lantinga <slouken@libsdl.org>
parents:
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397 DEF(glTexImage2D), |
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Added initial support for Dreamcast (thanks HERO!)
Sam Lantinga <slouken@libsdl.org>
parents:
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398 DEF(glTexParameteri), |
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Sam Lantinga <slouken@libsdl.org>
parents:
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399 DEF(glTexSubImage2D), |
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Sam Lantinga <slouken@libsdl.org>
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400 DEF(glVertex2i), |
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Sam Lantinga <slouken@libsdl.org>
parents:
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401 DEF(glViewport), |
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Sam Lantinga <slouken@libsdl.org>
parents:
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402 #undef DEF |
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Sam Lantinga <slouken@libsdl.org>
parents:
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403 }; |
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Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
404 |
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Sam Lantinga <slouken@libsdl.org>
parents:
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405 static void *DC_GL_GetProcAddress(_THIS, const char *proc) |
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Sam Lantinga <slouken@libsdl.org>
parents:
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406 { |
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Sam Lantinga <slouken@libsdl.org>
parents:
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407 void *ret; |
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Sam Lantinga <slouken@libsdl.org>
parents:
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408 int i; |
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Sam Lantinga <slouken@libsdl.org>
parents:
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409 |
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Sam Lantinga <slouken@libsdl.org>
parents:
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410 ret = glKosGetProcAddress(proc); |
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Sam Lantinga <slouken@libsdl.org>
parents:
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411 if (ret) return ret; |
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
412 |
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Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
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413 for(i=0;i<sizeof(glfuncs)/sizeof(glfuncs[0]);i++) { |
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Sam Lantinga <slouken@libsdl.org>
parents:
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414 if (strcmp(proc,glfuncs[i].name)==0) return glfuncs[i].addr; |
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Sam Lantinga <slouken@libsdl.org>
parents:
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415 } |
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Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
416 |
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Sam Lantinga <slouken@libsdl.org>
parents:
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417 return NULL; |
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Sam Lantinga <slouken@libsdl.org>
parents:
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|
418 } |
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parents:
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419 |
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Sam Lantinga <slouken@libsdl.org>
parents:
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420 static int DC_GL_LoadLibrary(_THIS, const char *path) |
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Sam Lantinga <slouken@libsdl.org>
parents:
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421 { |
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Sam Lantinga <slouken@libsdl.org>
parents:
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422 this->gl_config.driver_loaded = 1; |
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parents:
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|
423 |
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parents:
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424 return 0; |
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
425 } |
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
426 |
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Sam Lantinga <slouken@libsdl.org>
parents:
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427 static int DC_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value) |
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Sam Lantinga <slouken@libsdl.org>
parents:
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|
428 { |
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
429 GLenum mesa_attrib; |
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
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430 int val; |
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
431 |
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
432 switch(attrib) { |
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Sam Lantinga <slouken@libsdl.org>
parents:
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|
433 case SDL_GL_RED_SIZE: |
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parents:
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434 val = 5; |
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
435 break; |
dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
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|
436 case SDL_GL_GREEN_SIZE: |
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parents:
diff
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437 val = 6; |
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
438 break; |
dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
439 case SDL_GL_BLUE_SIZE: |
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parents:
diff
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440 val = 5; |
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
441 break; |
dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
442 case SDL_GL_ALPHA_SIZE: |
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Sam Lantinga <slouken@libsdl.org>
parents:
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443 val = 0; |
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
444 break; |
dad72daf44b3
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
445 case SDL_GL_DOUBLEBUFFER: |
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Sam Lantinga <slouken@libsdl.org>
parents:
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446 val = 1; |
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
447 break; |
dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
448 case SDL_GL_DEPTH_SIZE: |
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
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449 val = 16; /* or 32? */ |
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
450 break; |
dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
451 case SDL_GL_STENCIL_SIZE: |
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Added initial support for Dreamcast (thanks HERO!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
452 val = 0; |
dad72daf44b3
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
453 break; |
dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
454 case SDL_GL_ACCUM_RED_SIZE: |
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
455 val = 0; |
dad72daf44b3
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
456 break; |
dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
457 case SDL_GL_ACCUM_GREEN_SIZE: |
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Added initial support for Dreamcast (thanks HERO!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
458 val = 0; |
dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
459 case SDL_GL_ACCUM_BLUE_SIZE: |
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Added initial support for Dreamcast (thanks HERO!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
460 val = 0; |
dad72daf44b3
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
461 break; |
dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
462 case SDL_GL_ACCUM_ALPHA_SIZE: |
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
463 val = 0; |
dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
464 break; |
dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
465 default : |
dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
466 return -1; |
dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
467 } |
dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
468 *value = val; |
dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
469 return 0; |
dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
470 } |
dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
471 |
dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
472 static void DC_GL_SwapBuffers(_THIS) |
dad72daf44b3
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
473 { |
dad72daf44b3
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
474 glKosFinishFrame(); |
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Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
475 glKosBeginFrame(); |
dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
476 } |
dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
477 #endif |