Mercurial > sdl-ios-xcode
view src/video/dc/SDL_dcvideo.c @ 664:abfdc08eb289
Date: Sun, 3 Aug 2003 22:07:57 +0200
From: Max Horn
Subject: SDL OSX fullscreen FIX
the attached patch fixes the fullscreen problems on SDL/OSX. The cause
was that click events are bounded by winRect. Now, winRect is set to
the size of the video surface. But if you e.g. request a 640x420
surface, you might get a 640x480 "real" surface. Still,
SDL_VideoSurface->h will be set to 420! Thus, the upper 60 pixels in my
example received no mouse down events.
My fix simply disables this clipping when in full screen mode - after
all, all clicks then should be inside the screen surface. Higher SDL
functions ensure that the coordinates then are clipped to 640x420. It
works fine in all my tests here. I don't know if it's the right thing
to do in multi screen scenarios, though.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 04 Aug 2003 01:00:30 +0000 |
parents | dad72daf44b3 |
children | b8d311d90021 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA BERO bero@geocities.co.jp based on SDL_nullvideo.c by Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* Dummy SDL video driver implementation; this is just enough to make an * SDL-based application THINK it's got a working video driver, for * applications that call SDL_Init(SDL_INIT_VIDEO) when they don't need it, * and also for use as a collection of stubs when porting SDL to a new * platform for which you haven't yet written a valid video driver. * * This is also a great way to determine bottlenecks: if you think that SDL * is a performance problem for a given platform, enable this driver, and * then see if your application runs faster without video overhead. * * Initial work by Ryan C. Gordon (icculus@linuxgames.com). A good portion * of this was cut-and-pasted from Stephane Peter's work in the AAlib * SDL video driver. Renamed to "DC" by Sam Lantinga. */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include "SDL.h" #include "SDL_error.h" #include "SDL_video.h" #include "SDL_mouse.h" #include "SDL_sysvideo.h" #include "SDL_pixels_c.h" #include "SDL_events_c.h" #include "SDL_dcvideo.h" #include "SDL_dcevents_c.h" #include "SDL_dcmouse_c.h" #include <dc/video.h> #include <dc/pvr.h> #ifdef HAVE_OPENGL #include <GL/gl.h> #endif /* Initialization/Query functions */ static int DC_VideoInit(_THIS, SDL_PixelFormat *vformat); static SDL_Rect **DC_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); static SDL_Surface *DC_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); static int DC_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); static void DC_VideoQuit(_THIS); /* Hardware surface functions */ static int DC_AllocHWSurface(_THIS, SDL_Surface *surface); static int DC_LockHWSurface(_THIS, SDL_Surface *surface); static void DC_UnlockHWSurface(_THIS, SDL_Surface *surface); static void DC_FreeHWSurface(_THIS, SDL_Surface *surface); static int DC_FlipHWSurface(_THIS, SDL_Surface *surface); /* etc. */ static void DC_UpdateRects(_THIS, int numrects, SDL_Rect *rects); /* OpenGL */ static void *DC_GL_GetProcAddress(_THIS, const char *proc); static int DC_GL_LoadLibrary(_THIS, const char *path); static int DC_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value); static void DC_GL_SwapBuffers(_THIS); /* DC driver bootstrap functions */ static int DC_Available(void) { return 1; } static void DC_DeleteDevice(SDL_VideoDevice *device) { free(device->hidden); free(device); } static SDL_VideoDevice *DC_CreateDevice(int devindex) { SDL_VideoDevice *device; /* Initialize all variables that we clean on shutdown */ device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice)); if ( device ) { memset(device, 0, (sizeof *device)); device->hidden = (struct SDL_PrivateVideoData *) malloc((sizeof *device->hidden)); } if ( (device == NULL) || (device->hidden == NULL) ) { SDL_OutOfMemory(); if ( device ) { free(device); } return(0); } memset(device->hidden, 0, (sizeof *device->hidden)); /* Set the function pointers */ device->VideoInit = DC_VideoInit; device->ListModes = DC_ListModes; device->SetVideoMode = DC_SetVideoMode; device->CreateYUVOverlay = NULL; device->SetColors = DC_SetColors; device->UpdateRects = DC_UpdateRects; device->VideoQuit = DC_VideoQuit; device->AllocHWSurface = DC_AllocHWSurface; device->CheckHWBlit = NULL; device->FillHWRect = NULL; device->SetHWColorKey = NULL; device->SetHWAlpha = NULL; device->LockHWSurface = DC_LockHWSurface; device->UnlockHWSurface = DC_UnlockHWSurface; device->FlipHWSurface = DC_FlipHWSurface; device->FreeHWSurface = DC_FreeHWSurface; #ifdef HAVE_OPENGL device->GL_LoadLibrary = DC_GL_LoadLibrary; device->GL_GetProcAddress = DC_GL_GetProcAddress; device->GL_GetAttribute = DC_GL_GetAttribute; device->GL_MakeCurrent = NULL; device->GL_SwapBuffers = DC_GL_SwapBuffers; #endif device->SetCaption = NULL; device->SetIcon = NULL; device->IconifyWindow = NULL; device->GrabInput = NULL; device->GetWMInfo = NULL; device->InitOSKeymap = DC_InitOSKeymap; device->PumpEvents = DC_PumpEvents; device->free = DC_DeleteDevice; return device; } VideoBootStrap DC_bootstrap = { "dcvideo", "Dreamcast Video", DC_Available, DC_CreateDevice }; int DC_VideoInit(_THIS, SDL_PixelFormat *vformat) { /* Determine the screen depth (use default 8-bit depth) */ /* we change this during the SDL_SetVideoMode implementation... */ vformat->BitsPerPixel = 16; vformat->Rmask = 0x0000f800; vformat->Gmask = 0x000007e0; vformat->Bmask = 0x0000001f; /* We're done! */ return(0); } const static SDL_Rect RECT_800x600 = {0,0,800,600}, RECT_640x480 = {0,0,640,480}, RECT_320x240 = {0,0,320,240}; const static SDL_Rect *vid_modes[] = { &RECT_800x600, &RECT_640x480, &RECT_320x240, NULL }; SDL_Rect **DC_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) { switch(format->BitsPerPixel) { case 15: case 16: return &vid_modes; case 32: if (!(flags & SDL_OPENGL)) return &vid_modes; default: return NULL; } // return (SDL_Rect **) -1; } pvr_init_params_t params = { /* Enable opaque and translucent polygons with size 16 */ { PVR_BINSIZE_16, PVR_BINSIZE_0, PVR_BINSIZE_16, PVR_BINSIZE_0, PVR_BINSIZE_16 }, /* Vertex buffer size */ 512*1024 }; #ifdef HAVE_OPENGL static int pvr_inited; #endif SDL_Surface *DC_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags) { int disp_mode,pixel_mode,pitch; Uint32 Rmask, Gmask, Bmask; if (width==320 && height==240) disp_mode=DM_320x240; else if (width==640 && height==480) disp_mode=DM_640x480; else if (width==800 && height==600) disp_mode=DM_800x608; else { SDL_SetError("Couldn't find requested mode in list"); return(NULL); } switch(bpp) { case 15: pixel_mode = PM_RGB555; pitch = width*2; /* 5-5-5 */ Rmask = 0x00007c00; Gmask = 0x000003e0; Bmask = 0x0000001f; break; case 16: pixel_mode = PM_RGB565; pitch = width*2; /* 5-6-5 */ Rmask = 0x0000f800; Gmask = 0x000007e0; Bmask = 0x0000001f; break; case 24: bpp = 32; case 32: pixel_mode = PM_RGB888; pitch = width*4; Rmask = 0x00ff0000; Gmask = 0x0000ff00; Bmask = 0x000000ff; #ifdef HAVE_OPENGL if (!(flags & SDL_OPENGL)) #endif break; default: SDL_SetError("Couldn't find requested mode in list"); return(NULL); } // if ( bpp != current->format->BitsPerPixel ) { if ( ! SDL_ReallocFormat(current, bpp, Rmask, Gmask, Bmask, 0) ) { return(NULL); } // } /* Set up the new mode framebuffer */ current->flags = (SDL_FULLSCREEN|SDL_HWSURFACE); current->w = width; current->h = height; current->pitch = pitch; #ifdef HAVE_OPENGL if (pvr_inited) { pvr_inited = 0; pvr_shutdown(); } #endif vid_set_mode(disp_mode,pixel_mode); current->pixels = vram_s; #ifdef HAVE_OPENGL if (flags & SDL_OPENGL) { this->gl_config.driver_loaded = 1; current->flags = SDL_FULLSCREEN | SDL_OPENGL; current->pixels = NULL; pvr_inited = 1; pvr_init(¶ms); glKosInit(); glKosBeginFrame(); } else #endif if (flags | SDL_DOUBLEBUF) { current->flags |= SDL_DOUBLEBUF; current->pixels = (void*)((int)current->pixels | 0x400000); } /* We're done */ return(current); } /* We don't actually allow hardware surfaces other than the main one */ static int DC_AllocHWSurface(_THIS, SDL_Surface *surface) { return(-1); } static void DC_FreeHWSurface(_THIS, SDL_Surface *surface) { return; } /* We need to wait for vertical retrace on page flipped displays */ static int DC_LockHWSurface(_THIS, SDL_Surface *surface) { return(0); } static void DC_UnlockHWSurface(_THIS, SDL_Surface *surface) { return; } static int DC_FlipHWSurface(_THIS, SDL_Surface *surface) { if (surface->flags & SDL_DOUBLEBUF) { vid_set_start((int)surface->pixels & 0xffffff); surface->pixels = (void*)((int)surface->pixels ^ 0x400000); } return(0); } static void DC_UpdateRects(_THIS, int numrects, SDL_Rect *rects) { /* do nothing. */ } static int DC_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) { /* do nothing of note. */ return(1); } /* Note: If we are terminated, this could be called in the middle of another SDL video routine -- notably UpdateRects. */ static void DC_VideoQuit(_THIS) { #ifdef HAVE_OPENGL if (pvr_inited) { pvr_inited = 0; pvr_shutdown(); } #endif } #ifdef HAVE_OPENGL void dmyfunc(void) {} typedef void (*funcptr)(); const static struct { char *name; funcptr addr; } glfuncs[] = { #define DEF(func) {#func,&func} DEF(glBegin), DEF(glBindTexture), DEF(glBlendFunc), DEF(glColor4f), // DEF(glCopyImageID), DEF(glDisable), DEF(glEnable), DEF(glEnd), DEF(glFlush), DEF(glGenTextures), DEF(glGetString), DEF(glLoadIdentity), DEF(glMatrixMode), DEF(glOrtho), DEF(glPixelStorei), // DEF(glPopAttrib), // DEF(glPopClientAttrib), {"glPopAttrib",&dmyfunc}, {"glPopClientAttrib",&dmyfunc}, DEF(glPopMatrix), // DEF(glPushAttrib), // DEF(glPushClientAttrib), {"glPushAttrib",&dmyfunc}, {"glPushClientAttrib",&dmyfunc}, DEF(glPushMatrix), DEF(glTexCoord2f), DEF(glTexEnvf), DEF(glTexImage2D), DEF(glTexParameteri), DEF(glTexSubImage2D), DEF(glVertex2i), DEF(glViewport), #undef DEF }; static void *DC_GL_GetProcAddress(_THIS, const char *proc) { void *ret; int i; ret = glKosGetProcAddress(proc); if (ret) return ret; for(i=0;i<sizeof(glfuncs)/sizeof(glfuncs[0]);i++) { if (strcmp(proc,glfuncs[i].name)==0) return glfuncs[i].addr; } return NULL; } static int DC_GL_LoadLibrary(_THIS, const char *path) { this->gl_config.driver_loaded = 1; return 0; } static int DC_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value) { GLenum mesa_attrib; int val; switch(attrib) { case SDL_GL_RED_SIZE: val = 5; break; case SDL_GL_GREEN_SIZE: val = 6; break; case SDL_GL_BLUE_SIZE: val = 5; break; case SDL_GL_ALPHA_SIZE: val = 0; break; case SDL_GL_DOUBLEBUFFER: val = 1; break; case SDL_GL_DEPTH_SIZE: val = 16; /* or 32? */ break; case SDL_GL_STENCIL_SIZE: val = 0; break; case SDL_GL_ACCUM_RED_SIZE: val = 0; break; case SDL_GL_ACCUM_GREEN_SIZE: val = 0; case SDL_GL_ACCUM_BLUE_SIZE: val = 0; break; case SDL_GL_ACCUM_ALPHA_SIZE: val = 0; break; default : return -1; } *value = val; return 0; } static void DC_GL_SwapBuffers(_THIS) { glKosFinishFrame(); glKosBeginFrame(); } #endif