Mercurial > sdl-ios-xcode
annotate src/video/dc/SDL_dcvideo.c @ 3902:aa07730d792f SDL-1.2
Fix of HBITMAP leak in GAPI driver by Dmitry Yakimov.
Fixes Bugzilla #371.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 11 Dec 2006 19:51:19 +0000 |
parents | 11134dc42da8 |
children | e49147870aac c121d94672cb a1b03ba2fcd0 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_video.h" |
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25 #include "SDL_mouse.h" |
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26 #include "../SDL_sysvideo.h" |
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27 #include "../SDL_pixels_c.h" |
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28 #include "../../events/SDL_events_c.h" |
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29 |
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30 #include "SDL_dcvideo.h" |
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31 #include "SDL_dcevents_c.h" |
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32 #include "SDL_dcmouse_c.h" |
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33 |
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34 #include <dc/video.h> |
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35 #include <dc/pvr.h> |
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36 |
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37 |
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38 /* Initialization/Query functions */ |
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39 static int DC_VideoInit(_THIS, SDL_PixelFormat *vformat); |
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40 static SDL_Rect **DC_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); |
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41 static SDL_Surface *DC_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); |
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42 static int DC_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); |
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43 static void DC_VideoQuit(_THIS); |
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44 |
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45 /* Hardware surface functions */ |
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46 static int DC_AllocHWSurface(_THIS, SDL_Surface *surface); |
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47 static int DC_LockHWSurface(_THIS, SDL_Surface *surface); |
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48 static void DC_UnlockHWSurface(_THIS, SDL_Surface *surface); |
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49 static void DC_FreeHWSurface(_THIS, SDL_Surface *surface); |
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50 static int DC_FlipHWSurface(_THIS, SDL_Surface *surface); |
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51 |
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52 /* etc. */ |
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53 static void DC_UpdateRects(_THIS, int numrects, SDL_Rect *rects); |
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54 |
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55 /* OpenGL */ |
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56 #if SDL_VIDEO_OPENGL |
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57 static void *DC_GL_GetProcAddress(_THIS, const char *proc); |
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58 static int DC_GL_LoadLibrary(_THIS, const char *path); |
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59 static int DC_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value); |
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60 static void DC_GL_SwapBuffers(_THIS); |
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61 #endif |
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62 |
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63 /* DC driver bootstrap functions */ |
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64 |
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65 static int DC_Available(void) |
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66 { |
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67 return 1; |
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68 } |
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69 |
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70 static void DC_DeleteDevice(SDL_VideoDevice *device) |
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71 { |
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72 SDL_free(device->hidden); |
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73 SDL_free(device); |
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74 } |
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75 |
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76 static SDL_VideoDevice *DC_CreateDevice(int devindex) |
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77 { |
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78 SDL_VideoDevice *device; |
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79 |
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80 /* Initialize all variables that we clean on shutdown */ |
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81 device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice)); |
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82 if ( device ) { |
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83 SDL_memset(device, 0, (sizeof *device)); |
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84 device->hidden = (struct SDL_PrivateVideoData *) |
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85 SDL_malloc((sizeof *device->hidden)); |
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86 } |
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87 if ( (device == NULL) || (device->hidden == NULL) ) { |
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88 SDL_OutOfMemory(); |
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89 if ( device ) { |
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90 SDL_free(device); |
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91 } |
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92 return(0); |
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93 } |
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94 SDL_memset(device->hidden, 0, (sizeof *device->hidden)); |
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95 |
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96 /* Set the function pointers */ |
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97 device->VideoInit = DC_VideoInit; |
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98 device->ListModes = DC_ListModes; |
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99 device->SetVideoMode = DC_SetVideoMode; |
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100 device->CreateYUVOverlay = NULL; |
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101 device->SetColors = DC_SetColors; |
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102 device->UpdateRects = DC_UpdateRects; |
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103 device->VideoQuit = DC_VideoQuit; |
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104 device->AllocHWSurface = DC_AllocHWSurface; |
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105 device->CheckHWBlit = NULL; |
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106 device->FillHWRect = NULL; |
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107 device->SetHWColorKey = NULL; |
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108 device->SetHWAlpha = NULL; |
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109 device->LockHWSurface = DC_LockHWSurface; |
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110 device->UnlockHWSurface = DC_UnlockHWSurface; |
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111 device->FlipHWSurface = DC_FlipHWSurface; |
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112 device->FreeHWSurface = DC_FreeHWSurface; |
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113 #if SDL_VIDEO_OPENGL |
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114 device->GL_LoadLibrary = DC_GL_LoadLibrary; |
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115 device->GL_GetProcAddress = DC_GL_GetProcAddress; |
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116 device->GL_GetAttribute = DC_GL_GetAttribute; |
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117 device->GL_MakeCurrent = NULL; |
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118 device->GL_SwapBuffers = DC_GL_SwapBuffers; |
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119 #endif |
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120 device->SetCaption = NULL; |
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121 device->SetIcon = NULL; |
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122 device->IconifyWindow = NULL; |
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123 device->GrabInput = NULL; |
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124 device->GetWMInfo = NULL; |
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125 device->InitOSKeymap = DC_InitOSKeymap; |
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126 device->PumpEvents = DC_PumpEvents; |
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127 |
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128 device->free = DC_DeleteDevice; |
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129 |
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130 return device; |
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131 } |
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132 |
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133 VideoBootStrap DC_bootstrap = { |
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134 "dcvideo", "Dreamcast Video", |
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135 DC_Available, DC_CreateDevice |
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136 }; |
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137 |
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138 |
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139 int DC_VideoInit(_THIS, SDL_PixelFormat *vformat) |
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140 { |
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141 /* Determine the screen depth (use default 16-bit depth) */ |
509
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142 /* we change this during the SDL_SetVideoMode implementation... */ |
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143 vformat->BitsPerPixel = 16; |
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144 vformat->Rmask = 0x0000f800; |
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145 vformat->Gmask = 0x000007e0; |
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146 vformat->Bmask = 0x0000001f; |
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147 |
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148 /* We're done! */ |
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149 return(0); |
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150 } |
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151 |
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152 const static SDL_Rect |
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153 RECT_800x600 = {0,0,800,600}, |
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154 RECT_640x480 = {0,0,640,480}, |
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155 RECT_320x240 = {0,0,320,240}; |
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156 const static SDL_Rect *vid_modes[] = { |
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157 &RECT_800x600, |
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158 &RECT_640x480, |
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159 &RECT_320x240, |
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160 NULL |
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161 }; |
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162 |
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163 SDL_Rect **DC_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) |
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164 { |
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165 switch(format->BitsPerPixel) { |
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166 case 15: |
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167 case 16: |
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168 return &vid_modes; |
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169 case 32: |
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170 if (!(flags & SDL_OPENGL)) |
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171 return &vid_modes; |
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172 default: |
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173 return NULL; |
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174 } |
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175 // return (SDL_Rect **) -1; |
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176 } |
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177 |
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178 pvr_init_params_t params = { |
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179 /* Enable opaque and translucent polygons with size 16 */ |
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180 { PVR_BINSIZE_16, PVR_BINSIZE_0, PVR_BINSIZE_16, PVR_BINSIZE_0, PVR_BINSIZE_16 }, |
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181 |
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182 /* Vertex buffer size */ |
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183 512*1024 |
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184 }; |
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185 |
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186 #if SDL_VIDEO_OPENGL |
509
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187 static int pvr_inited; |
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188 #endif |
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189 |
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190 SDL_Surface *DC_SetVideoMode(_THIS, SDL_Surface *current, |
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191 int width, int height, int bpp, Uint32 flags) |
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192 { |
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193 int disp_mode,pixel_mode,pitch; |
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194 Uint32 Rmask, Gmask, Bmask; |
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195 |
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196 if (width==320 && height==240) disp_mode=DM_320x240; |
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197 else if (width==640 && height==480) disp_mode=DM_640x480; |
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198 else if (width==800 && height==600) disp_mode=DM_800x608; |
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199 else { |
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200 SDL_SetError("Couldn't find requested mode in list"); |
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201 return(NULL); |
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202 } |
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203 |
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204 switch(bpp) { |
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205 case 15: pixel_mode = PM_RGB555; pitch = width*2; |
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206 /* 5-5-5 */ |
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207 Rmask = 0x00007c00; |
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208 Gmask = 0x000003e0; |
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209 Bmask = 0x0000001f; |
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210 break; |
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211 case 16: pixel_mode = PM_RGB565; pitch = width*2; |
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212 /* 5-6-5 */ |
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213 Rmask = 0x0000f800; |
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214 Gmask = 0x000007e0; |
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215 Bmask = 0x0000001f; |
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216 break; |
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217 case 24: bpp = 32; |
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218 case 32: pixel_mode = PM_RGB888; pitch = width*4; |
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219 Rmask = 0x00ff0000; |
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220 Gmask = 0x0000ff00; |
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221 Bmask = 0x000000ff; |
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222 #if SDL_VIDEO_OPENGL |
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223 if (!(flags & SDL_OPENGL)) |
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224 #endif |
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225 break; |
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226 default: |
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227 SDL_SetError("Couldn't find requested mode in list"); |
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228 return(NULL); |
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229 } |
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230 |
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231 // if ( bpp != current->format->BitsPerPixel ) { |
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232 if ( ! SDL_ReallocFormat(current, bpp, Rmask, Gmask, Bmask, 0) ) { |
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233 return(NULL); |
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234 } |
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235 // } |
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236 |
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237 /* Set up the new mode framebuffer */ |
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238 current->flags = (SDL_FULLSCREEN|SDL_HWSURFACE); |
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239 current->w = width; |
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240 current->h = height; |
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241 current->pitch = pitch; |
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242 |
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243 #if SDL_VIDEO_OPENGL |
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244 if (pvr_inited) { |
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245 pvr_inited = 0; |
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246 pvr_shutdown(); |
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247 } |
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248 #endif |
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249 |
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250 vid_set_mode(disp_mode,pixel_mode); |
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251 |
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252 current->pixels = vram_s; |
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253 |
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254 #if SDL_VIDEO_OPENGL |
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255 if (flags & SDL_OPENGL) { |
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256 this->gl_config.driver_loaded = 1; |
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257 current->flags = SDL_FULLSCREEN | SDL_OPENGL; |
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258 current->pixels = NULL; |
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259 pvr_inited = 1; |
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260 pvr_init(¶ms); |
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261 glKosInit(); |
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262 glKosBeginFrame(); |
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263 } else |
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264 #endif |
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265 if (flags | SDL_DOUBLEBUF) { |
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266 current->flags |= SDL_DOUBLEBUF; |
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267 current->pixels = (void*)((int)current->pixels | 0x400000); |
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268 } |
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269 |
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270 /* We're done */ |
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271 return(current); |
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272 } |
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273 |
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274 /* We don't actually allow hardware surfaces other than the main one */ |
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275 static int DC_AllocHWSurface(_THIS, SDL_Surface *surface) |
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276 { |
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277 return(-1); |
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278 } |
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279 static void DC_FreeHWSurface(_THIS, SDL_Surface *surface) |
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280 { |
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281 return; |
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282 } |
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283 |
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284 /* We need to wait for vertical retrace on page flipped displays */ |
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285 static int DC_LockHWSurface(_THIS, SDL_Surface *surface) |
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286 { |
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287 return(0); |
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288 } |
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289 |
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290 static void DC_UnlockHWSurface(_THIS, SDL_Surface *surface) |
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291 { |
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292 return; |
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293 } |
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294 |
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295 static int DC_FlipHWSurface(_THIS, SDL_Surface *surface) |
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296 { |
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297 if (surface->flags & SDL_DOUBLEBUF) { |
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298 vid_set_start((int)surface->pixels & 0xffffff); |
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299 surface->pixels = (void*)((int)surface->pixels ^ 0x400000); |
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300 } |
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301 return(0); |
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302 } |
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303 |
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304 static void DC_UpdateRects(_THIS, int numrects, SDL_Rect *rects) |
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305 { |
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306 /* do nothing. */ |
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307 } |
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308 |
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309 static int DC_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) |
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310 { |
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311 /* do nothing of note. */ |
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312 return(1); |
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313 } |
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314 |
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315 /* Note: If we are terminated, this could be called in the middle of |
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316 another SDL video routine -- notably UpdateRects. |
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317 */ |
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318 static void DC_VideoQuit(_THIS) |
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319 { |
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320 #if SDL_VIDEO_OPENGL |
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321 if (pvr_inited) { |
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322 pvr_inited = 0; |
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323 pvr_shutdown(); |
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324 } |
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325 #endif |
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326 } |
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327 |
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328 #if SDL_VIDEO_OPENGL |
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329 |
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330 void dmyfunc(void) {} |
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331 |
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332 typedef void (*funcptr)(); |
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333 const static struct { |
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334 char *name; |
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335 funcptr addr; |
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336 } glfuncs[] = { |
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337 #define DEF(func) {#func,&func} |
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338 DEF(glBegin), |
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339 DEF(glBindTexture), |
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340 DEF(glBlendFunc), |
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341 DEF(glColor4f), |
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342 // DEF(glCopyImageID), |
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343 DEF(glDisable), |
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344 DEF(glEnable), |
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345 DEF(glEnd), |
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346 DEF(glFlush), |
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347 DEF(glGenTextures), |
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348 DEF(glGetString), |
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349 DEF(glLoadIdentity), |
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350 DEF(glMatrixMode), |
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351 DEF(glOrtho), |
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352 DEF(glPixelStorei), |
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353 // DEF(glPopAttrib), |
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354 // DEF(glPopClientAttrib), |
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355 {"glPopAttrib",&dmyfunc}, |
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356 {"glPopClientAttrib",&dmyfunc}, |
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357 DEF(glPopMatrix), |
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358 // DEF(glPushAttrib), |
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359 // DEF(glPushClientAttrib), |
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360 {"glPushAttrib",&dmyfunc}, |
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361 {"glPushClientAttrib",&dmyfunc}, |
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362 DEF(glPushMatrix), |
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363 DEF(glTexCoord2f), |
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364 DEF(glTexEnvf), |
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365 DEF(glTexImage2D), |
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366 DEF(glTexParameteri), |
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367 DEF(glTexSubImage2D), |
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368 DEF(glVertex2i), |
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369 DEF(glViewport), |
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370 #undef DEF |
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371 }; |
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372 |
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373 static void *DC_GL_GetProcAddress(_THIS, const char *proc) |
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374 { |
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375 void *ret; |
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376 int i; |
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377 |
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378 ret = glKosGetProcAddress(proc); |
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379 if (ret) return ret; |
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380 |
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381 for(i=0;i<sizeof(glfuncs)/sizeof(glfuncs[0]);i++) { |
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382 if (SDL_strcmp(proc,glfuncs[i].name)==0) return glfuncs[i].addr; |
509
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383 } |
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384 |
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385 return NULL; |
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386 } |
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387 |
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388 static int DC_GL_LoadLibrary(_THIS, const char *path) |
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389 { |
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390 this->gl_config.driver_loaded = 1; |
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391 |
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392 return 0; |
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393 } |
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394 |
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395 static int DC_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value) |
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396 { |
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397 GLenum mesa_attrib; |
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398 int val; |
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399 |
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400 switch(attrib) { |
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401 case SDL_GL_RED_SIZE: |
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402 val = 5; |
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403 break; |
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404 case SDL_GL_GREEN_SIZE: |
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405 val = 6; |
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406 break; |
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407 case SDL_GL_BLUE_SIZE: |
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408 val = 5; |
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409 break; |
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410 case SDL_GL_ALPHA_SIZE: |
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411 val = 0; |
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412 break; |
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413 case SDL_GL_DOUBLEBUFFER: |
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414 val = 1; |
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415 break; |
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416 case SDL_GL_DEPTH_SIZE: |
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417 val = 16; /* or 32? */ |
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418 break; |
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419 case SDL_GL_STENCIL_SIZE: |
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420 val = 0; |
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421 break; |
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422 case SDL_GL_ACCUM_RED_SIZE: |
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423 val = 0; |
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424 break; |
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425 case SDL_GL_ACCUM_GREEN_SIZE: |
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426 val = 0; |
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427 case SDL_GL_ACCUM_BLUE_SIZE: |
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428 val = 0; |
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429 break; |
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430 case SDL_GL_ACCUM_ALPHA_SIZE: |
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431 val = 0; |
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432 break; |
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433 default : |
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434 return -1; |
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435 } |
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436 *value = val; |
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437 return 0; |
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438 } |
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439 |
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440 static void DC_GL_SwapBuffers(_THIS) |
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441 { |
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442 glKosFinishFrame(); |
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443 glKosBeginFrame(); |
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444 } |
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445 #endif |