Mercurial > sdl-ios-xcode
annotate WhatsNew @ 4018:a8a548394a81 SDL-1.2
Fixed typo... did somebody not compile this before submitting a patch?
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 08 Jul 2007 04:07:36 +0000 |
parents | f5794774970d |
children | 82dab719502e |
rev | line source |
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0 | 1 |
2 This is a list of API changes in SDL's version history. | |
3 | |
4 Version 1.0: | |
5 | |
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Updated docs with bug fixes in subversion.
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6 1.2.12: |
f5daa62ce1c4
Updated docs with bug fixes in subversion.
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7 Added SDL_VIDEO_ALLOW_SCREENSAVER to override SDL's disabling |
f5daa62ce1c4
Updated docs with bug fixes in subversion.
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8 of the screensaver on Mac OS X and X11. |
f5daa62ce1c4
Updated docs with bug fixes in subversion.
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9 |
1507 | 10 1.2.10: |
1794 | 11 If SDL_OpenAudio() is passed zero for the desired format |
12 fields, the following environment variables will be used | |
13 to fill them in: | |
14 SDL_AUDIO_FREQUENCY | |
15 SDL_AUDIO_FORMAT | |
16 SDL_AUDIO_CHANNELS | |
17 SDL_AUDIO_SAMPLES | |
18 If an environment variable is not specified, it will be set | |
19 to a reasonable default value. | |
20 | |
1765 | 21 Added support for the SDL_VIDEO_FULLSCREEN_HEAD environment |
22 variable, currently supported on X11 Xinerama configurations. | |
23 | |
1736
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Implemented bug #2, 117:
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24 Added SDL_GL_SWAP_CONTROL to wait for vsync in OpenGL applications. |
3b2a92126f4d
Implemented bug #2, 117:
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25 |
1737 | 26 Added SDL_GL_ACCELERATED_VISUAL to guarantee hardware acceleration. |
27 | |
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Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
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28 Added current_w and current_h to the SDL_VideoInfo structure, |
8d9bb0cf2c2a
Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
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29 which is set to the desktop resolution during video intialization, |
8d9bb0cf2c2a
Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
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30 and then set to the current resolution when a video mode is set. |
8d9bb0cf2c2a
Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
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31 |
8d9bb0cf2c2a
Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
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32 SDL_SetVideoMode() now accepts 0 for width or height and will use |
8d9bb0cf2c2a
Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
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33 the current video mode (or the desktop mode if no mode has been set.) |
8d9bb0cf2c2a
Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
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34 |
1507 | 35 Added SDL_GetKeyRepeat() |
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Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
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36 |
1507 | 37 Added SDL_config.h, with defaults for various build environments. |
38 | |
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Added SDL_HasMMX(), SDL_Has3DNow(), SDL_HasSSE() in SDL_cpuinfo.h
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39 1.2.7: |
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40 Added CPU feature detection functions to SDL_cpuinfo.h: |
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41 SDL_HasRDTSC(), SDL_HasMMX(), SDL_Has3DNow(), SDL_HasSSE(), |
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42 SDL_HasAltiVec() |
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Added function to create RWops from const memory: SDL_RWFromConstMem()
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43 Added function to create RWops from const memory: SDL_RWFromConstMem() |
739
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Added SDL_HasMMX(), SDL_Has3DNow(), SDL_HasSSE() in SDL_cpuinfo.h
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44 |
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Exposed SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject() APIs
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45 1.2.6: |
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Exposed SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject() APIs
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46 Added SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject() |
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Exposed SDL_LoadObject(), SDL_LoadFunction(), and SDL_UnloadObject() APIs
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47 |
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Merged in Ryan's multisample code for MacOS, and changed the constants to match.
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48 Added SDL_GL_MULTISAMPLEBUFFERS and SDL_GL_MULTISAMPLESAMPLES for FSAA |
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Date: Thu, 24 Apr 2003 15:13:47 -0400
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49 |
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Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5)
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50 1.2.5: |
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Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5)
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51 Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5) |
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52 |
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Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5)
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53 Added SDL_GL_STEREO for stereoscopic OpenGL contexts |
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Added SDL_BUTTON_WHEELUP (4) and SDL_BUTTON_WHEELDOWN (5)
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54 |
0 | 55 1.2.0: |
56 Added SDL_VIDEOEXPOSE event to signal that the screen needs to | |
57 be redrawn. This is currently only delivered to OpenGL windows | |
58 on X11, though it may be delivered in the future when the video | |
59 memory is lost under DirectX. | |
60 | |
61 1.1.8: | |
62 You can pass SDL_NOFRAME to SDL_VideoMode() to create a window | |
63 that has no title bar or frame decoration. Fullscreen video | |
64 modes automatically have this flag set. | |
65 | |
66 Added a function to query the clipping rectangle for a surface: | |
67 void SDL_GetClipRect(SDL_Surface *surface, SDL_Rect *rect) | |
68 | |
69 Added a function to query the current event filter: | |
70 SDL_EventFilter SDL_GetEventFilter(void) | |
71 | |
72 If you pass -1 to SDL_ShowCursor(), it won't change the current | |
73 cursor visibility state, but will still return it. | |
74 | |
75 SDL_LockSurface() and SDL_UnlockSurface() are recursive, meaning | |
76 you can nest them as deep as you want, as long as each lock call | |
77 has a matching unlock call. The surface remains locked until the | |
78 last matching unlock call. | |
79 | |
80 Note that you may not blit to or from a locked surface. | |
81 | |
82 1.1.7: | |
83 The SDL_SetGammaRamp() and SDL_GetGammaRamp() functions now take | |
84 arrays of Uint16 values instead of Uint8 values. For the most part, | |
85 you can just take your old values and shift them up 8 bits to get | |
86 new correct values for your gamma ramps. | |
87 | |
88 You can pass SDL_RLEACCEL in flags passed to SDL_ConvertSurface() | |
89 and SDL will try to RLE accelerate colorkey and alpha blits in the | |
90 resulting surface. | |
91 | |
92 1.1.6: | |
93 Added a function to return the thread ID of a specific thread: | |
94 Uint32 SDL_GetThreadID(SDL_Thread *thread) | |
95 If 'thread' is NULL, this function returns the id for this thread. | |
96 | |
97 1.1.5: | |
98 The YUV overlay structure has been changed to use an array of | |
99 pitches and pixels representing the planes of a YUV image, to | |
100 better enable hardware acceleration. The YV12 and IYUV formats | |
101 each have three planes, corresponding to the Y, U, and V portions | |
102 of the image, while packed pixel YUV formats just have one plane. | |
103 | |
104 For palettized mode (8bpp), the screen colormap is now split in | |
105 a physical and a logical palette. The physical palette determines | |
106 what colours the screen pixels will get when displayed, and the | |
107 logical palette controls the mapping from blits to/from the screen. | |
108 A new function, SDL_SetPalette() has been added to change | |
109 logical and physical palettes separately. SDL_SetColors() works | |
110 just as before, and is equivalent to calling SDL_SetPalette() with | |
111 a flag argument of (SDL_LOGPAL|SDL_PHYSPAL). | |
112 | |
113 SDL_BlitSurface() no longer modifies the source rectangle, only the | |
114 destination rectangle. The width/height members of the destination | |
115 rectangle are ignored, only the position is used. | |
116 | |
117 The old source clipping function SDL_SetClipping() has been replaced | |
118 with a more useful function to set the destination clipping rectangle: | |
119 SDL_bool SDL_SetClipRect(SDL_Surface *surface, SDL_Rect *rect) | |
120 | |
121 Added a function to see what subsystems have been initialized: | |
122 Uint32 SDL_WasInit(Uint32 flags) | |
123 | |
124 The Big Alpha Flip: SDL now treats alpha as opacity like everybody | |
125 else, and not as transparency: | |
126 | |
127 A new cpp symbol: SDL_ALPHA_OPAQUE is defined as 255 | |
128 A new cpp symbol: SDL_ALPHA_TRANSPARENT is defined as 0 | |
129 Values between 0 and 255 vary from fully transparent to fully opaque. | |
130 | |
131 New functions: | |
132 SDL_DisplayFormatAlpha() | |
133 Returns a surface converted to a format with alpha-channel | |
134 that can be blit efficiently to the screen. (In other words, | |
135 like SDL_DisplayFormat() but the resulting surface has | |
136 an alpha channel.) This is useful for surfaces with alpha. | |
137 SDL_MapRGBA() | |
138 Works as SDL_MapRGB() but takes an additional alpha parameter. | |
139 SDL_GetRGBA() | |
140 Works as SDL_GetRGB() but also returns the alpha value | |
141 (SDL_ALPHA_OPAQUE for formats without an alpha channel) | |
142 | |
143 Both SDL_GetRGB() and SDL_GetRGBA() now always return values in | |
144 the [0..255] interval. Previously, SDL_GetRGB() would return | |
145 (0xf8, 0xfc, 0xf8) for a completely white pixel in RGB565 format. | |
146 (N.B.: This is broken for bit fields < 3 bits.) | |
147 | |
148 SDL_MapRGB() returns pixels in which the alpha channel is set opaque. | |
149 | |
150 SDL_SetAlpha() can now be used for both setting the per-surface | |
151 alpha, using the new way of thinking of alpha, and also to enable | |
152 and disable per-pixel alpha blending for surfaces with an alpha | |
153 channel: | |
154 To disable alpha blending: | |
155 SDL_SetAlpha(surface, 0, 0); | |
156 To re-enable alpha blending: | |
157 SDL_SetAlpha(surface, SDL_SRCALPHA, 0); | |
158 Surfaces with an alpha channel have blending enabled by default. | |
159 | |
160 SDL_SetAlpha() now accepts SDL_RLEACCEL as a flag, which requests | |
161 RLE acceleration of blits, just as like with SDL_SetColorKey(). | |
162 This flag can be set for both surfaces with an alpha channel | |
163 and surfaces with an alpha value set by SDL_SetAlpha(). | |
164 As always, RLE surfaces must be locked before pixel access is | |
165 allowed, and unlocked before any other SDL operations are done | |
166 on it. | |
167 | |
168 The blit semantics for surfaces with and without alpha and colorkey | |
169 have now been defined: | |
170 | |
171 RGBA->RGB: | |
172 SDL_SRCALPHA set: | |
173 alpha-blend (using alpha-channel). | |
174 SDL_SRCCOLORKEY ignored. | |
175 SDL_SRCALPHA not set: | |
176 copy RGB. | |
177 if SDL_SRCCOLORKEY set, only copy the pixels matching the | |
178 RGB values of the source colour key, ignoring alpha in the | |
179 comparison. | |
180 | |
181 RGB->RGBA: | |
182 SDL_SRCALPHA set: | |
183 alpha-blend (using the source per-surface alpha value); | |
184 set destination alpha to opaque. | |
185 SDL_SRCALPHA not set: | |
186 copy RGB, set destination alpha to opaque. | |
187 both: | |
188 if SDL_SRCCOLORKEY set, only copy the pixels matching the | |
189 source colour key. | |
190 | |
191 RGBA->RGBA: | |
192 SDL_SRCALPHA set: | |
193 alpha-blend (using the source alpha channel) the RGB values; | |
194 leave destination alpha untouched. [Note: is this correct?] | |
195 SDL_SRCCOLORKEY ignored. | |
196 SDL_SRCALPHA not set: | |
197 copy all of RGBA to the destination. | |
198 if SDL_SRCCOLORKEY set, only copy the pixels matching the | |
199 RGB values of the source colour key, ignoring alpha in the | |
200 comparison. | |
201 | |
202 RGB->RGB: | |
203 SDL_SRCALPHA set: | |
204 alpha-blend (using the source per-surface alpha value). | |
205 SDL_SRCALPHA not set: | |
206 copy RGB. | |
207 both: | |
208 if SDL_SRCCOLORKEY set, only copy the pixels matching the | |
209 source colour key. | |
210 | |
211 As a special case, blits from surfaces with per-surface alpha | |
212 value of 128 (50% transparency) are optimised and much faster | |
213 than other alpha values. This does not apply to surfaces with | |
214 alpha channels (per-pixel alpha). | |
215 | |
216 New functions for manipulating the gamma of the display have | |
217 been added: | |
218 int SDL_SetGamma(float red, float green, float blue); | |
219 int SDL_SetGammaRamp(Uint8 *red, Uint8 *green, Uint8 *blue); | |
220 int SDL_GetGammaRamp(Uint8 *red, Uint8 *green, Uint8 *blue); | |
221 Gamma ramps are tables with 256 entries which map the screen color | |
222 components into actually displayed colors. For an example of | |
223 implementing gamma correction and gamma fades, see test/testgamma.c | |
224 Gamma control is not supported on all hardware. | |
225 | |
226 1.1.4: | |
227 The size of the SDL_CDtrack structure changed from 8 to 12 bytes | |
228 as the size of the length member was extended to 32 bits. | |
229 | |
230 You can now use SDL for 2D blitting with a GL mode by passing the | |
231 SDL_OPENGLBLIT flag to SDL_SetVideoMode(). You can specify 16 or | |
232 32 bpp, and the data in the framebuffer is put into the GL scene | |
233 when you call SDL_UpdateRects(), and the scene will be visible | |
234 when you call SDL_GL_SwapBuffers(). | |
235 | |
236 Run the "testgl" test program with the -logo command line option | |
237 to see an example of this blending of 2D and 3D in SDL. | |
238 | |
239 1.1.3: | |
240 Added SDL_FreeRW() to the API, to complement SDL_AllocRW() | |
241 | |
242 Added resizable window support - just add SDL_RESIZABLE to the | |
243 SDL_SetVideoMode() flags, and then wait for SDL_VIDEORESIZE events. | |
244 See SDL_events.h for details on the new SDL_ResizeEvent structure. | |
245 | |
246 Added condition variable support, based on mutexes and semaphores. | |
247 SDL_CreateCond() | |
248 SDL_DestroyCond() | |
249 SDL_CondSignal() | |
250 SDL_CondBroadcast() | |
251 SDL_CondWait() | |
252 SDL_CondTimedWait() | |
253 The new function prototypes are in SDL_mutex.h | |
254 | |
255 Added counting semaphore support, based on the mutex primitive. | |
256 SDL_CreateSemaphore() | |
257 SDL_DestroySemaphore() | |
258 SDL_SemWait() | |
259 SDL_SemTryWait() | |
260 SDL_SemWaitTimeout() | |
261 SDL_SemPost() | |
262 SDL_SemValue() | |
263 The new function prototypes are in SDL_mutex.h | |
264 | |
265 Added support for asynchronous blitting. To take advantage of this, | |
266 you must set the SDL_ASYNCBLIT flag when setting the video mode and | |
267 creating surfaces that you want accelerated in this way. You must | |
268 lock surfaces that have this flag set, and the lock will block until | |
269 any queued blits have completed. | |
270 | |
271 Added YUV video overlay support. | |
272 The supported YUV formats are: YV12, IYUV, YUY2, UYVY, and YVYU. | |
273 This function creates an overlay surface: | |
274 SDL_CreateYUVOverlay() | |
275 You must lock and unlock the overlay to get access to the data: | |
276 SDL_LockYUVOverlay() SDL_UnlockYUVOverlay() | |
277 You can then display the overlay: | |
278 SDL_DisplayYUVOverlay() | |
279 You must free the overlay when you are done using it: | |
280 SDL_FreeYUVOverlay() | |
281 See SDL_video.h for the full function prototypes. | |
282 | |
283 The joystick hat position constants have been changed: | |
284 Old constant New constant | |
285 ------------ ------------ | |
286 0 SDL_HAT_CENTERED | |
287 1 SDL_HAT_UP | |
288 2 SDL_HAT_RIGHTUP | |
289 3 SDL_HAT_RIGHT | |
290 4 SDL_HAT_RIGHTDOWN | |
291 5 SDL_HAT_DOWN | |
292 6 SDL_HAT_LEFTDOWN | |
293 7 SDL_HAT_LEFT | |
294 8 SDL_HAT_LEFTUP | |
295 The new constants are bitmasks, so you can check for the | |
296 individual axes like this: | |
297 if ( hat_position & SDL_HAT_UP ) { | |
298 } | |
299 and you'll catch left-up, up, and right-up. | |
300 | |
301 1.1.2: | |
302 Added multiple timer support: | |
303 SDL_AddTimer() and SDL_RemoveTimer() | |
304 | |
305 SDL_WM_SetIcon() now respects the icon colorkey if mask is NULL. | |
306 | |
307 1.1.0: | |
308 Added initial OpenGL support. | |
309 First set GL attributes (such as RGB depth, alpha depth, etc.) | |
310 SDL_GL_SetAttribute() | |
311 Then call SDL_SetVideoMode() with the SDL_OPENGL flag. | |
312 Perform all of your normal GL drawing. | |
313 Finally swap the buffers with the new SDL function: | |
314 SDL_GL_SwapBuffers() | |
315 See the new 'testgl' test program for an example of using GL with SDL. | |
316 | |
317 You can load GL extension functions by using the function: | |
318 SDL_GL_LoadProcAddress() | |
319 | |
320 Added functions to initialize and cleanup specific SDL subsystems: | |
321 SDL_InitSubSystem() and SDL_QuitSubSystem() | |
322 | |
323 Added user-defined event type: | |
324 typedef struct { | |
325 Uint8 type; | |
326 int code; | |
327 void *data1; | |
328 void *data2; | |
329 } SDL_UserEvent; | |
330 This structure is in the "user" member of an SDL_Event. | |
331 | |
332 Added a function to push events into the event queue: | |
333 SDL_PushEvent() | |
334 | |
335 Example of using the new SDL user-defined events: | |
336 { | |
337 SDL_Event event; | |
338 | |
339 event.type = SDL_USEREVENT; | |
340 event.user.code = my_event_code; | |
341 event.user.data1 = significant_data; | |
342 event.user.data2 = 0; | |
343 SDL_PushEvent(&event); | |
344 } | |
345 | |
346 Added a function to get mouse deltas since last query: | |
347 SDL_GetRelativeMouseState() | |
348 | |
349 Added a boolean datatype to SDL_types.h: | |
350 SDL_bool = { SDL_TRUE, SDL_FALSE } | |
351 | |
352 Added a function to get the current audio status: | |
353 SDL_GetAudioState(); | |
354 It returns one of: | |
355 SDL_AUDIO_STOPPED, | |
356 SDL_AUDIO_PLAYING, | |
357 SDL_AUDIO_PAUSED | |
358 | |
359 Added an AAlib driver (ASCII Art) - by Stephane Peter. | |
360 | |
361 1.0.6: | |
362 The input grab state is reset after each call to SDL_SetVideoMode(). | |
363 The input is grabbed by default in fullscreen mode, and ungrabbed in | |
364 windowed mode. If you want to set input grab to a particular value, | |
365 you should set it after each call to SDL_SetVideoMode(). | |
366 | |
367 1.0.5: | |
368 Exposed SDL_AudioInit(), SDL_VideoInit() | |
369 Added SDL_AudioDriverName() and SDL_VideoDriverName() | |
370 | |
371 Added new window manager function: | |
372 SDL_WM_ToggleFullScreen() | |
373 This is currently implemented only on Linux | |
374 | |
375 The ALT-ENTER code has been removed - it's not appropriate for a | |
376 lib to bind keys when they aren't even emergency escape sequences. | |
377 | |
378 ALT-ENTER functionality can be implemented with the following code: | |
379 | |
380 int Handle_AltEnter(const SDL_Event *event) | |
381 { | |
382 if ( event->type == SDL_KEYDOWN ) { | |
383 if ( (event->key.keysym.sym == SDLK_RETURN) && | |
384 (event->key.keysym.mod & KMOD_ALT) ) { | |
385 SDL_WM_ToggleFullScreen(SDL_GetVideoSurface()); | |
386 return(0); | |
387 } | |
388 } | |
389 return(1); | |
390 } | |
391 SDL_SetEventFilter(Handle_AltEnter); | |
392 | |
393 1.0.3: | |
394 Under X11, if you grab the input and hide the mouse cursor, | |
395 the mouse will go into a "relative motion" mode where you | |
396 will always get relative motion events no matter how far in | |
397 each direction you move the mouse - relative motion is not | |
398 bounded by the edges of the window (though the absolute values | |
399 of the mouse positions are clamped by the size of the window). | |
400 The SVGAlib, framebuffer console, and DirectInput drivers all | |
401 have this behavior naturally, and the GDI and BWindow drivers | |
402 never go into "relative motion" mode. | |
403 | |
404 1.0.2: | |
405 Added a function to enable keyboard repeat: | |
406 SDL_EnableKeyRepeat() | |
407 | |
408 Added a function to grab the mouse and keyboard input | |
409 SDL_WM_GrabInput() | |
410 | |
411 Added a function to iconify the window. | |
412 SDL_WM_IconifyWindow() | |
413 If this function succeeds, the application will receive an event | |
414 signaling SDL_APPACTIVE event | |
415 | |
416 1.0.1: | |
417 Added constants to SDL_audio.h for 16-bit native byte ordering: | |
418 AUDIO_U16SYS, AUDIO_S16SYS | |
419 | |
420 1.0.0: | |
421 New public release | |
422 | |
423 Version 0.11: | |
424 | |
425 0.11.5: | |
426 A new function SDL_GetVideoSurface() has been added, and returns | |
427 a pointer to the current display surface. | |
428 | |
429 SDL_AllocSurface() has been renamed SDL_CreateRGBSurface(), and | |
430 a new function SDL_CreateRGBSurfaceFrom() has been added to allow | |
431 creating an SDL surface from an existing pixel data buffer. | |
432 | |
433 Added SDL_GetRGB() to the headers and documentation. | |
434 | |
435 0.11.4: | |
436 SDL_SetLibraryPath() is no longer meaningful, and has been removed. | |
437 | |
438 0.11.3: | |
439 A new flag for SDL_Init(), SDL_INIT_NOPARACHUTE, prevents SDL from | |
440 installing fatal signal handlers on operating systems that support | |
441 them. | |
442 | |
443 Version 0.9: | |
444 | |
445 0.9.15: | |
446 SDL_CreateColorCursor() has been removed. Color cursors should | |
447 be implemented as sprites, blitted by the application when the | |
448 cursor moves. To get smooth color cursor updates when the app | |
449 is busy, pass the SDL_INIT_EVENTTHREAD flag to SDL_Init(). This | |
450 allows you to handle the mouse motion in another thread from an | |
451 event filter function, but is currently only supported by Linux | |
452 and BeOS. Note that you'll have to protect the display surface | |
453 from multi-threaded access by using mutexes if you do this. | |
454 | |
455 Thread-safe surface support has been removed from SDL. | |
456 This makes blitting somewhat faster, by removing SDL_MiddleBlit(). | |
457 Code that used SDL_MiddleBlit() should use SDL_LowerBlit() instead. | |
458 You can make your surfaces thread-safe by allocating your own | |
459 mutex and making lock/unlock calls around accesses to your surface. | |
460 | |
461 0.9.14: | |
462 SDL_GetMouseState() now takes pointers to int rather than Uint16. | |
463 | |
464 If you set the SDL_WINDOWID environment variable under UNIX X11, | |
465 SDL will use that as the main window instead of creating it's own. | |
466 This is an unsupported extension to SDL, and not portable at all. | |
467 | |
468 0.9.13: | |
469 Added a function SDL_SetLibraryPath() which can be used to specify | |
470 the directory containing the SDL dynamic libraries. This is useful | |
471 for commercial applications which ship with particular versions | |
472 of the libraries, and for security on multi-user systems. | |
473 If this function is not used, the default system directories are | |
474 searched using the native dynamic object loading mechanism. | |
475 | |
476 In order to support C linkage under Visual C++, you must declare | |
477 main() without any return type: | |
478 main(int argc, char *argv[]) { | |
479 /* Do the program... */ | |
480 return(0); | |
481 } | |
482 C++ programs should also return a value if compiled under VC++. | |
483 | |
484 The blit_endian member of the SDL_VideoInfo struct has been removed. | |
485 | |
486 SDL_SymToASCII() has been replaced with SDL_GetKeyName(), so there | |
487 is now no longer any function to translate a keysym to a character. | |
488 | |
489 The SDL_keysym structure has been extended with a 'scancode' and | |
490 'unicode' member. The 'scancode' is a hardware specific scancode | |
491 for the key that was pressed, and may be 0. The 'unicode' member | |
492 is a 16-bit UNICODE translation of the key that was pressed along | |
493 with any modifiers or compose keys that have been pressed. | |
494 If no UNICODE translation exists for the key, 'unicode' will be 0. | |
495 | |
496 Added a function SDL_EnableUNICODE() to enable/disable UNICODE | |
497 translation of character keypresses. Translation defaults off. | |
498 | |
499 To convert existing code to use the new API, change code which | |
500 uses SDL_SymToASCII() to get the keyname to use SDL_GetKeyName(), | |
501 and change code which uses it to get the ASCII value of a sym to | |
502 use the 'unicode' member of the event keysym. | |
503 | |
504 0.9.12: | |
505 There is partial support for 64-bit datatypes. I don't recommend | |
506 you use this if you have a choice, because 64-bit datatypes are not | |
507 supported on many platforms. On platforms for which it is supported, | |
508 the SDL_HAS_64BIT_TYPE C preprocessor define will be enabled, and | |
509 you can use the Uint64 and Sint64 datatypes. | |
510 | |
511 Added functions to SDL_endian.h to support 64-bit datatypes: | |
512 SDL_SwapLE64(), SDL_SwapBE64(), | |
513 SDL_ReadLE64(), SDL_ReadBE64(), SDL_WriteLE64(), SDL_WriteBE64() | |
514 | |
515 A new member "len_ratio" has been added to the SDL_AudioCVT structure, | |
516 and allows you to determine either the original buffer length or the | |
517 converted buffer length, given the other. | |
518 | |
519 A new function SDL_FreeWAV() has been added to the API to free data | |
520 allocated by SDL_LoadWAV_RW(). This is necessary under Win32 since | |
521 the gcc compiled DLL uses a different heap than VC++ compiled apps. | |
522 | |
523 SDL now has initial support for international keyboards using the | |
524 Latin character set. | |
525 If a particular mapping is desired, you can set the DEFAULT_KEYBOARD | |
526 compile-time variable, or you can set the environment variable | |
527 "SDL_KEYBOARD" to a string identifying the keyboard mapping you desire. | |
528 The valid values for these variables can be found in SDL_keyboard.c | |
529 | |
530 Full support for German and French keyboards under X11 is implemented. | |
531 | |
532 0.9.11: | |
533 The THREADED_EVENTS compile-time define has been replaced with the | |
534 SDL_INIT_EVENTTHREAD flag. If this flag is passed to SDL_Init(), | |
535 SDL will create a separate thread to perform input event handling. | |
536 If this flag is passed to SDL_Init(), and the OS doesn't support | |
537 event handling in a separate thread, SDL_Init() will fail. | |
538 Be sure to add calls to SDL_Delay() in your main thread to allow | |
539 the OS to schedule your event thread, or it may starve, leading | |
540 to slow event delivery and/or dropped events. | |
541 Currently MacOS and Win32 do not support this flag, while BeOS | |
542 and Linux do support it. I recommend that your application only | |
543 use this flag if absolutely necessary. | |
544 | |
545 The SDL thread function passed to SDL_CreateThread() now returns a | |
546 status. This status can be retrieved by passing a non-NULL pointer | |
547 as the 'status' argument to SDL_WaitThread(). | |
548 | |
549 The volume parameter to SDL_MixAudio() has been increased in range | |
550 from (0-8) to (0-128) | |
551 | |
552 SDL now has a data source abstraction which can encompass a file, | |
553 an area of memory, or any custom object you can envision. It uses | |
554 these abstractions, SDL_RWops, in the endian read/write functions, | |
555 and the built-in WAV and BMP file loaders. This means you can load | |
556 WAV chunks from memory mapped files, compressed archives, network | |
557 pipes, or anything else that has a data read abstraction. | |
558 | |
559 There are three built-in data source abstractions: | |
560 SDL_RWFromFile(), SDL_RWFromFP(), SDL_RWFromMem() | |
561 along with a generic data source allocation function: | |
562 SDL_AllocRW() | |
563 These data sources can be used like stdio file pointers with the | |
564 following convenience functions: | |
565 SDL_RWseek(), SDL_RWread(), SDL_RWwrite(), SDL_RWclose() | |
566 These functions are defined in the new header file "SDL_rwops.h" | |
567 | |
568 The endian swapping functions have been turned into macros for speed | |
569 and SDL_CalculateEndian() has been removed. SDL_endian.h now defines | |
570 SDL_BYTEORDER as either SDL_BIG_ENDIAN or SDL_LIL_ENDIAN depending on | |
571 the endianness of the host system. | |
572 | |
573 The endian read/write functions now take an SDL_RWops pointer | |
574 instead of a stdio FILE pointer, to support the new data source | |
575 abstraction. | |
576 | |
577 The SDL_*LoadWAV() functions have been replaced with a single | |
578 SDL_LoadWAV_RW() function that takes a SDL_RWops pointer as it's | |
579 first parameter, and a flag whether or not to automatically | |
580 free it as the second parameter. SDL_LoadWAV() is a macro for | |
581 backward compatibility and convenience: | |
582 SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...); | |
583 | |
584 The SDL_*LoadBMP()/SDL_*SaveBMP() functions have each been replaced | |
585 with a single function that takes a SDL_RWops pointer as it's | |
586 first parameter, and a flag whether or not to automatically | |
587 free it as the second parameter. SDL_LoadBMP() and SDL_SaveBMP() | |
588 are macros for backward compatibility and convenience: | |
589 SDL_LoadBMP_RW(SDL_RWFromFile("sample.bmp", "rb"), 1, ...); | |
590 SDL_SaveBMP_RW(SDL_RWFromFile("sample.bmp", "wb"), 1, ...); | |
591 Note that these functions use SDL_RWseek() extensively, and should | |
592 not be used on pipes or other non-seekable data sources. | |
593 | |
594 0.9.10: | |
595 The Linux SDL_SysWMInfo and SDL_SysWMMsg structures have been | |
596 extended to support multiple types of display drivers, as well as | |
597 safe access to the X11 display when THREADED_EVENTS is enabled. | |
598 The new structures are documented in the SDL_syswm.h header file. | |
599 | |
600 Thanks to John Elliott <jce@seasip.demon.co.uk>, the UK keyboard | |
601 should now work properly, as well as the "Windows" keys on US | |
602 keyboards. | |
603 | |
604 The Linux CD-ROM code now reads the CD-ROM devices from /etc/fstab | |
605 instead of trying to open each block device on the system. | |
606 The CD must be listed in /etc/fstab as using the iso9660 filesystem. | |
607 | |
608 On Linux, if you define THREADED_EVENTS at compile time, a separate | |
609 thread will be spawned to gather X events asynchronously from the | |
610 graphics updates. This hasn't been extensively tested, but it does | |
611 provide a means of handling keyboard and mouse input in a separate | |
612 thread from the graphics thread. (This is now enabled by default.) | |
613 | |
614 A special access function SDL_PeepEvents() allows you to manipulate | |
615 the event queue in a thread-safe manner, including peeking at events, | |
616 removing events of a specified type, and adding new events of arbitrary | |
617 type to the queue (use the new 'user' member of the SDL_Event type). | |
618 | |
619 If you use SDL_PeepEvents() to gather events, then the main graphics | |
620 thread needs to call SDL_PumpEvents() periodically to drive the event | |
621 loop and generate input events. This is not necessary if SDL has been | |
622 compiled with THREADED_EVENTS defined, but doesn't hurt. | |
623 | |
624 A new function SDL_ThreadID() returns the identifier associated with | |
625 the current thread. | |
626 | |
627 0.9.9: | |
628 The AUDIO_STEREO format flag has been replaced with a new 'channels' | |
629 member of the SDL_AudioSpec structure. The channels are 1 for mono | |
630 audio, and 2 for stereo audio. In the future more channels may be | |
631 supported for 3D surround sound. | |
632 | |
633 The SDL_MixAudio() function now takes an additional volume parameter, | |
634 which should be set to SDL_MIX_MAXVOLUME for compatibility with the | |
635 original function. | |
636 | |
637 The CD-ROM functions which take a 'cdrom' parameter can now be | |
638 passed NULL, and will act on the last successfully opened CD-ROM. | |
639 | |
640 0.9.8: | |
641 No changes, bugfixes only. | |
642 | |
643 0.9.7: | |
644 No changes, bugfixes only. | |
645 | |
646 0.9.6: | |
647 Added a fast rectangle fill function: SDL_FillRect() | |
648 | |
649 Addition of a useful function for getting info on the video hardware: | |
650 const SDL_VideoInfo *SDL_GetVideoInfo(void) | |
651 This function replaces SDL_GetDisplayFormat(). | |
652 | |
653 Initial support for double-buffering: | |
654 Use the SDL_DOUBLEBUF flag in SDL_SetVideoMode() | |
655 Update the screen with a new function: SDL_Flip() | |
656 | |
657 SDL_AllocSurface() takes two new flags: | |
658 SDL_SRCCOLORKEY means that the surface will be used for colorkey blits | |
659 and if the hardware supports hardware acceleration of colorkey blits | |
660 between two surfaces in video memory, to place the surface in video | |
661 memory if possible, otherwise it will be placed in system memory. | |
662 SDL_SRCALPHA means that the surface will be used for alpha blits and | |
663 if the hardware supports hardware acceleration of alpha blits between | |
664 two surfaces in video memory, to place the surface in video memory | |
665 if possible, otherwise it will be placed in system memory. | |
666 SDL_HWSURFACE now means that the surface will be created with the | |
667 same format as the display surface, since having surfaces in video | |
668 memory is only useful for fast blitting to the screen, and you can't | |
669 blit surfaces with different surface formats in video memory. | |
670 | |
671 0.9.5: | |
672 You can now pass a NULL mask to SDL_WM_SetIcon(), and it will assume | |
673 that the icon consists of the entire image. | |
674 | |
675 SDL_LowerBlit() is back -- but don't use it on the display surface. | |
676 It is exactly the same as SDL_MiddleBlit(), but doesn't check for | |
677 thread safety. | |
678 | |
679 Added SDL_FPLoadBMP(), SDL_FPSaveBMP(), SDL_FPLoadWAV(), which take | |
680 a FILE pointer instead of a file name. | |
681 | |
682 Added CD-ROM audio control API: | |
683 SDL_CDNumDrives() | |
684 SDL_CDName() | |
685 SDL_CDOpen() | |
686 SDL_CDStatus() | |
687 SDL_CDPlayTracks() | |
688 SDL_CDPlay() | |
689 SDL_CDPause() | |
690 SDL_CDResume() | |
691 SDL_CDStop() | |
692 SDL_CDEject() | |
693 SDL_CDClose() | |
694 | |
695 0.9.4: | |
696 No changes, bugfixes only. | |
697 | |
698 0.9.3: | |
699 Mouse motion event now includes relative motion information: | |
700 Sint16 event->motion.xrel, Sint16 event->motion.yrel | |
701 | |
702 X11 keyrepeat handling can be disabled by defining IGNORE_X_KEYREPEAT | |
703 (Add -DIGNORE_X_KEYREPEAT to CFLAGS line in obj/x11Makefile) | |
704 | |
705 0.9.2: | |
706 No changes, bugfixes only. | |
707 | |
708 0.9.1: | |
709 Removed SDL_MapSurface() and SDL_UnmapSurface() -- surfaces are now | |
710 automatically mapped on blit. | |
711 | |
712 0.8.0: | |
713 SDL stable release |