Mercurial > sdl-ios-xcode
annotate TODO @ 2977:a0f4ffd9c2ae
Icons with translucency are implemented
Reminder to finish off multi-display support
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 03 Jan 2009 07:16:57 +0000 |
parents | c1e3621ba959 |
children | 4c9130d66e2c |
rev | line source |
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2777
6f260584df22
Adding SDL 1.3 release checklist, so we start getting a list of must-have features and bug fixes for a 1.3 release
Sam Lantinga <slouken@libsdl.org>
parents:
2330
diff
changeset
|
1 |
6f260584df22
Adding SDL 1.3 release checklist, so we start getting a list of must-have features and bug fixes for a 1.3 release
Sam Lantinga <slouken@libsdl.org>
parents:
2330
diff
changeset
|
2 1.3 release checklist: |
2864 | 3 * Add higher precision timers for profiling |
2777
6f260584df22
Adding SDL 1.3 release checklist, so we start getting a list of must-have features and bug fixes for a 1.3 release
Sam Lantinga <slouken@libsdl.org>
parents:
2330
diff
changeset
|
4 * Implement YUV texture support |
2861 | 5 - in progress, software support is done, Ryan is working on OpenGL shaders |
2777
6f260584df22
Adding SDL 1.3 release checklist, so we start getting a list of must-have features and bug fixes for a 1.3 release
Sam Lantinga <slouken@libsdl.org>
parents:
2330
diff
changeset
|
6 * Implement desktop video mode change notification? |
2911
45664f0e5f68
Need diagonal line clipping
Sam Lantinga <slouken@libsdl.org>
parents:
2906
diff
changeset
|
7 * Add diagonal line clipping to SDL_IntersectRectAndLine() |
2921
3c45e98e0547
Don't forget OpenGL 3.0 support
Sam Lantinga <slouken@libsdl.org>
parents:
2911
diff
changeset
|
8 * Add OpenGL 3.0 context support |
2977
a0f4ffd9c2ae
Icons with translucency are implemented
Sam Lantinga <slouken@libsdl.org>
parents:
2966
diff
changeset
|
9 * Finish multiple display support |
a0f4ffd9c2ae
Icons with translucency are implemented
Sam Lantinga <slouken@libsdl.org>
parents:
2966
diff
changeset
|
10 * Open windows on display that is selected when creating a window |
2861 | 11 * Verify mouse grab support |
12 * Properly handle mouse grab with Vista DPI scaling | |
13 * Make sure the mouse is where it's supposed to be when un-grabbed | |
14 * Test native window codepath | |
15 * Add keyboard enumeration / name query API | |
2957
2c30a17edf11
Ryan doesn't like hung programs to lock up his system. Silly, huh?
Sam Lantinga <slouken@libsdl.org>
parents:
2945
diff
changeset
|
16 * Implement NET_WM_PING and NET_WM_PID/WM_CLIENT_MACHINE (?) |
2c30a17edf11
Ryan doesn't like hung programs to lock up his system. Silly, huh?
Sam Lantinga <slouken@libsdl.org>
parents:
2945
diff
changeset
|
17 - http://standards.freedesktop.org/wm-spec/wm-spec-1.3.html#KILLINGWINDOWS |
2965
5066298aa82a
Maybe add a timeout for SDL_WaitEvent()
Sam Lantinga <slouken@libsdl.org>
parents:
2960
diff
changeset
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18 * Add a timeout parameter for SDL_WaitEvent() (?) |
0 | 19 |
20 Wish list for the 1.3 development branch: | |
1534
f02e673ffc5f
*** empty log message ***
Sam Lantinga <slouken@libsdl.org>
parents:
1441
diff
changeset
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21 http://bugzilla.libsdl.org/ |
0 | 22 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
1621
diff
changeset
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23 * Add a way to register custom events |
0 | 24 * DirectInput joystick support needs to be implemented |
25 * Explicit vertical retrace wait (maybe separate from SDL_Flip?) | |
26 * Shaped windows, windows without borders | |
2861 | 27 * Multiple display support |
0 | 28 * Add a timestamp to events |
29 * Add audio input API | |
2330
3458c74b5fab
So we don't forget to do this...
Sam Lantinga <slouken@libsdl.org>
parents:
1895
diff
changeset
|
30 * Add modifier state to key and button events |
0 | 31 |
32 In the jump from 1.2 to 1.3, we should change the SDL_Rect members to | |
33 int and evaluate all the rest of the datatypes. This is the only place | |
34 we should do it though, since the 1.2 series should not break binary | |
35 compatibility in this way. | |
150 | 36 |
37 Requests: | |
38 * PCM and CDROM volume control (deprecated, but possible) |