Sat, 03 Jan 2009 07:16:57 +0000 |
Sam Lantinga |
Icons with translucency are implemented
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Sat, 03 Jan 2009 06:15:58 +0000 |
Sam Lantinga |
Added bug reports to the credits
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Sat, 03 Jan 2009 06:12:05 +0000 |
Sam Lantinga |
Fixed bug #663
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Sat, 03 Jan 2009 06:03:56 +0000 |
Sam Lantinga |
The mouse position is relative to the client window.
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Sat, 03 Jan 2009 05:42:18 +0000 |
Sam Lantinga |
Improved Direct3D YUV texture support
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Sat, 03 Jan 2009 04:33:19 +0000 |
Sam Lantinga |
Query available formats before advertising them.
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Sat, 03 Jan 2009 01:20:55 +0000 |
Sam Lantinga |
Should we also set the icon in the task manager?
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Sat, 03 Jan 2009 01:01:53 +0000 |
Sam Lantinga |
Added support for translucent icons on Windows
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Sat, 03 Jan 2009 01:00:38 +0000 |
Sam Lantinga |
Added support for saving 32-bit BMP with alpha channel (disabled by default)
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Fri, 02 Jan 2009 23:47:16 +0000 |
Sam Lantinga |
Date: Fri, 02 Jan 2009 23:22:39 +0100
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Fri, 02 Jan 2009 17:39:48 +0000 |
Sam Lantinga |
Implemented SDL_SetWindowIcon(), with translucent icon support under X11.
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Fri, 02 Jan 2009 16:38:31 +0000 |
Sam Lantinga |
There are still 8-bit applications that can take advantage of these (like Diablo 2)
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Fri, 02 Jan 2009 16:06:29 +0000 |
Sam Lantinga |
Maybe add a timeout for SDL_WaitEvent()
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Fri, 02 Jan 2009 16:03:37 +0000 |
Sam Lantinga |
indent
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Fri, 02 Jan 2009 15:47:49 +0000 |
Sam Lantinga |
Don't use DirectColor visuals until we implement DirectColor colormap support
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Fri, 02 Jan 2009 10:30:53 +0000 |
Sam Lantinga |
Hopefully fixed crash when there are no input devices
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Fri, 02 Jan 2009 09:50:25 +0000 |
Sam Lantinga |
The _NET_WM_ICON protocol doesn't require the icon to be set before the window is shown.
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Fri, 02 Jan 2009 09:27:36 +0000 |
Sam Lantinga |
It's probably not worth pushing palettized textures. The memory optimization
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Fri, 02 Jan 2009 09:14:55 +0000 |
Sam Lantinga |
Now that we don't have to worry about 8-bit displays, maybe we can add alpha
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Fri, 02 Jan 2009 09:12:21 +0000 |
Sam Lantinga |
Bye bye PseudoColor! :)
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Fri, 02 Jan 2009 09:04:31 +0000 |
Sam Lantinga |
Ryan doesn't like hung programs to lock up his system. Silly, huh?
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Fri, 02 Jan 2009 08:12:14 +0000 |
Ryan C. Gordon |
Fixed off-by-one in audio converters, when growing a data type's size.
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Fri, 02 Jan 2009 07:34:01 +0000 |
Ryan C. Gordon |
Avoid unnecessary assignment in generated audio type converters.
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Fri, 02 Jan 2009 04:35:52 +0000 |
Sam Lantinga |
Whoops, we need to actually fill the colormap on DirectColor visuals.
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Fri, 02 Jan 2009 01:37:07 +0000 |
Sam Lantinga |
Added Couriersud to credits for finding bugs
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Fri, 02 Jan 2009 01:34:52 +0000 |
Sam Lantinga |
Date: Fri, 02 Jan 2009 00:54:48 +0100
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Fri, 02 Jan 2009 01:32:51 +0000 |
Sam Lantinga |
Don't check in personal files
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Thu, 01 Jan 2009 23:49:28 +0000 |
Holmes Futrell |
Added target testdraw2 for running the test/testdraw2.c test.
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Thu, 01 Jan 2009 23:47:33 +0000 |
Holmes Futrell |
Modified OpenGL ES render driver to support new SDL_RenderFill, SDL_RenderLine, and SDL_RenderPoint.
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Thu, 01 Jan 2009 23:01:05 +0000 |
Holmes Futrell |
Re-enabled joystick support during compilation.
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Thu, 01 Jan 2009 21:34:22 +0000 |
Sam Lantinga |
Date: Thu, 01 Jan 2009 21:32:12 +0100
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Thu, 01 Jan 2009 19:42:48 +0000 |
Sam Lantinga |
Kicking off the great SDL Bug Hunt for January 2009
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Thu, 01 Jan 2009 18:58:26 +0000 |
Sam Lantinga |
Fixed DirectColor visual window creation problem
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Thu, 01 Jan 2009 18:49:43 +0000 |
Sam Lantinga |
Windows line drawing support is implemented
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Thu, 01 Jan 2009 08:22:20 +0000 |
Sam Lantinga |
Oh yeah, it's an XInput symbol
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Thu, 01 Jan 2009 08:21:19 +0000 |
Sam Lantinga |
indent
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Thu, 01 Jan 2009 08:19:56 +0000 |
Sam Lantinga |
Added missing symbol
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Thu, 01 Jan 2009 07:59:08 +0000 |
Sam Lantinga |
Fixed X11 mouse motion/button events - it's not actually safe to cast mouse events to device events.
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Thu, 01 Jan 2009 07:58:20 +0000 |
Ryan C. Gordon |
Audio driver priority: favor PulseAudio and ALSA over OSS.
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Thu, 01 Jan 2009 07:54:58 +0000 |
Ryan C. Gordon |
Adjusted default choice of audio driver.
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Wed, 31 Dec 2008 08:05:21 +0000 |
Sam Lantinga |
Removed unused variable
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Wed, 31 Dec 2008 07:56:56 +0000 |
Sam Lantinga |
iPhone build compiles again (drawing routines need to be implemented)
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Wed, 31 Dec 2008 07:35:55 +0000 |
Sam Lantinga |
Added testdraw2 to Visual C++ tests
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Wed, 31 Dec 2008 07:11:53 +0000 |
Sam Lantinga |
Fixed logic problem with SDL_RestoreWindow()
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Wed, 31 Dec 2008 06:18:33 +0000 |
Sam Lantinga |
indent
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Wed, 31 Dec 2008 06:17:24 +0000 |
Sam Lantinga |
Implemented Direct3D line and point drawing
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Tue, 30 Dec 2008 17:09:42 +0000 |
Sam Lantinga |
Date: Mon, 29 Dec 2008 23:29:52 +0100
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Tue, 30 Dec 2008 17:02:53 +0000 |
Sam Lantinga |
Date: Mon, 29 Dec 2008 23:29:52 +0100
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Tue, 30 Dec 2008 17:02:06 +0000 |
Sam Lantinga |
indent
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Tue, 30 Dec 2008 07:15:46 +0000 |
Sam Lantinga |
Fixed missing return value
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Tue, 30 Dec 2008 07:14:11 +0000 |
Sam Lantinga |
SetDrawColor() and SetDrawBlendMode() are optional
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Tue, 30 Dec 2008 04:38:39 +0000 |
Sam Lantinga |
In theory this implements GDI rendering, but it doesn't work for some reason.
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Tue, 30 Dec 2008 04:22:24 +0000 |
Sam Lantinga |
Swapped functions to match the other renderer files
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Tue, 30 Dec 2008 03:54:34 +0000 |
Sam Lantinga |
Added project for testdraw2
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Tue, 30 Dec 2008 03:51:20 +0000 |
Sam Lantinga |
Visual C++ 5 and 6 are no longer supported. You can use Visual C++ Express Edition to build SDL.
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Mon, 29 Dec 2008 19:48:01 +0000 |
Sam Lantinga |
Significant performance boost with blend mode none
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Thu, 25 Dec 2008 05:39:54 +0000 |
Sam Lantinga |
Don't forget OpenGL 3.0 support
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Thu, 25 Dec 2008 05:26:29 +0000 |
Sam Lantinga |
indent
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Thu, 25 Dec 2008 05:16:18 +0000 |
Sam Lantinga |
Fixed compiling Windows renderers. Lines and points will be implemented later.
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Thu, 25 Dec 2008 05:11:29 +0000 |
Sam Lantinga |
Updated to build on Windows
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