Mercurial > sdl-ios-xcode
comparison TODO @ 2977:a0f4ffd9c2ae
Icons with translucency are implemented
Reminder to finish off multi-display support
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 03 Jan 2009 07:16:57 +0000 |
parents | c1e3621ba959 |
children | 4c9130d66e2c |
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2976:c250fb52ceb8 | 2977:a0f4ffd9c2ae |
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2 1.3 release checklist: | 2 1.3 release checklist: |
3 * Add higher precision timers for profiling | 3 * Add higher precision timers for profiling |
4 * Implement YUV texture support | 4 * Implement YUV texture support |
5 - in progress, software support is done, Ryan is working on OpenGL shaders | 5 - in progress, software support is done, Ryan is working on OpenGL shaders |
6 * Implement desktop video mode change notification? | 6 * Implement desktop video mode change notification? |
7 * Implement icon support (with translucency?) | |
8 * Add diagonal line clipping to SDL_IntersectRectAndLine() | 7 * Add diagonal line clipping to SDL_IntersectRectAndLine() |
9 * Add OpenGL 3.0 context support | 8 * Add OpenGL 3.0 context support |
9 * Finish multiple display support | |
10 * Open windows on display that is selected when creating a window | |
10 * Verify mouse grab support | 11 * Verify mouse grab support |
11 * Properly handle mouse grab with Vista DPI scaling | 12 * Properly handle mouse grab with Vista DPI scaling |
12 * Make sure the mouse is where it's supposed to be when un-grabbed | 13 * Make sure the mouse is where it's supposed to be when un-grabbed |
13 * Test native window codepath | 14 * Test native window codepath |
14 * Add keyboard enumeration / name query API | 15 * Add keyboard enumeration / name query API |