Mercurial > sdl-ios-xcode
annotate src/video/SDL_video.c @ 897:9e27fdb98eab
Date: Tue, 11 May 2004 22:05:32 -0400
From: Bob Ippolito
Subject: [SDL] SDL_QuartzWM patches
I've sent in two small patches to SDL_QuartzWM directly to Sam over the
past few months (well, I think I sent both anyway) and neither of them
have been implemented. I didn't receive a response, so I'm sure he was
just busy and/or they got lost, so I decided to sign up to the list and
post them here.
This patch rolls both of them together:
- Mouse cursor becomes visible if hidden when it moves outside of the
game window. If you want it to stay invisible you should warp it
because if it's not warped a user might click some random other
application! Commercial games behave in this way (or at least Warcraft
III does, which is the only one that uses a custom mouse cursor and no
warping that I've played in recent memory).
- Right mouse button emulation is changed from Command-Click to
Control-Click, which is how OS X behaves.
Consider copyright assigned to whomever needs it under whichever
license it needs to be under.. yadda yadda yadda.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 17 May 2004 00:16:24 +0000 |
parents | 50f5a29c6a17 |
children | 4ab6d1fd028f |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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Updated copyright information for 2004 (Happy New Year!)
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3 Copyright (C) 1997-2004 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* The high-level video driver subsystem */ | |
29 | |
30 #include <stdio.h> | |
31 #include <stdlib.h> | |
32 #include <string.h> | |
33 | |
34 #include "SDL.h" | |
35 #include "SDL_error.h" | |
36 #include "SDL_video.h" | |
37 #include "SDL_events.h" | |
38 #include "SDL_mutex.h" | |
39 #include "SDL_sysvideo.h" | |
40 #include "SDL_sysevents.h" | |
41 #include "SDL_blit.h" | |
42 #include "SDL_pixels_c.h" | |
43 #include "SDL_events_c.h" | |
44 #include "SDL_cursor_c.h" | |
45 | |
46 /* Available video drivers */ | |
47 static VideoBootStrap *bootstrap[] = { | |
48 #ifdef ENABLE_X11 | |
49 &X11_bootstrap, | |
50 #endif | |
51 #ifdef ENABLE_DGA | |
52 &DGA_bootstrap, | |
53 #endif | |
30
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54 #ifdef ENABLE_NANOX |
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55 &NX_bootstrap, |
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56 #endif |
567 | 57 #ifdef ENABLE_QTOPIA |
58 &Qtopia_bootstrap, | |
59 #endif | |
0 | 60 #ifdef ENABLE_FBCON |
61 &FBCON_bootstrap, | |
62 #endif | |
167
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63 #ifdef ENABLE_DIRECTFB |
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64 &DirectFB_bootstrap, |
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65 #endif |
0 | 66 #ifdef ENABLE_PS2GS |
67 &PS2GS_bootstrap, | |
68 #endif | |
69 #ifdef ENABLE_GGI | |
70 &GGI_bootstrap, | |
71 #endif | |
75
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72 #ifdef ENABLE_VGL |
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73 &VGL_bootstrap, |
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74 #endif |
0 | 75 #ifdef ENABLE_SVGALIB |
76 &SVGALIB_bootstrap, | |
77 #endif | |
78 #ifdef ENABLE_AALIB | |
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79 &AALIB_bootstrap, |
0 | 80 #endif |
81 #ifdef ENABLE_DIRECTX | |
82 &DIRECTX_bootstrap, | |
83 #endif | |
84 #ifdef ENABLE_WINDIB | |
85 &WINDIB_bootstrap, | |
86 #endif | |
87 #ifdef ENABLE_BWINDOW | |
88 &BWINDOW_bootstrap, | |
89 #endif | |
90 #ifdef ENABLE_TOOLBOX | |
91 &TOOLBOX_bootstrap, | |
92 #endif | |
93 #ifdef ENABLE_DRAWSPROCKET | |
94 &DSp_bootstrap, | |
95 #endif | |
47
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96 #ifdef ENABLE_QUARTZ |
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97 &QZ_bootstrap, |
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98 #endif |
0 | 99 #ifdef ENABLE_CYBERGRAPHICS |
100 &CGX_bootstrap, | |
101 #endif | |
173
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102 #ifdef ENABLE_PHOTON |
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103 &ph_bootstrap, |
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104 #endif |
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105 #ifdef ENABLE_EPOC |
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106 &EPOC_bootstrap, |
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107 #endif |
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108 #ifdef ENABLE_XBIOS |
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109 &XBIOS_bootstrap, |
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110 #endif |
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111 #ifdef ENABLE_GEM |
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112 &GEM_bootstrap, |
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113 #endif |
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114 #ifdef ENABLE_PICOGUI |
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115 &PG_bootstrap, |
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116 #endif |
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117 #ifdef ENABLE_DC |
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118 &DC_bootstrap, |
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119 #endif |
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120 #ifdef ENABLE_RISCOS |
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121 &RISCOS_bootstrap, |
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122 #endif |
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123 #ifdef ENABLE_DUMMYVIDEO |
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124 &DUMMY_bootstrap, |
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125 #endif |
0 | 126 NULL |
127 }; | |
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128 |
0 | 129 SDL_VideoDevice *current_video = NULL; |
130 | |
131 /* Various local functions */ | |
132 int SDL_VideoInit(const char *driver_name, Uint32 flags); | |
133 void SDL_VideoQuit(void); | |
134 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect* rects); | |
135 | |
136 static SDL_GrabMode SDL_WM_GrabInputOff(void); | |
137 #ifdef HAVE_OPENGL | |
138 static int lock_count = 0; | |
139 #endif | |
140 | |
141 | |
142 /* | |
143 * Initialize the video and event subsystems -- determine native pixel format | |
144 */ | |
145 int SDL_VideoInit (const char *driver_name, Uint32 flags) | |
146 { | |
147 SDL_VideoDevice *video; | |
148 int index; | |
149 int i; | |
150 SDL_PixelFormat vformat; | |
151 Uint32 video_flags; | |
152 | |
153 /* Toggle the event thread flags, based on OS requirements */ | |
154 #if defined(MUST_THREAD_EVENTS) | |
155 flags |= SDL_INIT_EVENTTHREAD; | |
156 #elif defined(CANT_THREAD_EVENTS) | |
157 if ( (flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) { | |
158 SDL_SetError("OS doesn't support threaded events"); | |
159 return(-1); | |
160 } | |
161 #endif | |
162 | |
163 /* Check to make sure we don't overwrite 'current_video' */ | |
164 if ( current_video != NULL ) { | |
165 SDL_VideoQuit(); | |
166 } | |
167 | |
168 /* Select the proper video driver */ | |
169 index = 0; | |
170 video = NULL; | |
171 if ( driver_name != NULL ) { | |
172 #if 0 /* This will be replaced with a better driver selection API */ | |
173 if ( strrchr(driver_name, ':') != NULL ) { | |
174 index = atoi(strrchr(driver_name, ':')+1); | |
175 } | |
176 #endif | |
177 for ( i=0; bootstrap[i]; ++i ) { | |
178 if ( strncmp(bootstrap[i]->name, driver_name, | |
179 strlen(bootstrap[i]->name)) == 0 ) { | |
180 if ( bootstrap[i]->available() ) { | |
181 video = bootstrap[i]->create(index); | |
182 break; | |
183 } | |
184 } | |
185 } | |
186 } else { | |
187 for ( i=0; bootstrap[i]; ++i ) { | |
188 if ( bootstrap[i]->available() ) { | |
189 video = bootstrap[i]->create(index); | |
190 if ( video != NULL ) { | |
191 break; | |
192 } | |
193 } | |
194 } | |
195 } | |
196 if ( video == NULL ) { | |
197 SDL_SetError("No available video device"); | |
198 return(-1); | |
199 } | |
200 current_video = video; | |
201 current_video->name = bootstrap[i]->name; | |
202 | |
203 /* Do some basic variable initialization */ | |
204 video->screen = NULL; | |
205 video->shadow = NULL; | |
206 video->visible = NULL; | |
207 video->physpal = NULL; | |
208 video->gammacols = NULL; | |
209 video->gamma = NULL; | |
210 video->wm_title = NULL; | |
211 video->wm_icon = NULL; | |
212 video->offset_x = 0; | |
213 video->offset_y = 0; | |
214 memset(&video->info, 0, (sizeof video->info)); | |
215 | |
216 /* Set some very sane GL defaults */ | |
217 video->gl_config.driver_loaded = 0; | |
218 video->gl_config.dll_handle = NULL; | |
219 video->gl_config.red_size = 5; | |
220 #if 1 /* This seems to work on more video cards, as a default */ | |
221 video->gl_config.green_size = 5; | |
222 #else | |
223 video->gl_config.green_size = 6; | |
224 #endif | |
225 video->gl_config.blue_size = 5; | |
226 video->gl_config.alpha_size = 0; | |
227 video->gl_config.buffer_size = 0; | |
228 video->gl_config.depth_size = 16; | |
229 video->gl_config.stencil_size = 0; | |
230 video->gl_config.double_buffer = 1; | |
231 video->gl_config.accum_red_size = 0; | |
232 video->gl_config.accum_green_size = 0; | |
233 video->gl_config.accum_blue_size = 0; | |
234 video->gl_config.accum_alpha_size = 0; | |
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235 video->gl_config.stereo = 0; |
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236 video->gl_config.multisamplebuffers = 0; |
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237 video->gl_config.multisamplesamples = 0; |
0 | 238 |
239 /* Initialize the video subsystem */ | |
240 memset(&vformat, 0, sizeof(vformat)); | |
241 if ( video->VideoInit(video, &vformat) < 0 ) { | |
242 SDL_VideoQuit(); | |
243 return(-1); | |
244 } | |
245 | |
246 /* Create a zero sized video surface of the appropriate format */ | |
247 video_flags = SDL_SWSURFACE; | |
248 SDL_VideoSurface = SDL_CreateRGBSurface(video_flags, 0, 0, | |
249 vformat.BitsPerPixel, | |
250 vformat.Rmask, vformat.Gmask, vformat.Bmask, 0); | |
251 if ( SDL_VideoSurface == NULL ) { | |
252 SDL_VideoQuit(); | |
253 return(-1); | |
254 } | |
255 SDL_PublicSurface = NULL; /* Until SDL_SetVideoMode() */ | |
256 | |
257 #if 0 /* Don't change the current palette - may be used by other programs. | |
258 * The application can't do anything with the display surface until | |
259 * a video mode has been set anyway. :) | |
260 */ | |
261 /* If we have a palettized surface, create a default palette */ | |
262 if ( SDL_VideoSurface->format->palette ) { | |
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263 SDL_PixelFormat *vf = SDL_VideoSurface->format; |
0 | 264 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); |
265 video->SetColors(video, | |
266 0, vf->palette->ncolors, vf->palette->colors); | |
267 } | |
268 #endif | |
269 video->info.vfmt = SDL_VideoSurface->format; | |
270 | |
271 /* Start the event loop */ | |
272 if ( SDL_StartEventLoop(flags) < 0 ) { | |
273 SDL_VideoQuit(); | |
274 return(-1); | |
275 } | |
276 SDL_CursorInit(flags & SDL_INIT_EVENTTHREAD); | |
277 | |
278 /* We're ready to go! */ | |
279 return(0); | |
280 } | |
281 | |
282 char *SDL_VideoDriverName(char *namebuf, int maxlen) | |
283 { | |
284 if ( current_video != NULL ) { | |
285 strncpy(namebuf, current_video->name, maxlen-1); | |
286 namebuf[maxlen-1] = '\0'; | |
287 return(namebuf); | |
288 } | |
289 return(NULL); | |
290 } | |
291 | |
292 /* | |
293 * Get the current display surface | |
294 */ | |
295 SDL_Surface *SDL_GetVideoSurface(void) | |
296 { | |
297 SDL_Surface *visible; | |
298 | |
299 visible = NULL; | |
300 if ( current_video ) { | |
301 visible = current_video->visible; | |
302 } | |
303 return(visible); | |
304 } | |
305 | |
306 /* | |
307 * Get the current information about the video hardware | |
308 */ | |
309 const SDL_VideoInfo *SDL_GetVideoInfo(void) | |
310 { | |
311 const SDL_VideoInfo *info; | |
312 | |
313 info = NULL; | |
314 if ( current_video ) { | |
315 info = ¤t_video->info; | |
316 } | |
317 return(info); | |
318 } | |
319 | |
320 /* | |
321 * Return a pointer to an array of available screen dimensions for the | |
322 * given format, sorted largest to smallest. Returns NULL if there are | |
323 * no dimensions available for a particular format, or (SDL_Rect **)-1 | |
324 * if any dimension is okay for the given format. If 'format' is NULL, | |
325 * the mode list will be for the format given by SDL_GetVideoInfo()->vfmt | |
326 */ | |
327 SDL_Rect ** SDL_ListModes (SDL_PixelFormat *format, Uint32 flags) | |
328 { | |
329 SDL_VideoDevice *video = current_video; | |
330 SDL_VideoDevice *this = current_video; | |
331 SDL_Rect **modes; | |
332 | |
333 modes = NULL; | |
334 if ( SDL_VideoSurface ) { | |
335 if ( format == NULL ) { | |
336 format = SDL_VideoSurface->format; | |
337 } | |
338 modes = video->ListModes(this, format, flags); | |
339 } | |
340 return(modes); | |
341 } | |
342 | |
343 /* | |
344 * Check to see if a particular video mode is supported. | |
345 * It returns 0 if the requested mode is not supported under any bit depth, | |
346 * or returns the bits-per-pixel of the closest available mode with the | |
347 * given width and height. If this bits-per-pixel is different from the | |
348 * one used when setting the video mode, SDL_SetVideoMode() will succeed, | |
349 * but will emulate the requested bits-per-pixel with a shadow surface. | |
350 */ | |
351 static Uint8 SDL_closest_depths[4][8] = { | |
352 /* 8 bit closest depth ordering */ | |
353 { 0, 8, 16, 15, 32, 24, 0, 0 }, | |
354 /* 15,16 bit closest depth ordering */ | |
355 { 0, 16, 15, 32, 24, 8, 0, 0 }, | |
356 /* 24 bit closest depth ordering */ | |
357 { 0, 24, 32, 16, 15, 8, 0, 0 }, | |
358 /* 32 bit closest depth ordering */ | |
359 { 0, 32, 16, 15, 24, 8, 0, 0 } | |
360 }; | |
361 | |
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362 |
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363 #ifdef macintosh /* MPW optimization bug? */ |
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364 #define NEGATIVE_ONE 0xFFFFFFFF |
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365 #else |
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366 #define NEGATIVE_ONE -1 |
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367 #endif |
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368 |
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369 int SDL_VideoModeOK (int width, int height, int bpp, Uint32 flags) |
0 | 370 { |
371 int table, b, i; | |
372 int supported; | |
373 SDL_PixelFormat format; | |
374 SDL_Rect **sizes; | |
375 | |
376 /* Currently 1 and 4 bpp are not supported */ | |
377 if ( bpp < 8 || bpp > 32 ) { | |
378 return(0); | |
379 } | |
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380 if ( (width <= 0) || (height <= 0) ) { |
0 | 381 return(0); |
382 } | |
383 | |
384 /* Search through the list valid of modes */ | |
385 memset(&format, 0, sizeof(format)); | |
386 supported = 0; | |
387 table = ((bpp+7)/8)-1; | |
388 SDL_closest_depths[table][0] = bpp; | |
389 SDL_closest_depths[table][7] = 0; | |
390 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
391 format.BitsPerPixel = SDL_closest_depths[table][b]; | |
392 sizes = SDL_ListModes(&format, flags); | |
393 if ( sizes == (SDL_Rect **)0 ) { | |
394 /* No sizes supported at this bit-depth */ | |
395 continue; | |
396 } else | |
853
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Don't allow video modes larger than the maximum size
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397 if (sizes == (SDL_Rect **)NEGATIVE_ONE) { |
0 | 398 /* Any size supported at this bit-depth */ |
399 supported = 1; | |
400 continue; | |
853
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Don't allow video modes larger than the maximum size
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401 } else if (current_video->handles_any_size) { |
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402 /* Driver can center a smaller surface to simulate fullscreen */ |
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Don't allow video modes larger than the maximum size
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403 for ( i=0; sizes[i]; ++i ) { |
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Don't allow video modes larger than the maximum size
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|
404 if ((sizes[i]->w >= width) && (sizes[i]->h >= height)) { |
dddfc37e1f65
Don't allow video modes larger than the maximum size
Sam Lantinga <slouken@libsdl.org>
parents:
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405 supported = 1; /* this mode can fit the centered window. */ |
dddfc37e1f65
Don't allow video modes larger than the maximum size
Sam Lantinga <slouken@libsdl.org>
parents:
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406 break; |
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Sam Lantinga <slouken@libsdl.org>
parents:
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407 } |
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Sam Lantinga <slouken@libsdl.org>
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408 } |
0 | 409 } else |
410 for ( i=0; sizes[i]; ++i ) { | |
411 if ((sizes[i]->w == width) && (sizes[i]->h == height)) { | |
412 supported = 1; | |
413 break; | |
414 } | |
415 } | |
416 } | |
417 if ( supported ) { | |
418 --b; | |
419 return(SDL_closest_depths[table][b]); | |
420 } else { | |
421 return(0); | |
422 } | |
423 } | |
424 | |
425 /* | |
426 * Get the closest non-emulated video mode to the one requested | |
427 */ | |
428 static int SDL_GetVideoMode (int *w, int *h, int *BitsPerPixel, Uint32 flags) | |
429 { | |
430 int table, b, i; | |
431 int supported; | |
432 int native_bpp; | |
433 SDL_PixelFormat format; | |
434 SDL_Rect **sizes; | |
435 | |
456
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Fixed crash with invalid bpp in SDL_SetVideoMode()
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parents:
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436 /* Check parameters */ |
b4e14b15af3c
Fixed crash with invalid bpp in SDL_SetVideoMode()
Sam Lantinga <slouken@libsdl.org>
parents:
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437 if ( *BitsPerPixel < 8 || *BitsPerPixel > 32 ) { |
b4e14b15af3c
Fixed crash with invalid bpp in SDL_SetVideoMode()
Sam Lantinga <slouken@libsdl.org>
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438 SDL_SetError("Invalid bits per pixel (range is {8...32})"); |
b4e14b15af3c
Fixed crash with invalid bpp in SDL_SetVideoMode()
Sam Lantinga <slouken@libsdl.org>
parents:
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439 return(0); |
b4e14b15af3c
Fixed crash with invalid bpp in SDL_SetVideoMode()
Sam Lantinga <slouken@libsdl.org>
parents:
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440 } |
430
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Make sure width and height passed to SDL_GetVideoMode() are sane.
Ryan C. Gordon <icculus@icculus.org>
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441 if ((*w <= 0) || (*h <= 0)) { |
456
b4e14b15af3c
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Sam Lantinga <slouken@libsdl.org>
parents:
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442 SDL_SetError("Invalid width or height"); |
430
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Make sure width and height passed to SDL_GetVideoMode() are sane.
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443 return(0); |
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Make sure width and height passed to SDL_GetVideoMode() are sane.
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444 } |
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Make sure width and height passed to SDL_GetVideoMode() are sane.
Ryan C. Gordon <icculus@icculus.org>
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445 |
0 | 446 /* Try the original video mode, get the closest depth */ |
447 native_bpp = SDL_VideoModeOK(*w, *h, *BitsPerPixel, flags); | |
448 if ( native_bpp == *BitsPerPixel ) { | |
449 return(1); | |
450 } | |
451 if ( native_bpp > 0 ) { | |
452 *BitsPerPixel = native_bpp; | |
453 return(1); | |
454 } | |
455 | |
456 /* No exact size match at any depth, look for closest match */ | |
457 memset(&format, 0, sizeof(format)); | |
458 supported = 0; | |
459 table = ((*BitsPerPixel+7)/8)-1; | |
460 SDL_closest_depths[table][0] = *BitsPerPixel; | |
461 SDL_closest_depths[table][7] = SDL_VideoSurface->format->BitsPerPixel; | |
462 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
463 format.BitsPerPixel = SDL_closest_depths[table][b]; | |
464 sizes = SDL_ListModes(&format, flags); | |
465 if ( sizes == (SDL_Rect **)0 ) { | |
466 /* No sizes supported at this bit-depth */ | |
467 continue; | |
468 } | |
469 for ( i=0; sizes[i]; ++i ) { | |
470 if ((sizes[i]->w < *w) || (sizes[i]->h < *h)) { | |
471 if ( i > 0 ) { | |
472 --i; | |
473 *w = sizes[i]->w; | |
474 *h = sizes[i]->h; | |
475 *BitsPerPixel = SDL_closest_depths[table][b]; | |
476 supported = 1; | |
477 } else { | |
478 /* Largest mode too small... */; | |
479 } | |
480 break; | |
481 } | |
482 } | |
483 if ( (i > 0) && ! sizes[i] ) { | |
484 /* The smallest mode was larger than requested, OK */ | |
485 --i; | |
486 *w = sizes[i]->w; | |
487 *h = sizes[i]->h; | |
488 *BitsPerPixel = SDL_closest_depths[table][b]; | |
489 supported = 1; | |
490 } | |
491 } | |
492 if ( ! supported ) { | |
493 SDL_SetError("No video mode large enough for %dx%d", *w, *h); | |
494 } | |
495 return(supported); | |
496 } | |
497 | |
498 /* This should probably go somewhere else -- like SDL_surface.c */ | |
499 static void SDL_ClearSurface(SDL_Surface *surface) | |
500 { | |
501 Uint32 black; | |
502 | |
503 black = SDL_MapRGB(surface->format, 0, 0, 0); | |
504 SDL_FillRect(surface, NULL, black); | |
505 if ((surface->flags&SDL_HWSURFACE) && (surface->flags&SDL_DOUBLEBUF)) { | |
506 SDL_Flip(surface); | |
507 SDL_FillRect(surface, NULL, black); | |
508 } | |
509 SDL_Flip(surface); | |
510 } | |
511 | |
512 /* | |
513 * Create a shadow surface suitable for fooling the app. :-) | |
514 */ | |
515 static void SDL_CreateShadowSurface(int depth) | |
516 { | |
517 Uint32 Rmask, Gmask, Bmask; | |
518 | |
519 /* Allocate the shadow surface */ | |
520 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
521 Rmask = (SDL_VideoSurface->format)->Rmask; | |
522 Gmask = (SDL_VideoSurface->format)->Gmask; | |
523 Bmask = (SDL_VideoSurface->format)->Bmask; | |
524 } else { | |
525 Rmask = Gmask = Bmask = 0; | |
526 } | |
527 SDL_ShadowSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, | |
528 SDL_VideoSurface->w, SDL_VideoSurface->h, | |
529 depth, Rmask, Gmask, Bmask, 0); | |
530 if ( SDL_ShadowSurface == NULL ) { | |
531 return; | |
532 } | |
533 | |
534 /* 8-bit shadow surfaces report that they have exclusive palette */ | |
535 if ( SDL_ShadowSurface->format->palette ) { | |
536 SDL_ShadowSurface->flags |= SDL_HWPALETTE; | |
537 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
538 memcpy(SDL_ShadowSurface->format->palette->colors, | |
539 SDL_VideoSurface->format->palette->colors, | |
540 SDL_VideoSurface->format->palette->ncolors* | |
541 sizeof(SDL_Color)); | |
542 } else { | |
543 SDL_DitherColors( | |
544 SDL_ShadowSurface->format->palette->colors, depth); | |
545 } | |
546 } | |
547 | |
548 /* If the video surface is resizable, the shadow should say so */ | |
549 if ( (SDL_VideoSurface->flags & SDL_RESIZABLE) == SDL_RESIZABLE ) { | |
550 SDL_ShadowSurface->flags |= SDL_RESIZABLE; | |
551 } | |
552 /* If the video surface has no frame, the shadow should say so */ | |
553 if ( (SDL_VideoSurface->flags & SDL_NOFRAME) == SDL_NOFRAME ) { | |
554 SDL_ShadowSurface->flags |= SDL_NOFRAME; | |
555 } | |
556 /* If the video surface is fullscreen, the shadow should say so */ | |
557 if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { | |
558 SDL_ShadowSurface->flags |= SDL_FULLSCREEN; | |
559 } | |
560 /* If the video surface is flippable, the shadow should say so */ | |
561 if ( (SDL_VideoSurface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
562 SDL_ShadowSurface->flags |= SDL_DOUBLEBUF; | |
563 } | |
564 return; | |
565 } | |
566 | |
567 /* | |
568 * Set the requested video mode, allocating a shadow buffer if necessary. | |
569 */ | |
570 SDL_Surface * SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags) | |
571 { | |
572 SDL_VideoDevice *video, *this; | |
573 SDL_Surface *prev_mode, *mode; | |
574 int video_w; | |
575 int video_h; | |
576 int video_bpp; | |
577 int is_opengl; | |
578 SDL_GrabMode saved_grab; | |
579 | |
580 /* Start up the video driver, if necessary.. | |
581 WARNING: This is the only function protected this way! | |
582 */ | |
583 if ( ! current_video ) { | |
584 if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE) < 0 ) { | |
585 return(NULL); | |
586 } | |
587 } | |
588 this = video = current_video; | |
589 | |
590 /* Default to the current video bpp */ | |
591 if ( bpp == 0 ) { | |
592 flags |= SDL_ANYFORMAT; | |
593 bpp = SDL_VideoSurface->format->BitsPerPixel; | |
594 } | |
595 | |
596 /* Get a good video mode, the closest one possible */ | |
597 video_w = width; | |
598 video_h = height; | |
599 video_bpp = bpp; | |
600 if ( ! SDL_GetVideoMode(&video_w, &video_h, &video_bpp, flags) ) { | |
601 return(NULL); | |
602 } | |
603 | |
604 /* Check the requested flags */ | |
605 /* There's no palette in > 8 bits-per-pixel mode */ | |
606 if ( video_bpp > 8 ) { | |
607 flags &= ~SDL_HWPALETTE; | |
608 } | |
609 #if 0 | |
610 if ( (flags&SDL_FULLSCREEN) != SDL_FULLSCREEN ) { | |
611 /* There's no windowed double-buffering */ | |
612 flags &= ~SDL_DOUBLEBUF; | |
613 } | |
614 #endif | |
615 if ( (flags&SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
616 /* Use hardware surfaces when double-buffering */ | |
617 flags |= SDL_HWSURFACE; | |
618 } | |
619 | |
620 is_opengl = ( ( flags & SDL_OPENGL ) == SDL_OPENGL ); | |
621 if ( is_opengl ) { | |
622 /* These flags are for 2D video modes only */ | |
623 flags &= ~(SDL_HWSURFACE|SDL_DOUBLEBUF); | |
624 } | |
625 | |
14
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Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
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626 /* Reset the keyboard here so event callbacks can run */ |
c3e9d4a623c1
Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
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|
627 SDL_ResetKeyboard(); |
460
a888b3ae31ff
Reset mouse state when changing video modes
Sam Lantinga <slouken@libsdl.org>
parents:
456
diff
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|
628 SDL_ResetMouse(); |
14
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Fixed stuck keys when changing the video mode
Sam Lantinga <slouken@lokigames.com>
parents:
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diff
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629 |
0 | 630 /* Clean up any previous video mode */ |
631 if ( SDL_PublicSurface != NULL ) { | |
632 SDL_PublicSurface = NULL; | |
633 } | |
634 if ( SDL_ShadowSurface != NULL ) { | |
635 SDL_Surface *ready_to_go; | |
636 ready_to_go = SDL_ShadowSurface; | |
637 SDL_ShadowSurface = NULL; | |
638 SDL_FreeSurface(ready_to_go); | |
639 } | |
640 if ( video->physpal ) { | |
641 free(video->physpal->colors); | |
642 free(video->physpal); | |
643 video->physpal = NULL; | |
644 } | |
645 if( video->gammacols) { | |
662
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
646 free(video->gammacols); |
0 | 647 video->gammacols = NULL; |
648 } | |
649 | |
650 /* Save the previous grab state and turn off grab for mode switch */ | |
651 saved_grab = SDL_WM_GrabInputOff(); | |
652 | |
653 /* Try to set the video mode, along with offset and clipping */ | |
654 prev_mode = SDL_VideoSurface; | |
655 SDL_LockCursor(); | |
656 SDL_VideoSurface = NULL; /* In case it's freed by driver */ | |
657 mode = video->SetVideoMode(this, prev_mode,video_w,video_h,video_bpp,flags); | |
658 if ( mode ) { /* Prevent resize events from mode change */ | |
659 SDL_PrivateResize(mode->w, mode->h); | |
229
4d24d5a660a8
Fix a crash if an OpenGL video mode can't be set.
Sam Lantinga <slouken@libsdl.org>
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|
660 |
4d24d5a660a8
Fix a crash if an OpenGL video mode can't be set.
Sam Lantinga <slouken@libsdl.org>
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diff
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|
661 /* Sam - If we asked for OpenGL mode, and didn't get it, fail */ |
4d24d5a660a8
Fix a crash if an OpenGL video mode can't be set.
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parents:
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diff
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662 if ( is_opengl && !(mode->flags & SDL_OPENGL) ) { |
4d24d5a660a8
Fix a crash if an OpenGL video mode can't be set.
Sam Lantinga <slouken@libsdl.org>
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663 mode = NULL; |
883
50f5a29c6a17
Date: Sat, 10 Apr 2004 02:25:33 -0400
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
664 SDL_SetError("OpenGL not available"); |
229
4d24d5a660a8
Fix a crash if an OpenGL video mode can't be set.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
665 } |
662
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
656
diff
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|
666 } |
0 | 667 /* |
668 * rcg11292000 | |
669 * If you try to set an SDL_OPENGL surface, and fail to find a | |
670 * matching visual, then the next call to SDL_SetVideoMode() | |
671 * will segfault, since we no longer point to a dummy surface, | |
672 * but rather NULL. | |
673 * Sam 11/29/00 | |
674 * WARNING, we need to make sure that the previous mode hasn't | |
675 * already been freed by the video driver. What do we do in | |
676 * that case? Should we call SDL_VideoInit() again? | |
677 */ | |
678 SDL_VideoSurface = (mode != NULL) ? mode : prev_mode; | |
679 | |
680 if ( (mode != NULL) && (!is_opengl) ) { | |
681 /* Sanity check */ | |
682 if ( (mode->w < width) || (mode->h < height) ) { | |
683 SDL_SetError("Video mode smaller than requested"); | |
684 return(NULL); | |
685 } | |
686 | |
687 /* If we have a palettized surface, create a default palette */ | |
688 if ( mode->format->palette ) { | |
662
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
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diff
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689 SDL_PixelFormat *vf = mode->format; |
0 | 690 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); |
691 video->SetColors(this, 0, vf->palette->ncolors, | |
692 vf->palette->colors); | |
693 } | |
694 | |
695 /* Clear the surface to black */ | |
696 video->offset_x = 0; | |
697 video->offset_y = 0; | |
698 mode->offset = 0; | |
699 SDL_SetClipRect(mode, NULL); | |
700 SDL_ClearSurface(mode); | |
701 | |
702 /* Now adjust the offsets to match the desired mode */ | |
703 video->offset_x = (mode->w-width)/2; | |
704 video->offset_y = (mode->h-height)/2; | |
705 mode->offset = video->offset_y*mode->pitch + | |
706 video->offset_x*mode->format->BytesPerPixel; | |
707 #ifdef DEBUG_VIDEO | |
708 fprintf(stderr, | |
709 "Requested mode: %dx%dx%d, obtained mode %dx%dx%d (offset %d)\n", | |
710 width, height, bpp, | |
711 mode->w, mode->h, mode->format->BitsPerPixel, mode->offset); | |
712 #endif | |
713 mode->w = width; | |
714 mode->h = height; | |
715 SDL_SetClipRect(mode, NULL); | |
716 } | |
717 SDL_ResetCursor(); | |
718 SDL_UnlockCursor(); | |
719 | |
720 /* If we failed setting a video mode, return NULL... (Uh Oh!) */ | |
721 if ( mode == NULL ) { | |
722 return(NULL); | |
723 } | |
724 | |
725 /* If there is no window manager, set the SDL_NOFRAME flag */ | |
726 if ( ! video->info.wm_available ) { | |
727 mode->flags |= SDL_NOFRAME; | |
728 } | |
729 | |
730 /* Reset the mouse cursor and grab for new video mode */ | |
731 SDL_SetCursor(NULL); | |
732 if ( video->UpdateMouse ) { | |
733 video->UpdateMouse(this); | |
734 } | |
735 SDL_WM_GrabInput(saved_grab); | |
736 SDL_GetRelativeMouseState(NULL, NULL); /* Clear first large delta */ | |
737 | |
650
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
parents:
630
diff
changeset
|
738 #ifdef HAVE_OPENGL |
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
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630
diff
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|
739 /* Load GL symbols (before MakeCurrent, where we need glGetString). */ |
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
|
740 if ( flags & (SDL_OPENGL | SDL_OPENGLBLIT) ) { |
663
8bedd6d61642
Date: Sat, 2 Aug 2003 16:22:51 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
662
diff
changeset
|
741 #ifndef __QNXNTO__ |
650
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
parents:
630
diff
changeset
|
742 #define SDL_PROC(ret,func,params) \ |
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
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630
diff
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743 do { \ |
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
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diff
changeset
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744 video->func = SDL_GL_GetProcAddress(#func); \ |
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
parents:
630
diff
changeset
|
745 if ( ! video->func ) { \ |
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
parents:
630
diff
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|
746 SDL_SetError("Couldn't load GL function: %s\n", #func); \ |
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
parents:
630
diff
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|
747 return(NULL); \ |
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
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630
diff
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|
748 } \ |
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
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630
diff
changeset
|
749 } while ( 0 ); |
663
8bedd6d61642
Date: Sat, 2 Aug 2003 16:22:51 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
662
diff
changeset
|
750 #else |
8bedd6d61642
Date: Sat, 2 Aug 2003 16:22:51 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
662
diff
changeset
|
751 #define SDL_PROC(ret,func,params) video->func=func; |
8bedd6d61642
Date: Sat, 2 Aug 2003 16:22:51 +0300
Sam Lantinga <slouken@libsdl.org>
parents:
662
diff
changeset
|
752 #endif /* __QNXNTO__ */ |
650
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
parents:
630
diff
changeset
|
753 #include "SDL_glfuncs.h" |
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
parents:
630
diff
changeset
|
754 #undef SDL_PROC |
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
parents:
630
diff
changeset
|
755 } |
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
parents:
630
diff
changeset
|
756 #endif |
fe445b59d307
We need to lookup the address of glGetString before calling GL_MakeCurrent(),
Ryan C. Gordon <icculus@icculus.org>
parents:
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changeset
|
757 |
0 | 758 /* If we're running OpenGL, make the context current */ |
759 if ( (video->screen->flags & SDL_OPENGL) && | |
760 video->GL_MakeCurrent ) { | |
761 if ( video->GL_MakeCurrent(this) < 0 ) { | |
762 return(NULL); | |
763 } | |
764 } | |
765 | |
766 /* Set up a fake SDL surface for OpenGL "blitting" */ | |
767 if ( (flags & SDL_OPENGLBLIT) == SDL_OPENGLBLIT ) { | |
768 /* Load GL functions for performing the texture updates */ | |
769 #ifdef HAVE_OPENGL | |
770 | |
771 /* Create a software surface for blitting */ | |
772 #ifdef GL_VERSION_1_2 | |
773 /* If the implementation either supports the packed pixels | |
774 extension, or implements the core OpenGL 1.2 API, it will | |
775 support the GL_UNSIGNED_SHORT_5_6_5 texture format. | |
776 */ | |
777 if ( (bpp == 16) && | |
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778 (strstr((const char *)video->glGetString(GL_EXTENSIONS), "GL_EXT_packed_pixels") || |
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779 (atof((const char *)video->glGetString(GL_VERSION)) >= 1.2f)) |
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780 ) { |
0 | 781 video->is_32bit = 0; |
782 SDL_VideoSurface = SDL_CreateRGBSurface( | |
783 flags, | |
784 width, | |
785 height, | |
786 16, | |
787 31 << 11, | |
788 63 << 5, | |
789 31, | |
790 0 | |
791 ); | |
792 } | |
793 else | |
794 #endif /* OpenGL 1.2 */ | |
795 { | |
796 video->is_32bit = 1; | |
797 SDL_VideoSurface = SDL_CreateRGBSurface( | |
798 flags, | |
799 width, | |
800 height, | |
801 32, | |
802 #if SDL_BYTEORDER == SDL_LIL_ENDIAN | |
803 0x000000FF, | |
804 0x0000FF00, | |
805 0x00FF0000, | |
806 0xFF000000 | |
807 #else | |
808 0xFF000000, | |
809 0x00FF0000, | |
810 0x0000FF00, | |
811 0x000000FF | |
812 #endif | |
813 ); | |
814 } | |
815 if ( ! SDL_VideoSurface ) { | |
816 return(NULL); | |
817 } | |
818 SDL_VideoSurface->flags = mode->flags | SDL_OPENGLBLIT; | |
819 | |
820 /* Free the original video mode surface (is this safe?) */ | |
821 SDL_FreeSurface(mode); | |
822 | |
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823 /* Set the surface completely opaque & white by default */ |
0 | 824 memset( SDL_VideoSurface->pixels, 255, SDL_VideoSurface->h * SDL_VideoSurface->pitch ); |
825 video->glGenTextures( 1, &video->texture ); | |
826 video->glBindTexture( GL_TEXTURE_2D, video->texture ); | |
827 video->glTexImage2D( | |
828 GL_TEXTURE_2D, | |
829 0, | |
830 video->is_32bit ? GL_RGBA : GL_RGB, | |
831 256, | |
832 256, | |
833 0, | |
834 video->is_32bit ? GL_RGBA : GL_RGB, | |
835 #ifdef GL_VERSION_1_2 | |
836 video->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, | |
837 #else | |
838 GL_UNSIGNED_BYTE, | |
839 #endif | |
840 NULL); | |
841 | |
842 video->UpdateRects = SDL_GL_UpdateRectsLock; | |
843 #else | |
844 SDL_SetError("Somebody forgot to #define HAVE_OPENGL"); | |
845 return(NULL); | |
846 #endif | |
847 } | |
848 | |
849 /* Create a shadow surface if necessary */ | |
850 /* There are three conditions under which we create a shadow surface: | |
851 1. We need a particular bits-per-pixel that we didn't get. | |
852 2. We need a hardware palette and didn't get one. | |
853 3. We need a software surface and got a hardware surface. | |
854 */ | |
855 if ( !(SDL_VideoSurface->flags & SDL_OPENGL) && | |
856 ( | |
857 ( !(flags&SDL_ANYFORMAT) && | |
858 (SDL_VideoSurface->format->BitsPerPixel != bpp)) || | |
859 ( (flags&SDL_HWPALETTE) && | |
860 !(SDL_VideoSurface->flags&SDL_HWPALETTE)) || | |
861 /* If the surface is in hardware, video writes are visible | |
862 as soon as they are performed, so we need to buffer them | |
863 */ | |
864 ( ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) && | |
580
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865 (SDL_VideoSurface->flags&SDL_HWSURFACE)) || |
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866 ( (flags&SDL_DOUBLEBUF) && |
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867 (SDL_VideoSurface->flags&SDL_HWSURFACE) && |
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868 !(SDL_VideoSurface->flags&SDL_DOUBLEBUF)) |
0 | 869 ) ) { |
870 SDL_CreateShadowSurface(bpp); | |
871 if ( SDL_ShadowSurface == NULL ) { | |
872 SDL_SetError("Couldn't create shadow surface"); | |
873 return(NULL); | |
874 } | |
875 SDL_PublicSurface = SDL_ShadowSurface; | |
876 } else { | |
877 SDL_PublicSurface = SDL_VideoSurface; | |
878 } | |
879 video->info.vfmt = SDL_VideoSurface->format; | |
880 | |
881 /* We're done! */ | |
882 return(SDL_PublicSurface); | |
883 } | |
884 | |
885 /* | |
886 * Convert a surface into the video pixel format. | |
887 */ | |
888 SDL_Surface * SDL_DisplayFormat (SDL_Surface *surface) | |
889 { | |
890 Uint32 flags; | |
891 | |
892 if ( ! SDL_PublicSurface ) { | |
893 SDL_SetError("No video mode has been set"); | |
894 return(NULL); | |
895 } | |
896 /* Set the flags appropriate for copying to display surface */ | |
313
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897 if (((SDL_PublicSurface->flags&SDL_HWSURFACE) == SDL_HWSURFACE) && current_video->info.blit_hw) |
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898 flags = SDL_HWSURFACE; |
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899 else |
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900 flags = SDL_SWSURFACE; |
0 | 901 #ifdef AUTORLE_DISPLAYFORMAT |
902 flags |= (surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA)); | |
903 flags |= SDL_RLEACCELOK; | |
904 #else | |
905 flags |= surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA|SDL_RLEACCELOK); | |
906 #endif | |
907 return(SDL_ConvertSurface(surface, SDL_PublicSurface->format, flags)); | |
908 } | |
909 | |
910 /* | |
911 * Convert a surface into a format that's suitable for blitting to | |
912 * the screen, but including an alpha channel. | |
913 */ | |
914 SDL_Surface *SDL_DisplayFormatAlpha(SDL_Surface *surface) | |
915 { | |
916 SDL_PixelFormat *vf; | |
917 SDL_PixelFormat *format; | |
918 SDL_Surface *converted; | |
919 Uint32 flags; | |
920 /* default to ARGB8888 */ | |
921 Uint32 amask = 0xff000000; | |
922 Uint32 rmask = 0x00ff0000; | |
923 Uint32 gmask = 0x0000ff00; | |
924 Uint32 bmask = 0x000000ff; | |
925 | |
926 if ( ! SDL_PublicSurface ) { | |
927 SDL_SetError("No video mode has been set"); | |
928 return(NULL); | |
929 } | |
930 vf = SDL_PublicSurface->format; | |
931 | |
932 switch(vf->BytesPerPixel) { | |
933 case 2: | |
934 /* For XGY5[56]5, use, AXGY8888, where {X, Y} = {R, B}. | |
935 For anything else (like ARGB4444) it doesn't matter | |
936 since we have no special code for it anyway */ | |
937 if ( (vf->Rmask == 0x1f) && | |
938 (vf->Bmask == 0xf800 || vf->Bmask == 0x7c00)) { | |
939 rmask = 0xff; | |
940 bmask = 0xff0000; | |
941 } | |
942 break; | |
943 | |
944 case 3: | |
945 case 4: | |
946 /* Keep the video format, as long as the high 8 bits are | |
947 unused or alpha */ | |
948 if ( (vf->Rmask == 0xff) && (vf->Bmask == 0xff0000) ) { | |
949 rmask = 0xff; | |
950 bmask = 0xff0000; | |
951 } | |
952 break; | |
953 | |
954 default: | |
955 /* We have no other optimised formats right now. When/if a new | |
956 optimised alpha format is written, add the converter here */ | |
957 break; | |
958 } | |
959 format = SDL_AllocFormat(32, rmask, gmask, bmask, amask); | |
960 flags = SDL_PublicSurface->flags & SDL_HWSURFACE; | |
961 flags |= surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); | |
962 converted = SDL_ConvertSurface(surface, format, flags); | |
963 SDL_FreeFormat(format); | |
964 return(converted); | |
965 } | |
966 | |
967 /* | |
968 * Update a specific portion of the physical screen | |
969 */ | |
970 void SDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h) | |
971 { | |
972 if ( screen ) { | |
973 SDL_Rect rect; | |
974 | |
975 /* Perform some checking */ | |
976 if ( w == 0 ) | |
977 w = screen->w; | |
978 if ( h == 0 ) | |
979 h = screen->h; | |
980 if ( (int)(x+w) > screen->w ) | |
981 return; | |
982 if ( (int)(y+h) > screen->h ) | |
983 return; | |
984 | |
985 /* Fill the rectangle */ | |
986 rect.x = x; | |
987 rect.y = y; | |
988 rect.w = w; | |
989 rect.h = h; | |
990 SDL_UpdateRects(screen, 1, &rect); | |
991 } | |
992 } | |
993 void SDL_UpdateRects (SDL_Surface *screen, int numrects, SDL_Rect *rects) | |
994 { | |
995 int i; | |
996 SDL_VideoDevice *video = current_video; | |
997 SDL_VideoDevice *this = current_video; | |
998 | |
999 if ( screen == SDL_ShadowSurface ) { | |
1000 /* Blit the shadow surface using saved mapping */ | |
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1001 SDL_Palette *pal = screen->format->palette; |
0 | 1002 SDL_Color *saved_colors = NULL; |
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1003 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { |
0 | 1004 /* simulated 8bpp, use correct physical palette */ |
1005 saved_colors = pal->colors; | |
1006 if ( video->gammacols ) { | |
1007 /* gamma-corrected palette */ | |
1008 pal->colors = video->gammacols; | |
1009 } else if ( video->physpal ) { | |
1010 /* physical palette different from logical */ | |
1011 pal->colors = video->physpal->colors; | |
1012 } | |
1013 } | |
1014 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { | |
1015 SDL_LockCursor(); | |
1016 SDL_DrawCursor(SDL_ShadowSurface); | |
1017 for ( i=0; i<numrects; ++i ) { | |
1018 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
1019 SDL_VideoSurface, &rects[i]); | |
1020 } | |
1021 SDL_EraseCursor(SDL_ShadowSurface); | |
1022 SDL_UnlockCursor(); | |
1023 } else { | |
1024 for ( i=0; i<numrects; ++i ) { | |
1025 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
1026 SDL_VideoSurface, &rects[i]); | |
1027 } | |
1028 } | |
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1029 if ( saved_colors ) { |
0 | 1030 pal->colors = saved_colors; |
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1031 } |
0 | 1032 |
1033 /* Fall through to video surface update */ | |
1034 screen = SDL_VideoSurface; | |
1035 } | |
1036 if ( screen == SDL_VideoSurface ) { | |
1037 /* Update the video surface */ | |
1038 if ( screen->offset ) { | |
1039 for ( i=0; i<numrects; ++i ) { | |
1040 rects[i].x += video->offset_x; | |
1041 rects[i].y += video->offset_y; | |
1042 } | |
1043 video->UpdateRects(this, numrects, rects); | |
1044 for ( i=0; i<numrects; ++i ) { | |
1045 rects[i].x -= video->offset_x; | |
1046 rects[i].y -= video->offset_y; | |
1047 } | |
1048 } else { | |
1049 video->UpdateRects(this, numrects, rects); | |
1050 } | |
1051 } | |
1052 } | |
1053 | |
1054 /* | |
1055 * Performs hardware double buffering, if possible, or a full update if not. | |
1056 */ | |
1057 int SDL_Flip(SDL_Surface *screen) | |
1058 { | |
1059 SDL_VideoDevice *video = current_video; | |
1060 /* Copy the shadow surface to the video surface */ | |
1061 if ( screen == SDL_ShadowSurface ) { | |
1062 SDL_Rect rect; | |
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1063 SDL_Palette *pal = screen->format->palette; |
0 | 1064 SDL_Color *saved_colors = NULL; |
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1065 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { |
0 | 1066 /* simulated 8bpp, use correct physical palette */ |
1067 saved_colors = pal->colors; | |
1068 if ( video->gammacols ) { | |
1069 /* gamma-corrected palette */ | |
1070 pal->colors = video->gammacols; | |
1071 } else if ( video->physpal ) { | |
1072 /* physical palette different from logical */ | |
1073 pal->colors = video->physpal->colors; | |
1074 } | |
1075 } | |
1076 | |
1077 rect.x = 0; | |
1078 rect.y = 0; | |
1079 rect.w = screen->w; | |
1080 rect.h = screen->h; | |
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1081 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { |
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1082 SDL_LockCursor(); |
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1083 SDL_DrawCursor(SDL_ShadowSurface); |
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1084 SDL_LowerBlit(SDL_ShadowSurface, &rect, |
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1085 SDL_VideoSurface, &rect); |
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1086 SDL_EraseCursor(SDL_ShadowSurface); |
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1087 SDL_UnlockCursor(); |
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1088 } else { |
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1089 SDL_LowerBlit(SDL_ShadowSurface, &rect, |
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1090 SDL_VideoSurface, &rect); |
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1091 } |
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1092 if ( saved_colors ) { |
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1093 pal->colors = saved_colors; |
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1094 } |
0 | 1095 |
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1096 /* Fall through to video surface update */ |
0 | 1097 screen = SDL_VideoSurface; |
1098 } | |
1099 if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
1100 SDL_VideoDevice *this = current_video; | |
1101 return(video->FlipHWSurface(this, SDL_VideoSurface)); | |
1102 } else { | |
1103 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1104 } | |
1105 return(0); | |
1106 } | |
1107 | |
1108 static void SetPalette_logical(SDL_Surface *screen, SDL_Color *colors, | |
1109 int firstcolor, int ncolors) | |
1110 { | |
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1111 SDL_Palette *pal = screen->format->palette; |
0 | 1112 SDL_Palette *vidpal; |
1113 | |
1114 if ( colors != (pal->colors + firstcolor) ) { | |
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1115 memcpy(pal->colors + firstcolor, colors, |
0 | 1116 ncolors * sizeof(*colors)); |
1117 } | |
1118 | |
1119 vidpal = SDL_VideoSurface->format->palette; | |
1120 if ( (screen == SDL_ShadowSurface) && vidpal ) { | |
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1121 /* |
0 | 1122 * This is a shadow surface, and the physical |
1123 * framebuffer is also indexed. Propagate the | |
1124 * changes to its logical palette so that | |
1125 * updates are always identity blits | |
1126 */ | |
1127 memcpy(vidpal->colors + firstcolor, colors, | |
1128 ncolors * sizeof(*colors)); | |
1129 } | |
1130 SDL_FormatChanged(screen); | |
1131 } | |
1132 | |
1133 static int SetPalette_physical(SDL_Surface *screen, | |
1134 SDL_Color *colors, int firstcolor, int ncolors) | |
1135 { | |
1136 SDL_VideoDevice *video = current_video; | |
1137 int gotall = 1; | |
1138 | |
1139 if ( video->physpal ) { | |
1140 /* We need to copy the new colors, since we haven't | |
1141 * already done the copy in the logical set above. | |
1142 */ | |
1143 memcpy(video->physpal->colors + firstcolor, | |
1144 colors, ncolors * sizeof(*colors)); | |
1145 } | |
1146 if ( screen == SDL_ShadowSurface ) { | |
1147 if ( SDL_VideoSurface->flags & SDL_HWPALETTE ) { | |
1148 /* | |
1149 * The real screen is also indexed - set its physical | |
1150 * palette. The physical palette does not include the | |
1151 * gamma modification, we apply it directly instead, | |
1152 * but this only happens if we have hardware palette. | |
1153 */ | |
1154 screen = SDL_VideoSurface; | |
1155 } else { | |
1156 /* | |
1157 * The video surface is not indexed - invalidate any | |
1158 * active shadow-to-video blit mappings. | |
1159 */ | |
1160 if ( screen->map->dst == SDL_VideoSurface ) { | |
1161 SDL_InvalidateMap(screen->map); | |
1162 } | |
1163 if ( video->gamma ) { | |
1164 if( ! video->gammacols ) { | |
1165 SDL_Palette *pp = video->physpal; | |
1166 if(!pp) | |
1167 pp = screen->format->palette; | |
1168 video->gammacols = malloc(pp->ncolors | |
1169 * sizeof(SDL_Color)); | |
1170 SDL_ApplyGamma(video->gamma, | |
1171 pp->colors, | |
1172 video->gammacols, | |
1173 pp->ncolors); | |
1174 } else { | |
1175 SDL_ApplyGamma(video->gamma, colors, | |
1176 video->gammacols | |
1177 + firstcolor, | |
1178 ncolors); | |
1179 } | |
1180 } | |
1181 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1182 } | |
1183 } | |
1184 | |
1185 if ( screen == SDL_VideoSurface ) { | |
1186 SDL_Color gcolors[256]; | |
1187 | |
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1188 if ( video->gamma ) { |
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1189 SDL_ApplyGamma(video->gamma, colors, gcolors, ncolors); |
0 | 1190 colors = gcolors; |
1191 } | |
1192 gotall = video->SetColors(video, firstcolor, ncolors, colors); | |
1193 if ( ! gotall ) { | |
1194 /* The video flags shouldn't have SDL_HWPALETTE, and | |
1195 the video driver is responsible for copying back the | |
1196 correct colors into the video surface palette. | |
1197 */ | |
1198 ; | |
1199 } | |
1200 SDL_CursorPaletteChanged(); | |
1201 } | |
1202 return gotall; | |
1203 } | |
1204 | |
1205 /* | |
1206 * Set the physical and/or logical colormap of a surface: | |
1207 * Only the screen has a physical colormap. It determines what is actually | |
1208 * sent to the display. | |
1209 * The logical colormap is used to map blits to/from the surface. | |
1210 * 'which' is one or both of SDL_LOGPAL, SDL_PHYSPAL | |
1211 * | |
1212 * Return nonzero if all colours were set as requested, or 0 otherwise. | |
1213 */ | |
1214 int SDL_SetPalette(SDL_Surface *screen, int which, | |
1215 SDL_Color *colors, int firstcolor, int ncolors) | |
1216 { | |
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1217 SDL_Palette *pal; |
0 | 1218 int gotall; |
1219 int palsize; | |
1220 | |
34 | 1221 if ( ! current_video ) { |
1222 return 0; | |
1223 } | |
0 | 1224 if ( screen != SDL_PublicSurface ) { |
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1225 /* only screens have physical palettes */ |
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1226 which &= ~SDL_PHYSPAL; |
0 | 1227 } else if( (screen->flags & SDL_HWPALETTE) != SDL_HWPALETTE ) { |
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Date: Sun, 27 Jul 2003 22:37:59 +0200
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|
1228 /* hardware palettes required for split colormaps */ |
66c02f83f5bf
Date: Sun, 27 Jul 2003 22:37:59 +0200
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|
1229 which |= SDL_PHYSPAL | SDL_LOGPAL; |
0 | 1230 } |
1231 | |
1232 /* Verify the parameters */ | |
1233 pal = screen->format->palette; | |
1234 if( !pal ) { | |
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Date: Sun, 27 Jul 2003 22:37:59 +0200
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|
1235 return 0; /* not a palettized surface */ |
0 | 1236 } |
1237 gotall = 1; | |
1238 palsize = 1 << screen->format->BitsPerPixel; | |
1239 if ( ncolors > (palsize - firstcolor) ) { | |
662
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Sam Lantinga <slouken@libsdl.org>
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|
1240 ncolors = (palsize - firstcolor); |
0 | 1241 gotall = 0; |
1242 } | |
1243 | |
1244 if ( which & SDL_LOGPAL ) { | |
1245 /* | |
1246 * Logical palette change: The actual screen isn't affected, | |
1247 * but the internal colormap is altered so that the | |
1248 * interpretation of the pixel values (for blits etc) is | |
1249 * changed. | |
1250 */ | |
662
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Date: Sun, 27 Jul 2003 22:37:59 +0200
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|
1251 SetPalette_logical(screen, colors, firstcolor, ncolors); |
0 | 1252 } |
1253 if ( which & SDL_PHYSPAL ) { | |
1254 SDL_VideoDevice *video = current_video; | |
662
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Date: Sun, 27 Jul 2003 22:37:59 +0200
Sam Lantinga <slouken@libsdl.org>
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|
1255 /* |
0 | 1256 * Physical palette change: This doesn't affect the |
1257 * program's idea of what the screen looks like, but changes | |
1258 * its actual appearance. | |
1259 */ | |
662
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1260 if(!video) |
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|
1261 return gotall; /* video not yet initialized */ |
0 | 1262 if(!video->physpal && !(which & SDL_LOGPAL) ) { |
1263 /* Lazy physical palette allocation */ | |
662
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|
1264 int size; |
0 | 1265 SDL_Palette *pp = malloc(sizeof(*pp)); |
1266 current_video->physpal = pp; | |
1267 pp->ncolors = pal->ncolors; | |
1268 size = pp->ncolors * sizeof(SDL_Color); | |
1269 pp->colors = malloc(size); | |
1270 memcpy(pp->colors, pal->colors, size); | |
1271 } | |
1272 if ( ! SetPalette_physical(screen, | |
1273 colors, firstcolor, ncolors) ) { | |
1274 gotall = 0; | |
1275 } | |
1276 } | |
1277 return gotall; | |
1278 } | |
1279 | |
1280 int SDL_SetColors(SDL_Surface *screen, SDL_Color *colors, int firstcolor, | |
1281 int ncolors) | |
1282 { | |
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|
1283 return SDL_SetPalette(screen, SDL_LOGPAL | SDL_PHYSPAL, |
0 | 1284 colors, firstcolor, ncolors); |
1285 } | |
1286 | |
1287 /* | |
1288 * Clean up the video subsystem | |
1289 */ | |
1290 void SDL_VideoQuit (void) | |
1291 { | |
1292 SDL_Surface *ready_to_go; | |
1293 | |
1294 if ( current_video ) { | |
1295 SDL_VideoDevice *video = current_video; | |
1296 SDL_VideoDevice *this = current_video; | |
1297 | |
1298 /* Halt event processing before doing anything else */ | |
1299 SDL_StopEventLoop(); | |
1300 | |
1301 /* Clean up allocated window manager items */ | |
1302 if ( SDL_PublicSurface ) { | |
1303 SDL_PublicSurface = NULL; | |
1304 } | |
1305 SDL_CursorQuit(); | |
1306 | |
1307 /* Just in case... */ | |
1308 SDL_WM_GrabInputOff(); | |
1309 | |
1310 /* Clean up the system video */ | |
1311 video->VideoQuit(this); | |
1312 | |
1313 /* Free any lingering surfaces */ | |
1314 ready_to_go = SDL_ShadowSurface; | |
1315 SDL_ShadowSurface = NULL; | |
1316 SDL_FreeSurface(ready_to_go); | |
1317 if ( SDL_VideoSurface != NULL ) { | |
1318 ready_to_go = SDL_VideoSurface; | |
1319 SDL_VideoSurface = NULL; | |
1320 SDL_FreeSurface(ready_to_go); | |
1321 } | |
1322 SDL_PublicSurface = NULL; | |
1323 | |
1324 /* Clean up miscellaneous memory */ | |
1325 if ( video->physpal ) { | |
1326 free(video->physpal->colors); | |
1327 free(video->physpal); | |
1328 video->physpal = NULL; | |
1329 } | |
1330 if ( video->gammacols ) { | |
1331 free(video->gammacols); | |
1332 video->gammacols = NULL; | |
1333 } | |
1334 if ( video->gamma ) { | |
1335 free(video->gamma); | |
1336 video->gamma = NULL; | |
1337 } | |
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* Removed fullscreen menu option from the "Window" menu
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1338 if ( video->wm_title != NULL ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
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|
1339 free(video->wm_title); |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
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|
1340 video->wm_title = NULL; |
0 | 1341 } |
58
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1342 if ( video->wm_icon != NULL ) { |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
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|
1343 free(video->wm_icon); |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
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|
1344 video->wm_icon = NULL; |
0 | 1345 } |
1346 | |
1347 /* Finish cleaning up video subsystem */ | |
1348 video->free(this); | |
1349 current_video = NULL; | |
1350 } | |
1351 return; | |
1352 } | |
1353 | |
1354 /* Load the GL driver library */ | |
1355 int SDL_GL_LoadLibrary(const char *path) | |
1356 { | |
1357 SDL_VideoDevice *video = current_video; | |
1358 SDL_VideoDevice *this = current_video; | |
1359 int retval; | |
1360 | |
1361 retval = -1; | |
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1362 if ( video == NULL ) { |
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1363 SDL_SetError("Video subsystem has not been initialized"); |
0 | 1364 } else { |
423
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1365 if ( video->GL_LoadLibrary ) { |
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1366 retval = video->GL_LoadLibrary(this, path); |
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1367 } else { |
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1368 SDL_SetError("No dynamic GL support in video driver"); |
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1369 } |
0 | 1370 } |
1371 return(retval); | |
1372 } | |
1373 | |
1374 void *SDL_GL_GetProcAddress(const char* proc) | |
1375 { | |
1376 SDL_VideoDevice *video = current_video; | |
1377 SDL_VideoDevice *this = current_video; | |
1378 void *func; | |
1379 | |
1380 func = NULL; | |
1381 if ( video->GL_GetProcAddress ) { | |
1382 if ( video->gl_config.driver_loaded ) { | |
1383 func = video->GL_GetProcAddress(this, proc); | |
1384 } else { | |
1385 SDL_SetError("No GL driver has been loaded"); | |
1386 } | |
1387 } else { | |
1388 SDL_SetError("No dynamic GL support in video driver"); | |
1389 } | |
1390 return func; | |
1391 } | |
1392 | |
1393 /* Set the specified GL attribute for setting up a GL video mode */ | |
1394 int SDL_GL_SetAttribute( SDL_GLattr attr, int value ) | |
1395 { | |
1396 int retval; | |
1397 SDL_VideoDevice *video = current_video; | |
1398 | |
1399 retval = 0; | |
1400 switch (attr) { | |
1401 case SDL_GL_RED_SIZE: | |
1402 video->gl_config.red_size = value; | |
1403 break; | |
1404 case SDL_GL_GREEN_SIZE: | |
1405 video->gl_config.green_size = value; | |
1406 break; | |
1407 case SDL_GL_BLUE_SIZE: | |
1408 video->gl_config.blue_size = value; | |
1409 break; | |
1410 case SDL_GL_ALPHA_SIZE: | |
1411 video->gl_config.alpha_size = value; | |
1412 break; | |
1413 case SDL_GL_DOUBLEBUFFER: | |
1414 video->gl_config.double_buffer = value; | |
1415 break; | |
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1416 case SDL_GL_BUFFER_SIZE: |
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|
1417 video->gl_config.buffer_size = value; |
0 | 1418 break; |
1419 case SDL_GL_DEPTH_SIZE: | |
1420 video->gl_config.depth_size = value; | |
1421 break; | |
1422 case SDL_GL_STENCIL_SIZE: | |
1423 video->gl_config.stencil_size = value; | |
1424 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
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diff
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|
1425 case SDL_GL_ACCUM_RED_SIZE: |
0 | 1426 video->gl_config.accum_red_size = value; |
1427 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
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diff
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|
1428 case SDL_GL_ACCUM_GREEN_SIZE: |
0 | 1429 video->gl_config.accum_green_size = value; |
1430 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
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433
diff
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|
1431 case SDL_GL_ACCUM_BLUE_SIZE: |
0 | 1432 video->gl_config.accum_blue_size = value; |
1433 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
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433
diff
changeset
|
1434 case SDL_GL_ACCUM_ALPHA_SIZE: |
0 | 1435 video->gl_config.accum_alpha_size = value; |
1436 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
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diff
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|
1437 case SDL_GL_STEREO: |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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diff
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|
1438 video->gl_config.stereo = value; |
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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diff
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|
1439 break; |
656
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Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
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|
1440 case SDL_GL_MULTISAMPLEBUFFERS: |
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
Sam Lantinga <slouken@libsdl.org>
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diff
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|
1441 video->gl_config.multisamplebuffers = value; |
655
9c42ee1b7d77
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diff
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|
1442 break; |
656
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Merged in Ryan's multisample code for MacOS, and changed the constants to match.
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|
1443 case SDL_GL_MULTISAMPLESAMPLES: |
864e2d2a9a55
Merged in Ryan's multisample code for MacOS, and changed the constants to match.
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|
1444 video->gl_config.multisamplesamples = value; |
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diff
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|
1445 break; |
0 | 1446 default: |
1447 SDL_SetError("Unknown OpenGL attribute"); | |
1448 retval = -1; | |
1449 break; | |
1450 } | |
1451 return(retval); | |
1452 } | |
1453 | |
1454 /* Retrieve an attribute value from the windowing system. */ | |
1455 int SDL_GL_GetAttribute(SDL_GLattr attr, int* value) | |
1456 { | |
1457 int retval = -1; | |
1458 SDL_VideoDevice* video = current_video; | |
1459 SDL_VideoDevice* this = current_video; | |
1460 | |
1461 if ( video->GL_GetAttribute ) { | |
1462 retval = this->GL_GetAttribute(this, attr, value); | |
11
7b94b6379341
*** empty log message ***
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diff
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|
1463 } else { |
7b94b6379341
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
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diff
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|
1464 *value = 0; |
7b94b6379341
*** empty log message ***
Sam Lantinga <slouken@lokigames.com>
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diff
changeset
|
1465 SDL_SetError("GL_GetAttribute not supported"); |
0 | 1466 } |
1467 return retval; | |
1468 } | |
1469 | |
1470 /* Perform a GL buffer swap on the current GL context */ | |
1471 void SDL_GL_SwapBuffers(void) | |
1472 { | |
1473 SDL_VideoDevice *video = current_video; | |
1474 SDL_VideoDevice *this = current_video; | |
1475 | |
1476 if ( video->screen->flags & SDL_OPENGL ) { | |
266
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1477 video->GL_SwapBuffers(this); |
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1478 } else { |
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|
1479 SDL_SetError("OpenGL video mode has not been set"); |
0 | 1480 } |
1481 } | |
1482 | |
1483 /* Update rects with locking */ | |
1484 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect *rects) | |
1485 { | |
1486 SDL_GL_Lock(); | |
1487 SDL_GL_UpdateRects(numrects, rects); | |
1488 SDL_GL_Unlock(); | |
1489 } | |
1490 | |
1491 /* Update rects without state setting and changing (the caller is responsible for it) */ | |
1492 void SDL_GL_UpdateRects(int numrects, SDL_Rect *rects) | |
1493 { | |
1494 #ifdef HAVE_OPENGL | |
1495 SDL_VideoDevice *this = current_video; | |
1496 SDL_Rect update, tmp; | |
1497 int x, y, i; | |
1498 | |
1499 for ( i = 0; i < numrects; i++ ) | |
1500 { | |
1501 tmp.y = rects[i].y; | |
1502 tmp.h = rects[i].h; | |
1503 for ( y = 0; y <= rects[i].h / 256; y++ ) | |
1504 { | |
1505 tmp.x = rects[i].x; | |
1506 tmp.w = rects[i].w; | |
1507 for ( x = 0; x <= rects[i].w / 256; x++ ) | |
1508 { | |
1509 update.x = tmp.x; | |
1510 update.y = tmp.y; | |
1511 update.w = tmp.w; | |
1512 update.h = tmp.h; | |
1513 | |
1514 if ( update.w > 256 ) | |
1515 update.w = 256; | |
1516 | |
1517 if ( update.h > 256 ) | |
1518 update.h = 256; | |
1519 | |
1520 this->glFlush(); | |
1521 this->glTexSubImage2D( | |
1522 GL_TEXTURE_2D, | |
1523 0, | |
1524 0, | |
1525 0, | |
1526 update.w, | |
1527 update.h, | |
1528 this->is_32bit? GL_RGBA : GL_RGB, | |
1529 #ifdef GL_VERSION_1_2 | |
1530 this->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, | |
1531 #else | |
1532 GL_UNSIGNED_BYTE, | |
1533 #endif | |
1534 (Uint8 *)this->screen->pixels + | |
1535 this->screen->format->BytesPerPixel * update.x + | |
1536 update.y * this->screen->pitch ); | |
1537 | |
1538 this->glFlush(); | |
1539 /* | |
1540 * Note the parens around the function name: | |
1541 * This is because some OpenGL implementations define glTexCoord etc | |
1542 * as macros, and we don't want them expanded here. | |
1543 */ | |
1544 this->glBegin(GL_TRIANGLE_STRIP); | |
1545 (this->glTexCoord2f)( 0.0, 0.0 ); | |
1546 (this->glVertex2i)( update.x, update.y ); | |
1547 (this->glTexCoord2f)( (float)(update.w / 256.0), 0.0 ); | |
1548 (this->glVertex2i)( update.x + update.w, update.y ); | |
1549 (this->glTexCoord2f)( 0.0, (float)(update.h / 256.0) ); | |
1550 (this->glVertex2i)( update.x, update.y + update.h ); | |
1551 (this->glTexCoord2f)( (float)(update.w / 256.0), (float)(update.h / 256.0) ); | |
1552 (this->glVertex2i)( update.x + update.w , update.y + update.h ); | |
1553 this->glEnd(); | |
1554 | |
1555 tmp.x += 256; | |
1556 tmp.w -= 256; | |
1557 } | |
1558 tmp.y += 256; | |
1559 tmp.h -= 256; | |
1560 } | |
1561 } | |
1562 #endif | |
1563 } | |
1564 | |
1565 /* Lock == save current state */ | |
1566 void SDL_GL_Lock() | |
1567 { | |
1568 #ifdef HAVE_OPENGL | |
1569 lock_count--; | |
1570 if (lock_count==-1) | |
1571 { | |
1572 SDL_VideoDevice *this = current_video; | |
1573 | |
1574 this->glPushAttrib( GL_ALL_ATTRIB_BITS ); /* TODO: narrow range of what is saved */ | |
125
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1575 #ifdef GL_CLIENT_PIXEL_STORE_BIT |
0 | 1576 this->glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT ); |
125
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1577 #endif |
0 | 1578 |
1579 this->glEnable(GL_TEXTURE_2D); | |
1580 this->glEnable(GL_BLEND); | |
1581 this->glDisable(GL_FOG); | |
1582 this->glDisable(GL_ALPHA_TEST); | |
1583 this->glDisable(GL_DEPTH_TEST); | |
1584 this->glDisable(GL_SCISSOR_TEST); | |
1585 this->glDisable(GL_STENCIL_TEST); | |
1586 this->glDisable(GL_CULL_FACE); | |
1587 | |
1588 this->glBindTexture( GL_TEXTURE_2D, this->texture ); | |
1589 this->glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); | |
1590 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); | |
1591 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); | |
1592 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); | |
1593 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); | |
1594 | |
1595 this->glPixelStorei( GL_UNPACK_ROW_LENGTH, this->screen->pitch / this->screen->format->BytesPerPixel ); | |
1596 this->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
1597 (this->glColor4f)(1.0, 1.0, 1.0, 1.0); /* Solaris workaround */ | |
1598 | |
1599 this->glViewport(0, 0, this->screen->w, this->screen->h); | |
1600 this->glMatrixMode(GL_PROJECTION); | |
1601 this->glPushMatrix(); | |
1602 this->glLoadIdentity(); | |
1603 | |
1604 this->glOrtho(0.0, (GLdouble) this->screen->w, (GLdouble) this->screen->h, 0.0, 0.0, 1.0); | |
1605 | |
1606 this->glMatrixMode(GL_MODELVIEW); | |
1607 this->glPushMatrix(); | |
1608 this->glLoadIdentity(); | |
1609 } | |
1610 #endif | |
1611 } | |
1612 | |
1613 /* Unlock == restore saved state */ | |
1614 void SDL_GL_Unlock() | |
1615 { | |
1616 #ifdef HAVE_OPENGL | |
1617 lock_count++; | |
1618 if (lock_count==0) | |
1619 { | |
1620 SDL_VideoDevice *this = current_video; | |
1621 | |
1622 this->glPopMatrix(); | |
1623 this->glMatrixMode(GL_PROJECTION); | |
1624 this->glPopMatrix(); | |
1625 | |
1626 this->glPopClientAttrib(); | |
1627 this->glPopAttrib(); | |
1628 } | |
1629 #endif | |
1630 } | |
1631 | |
1632 /* | |
1633 * Sets/Gets the title and icon text of the display window, if any. | |
1634 */ | |
1635 void SDL_WM_SetCaption (const char *title, const char *icon) | |
1636 { | |
1637 SDL_VideoDevice *video = current_video; | |
1638 SDL_VideoDevice *this = current_video; | |
1639 | |
58
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1640 if ( video ) { |
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1641 if ( title ) { |
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1642 if ( video->wm_title ) { |
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1643 free(video->wm_title); |
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1644 } |
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1645 video->wm_title = (char *)malloc(strlen(title)+1); |
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1646 if ( video->wm_title != NULL ) { |
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1647 strcpy(video->wm_title, title); |
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1648 } |
0 | 1649 } |
58
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1650 if ( icon ) { |
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1651 if ( video->wm_icon ) { |
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1652 free(video->wm_icon); |
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1653 } |
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1654 video->wm_icon = (char *)malloc(strlen(icon)+1); |
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1655 if ( video->wm_icon != NULL ) { |
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1656 strcpy(video->wm_icon, icon); |
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1657 } |
0 | 1658 } |
58
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1659 if ( (title || icon) && (video->SetCaption != NULL) ) { |
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1660 video->SetCaption(this, video->wm_title,video->wm_icon); |
0 | 1661 } |
1662 } | |
1663 } | |
1664 void SDL_WM_GetCaption (char **title, char **icon) | |
1665 { | |
58
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1666 SDL_VideoDevice *video = current_video; |
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1667 |
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1668 if ( video ) { |
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1669 if ( title ) { |
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1670 *title = video->wm_title; |
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1671 } |
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1672 if ( icon ) { |
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1673 *icon = video->wm_icon; |
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1674 } |
0 | 1675 } |
1676 } | |
1677 | |
541
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1678 /* Utility function used by SDL_WM_SetIcon(); |
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1679 * flags & 1 for color key, flags & 2 for alpha channel. */ |
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1680 static void CreateMaskFromColorKeyOrAlpha(SDL_Surface *icon, Uint8 *mask, int flags) |
0 | 1681 { |
1682 int x, y; | |
1683 Uint32 colorkey; | |
1684 #define SET_MASKBIT(icon, x, y, mask) \ | |
1685 mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8))) | |
1686 | |
1687 colorkey = icon->format->colorkey; | |
1688 switch (icon->format->BytesPerPixel) { | |
1689 case 1: { Uint8 *pixels; | |
1690 for ( y=0; y<icon->h; ++y ) { | |
1691 pixels = (Uint8 *)icon->pixels + y*icon->pitch; | |
1692 for ( x=0; x<icon->w; ++x ) { | |
1693 if ( *pixels++ == colorkey ) { | |
1694 SET_MASKBIT(icon, x, y, mask); | |
1695 } | |
1696 } | |
1697 } | |
1698 } | |
1699 break; | |
1700 | |
1701 case 2: { Uint16 *pixels; | |
1702 for ( y=0; y<icon->h; ++y ) { | |
1703 pixels = (Uint16 *)icon->pixels + | |
1704 y*icon->pitch/2; | |
1705 for ( x=0; x<icon->w; ++x ) { | |
541
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1706 if ( (flags & 1) && *pixels == colorkey ) { |
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1707 SET_MASKBIT(icon, x, y, mask); |
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1708 } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) { |
0 | 1709 SET_MASKBIT(icon, x, y, mask); |
1710 } | |
541
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1711 pixels++; |
0 | 1712 } |
1713 } | |
1714 } | |
1715 break; | |
1716 | |
1717 case 4: { Uint32 *pixels; | |
1718 for ( y=0; y<icon->h; ++y ) { | |
1719 pixels = (Uint32 *)icon->pixels + | |
1720 y*icon->pitch/4; | |
1721 for ( x=0; x<icon->w; ++x ) { | |
541
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1722 if ( (flags & 1) && *pixels == colorkey ) { |
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1723 SET_MASKBIT(icon, x, y, mask); |
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1724 } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) { |
0 | 1725 SET_MASKBIT(icon, x, y, mask); |
1726 } | |
541
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1727 pixels++; |
0 | 1728 } |
1729 } | |
1730 } | |
1731 break; | |
1732 } | |
1733 } | |
1734 | |
1735 /* | |
1736 * Sets the window manager icon for the display window. | |
1737 */ | |
1738 void SDL_WM_SetIcon (SDL_Surface *icon, Uint8 *mask) | |
1739 { | |
1740 SDL_VideoDevice *video = current_video; | |
1741 SDL_VideoDevice *this = current_video; | |
1742 | |
1743 if ( icon && video->SetIcon ) { | |
1744 /* Generate a mask if necessary, and create the icon! */ | |
1745 if ( mask == NULL ) { | |
1746 int mask_len = icon->h*(icon->w+7)/8; | |
541
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1747 int flags = 0; |
0 | 1748 mask = (Uint8 *)malloc(mask_len); |
1749 if ( mask == NULL ) { | |
1750 return; | |
1751 } | |
1752 memset(mask, ~0, mask_len); | |
541
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1753 if ( icon->flags & SDL_SRCCOLORKEY ) flags |= 1; |
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1754 if ( icon->flags & SDL_SRCALPHA ) flags |= 2; |
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1755 if( flags ) { |
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1756 CreateMaskFromColorKeyOrAlpha(icon, mask, flags); |
0 | 1757 } |
1758 video->SetIcon(video, icon, mask); | |
1759 free(mask); | |
1760 } else { | |
1761 video->SetIcon(this, icon, mask); | |
1762 } | |
1763 } | |
1764 } | |
1765 | |
1766 /* | |
1767 * Grab or ungrab the keyboard and mouse input. | |
1768 * This function returns the final grab mode after calling the | |
1769 * driver dependent function. | |
1770 */ | |
1771 static SDL_GrabMode SDL_WM_GrabInputRaw(SDL_GrabMode mode) | |
1772 { | |
1773 SDL_VideoDevice *video = current_video; | |
1774 SDL_VideoDevice *this = current_video; | |
1775 | |
1776 /* Only do something if we have support for grabs */ | |
1777 if ( video->GrabInput == NULL ) { | |
1778 return(video->input_grab); | |
1779 } | |
1780 | |
1781 /* If the final grab mode if off, only then do we actually grab */ | |
1782 #ifdef DEBUG_GRAB | |
1783 printf("SDL_WM_GrabInputRaw(%d) ... ", mode); | |
1784 #endif | |
1785 if ( mode == SDL_GRAB_OFF ) { | |
1786 if ( video->input_grab != SDL_GRAB_OFF ) { | |
1787 mode = video->GrabInput(this, mode); | |
1788 } | |
1789 } else { | |
1790 if ( video->input_grab == SDL_GRAB_OFF ) { | |
1791 mode = video->GrabInput(this, mode); | |
1792 } | |
1793 } | |
1794 if ( mode != video->input_grab ) { | |
1795 video->input_grab = mode; | |
1796 if ( video->CheckMouseMode ) { | |
1797 video->CheckMouseMode(this); | |
1798 } | |
1799 } | |
1800 #ifdef DEBUG_GRAB | |
1801 printf("Final mode %d\n", video->input_grab); | |
1802 #endif | |
1803 | |
1804 /* Return the final grab state */ | |
1805 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1806 mode -= SDL_GRAB_FULLSCREEN; | |
1807 } | |
1808 return(mode); | |
1809 } | |
1810 SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode) | |
1811 { | |
1812 SDL_VideoDevice *video = current_video; | |
1813 | |
11
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|
1814 /* If the video isn't initialized yet, we can't do anything */ |
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1815 if ( ! video ) { |
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|
1816 return SDL_GRAB_OFF; |
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|
1817 } |
0 | 1818 |
1819 /* Return the current mode on query */ | |
1820 if ( mode == SDL_GRAB_QUERY ) { | |
1821 mode = video->input_grab; | |
1822 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1823 mode -= SDL_GRAB_FULLSCREEN; | |
1824 } | |
1825 return(mode); | |
1826 } | |
1827 | |
1828 #ifdef DEBUG_GRAB | |
1829 printf("SDL_WM_GrabInput(%d) ... ", mode); | |
1830 #endif | |
1831 /* If the video surface is fullscreen, we always grab */ | |
1832 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1833 mode -= SDL_GRAB_FULLSCREEN; | |
1834 } | |
1835 if ( SDL_VideoSurface && (SDL_VideoSurface->flags & SDL_FULLSCREEN) ) { | |
1836 mode += SDL_GRAB_FULLSCREEN; | |
1837 } | |
1838 return(SDL_WM_GrabInputRaw(mode)); | |
1839 } | |
1840 static SDL_GrabMode SDL_WM_GrabInputOff(void) | |
1841 { | |
1842 SDL_GrabMode mode; | |
1843 | |
1844 /* First query the current grab state */ | |
1845 mode = SDL_WM_GrabInput(SDL_GRAB_QUERY); | |
1846 | |
1847 /* Now explicitly turn off input grab */ | |
1848 SDL_WM_GrabInputRaw(SDL_GRAB_OFF); | |
1849 | |
1850 /* Return the old state */ | |
1851 return(mode); | |
1852 } | |
1853 | |
1854 /* | |
1855 * Iconify the window in window managed environments. | |
1856 * A successful iconification will result in an SDL_APPACTIVE loss event. | |
1857 */ | |
1858 int SDL_WM_IconifyWindow(void) | |
1859 { | |
1860 SDL_VideoDevice *video = current_video; | |
1861 SDL_VideoDevice *this = current_video; | |
1862 int retval; | |
1863 | |
1864 retval = 0; | |
1865 if ( video->IconifyWindow ) { | |
1866 retval = video->IconifyWindow(this); | |
1867 } | |
1868 return(retval); | |
1869 } | |
1870 | |
1871 /* | |
1872 * Toggle fullscreen mode | |
1873 */ | |
1874 int SDL_WM_ToggleFullScreen(SDL_Surface *surface) | |
1875 { | |
1876 SDL_VideoDevice *video = current_video; | |
1877 SDL_VideoDevice *this = current_video; | |
1878 int toggled; | |
1879 | |
1880 toggled = 0; | |
1881 if ( SDL_PublicSurface && (surface == SDL_PublicSurface) && | |
1882 video->ToggleFullScreen ) { | |
1883 if ( surface->flags & SDL_FULLSCREEN ) { | |
1884 toggled = video->ToggleFullScreen(this, 0); | |
1885 if ( toggled ) { | |
1886 SDL_VideoSurface->flags &= ~SDL_FULLSCREEN; | |
1887 SDL_PublicSurface->flags &= ~SDL_FULLSCREEN; | |
1888 } | |
1889 } else { | |
1890 toggled = video->ToggleFullScreen(this, 1); | |
1891 if ( toggled ) { | |
1892 SDL_VideoSurface->flags |= SDL_FULLSCREEN; | |
1893 SDL_PublicSurface->flags |= SDL_FULLSCREEN; | |
1894 } | |
1895 } | |
1896 /* Double-check the grab state inside SDL_WM_GrabInput() */ | |
1897 if ( toggled ) { | |
1898 SDL_WM_GrabInput(video->input_grab); | |
1899 } | |
1900 } | |
1901 return(toggled); | |
1902 } | |
1903 | |
1904 /* | |
1905 * Get some platform dependent window manager information | |
1906 */ | |
1907 int SDL_GetWMInfo (SDL_SysWMinfo *info) | |
1908 { | |
1909 SDL_VideoDevice *video = current_video; | |
1910 SDL_VideoDevice *this = current_video; | |
1911 | |
1912 if ( video && video->GetWMInfo ) { | |
1913 return(video->GetWMInfo(this, info)); | |
1914 } else { | |
1915 return(0); | |
1916 } | |
1917 } |