Mercurial > sdl-ios-xcode
annotate src/video/SDL_video.c @ 655:9c42ee1b7d77
Date: Thu, 24 Apr 2003 15:13:47 -0400
From: Shawn Kirst
Subject: SDL-1.2.5 patch to add ARB_multisample support
Attached is a patch I have written for SDL-1.2.5 that adds ARB_multisample
support. I only have the X11 and Win32 video patched. The Win32 patch also
adds support for WGL_ARB_pixel_format, as it was required for getting a
multisample capable pixel format. No additional GL header files are required
to compile on either platform (though you need an up-to-date glx.h for X11).
Requesting a multisample pixel format is made possible using
SDL_GL_SetAttribute with the two new SDL_GLattr's I've added
(SDL_GL_SAMPLE_BUFFERS and SDL_GL_SAMPLES). I've been using SDL in my
projects for quite a while now, so I am happy to contribute back to the
project. Now you can have and control FSAA in your SDL/GL apps at the
application level!
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 22 Jul 2003 15:10:06 +0000 |
parents | fe445b59d307 |
children | 864e2d2a9a55 |
rev | line source |
---|---|
0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
297
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Updated copyright information for 2002
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* The high-level video driver subsystem */ | |
29 | |
30 #include <stdio.h> | |
31 #include <stdlib.h> | |
32 #include <string.h> | |
33 | |
34 #include "SDL.h" | |
35 #include "SDL_error.h" | |
36 #include "SDL_video.h" | |
37 #include "SDL_events.h" | |
38 #include "SDL_mutex.h" | |
39 #include "SDL_sysvideo.h" | |
40 #include "SDL_sysevents.h" | |
41 #include "SDL_blit.h" | |
42 #include "SDL_pixels_c.h" | |
43 #include "SDL_events_c.h" | |
44 #include "SDL_cursor_c.h" | |
45 | |
46 /* Available video drivers */ | |
47 static VideoBootStrap *bootstrap[] = { | |
48 #ifdef ENABLE_X11 | |
49 &X11_bootstrap, | |
50 #endif | |
51 #ifdef ENABLE_DGA | |
52 &DGA_bootstrap, | |
53 #endif | |
30
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54 #ifdef ENABLE_NANOX |
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55 &NX_bootstrap, |
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56 #endif |
567 | 57 #ifdef ENABLE_QTOPIA |
58 &Qtopia_bootstrap, | |
59 #endif | |
0 | 60 #ifdef ENABLE_FBCON |
61 &FBCON_bootstrap, | |
62 #endif | |
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63 #ifdef ENABLE_DIRECTFB |
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64 &DirectFB_bootstrap, |
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65 #endif |
0 | 66 #ifdef ENABLE_PS2GS |
67 &PS2GS_bootstrap, | |
68 #endif | |
69 #ifdef ENABLE_GGI | |
70 &GGI_bootstrap, | |
71 #endif | |
75
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72 #ifdef ENABLE_VGL |
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73 &VGL_bootstrap, |
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74 #endif |
0 | 75 #ifdef ENABLE_SVGALIB |
76 &SVGALIB_bootstrap, | |
77 #endif | |
78 #ifdef ENABLE_AALIB | |
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79 &AALIB_bootstrap, |
0 | 80 #endif |
81 #ifdef ENABLE_DIRECTX | |
82 &DIRECTX_bootstrap, | |
83 #endif | |
84 #ifdef ENABLE_WINDIB | |
85 &WINDIB_bootstrap, | |
86 #endif | |
87 #ifdef ENABLE_BWINDOW | |
88 &BWINDOW_bootstrap, | |
89 #endif | |
90 #ifdef ENABLE_TOOLBOX | |
91 &TOOLBOX_bootstrap, | |
92 #endif | |
93 #ifdef ENABLE_DRAWSPROCKET | |
94 &DSp_bootstrap, | |
95 #endif | |
47
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96 #ifdef ENABLE_QUARTZ |
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97 &QZ_bootstrap, |
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98 #endif |
0 | 99 #ifdef ENABLE_CYBERGRAPHICS |
100 &CGX_bootstrap, | |
101 #endif | |
173
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102 #ifdef ENABLE_PHOTON |
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103 &ph_bootstrap, |
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104 #endif |
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105 #ifdef ENABLE_EPOC |
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106 &EPOC_bootstrap, |
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107 #endif |
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108 #ifdef ENABLE_XBIOS |
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109 &XBIOS_bootstrap, |
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110 #endif |
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111 #ifdef ENABLE_GEM |
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112 &GEM_bootstrap, |
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113 #endif |
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114 #ifdef ENABLE_PICOGUI |
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115 &PG_bootstrap, |
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116 #endif |
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117 #ifdef ENABLE_DC |
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118 &DC_bootstrap, |
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119 #endif |
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120 #ifdef ENABLE_RISCOS |
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121 &RISCOS_bootstrap, |
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122 #endif |
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123 #ifdef ENABLE_DUMMYVIDEO |
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124 &DUMMY_bootstrap, |
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125 #endif |
0 | 126 NULL |
127 }; | |
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128 |
0 | 129 SDL_VideoDevice *current_video = NULL; |
130 | |
131 /* Various local functions */ | |
132 int SDL_VideoInit(const char *driver_name, Uint32 flags); | |
133 void SDL_VideoQuit(void); | |
134 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect* rects); | |
135 | |
136 static SDL_GrabMode SDL_WM_GrabInputOff(void); | |
137 #ifdef HAVE_OPENGL | |
138 static int lock_count = 0; | |
139 #endif | |
140 | |
141 | |
142 /* | |
143 * Initialize the video and event subsystems -- determine native pixel format | |
144 */ | |
145 int SDL_VideoInit (const char *driver_name, Uint32 flags) | |
146 { | |
147 SDL_VideoDevice *video; | |
148 int index; | |
149 int i; | |
150 SDL_PixelFormat vformat; | |
151 Uint32 video_flags; | |
152 | |
153 /* Toggle the event thread flags, based on OS requirements */ | |
154 #if defined(MUST_THREAD_EVENTS) | |
155 flags |= SDL_INIT_EVENTTHREAD; | |
156 #elif defined(CANT_THREAD_EVENTS) | |
157 if ( (flags & SDL_INIT_EVENTTHREAD) == SDL_INIT_EVENTTHREAD ) { | |
158 SDL_SetError("OS doesn't support threaded events"); | |
159 return(-1); | |
160 } | |
161 #endif | |
162 | |
163 /* Check to make sure we don't overwrite 'current_video' */ | |
164 if ( current_video != NULL ) { | |
165 SDL_VideoQuit(); | |
166 } | |
167 | |
168 /* Select the proper video driver */ | |
169 index = 0; | |
170 video = NULL; | |
171 if ( driver_name != NULL ) { | |
172 #if 0 /* This will be replaced with a better driver selection API */ | |
173 if ( strrchr(driver_name, ':') != NULL ) { | |
174 index = atoi(strrchr(driver_name, ':')+1); | |
175 } | |
176 #endif | |
177 for ( i=0; bootstrap[i]; ++i ) { | |
178 if ( strncmp(bootstrap[i]->name, driver_name, | |
179 strlen(bootstrap[i]->name)) == 0 ) { | |
180 if ( bootstrap[i]->available() ) { | |
181 video = bootstrap[i]->create(index); | |
182 break; | |
183 } | |
184 } | |
185 } | |
186 } else { | |
187 for ( i=0; bootstrap[i]; ++i ) { | |
188 if ( bootstrap[i]->available() ) { | |
189 video = bootstrap[i]->create(index); | |
190 if ( video != NULL ) { | |
191 break; | |
192 } | |
193 } | |
194 } | |
195 } | |
196 if ( video == NULL ) { | |
197 SDL_SetError("No available video device"); | |
198 return(-1); | |
199 } | |
200 current_video = video; | |
201 current_video->name = bootstrap[i]->name; | |
202 | |
203 /* Do some basic variable initialization */ | |
204 video->screen = NULL; | |
205 video->shadow = NULL; | |
206 video->visible = NULL; | |
207 video->physpal = NULL; | |
208 video->gammacols = NULL; | |
209 video->gamma = NULL; | |
210 video->wm_title = NULL; | |
211 video->wm_icon = NULL; | |
212 video->offset_x = 0; | |
213 video->offset_y = 0; | |
214 memset(&video->info, 0, (sizeof video->info)); | |
215 | |
216 /* Set some very sane GL defaults */ | |
217 video->gl_config.driver_loaded = 0; | |
218 video->gl_config.dll_handle = NULL; | |
219 video->gl_config.red_size = 5; | |
220 #if 1 /* This seems to work on more video cards, as a default */ | |
221 video->gl_config.green_size = 5; | |
222 #else | |
223 video->gl_config.green_size = 6; | |
224 #endif | |
225 video->gl_config.blue_size = 5; | |
226 video->gl_config.alpha_size = 0; | |
227 video->gl_config.buffer_size = 0; | |
228 video->gl_config.depth_size = 16; | |
229 video->gl_config.stencil_size = 0; | |
230 video->gl_config.double_buffer = 1; | |
231 video->gl_config.accum_red_size = 0; | |
232 video->gl_config.accum_green_size = 0; | |
233 video->gl_config.accum_blue_size = 0; | |
234 video->gl_config.accum_alpha_size = 0; | |
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235 video->gl_config.stereo = 0; |
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236 video->gl_config.sample_buffers = 0; |
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237 video->gl_config.samples = 0; |
0 | 238 |
239 /* Initialize the video subsystem */ | |
240 memset(&vformat, 0, sizeof(vformat)); | |
241 if ( video->VideoInit(video, &vformat) < 0 ) { | |
242 SDL_VideoQuit(); | |
243 return(-1); | |
244 } | |
245 | |
246 /* Create a zero sized video surface of the appropriate format */ | |
247 video_flags = SDL_SWSURFACE; | |
248 SDL_VideoSurface = SDL_CreateRGBSurface(video_flags, 0, 0, | |
249 vformat.BitsPerPixel, | |
250 vformat.Rmask, vformat.Gmask, vformat.Bmask, 0); | |
251 if ( SDL_VideoSurface == NULL ) { | |
252 SDL_VideoQuit(); | |
253 return(-1); | |
254 } | |
255 SDL_PublicSurface = NULL; /* Until SDL_SetVideoMode() */ | |
256 | |
257 #if 0 /* Don't change the current palette - may be used by other programs. | |
258 * The application can't do anything with the display surface until | |
259 * a video mode has been set anyway. :) | |
260 */ | |
261 /* If we have a palettized surface, create a default palette */ | |
262 if ( SDL_VideoSurface->format->palette ) { | |
263 SDL_PixelFormat *vf = SDL_VideoSurface->format; | |
264 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); | |
265 video->SetColors(video, | |
266 0, vf->palette->ncolors, vf->palette->colors); | |
267 } | |
268 #endif | |
269 video->info.vfmt = SDL_VideoSurface->format; | |
270 | |
271 /* Start the event loop */ | |
272 if ( SDL_StartEventLoop(flags) < 0 ) { | |
273 SDL_VideoQuit(); | |
274 return(-1); | |
275 } | |
276 SDL_CursorInit(flags & SDL_INIT_EVENTTHREAD); | |
277 | |
278 /* We're ready to go! */ | |
279 return(0); | |
280 } | |
281 | |
282 char *SDL_VideoDriverName(char *namebuf, int maxlen) | |
283 { | |
284 if ( current_video != NULL ) { | |
285 strncpy(namebuf, current_video->name, maxlen-1); | |
286 namebuf[maxlen-1] = '\0'; | |
287 return(namebuf); | |
288 } | |
289 return(NULL); | |
290 } | |
291 | |
292 /* | |
293 * Get the current display surface | |
294 */ | |
295 SDL_Surface *SDL_GetVideoSurface(void) | |
296 { | |
297 SDL_Surface *visible; | |
298 | |
299 visible = NULL; | |
300 if ( current_video ) { | |
301 visible = current_video->visible; | |
302 } | |
303 return(visible); | |
304 } | |
305 | |
306 /* | |
307 * Get the current information about the video hardware | |
308 */ | |
309 const SDL_VideoInfo *SDL_GetVideoInfo(void) | |
310 { | |
311 const SDL_VideoInfo *info; | |
312 | |
313 info = NULL; | |
314 if ( current_video ) { | |
315 info = ¤t_video->info; | |
316 } | |
317 return(info); | |
318 } | |
319 | |
320 /* | |
321 * Return a pointer to an array of available screen dimensions for the | |
322 * given format, sorted largest to smallest. Returns NULL if there are | |
323 * no dimensions available for a particular format, or (SDL_Rect **)-1 | |
324 * if any dimension is okay for the given format. If 'format' is NULL, | |
325 * the mode list will be for the format given by SDL_GetVideoInfo()->vfmt | |
326 */ | |
327 SDL_Rect ** SDL_ListModes (SDL_PixelFormat *format, Uint32 flags) | |
328 { | |
329 SDL_VideoDevice *video = current_video; | |
330 SDL_VideoDevice *this = current_video; | |
331 SDL_Rect **modes; | |
332 | |
333 modes = NULL; | |
334 if ( SDL_VideoSurface ) { | |
335 if ( format == NULL ) { | |
336 format = SDL_VideoSurface->format; | |
337 } | |
338 modes = video->ListModes(this, format, flags); | |
339 } | |
340 return(modes); | |
341 } | |
342 | |
343 /* | |
344 * Check to see if a particular video mode is supported. | |
345 * It returns 0 if the requested mode is not supported under any bit depth, | |
346 * or returns the bits-per-pixel of the closest available mode with the | |
347 * given width and height. If this bits-per-pixel is different from the | |
348 * one used when setting the video mode, SDL_SetVideoMode() will succeed, | |
349 * but will emulate the requested bits-per-pixel with a shadow surface. | |
350 */ | |
351 static Uint8 SDL_closest_depths[4][8] = { | |
352 /* 8 bit closest depth ordering */ | |
353 { 0, 8, 16, 15, 32, 24, 0, 0 }, | |
354 /* 15,16 bit closest depth ordering */ | |
355 { 0, 16, 15, 32, 24, 8, 0, 0 }, | |
356 /* 24 bit closest depth ordering */ | |
357 { 0, 24, 32, 16, 15, 8, 0, 0 }, | |
358 /* 32 bit closest depth ordering */ | |
359 { 0, 32, 16, 15, 24, 8, 0, 0 } | |
360 }; | |
361 | |
362 int SDL_VideoModeOK (int width, int height, int bpp, Uint32 flags) | |
363 { | |
364 int table, b, i; | |
365 int supported; | |
366 SDL_PixelFormat format; | |
367 SDL_Rect **sizes; | |
368 | |
369 /* Currently 1 and 4 bpp are not supported */ | |
370 if ( bpp < 8 || bpp > 32 ) { | |
371 return(0); | |
372 } | |
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373 if ( (width <= 0) || (height <= 0) ) { |
0 | 374 return(0); |
375 } | |
376 | |
377 /* Search through the list valid of modes */ | |
378 memset(&format, 0, sizeof(format)); | |
379 supported = 0; | |
380 table = ((bpp+7)/8)-1; | |
381 SDL_closest_depths[table][0] = bpp; | |
382 SDL_closest_depths[table][7] = 0; | |
383 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
384 format.BitsPerPixel = SDL_closest_depths[table][b]; | |
385 sizes = SDL_ListModes(&format, flags); | |
386 if ( sizes == (SDL_Rect **)0 ) { | |
387 /* No sizes supported at this bit-depth */ | |
388 continue; | |
389 } else | |
390 #ifdef macintosh /* MPW optimization bug? */ | |
391 if ( (sizes == (SDL_Rect **)0xFFFFFFFF) || | |
392 #else | |
393 if ( (sizes == (SDL_Rect **)-1) || | |
394 #endif | |
395 current_video->handles_any_size ) { | |
396 /* Any size supported at this bit-depth */ | |
397 supported = 1; | |
398 continue; | |
399 } else | |
400 for ( i=0; sizes[i]; ++i ) { | |
401 if ((sizes[i]->w == width) && (sizes[i]->h == height)) { | |
402 supported = 1; | |
403 break; | |
404 } | |
405 } | |
406 } | |
407 if ( supported ) { | |
408 --b; | |
409 return(SDL_closest_depths[table][b]); | |
410 } else { | |
411 return(0); | |
412 } | |
413 } | |
414 | |
415 /* | |
416 * Get the closest non-emulated video mode to the one requested | |
417 */ | |
418 static int SDL_GetVideoMode (int *w, int *h, int *BitsPerPixel, Uint32 flags) | |
419 { | |
420 int table, b, i; | |
421 int supported; | |
422 int native_bpp; | |
423 SDL_PixelFormat format; | |
424 SDL_Rect **sizes; | |
425 | |
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426 /* Check parameters */ |
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427 if ( *BitsPerPixel < 8 || *BitsPerPixel > 32 ) { |
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428 SDL_SetError("Invalid bits per pixel (range is {8...32})"); |
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429 return(0); |
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430 } |
430
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431 if ((*w <= 0) || (*h <= 0)) { |
456
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432 SDL_SetError("Invalid width or height"); |
430
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433 return(0); |
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434 } |
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435 |
0 | 436 /* Try the original video mode, get the closest depth */ |
437 native_bpp = SDL_VideoModeOK(*w, *h, *BitsPerPixel, flags); | |
438 if ( native_bpp == *BitsPerPixel ) { | |
439 return(1); | |
440 } | |
441 if ( native_bpp > 0 ) { | |
442 *BitsPerPixel = native_bpp; | |
443 return(1); | |
444 } | |
445 | |
446 /* No exact size match at any depth, look for closest match */ | |
447 memset(&format, 0, sizeof(format)); | |
448 supported = 0; | |
449 table = ((*BitsPerPixel+7)/8)-1; | |
450 SDL_closest_depths[table][0] = *BitsPerPixel; | |
451 SDL_closest_depths[table][7] = SDL_VideoSurface->format->BitsPerPixel; | |
452 for ( b = 0; !supported && SDL_closest_depths[table][b]; ++b ) { | |
453 format.BitsPerPixel = SDL_closest_depths[table][b]; | |
454 sizes = SDL_ListModes(&format, flags); | |
455 if ( sizes == (SDL_Rect **)0 ) { | |
456 /* No sizes supported at this bit-depth */ | |
457 continue; | |
458 } | |
459 for ( i=0; sizes[i]; ++i ) { | |
460 if ((sizes[i]->w < *w) || (sizes[i]->h < *h)) { | |
461 if ( i > 0 ) { | |
462 --i; | |
463 *w = sizes[i]->w; | |
464 *h = sizes[i]->h; | |
465 *BitsPerPixel = SDL_closest_depths[table][b]; | |
466 supported = 1; | |
467 } else { | |
468 /* Largest mode too small... */; | |
469 } | |
470 break; | |
471 } | |
472 } | |
473 if ( (i > 0) && ! sizes[i] ) { | |
474 /* The smallest mode was larger than requested, OK */ | |
475 --i; | |
476 *w = sizes[i]->w; | |
477 *h = sizes[i]->h; | |
478 *BitsPerPixel = SDL_closest_depths[table][b]; | |
479 supported = 1; | |
480 } | |
481 } | |
482 if ( ! supported ) { | |
483 SDL_SetError("No video mode large enough for %dx%d", *w, *h); | |
484 } | |
485 return(supported); | |
486 } | |
487 | |
488 /* This should probably go somewhere else -- like SDL_surface.c */ | |
489 static void SDL_ClearSurface(SDL_Surface *surface) | |
490 { | |
491 Uint32 black; | |
492 | |
493 black = SDL_MapRGB(surface->format, 0, 0, 0); | |
494 SDL_FillRect(surface, NULL, black); | |
495 if ((surface->flags&SDL_HWSURFACE) && (surface->flags&SDL_DOUBLEBUF)) { | |
496 SDL_Flip(surface); | |
497 SDL_FillRect(surface, NULL, black); | |
498 } | |
499 SDL_Flip(surface); | |
500 } | |
501 | |
502 /* | |
503 * Create a shadow surface suitable for fooling the app. :-) | |
504 */ | |
505 static void SDL_CreateShadowSurface(int depth) | |
506 { | |
507 Uint32 Rmask, Gmask, Bmask; | |
508 | |
509 /* Allocate the shadow surface */ | |
510 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
511 Rmask = (SDL_VideoSurface->format)->Rmask; | |
512 Gmask = (SDL_VideoSurface->format)->Gmask; | |
513 Bmask = (SDL_VideoSurface->format)->Bmask; | |
514 } else { | |
515 Rmask = Gmask = Bmask = 0; | |
516 } | |
517 SDL_ShadowSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, | |
518 SDL_VideoSurface->w, SDL_VideoSurface->h, | |
519 depth, Rmask, Gmask, Bmask, 0); | |
520 if ( SDL_ShadowSurface == NULL ) { | |
521 return; | |
522 } | |
523 | |
524 /* 8-bit shadow surfaces report that they have exclusive palette */ | |
525 if ( SDL_ShadowSurface->format->palette ) { | |
526 SDL_ShadowSurface->flags |= SDL_HWPALETTE; | |
527 if ( depth == (SDL_VideoSurface->format)->BitsPerPixel ) { | |
528 memcpy(SDL_ShadowSurface->format->palette->colors, | |
529 SDL_VideoSurface->format->palette->colors, | |
530 SDL_VideoSurface->format->palette->ncolors* | |
531 sizeof(SDL_Color)); | |
532 } else { | |
533 SDL_DitherColors( | |
534 SDL_ShadowSurface->format->palette->colors, depth); | |
535 } | |
536 } | |
537 | |
538 /* If the video surface is resizable, the shadow should say so */ | |
539 if ( (SDL_VideoSurface->flags & SDL_RESIZABLE) == SDL_RESIZABLE ) { | |
540 SDL_ShadowSurface->flags |= SDL_RESIZABLE; | |
541 } | |
542 /* If the video surface has no frame, the shadow should say so */ | |
543 if ( (SDL_VideoSurface->flags & SDL_NOFRAME) == SDL_NOFRAME ) { | |
544 SDL_ShadowSurface->flags |= SDL_NOFRAME; | |
545 } | |
546 /* If the video surface is fullscreen, the shadow should say so */ | |
547 if ( (SDL_VideoSurface->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { | |
548 SDL_ShadowSurface->flags |= SDL_FULLSCREEN; | |
549 } | |
550 /* If the video surface is flippable, the shadow should say so */ | |
551 if ( (SDL_VideoSurface->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
552 SDL_ShadowSurface->flags |= SDL_DOUBLEBUF; | |
553 } | |
554 return; | |
555 } | |
556 | |
557 /* | |
558 * Set the requested video mode, allocating a shadow buffer if necessary. | |
559 */ | |
560 SDL_Surface * SDL_SetVideoMode (int width, int height, int bpp, Uint32 flags) | |
561 { | |
562 SDL_VideoDevice *video, *this; | |
563 SDL_Surface *prev_mode, *mode; | |
564 int video_w; | |
565 int video_h; | |
566 int video_bpp; | |
567 int is_opengl; | |
568 SDL_GrabMode saved_grab; | |
569 | |
570 /* Start up the video driver, if necessary.. | |
571 WARNING: This is the only function protected this way! | |
572 */ | |
573 if ( ! current_video ) { | |
574 if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_NOPARACHUTE) < 0 ) { | |
575 return(NULL); | |
576 } | |
577 } | |
578 this = video = current_video; | |
579 | |
580 /* Default to the current video bpp */ | |
581 if ( bpp == 0 ) { | |
582 flags |= SDL_ANYFORMAT; | |
583 bpp = SDL_VideoSurface->format->BitsPerPixel; | |
584 } | |
585 | |
586 /* Get a good video mode, the closest one possible */ | |
587 video_w = width; | |
588 video_h = height; | |
589 video_bpp = bpp; | |
590 if ( ! SDL_GetVideoMode(&video_w, &video_h, &video_bpp, flags) ) { | |
591 return(NULL); | |
592 } | |
593 | |
594 /* Check the requested flags */ | |
595 /* There's no palette in > 8 bits-per-pixel mode */ | |
596 if ( video_bpp > 8 ) { | |
597 flags &= ~SDL_HWPALETTE; | |
598 } | |
599 #if 0 | |
600 if ( (flags&SDL_FULLSCREEN) != SDL_FULLSCREEN ) { | |
601 /* There's no windowed double-buffering */ | |
602 flags &= ~SDL_DOUBLEBUF; | |
603 } | |
604 #endif | |
605 if ( (flags&SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
606 /* Use hardware surfaces when double-buffering */ | |
607 flags |= SDL_HWSURFACE; | |
608 } | |
609 | |
610 is_opengl = ( ( flags & SDL_OPENGL ) == SDL_OPENGL ); | |
611 if ( is_opengl ) { | |
612 /* These flags are for 2D video modes only */ | |
613 flags &= ~(SDL_HWSURFACE|SDL_DOUBLEBUF); | |
614 } | |
615 | |
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616 /* Reset the keyboard here so event callbacks can run */ |
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617 SDL_ResetKeyboard(); |
460
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618 SDL_ResetMouse(); |
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619 |
0 | 620 /* Clean up any previous video mode */ |
621 if ( SDL_PublicSurface != NULL ) { | |
622 SDL_PublicSurface = NULL; | |
623 } | |
624 if ( SDL_ShadowSurface != NULL ) { | |
625 SDL_Surface *ready_to_go; | |
626 ready_to_go = SDL_ShadowSurface; | |
627 SDL_ShadowSurface = NULL; | |
628 SDL_FreeSurface(ready_to_go); | |
629 } | |
630 if ( video->physpal ) { | |
631 free(video->physpal->colors); | |
632 free(video->physpal); | |
633 video->physpal = NULL; | |
634 } | |
635 if( video->gammacols) { | |
636 free(video->gammacols); | |
637 video->gammacols = NULL; | |
638 } | |
639 | |
640 /* Save the previous grab state and turn off grab for mode switch */ | |
641 saved_grab = SDL_WM_GrabInputOff(); | |
642 | |
643 /* Try to set the video mode, along with offset and clipping */ | |
644 prev_mode = SDL_VideoSurface; | |
645 SDL_LockCursor(); | |
646 SDL_VideoSurface = NULL; /* In case it's freed by driver */ | |
647 mode = video->SetVideoMode(this, prev_mode,video_w,video_h,video_bpp,flags); | |
648 if ( mode ) { /* Prevent resize events from mode change */ | |
649 SDL_PrivateResize(mode->w, mode->h); | |
229
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650 |
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651 /* Sam - If we asked for OpenGL mode, and didn't get it, fail */ |
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652 if ( is_opengl && !(mode->flags & SDL_OPENGL) ) { |
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653 mode = NULL; |
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654 } |
0 | 655 } |
656 /* | |
657 * rcg11292000 | |
658 * If you try to set an SDL_OPENGL surface, and fail to find a | |
659 * matching visual, then the next call to SDL_SetVideoMode() | |
660 * will segfault, since we no longer point to a dummy surface, | |
661 * but rather NULL. | |
662 * Sam 11/29/00 | |
663 * WARNING, we need to make sure that the previous mode hasn't | |
664 * already been freed by the video driver. What do we do in | |
665 * that case? Should we call SDL_VideoInit() again? | |
666 */ | |
667 SDL_VideoSurface = (mode != NULL) ? mode : prev_mode; | |
668 | |
669 if ( (mode != NULL) && (!is_opengl) ) { | |
670 /* Sanity check */ | |
671 if ( (mode->w < width) || (mode->h < height) ) { | |
672 SDL_SetError("Video mode smaller than requested"); | |
673 return(NULL); | |
674 } | |
675 | |
676 /* If we have a palettized surface, create a default palette */ | |
677 if ( mode->format->palette ) { | |
678 SDL_PixelFormat *vf = mode->format; | |
679 SDL_DitherColors(vf->palette->colors, vf->BitsPerPixel); | |
680 video->SetColors(this, 0, vf->palette->ncolors, | |
681 vf->palette->colors); | |
682 } | |
683 | |
684 /* Clear the surface to black */ | |
685 video->offset_x = 0; | |
686 video->offset_y = 0; | |
687 mode->offset = 0; | |
688 SDL_SetClipRect(mode, NULL); | |
689 SDL_ClearSurface(mode); | |
690 | |
691 /* Now adjust the offsets to match the desired mode */ | |
692 video->offset_x = (mode->w-width)/2; | |
693 video->offset_y = (mode->h-height)/2; | |
694 mode->offset = video->offset_y*mode->pitch + | |
695 video->offset_x*mode->format->BytesPerPixel; | |
696 #ifdef DEBUG_VIDEO | |
697 fprintf(stderr, | |
698 "Requested mode: %dx%dx%d, obtained mode %dx%dx%d (offset %d)\n", | |
699 width, height, bpp, | |
700 mode->w, mode->h, mode->format->BitsPerPixel, mode->offset); | |
701 #endif | |
702 mode->w = width; | |
703 mode->h = height; | |
704 SDL_SetClipRect(mode, NULL); | |
705 } | |
706 SDL_ResetCursor(); | |
707 SDL_UnlockCursor(); | |
708 | |
709 /* If we failed setting a video mode, return NULL... (Uh Oh!) */ | |
710 if ( mode == NULL ) { | |
711 return(NULL); | |
712 } | |
713 | |
714 /* If there is no window manager, set the SDL_NOFRAME flag */ | |
715 if ( ! video->info.wm_available ) { | |
716 mode->flags |= SDL_NOFRAME; | |
717 } | |
718 | |
719 /* Reset the mouse cursor and grab for new video mode */ | |
720 SDL_SetCursor(NULL); | |
721 if ( video->UpdateMouse ) { | |
722 video->UpdateMouse(this); | |
723 } | |
724 SDL_WM_GrabInput(saved_grab); | |
725 SDL_GetRelativeMouseState(NULL, NULL); /* Clear first large delta */ | |
726 | |
650
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727 #ifdef HAVE_OPENGL |
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728 /* Load GL symbols (before MakeCurrent, where we need glGetString). */ |
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729 if ( flags & (SDL_OPENGL | SDL_OPENGLBLIT) ) { |
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730 #define SDL_PROC(ret,func,params) \ |
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731 do { \ |
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732 video->func = SDL_GL_GetProcAddress(#func); \ |
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733 if ( ! video->func ) { \ |
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734 SDL_SetError("Couldn't load GL function: %s\n", #func); \ |
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735 return(NULL); \ |
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736 } \ |
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737 } while ( 0 ); |
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738 #include "SDL_glfuncs.h" |
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739 #undef SDL_PROC |
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740 } |
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741 #endif |
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742 |
0 | 743 /* If we're running OpenGL, make the context current */ |
744 if ( (video->screen->flags & SDL_OPENGL) && | |
745 video->GL_MakeCurrent ) { | |
746 if ( video->GL_MakeCurrent(this) < 0 ) { | |
747 return(NULL); | |
748 } | |
749 } | |
750 | |
751 /* Set up a fake SDL surface for OpenGL "blitting" */ | |
752 if ( (flags & SDL_OPENGLBLIT) == SDL_OPENGLBLIT ) { | |
753 /* Load GL functions for performing the texture updates */ | |
754 #ifdef HAVE_OPENGL | |
755 | |
756 /* Create a software surface for blitting */ | |
757 #ifdef GL_VERSION_1_2 | |
758 /* If the implementation either supports the packed pixels | |
759 extension, or implements the core OpenGL 1.2 API, it will | |
760 support the GL_UNSIGNED_SHORT_5_6_5 texture format. | |
761 */ | |
762 if ( (bpp == 16) && | |
282
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763 (strstr((const char *)video->glGetString(GL_EXTENSIONS), "GL_EXT_packed_pixels") || |
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764 (atof((const char *)video->glGetString(GL_VERSION)) >= 1.2f)) |
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765 ) { |
0 | 766 video->is_32bit = 0; |
767 SDL_VideoSurface = SDL_CreateRGBSurface( | |
768 flags, | |
769 width, | |
770 height, | |
771 16, | |
772 31 << 11, | |
773 63 << 5, | |
774 31, | |
775 0 | |
776 ); | |
777 } | |
778 else | |
779 #endif /* OpenGL 1.2 */ | |
780 { | |
781 video->is_32bit = 1; | |
782 SDL_VideoSurface = SDL_CreateRGBSurface( | |
783 flags, | |
784 width, | |
785 height, | |
786 32, | |
787 #if SDL_BYTEORDER == SDL_LIL_ENDIAN | |
788 0x000000FF, | |
789 0x0000FF00, | |
790 0x00FF0000, | |
791 0xFF000000 | |
792 #else | |
793 0xFF000000, | |
794 0x00FF0000, | |
795 0x0000FF00, | |
796 0x000000FF | |
797 #endif | |
798 ); | |
799 } | |
800 if ( ! SDL_VideoSurface ) { | |
801 return(NULL); | |
802 } | |
803 SDL_VideoSurface->flags = mode->flags | SDL_OPENGLBLIT; | |
804 | |
805 /* Free the original video mode surface (is this safe?) */ | |
806 SDL_FreeSurface(mode); | |
807 | |
808 /* Set the surface completely opaque & white by default */ | |
809 memset( SDL_VideoSurface->pixels, 255, SDL_VideoSurface->h * SDL_VideoSurface->pitch ); | |
810 video->glGenTextures( 1, &video->texture ); | |
811 video->glBindTexture( GL_TEXTURE_2D, video->texture ); | |
812 video->glTexImage2D( | |
813 GL_TEXTURE_2D, | |
814 0, | |
815 video->is_32bit ? GL_RGBA : GL_RGB, | |
816 256, | |
817 256, | |
818 0, | |
819 video->is_32bit ? GL_RGBA : GL_RGB, | |
820 #ifdef GL_VERSION_1_2 | |
821 video->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, | |
822 #else | |
823 GL_UNSIGNED_BYTE, | |
824 #endif | |
825 NULL); | |
826 | |
827 video->UpdateRects = SDL_GL_UpdateRectsLock; | |
828 #else | |
829 SDL_SetError("Somebody forgot to #define HAVE_OPENGL"); | |
830 return(NULL); | |
831 #endif | |
832 } | |
833 | |
834 /* Create a shadow surface if necessary */ | |
835 /* There are three conditions under which we create a shadow surface: | |
836 1. We need a particular bits-per-pixel that we didn't get. | |
837 2. We need a hardware palette and didn't get one. | |
838 3. We need a software surface and got a hardware surface. | |
839 */ | |
840 if ( !(SDL_VideoSurface->flags & SDL_OPENGL) && | |
841 ( | |
842 ( !(flags&SDL_ANYFORMAT) && | |
843 (SDL_VideoSurface->format->BitsPerPixel != bpp)) || | |
844 ( (flags&SDL_HWPALETTE) && | |
845 !(SDL_VideoSurface->flags&SDL_HWPALETTE)) || | |
846 /* If the surface is in hardware, video writes are visible | |
847 as soon as they are performed, so we need to buffer them | |
848 */ | |
849 ( ((flags&SDL_HWSURFACE) == SDL_SWSURFACE) && | |
580
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850 (SDL_VideoSurface->flags&SDL_HWSURFACE)) || |
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851 ( (flags&SDL_DOUBLEBUF) && |
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852 (SDL_VideoSurface->flags&SDL_HWSURFACE) && |
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853 !(SDL_VideoSurface->flags&SDL_DOUBLEBUF)) |
0 | 854 ) ) { |
855 SDL_CreateShadowSurface(bpp); | |
856 if ( SDL_ShadowSurface == NULL ) { | |
857 SDL_SetError("Couldn't create shadow surface"); | |
858 return(NULL); | |
859 } | |
860 SDL_PublicSurface = SDL_ShadowSurface; | |
861 } else { | |
862 SDL_PublicSurface = SDL_VideoSurface; | |
863 } | |
864 video->info.vfmt = SDL_VideoSurface->format; | |
865 | |
866 /* We're done! */ | |
867 return(SDL_PublicSurface); | |
868 } | |
869 | |
870 /* | |
871 * Convert a surface into the video pixel format. | |
872 */ | |
873 SDL_Surface * SDL_DisplayFormat (SDL_Surface *surface) | |
874 { | |
875 Uint32 flags; | |
876 | |
877 if ( ! SDL_PublicSurface ) { | |
878 SDL_SetError("No video mode has been set"); | |
879 return(NULL); | |
880 } | |
881 /* Set the flags appropriate for copying to display surface */ | |
313
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882 if (((SDL_PublicSurface->flags&SDL_HWSURFACE) == SDL_HWSURFACE) && current_video->info.blit_hw) |
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883 flags = SDL_HWSURFACE; |
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884 else |
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885 flags = SDL_SWSURFACE; |
0 | 886 #ifdef AUTORLE_DISPLAYFORMAT |
887 flags |= (surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA)); | |
888 flags |= SDL_RLEACCELOK; | |
889 #else | |
890 flags |= surface->flags & (SDL_SRCCOLORKEY|SDL_SRCALPHA|SDL_RLEACCELOK); | |
891 #endif | |
892 return(SDL_ConvertSurface(surface, SDL_PublicSurface->format, flags)); | |
893 } | |
894 | |
895 /* | |
896 * Convert a surface into a format that's suitable for blitting to | |
897 * the screen, but including an alpha channel. | |
898 */ | |
899 SDL_Surface *SDL_DisplayFormatAlpha(SDL_Surface *surface) | |
900 { | |
901 SDL_PixelFormat *vf; | |
902 SDL_PixelFormat *format; | |
903 SDL_Surface *converted; | |
904 Uint32 flags; | |
905 /* default to ARGB8888 */ | |
906 Uint32 amask = 0xff000000; | |
907 Uint32 rmask = 0x00ff0000; | |
908 Uint32 gmask = 0x0000ff00; | |
909 Uint32 bmask = 0x000000ff; | |
910 | |
911 if ( ! SDL_PublicSurface ) { | |
912 SDL_SetError("No video mode has been set"); | |
913 return(NULL); | |
914 } | |
915 vf = SDL_PublicSurface->format; | |
916 | |
917 switch(vf->BytesPerPixel) { | |
918 case 2: | |
919 /* For XGY5[56]5, use, AXGY8888, where {X, Y} = {R, B}. | |
920 For anything else (like ARGB4444) it doesn't matter | |
921 since we have no special code for it anyway */ | |
922 if ( (vf->Rmask == 0x1f) && | |
923 (vf->Bmask == 0xf800 || vf->Bmask == 0x7c00)) { | |
924 rmask = 0xff; | |
925 bmask = 0xff0000; | |
926 } | |
927 break; | |
928 | |
929 case 3: | |
930 case 4: | |
931 /* Keep the video format, as long as the high 8 bits are | |
932 unused or alpha */ | |
933 if ( (vf->Rmask == 0xff) && (vf->Bmask == 0xff0000) ) { | |
934 rmask = 0xff; | |
935 bmask = 0xff0000; | |
936 } | |
937 break; | |
938 | |
939 default: | |
940 /* We have no other optimised formats right now. When/if a new | |
941 optimised alpha format is written, add the converter here */ | |
942 break; | |
943 } | |
944 format = SDL_AllocFormat(32, rmask, gmask, bmask, amask); | |
945 flags = SDL_PublicSurface->flags & SDL_HWSURFACE; | |
946 flags |= surface->flags & (SDL_SRCALPHA | SDL_RLEACCELOK); | |
947 converted = SDL_ConvertSurface(surface, format, flags); | |
948 SDL_FreeFormat(format); | |
949 return(converted); | |
950 } | |
951 | |
952 /* | |
953 * Update a specific portion of the physical screen | |
954 */ | |
955 void SDL_UpdateRect(SDL_Surface *screen, Sint32 x, Sint32 y, Uint32 w, Uint32 h) | |
956 { | |
957 if ( screen ) { | |
958 SDL_Rect rect; | |
959 | |
960 /* Perform some checking */ | |
961 if ( w == 0 ) | |
962 w = screen->w; | |
963 if ( h == 0 ) | |
964 h = screen->h; | |
965 if ( (int)(x+w) > screen->w ) | |
966 return; | |
967 if ( (int)(y+h) > screen->h ) | |
968 return; | |
969 | |
970 /* Fill the rectangle */ | |
971 rect.x = x; | |
972 rect.y = y; | |
973 rect.w = w; | |
974 rect.h = h; | |
975 SDL_UpdateRects(screen, 1, &rect); | |
976 } | |
977 } | |
978 void SDL_UpdateRects (SDL_Surface *screen, int numrects, SDL_Rect *rects) | |
979 { | |
980 int i; | |
981 SDL_VideoDevice *video = current_video; | |
982 SDL_VideoDevice *this = current_video; | |
983 | |
984 if ( screen == SDL_ShadowSurface ) { | |
985 /* Blit the shadow surface using saved mapping */ | |
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986 SDL_Palette *pal = screen->format->palette; |
0 | 987 SDL_Color *saved_colors = NULL; |
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988 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { |
0 | 989 /* simulated 8bpp, use correct physical palette */ |
990 saved_colors = pal->colors; | |
991 if ( video->gammacols ) { | |
992 /* gamma-corrected palette */ | |
993 pal->colors = video->gammacols; | |
994 } else if ( video->physpal ) { | |
995 /* physical palette different from logical */ | |
996 pal->colors = video->physpal->colors; | |
997 } | |
998 } | |
999 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { | |
1000 SDL_LockCursor(); | |
1001 SDL_DrawCursor(SDL_ShadowSurface); | |
1002 for ( i=0; i<numrects; ++i ) { | |
1003 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
1004 SDL_VideoSurface, &rects[i]); | |
1005 } | |
1006 SDL_EraseCursor(SDL_ShadowSurface); | |
1007 SDL_UnlockCursor(); | |
1008 } else { | |
1009 for ( i=0; i<numrects; ++i ) { | |
1010 SDL_LowerBlit(SDL_ShadowSurface, &rects[i], | |
1011 SDL_VideoSurface, &rects[i]); | |
1012 } | |
1013 } | |
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1014 if ( saved_colors ) { |
0 | 1015 pal->colors = saved_colors; |
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1016 } |
0 | 1017 |
1018 /* Fall through to video surface update */ | |
1019 screen = SDL_VideoSurface; | |
1020 } | |
1021 if ( screen == SDL_VideoSurface ) { | |
1022 /* Update the video surface */ | |
1023 if ( screen->offset ) { | |
1024 for ( i=0; i<numrects; ++i ) { | |
1025 rects[i].x += video->offset_x; | |
1026 rects[i].y += video->offset_y; | |
1027 } | |
1028 video->UpdateRects(this, numrects, rects); | |
1029 for ( i=0; i<numrects; ++i ) { | |
1030 rects[i].x -= video->offset_x; | |
1031 rects[i].y -= video->offset_y; | |
1032 } | |
1033 } else { | |
1034 video->UpdateRects(this, numrects, rects); | |
1035 } | |
1036 } | |
1037 } | |
1038 | |
1039 /* | |
1040 * Performs hardware double buffering, if possible, or a full update if not. | |
1041 */ | |
1042 int SDL_Flip(SDL_Surface *screen) | |
1043 { | |
1044 SDL_VideoDevice *video = current_video; | |
1045 /* Copy the shadow surface to the video surface */ | |
1046 if ( screen == SDL_ShadowSurface ) { | |
1047 SDL_Rect rect; | |
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1048 SDL_Palette *pal = screen->format->palette; |
0 | 1049 SDL_Color *saved_colors = NULL; |
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1050 if ( pal && !(SDL_VideoSurface->flags & SDL_HWPALETTE) ) { |
0 | 1051 /* simulated 8bpp, use correct physical palette */ |
1052 saved_colors = pal->colors; | |
1053 if ( video->gammacols ) { | |
1054 /* gamma-corrected palette */ | |
1055 pal->colors = video->gammacols; | |
1056 } else if ( video->physpal ) { | |
1057 /* physical palette different from logical */ | |
1058 pal->colors = video->physpal->colors; | |
1059 } | |
1060 } | |
1061 | |
1062 rect.x = 0; | |
1063 rect.y = 0; | |
1064 rect.w = screen->w; | |
1065 rect.h = screen->h; | |
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1066 if ( SHOULD_DRAWCURSOR(SDL_cursorstate) ) { |
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1067 SDL_LockCursor(); |
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1068 SDL_DrawCursor(SDL_ShadowSurface); |
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1069 SDL_LowerBlit(SDL_ShadowSurface, &rect, |
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1070 SDL_VideoSurface, &rect); |
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1071 SDL_EraseCursor(SDL_ShadowSurface); |
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1072 SDL_UnlockCursor(); |
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1073 } else { |
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1074 SDL_LowerBlit(SDL_ShadowSurface, &rect, |
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1075 SDL_VideoSurface, &rect); |
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1076 } |
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1077 if ( saved_colors ) { |
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1078 pal->colors = saved_colors; |
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1079 } |
0 | 1080 |
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1081 /* Fall through to video surface update */ |
0 | 1082 screen = SDL_VideoSurface; |
1083 } | |
1084 if ( (screen->flags & SDL_DOUBLEBUF) == SDL_DOUBLEBUF ) { | |
1085 SDL_VideoDevice *this = current_video; | |
1086 return(video->FlipHWSurface(this, SDL_VideoSurface)); | |
1087 } else { | |
1088 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1089 } | |
1090 return(0); | |
1091 } | |
1092 | |
1093 static void SetPalette_logical(SDL_Surface *screen, SDL_Color *colors, | |
1094 int firstcolor, int ncolors) | |
1095 { | |
1096 SDL_Palette *pal = screen->format->palette; | |
1097 SDL_Palette *vidpal; | |
1098 | |
1099 if ( colors != (pal->colors + firstcolor) ) { | |
1100 memcpy(pal->colors + firstcolor, colors, | |
1101 ncolors * sizeof(*colors)); | |
1102 } | |
1103 | |
1104 vidpal = SDL_VideoSurface->format->palette; | |
1105 if ( (screen == SDL_ShadowSurface) && vidpal ) { | |
1106 /* | |
1107 * This is a shadow surface, and the physical | |
1108 * framebuffer is also indexed. Propagate the | |
1109 * changes to its logical palette so that | |
1110 * updates are always identity blits | |
1111 */ | |
1112 memcpy(vidpal->colors + firstcolor, colors, | |
1113 ncolors * sizeof(*colors)); | |
1114 } | |
1115 SDL_FormatChanged(screen); | |
1116 } | |
1117 | |
1118 static int SetPalette_physical(SDL_Surface *screen, | |
1119 SDL_Color *colors, int firstcolor, int ncolors) | |
1120 { | |
1121 SDL_VideoDevice *video = current_video; | |
1122 int gotall = 1; | |
1123 | |
1124 if ( video->physpal ) { | |
1125 /* We need to copy the new colors, since we haven't | |
1126 * already done the copy in the logical set above. | |
1127 */ | |
1128 memcpy(video->physpal->colors + firstcolor, | |
1129 colors, ncolors * sizeof(*colors)); | |
1130 } | |
1131 if ( screen == SDL_ShadowSurface ) { | |
1132 if ( SDL_VideoSurface->flags & SDL_HWPALETTE ) { | |
1133 /* | |
1134 * The real screen is also indexed - set its physical | |
1135 * palette. The physical palette does not include the | |
1136 * gamma modification, we apply it directly instead, | |
1137 * but this only happens if we have hardware palette. | |
1138 */ | |
1139 screen = SDL_VideoSurface; | |
1140 } else { | |
1141 /* | |
1142 * The video surface is not indexed - invalidate any | |
1143 * active shadow-to-video blit mappings. | |
1144 */ | |
1145 if ( screen->map->dst == SDL_VideoSurface ) { | |
1146 SDL_InvalidateMap(screen->map); | |
1147 } | |
1148 if ( video->gamma ) { | |
1149 if( ! video->gammacols ) { | |
1150 SDL_Palette *pp = video->physpal; | |
1151 if(!pp) | |
1152 pp = screen->format->palette; | |
1153 video->gammacols = malloc(pp->ncolors | |
1154 * sizeof(SDL_Color)); | |
1155 SDL_ApplyGamma(video->gamma, | |
1156 pp->colors, | |
1157 video->gammacols, | |
1158 pp->ncolors); | |
1159 } else { | |
1160 SDL_ApplyGamma(video->gamma, colors, | |
1161 video->gammacols | |
1162 + firstcolor, | |
1163 ncolors); | |
1164 } | |
1165 } | |
1166 SDL_UpdateRect(screen, 0, 0, 0, 0); | |
1167 } | |
1168 } | |
1169 | |
1170 if ( screen == SDL_VideoSurface ) { | |
1171 SDL_Color gcolors[256]; | |
1172 | |
1173 if ( video->gamma ) { | |
1174 SDL_ApplyGamma(video->gamma, colors, gcolors, ncolors); | |
1175 colors = gcolors; | |
1176 } | |
1177 gotall = video->SetColors(video, firstcolor, ncolors, colors); | |
1178 if ( ! gotall ) { | |
1179 /* The video flags shouldn't have SDL_HWPALETTE, and | |
1180 the video driver is responsible for copying back the | |
1181 correct colors into the video surface palette. | |
1182 */ | |
1183 ; | |
1184 } | |
1185 SDL_CursorPaletteChanged(); | |
1186 } | |
1187 return gotall; | |
1188 } | |
1189 | |
1190 /* | |
1191 * Set the physical and/or logical colormap of a surface: | |
1192 * Only the screen has a physical colormap. It determines what is actually | |
1193 * sent to the display. | |
1194 * The logical colormap is used to map blits to/from the surface. | |
1195 * 'which' is one or both of SDL_LOGPAL, SDL_PHYSPAL | |
1196 * | |
1197 * Return nonzero if all colours were set as requested, or 0 otherwise. | |
1198 */ | |
1199 int SDL_SetPalette(SDL_Surface *screen, int which, | |
1200 SDL_Color *colors, int firstcolor, int ncolors) | |
1201 { | |
1202 SDL_Palette *pal; | |
1203 int gotall; | |
1204 int palsize; | |
1205 | |
34 | 1206 if ( ! current_video ) { |
1207 return 0; | |
1208 } | |
0 | 1209 if ( screen != SDL_PublicSurface ) { |
1210 /* only screens have physical palettes */ | |
1211 which &= ~SDL_PHYSPAL; | |
1212 } else if( (screen->flags & SDL_HWPALETTE) != SDL_HWPALETTE ) { | |
1213 /* hardware palettes required for split colormaps */ | |
1214 which |= SDL_PHYSPAL | SDL_LOGPAL; | |
1215 } | |
1216 | |
1217 /* Verify the parameters */ | |
1218 pal = screen->format->palette; | |
1219 if( !pal ) { | |
1220 return 0; /* not a palettized surface */ | |
1221 } | |
1222 gotall = 1; | |
1223 palsize = 1 << screen->format->BitsPerPixel; | |
1224 if ( ncolors > (palsize - firstcolor) ) { | |
1225 ncolors = (palsize - firstcolor); | |
1226 gotall = 0; | |
1227 } | |
1228 | |
1229 if ( which & SDL_LOGPAL ) { | |
1230 /* | |
1231 * Logical palette change: The actual screen isn't affected, | |
1232 * but the internal colormap is altered so that the | |
1233 * interpretation of the pixel values (for blits etc) is | |
1234 * changed. | |
1235 */ | |
1236 SetPalette_logical(screen, colors, firstcolor, ncolors); | |
1237 } | |
1238 if ( which & SDL_PHYSPAL ) { | |
1239 SDL_VideoDevice *video = current_video; | |
1240 /* | |
1241 * Physical palette change: This doesn't affect the | |
1242 * program's idea of what the screen looks like, but changes | |
1243 * its actual appearance. | |
1244 */ | |
1245 if(!video) | |
1246 return gotall; /* video not yet initialized */ | |
1247 if(!video->physpal && !(which & SDL_LOGPAL) ) { | |
1248 /* Lazy physical palette allocation */ | |
1249 int size; | |
1250 SDL_Palette *pp = malloc(sizeof(*pp)); | |
1251 current_video->physpal = pp; | |
1252 pp->ncolors = pal->ncolors; | |
1253 size = pp->ncolors * sizeof(SDL_Color); | |
1254 pp->colors = malloc(size); | |
1255 memcpy(pp->colors, pal->colors, size); | |
1256 } | |
1257 if ( ! SetPalette_physical(screen, | |
1258 colors, firstcolor, ncolors) ) { | |
1259 gotall = 0; | |
1260 } | |
1261 } | |
1262 return gotall; | |
1263 } | |
1264 | |
1265 int SDL_SetColors(SDL_Surface *screen, SDL_Color *colors, int firstcolor, | |
1266 int ncolors) | |
1267 { | |
1268 return SDL_SetPalette(screen, SDL_LOGPAL | SDL_PHYSPAL, | |
1269 colors, firstcolor, ncolors); | |
1270 } | |
1271 | |
1272 /* | |
1273 * Clean up the video subsystem | |
1274 */ | |
1275 void SDL_VideoQuit (void) | |
1276 { | |
1277 SDL_Surface *ready_to_go; | |
1278 | |
1279 if ( current_video ) { | |
1280 SDL_VideoDevice *video = current_video; | |
1281 SDL_VideoDevice *this = current_video; | |
1282 | |
1283 /* Halt event processing before doing anything else */ | |
1284 SDL_StopEventLoop(); | |
1285 | |
1286 /* Clean up allocated window manager items */ | |
1287 if ( SDL_PublicSurface ) { | |
1288 SDL_PublicSurface = NULL; | |
1289 } | |
1290 SDL_CursorQuit(); | |
1291 | |
1292 /* Just in case... */ | |
1293 SDL_WM_GrabInputOff(); | |
1294 | |
1295 /* Clean up the system video */ | |
1296 video->VideoQuit(this); | |
1297 | |
1298 /* Free any lingering surfaces */ | |
1299 ready_to_go = SDL_ShadowSurface; | |
1300 SDL_ShadowSurface = NULL; | |
1301 SDL_FreeSurface(ready_to_go); | |
1302 if ( SDL_VideoSurface != NULL ) { | |
1303 ready_to_go = SDL_VideoSurface; | |
1304 SDL_VideoSurface = NULL; | |
1305 SDL_FreeSurface(ready_to_go); | |
1306 } | |
1307 SDL_PublicSurface = NULL; | |
1308 | |
1309 /* Clean up miscellaneous memory */ | |
1310 if ( video->physpal ) { | |
1311 free(video->physpal->colors); | |
1312 free(video->physpal); | |
1313 video->physpal = NULL; | |
1314 } | |
1315 if ( video->gammacols ) { | |
1316 free(video->gammacols); | |
1317 video->gammacols = NULL; | |
1318 } | |
1319 if ( video->gamma ) { | |
1320 free(video->gamma); | |
1321 video->gamma = NULL; | |
1322 } | |
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1323 if ( video->wm_title != NULL ) { |
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1324 free(video->wm_title); |
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1325 video->wm_title = NULL; |
0 | 1326 } |
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1327 if ( video->wm_icon != NULL ) { |
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1328 free(video->wm_icon); |
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1329 video->wm_icon = NULL; |
0 | 1330 } |
1331 | |
1332 /* Finish cleaning up video subsystem */ | |
1333 video->free(this); | |
1334 current_video = NULL; | |
1335 } | |
1336 return; | |
1337 } | |
1338 | |
1339 /* Load the GL driver library */ | |
1340 int SDL_GL_LoadLibrary(const char *path) | |
1341 { | |
1342 SDL_VideoDevice *video = current_video; | |
1343 SDL_VideoDevice *this = current_video; | |
1344 int retval; | |
1345 | |
1346 retval = -1; | |
423
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1347 if ( video == NULL ) { |
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1348 SDL_SetError("Video subsystem has not been initialized"); |
0 | 1349 } else { |
423
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1350 if ( video->GL_LoadLibrary ) { |
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1351 retval = video->GL_LoadLibrary(this, path); |
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1352 } else { |
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1353 SDL_SetError("No dynamic GL support in video driver"); |
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1354 } |
0 | 1355 } |
1356 return(retval); | |
1357 } | |
1358 | |
1359 void *SDL_GL_GetProcAddress(const char* proc) | |
1360 { | |
1361 SDL_VideoDevice *video = current_video; | |
1362 SDL_VideoDevice *this = current_video; | |
1363 void *func; | |
1364 | |
1365 func = NULL; | |
1366 if ( video->GL_GetProcAddress ) { | |
1367 if ( video->gl_config.driver_loaded ) { | |
1368 func = video->GL_GetProcAddress(this, proc); | |
1369 } else { | |
1370 SDL_SetError("No GL driver has been loaded"); | |
1371 } | |
1372 } else { | |
1373 SDL_SetError("No dynamic GL support in video driver"); | |
1374 } | |
1375 return func; | |
1376 } | |
1377 | |
1378 /* Set the specified GL attribute for setting up a GL video mode */ | |
1379 int SDL_GL_SetAttribute( SDL_GLattr attr, int value ) | |
1380 { | |
1381 int retval; | |
1382 SDL_VideoDevice *video = current_video; | |
1383 | |
1384 retval = 0; | |
1385 switch (attr) { | |
1386 case SDL_GL_RED_SIZE: | |
1387 video->gl_config.red_size = value; | |
1388 break; | |
1389 case SDL_GL_GREEN_SIZE: | |
1390 video->gl_config.green_size = value; | |
1391 break; | |
1392 case SDL_GL_BLUE_SIZE: | |
1393 video->gl_config.blue_size = value; | |
1394 break; | |
1395 case SDL_GL_ALPHA_SIZE: | |
1396 video->gl_config.alpha_size = value; | |
1397 break; | |
1398 case SDL_GL_DOUBLEBUFFER: | |
1399 video->gl_config.double_buffer = value; | |
1400 break; | |
1401 case SDL_GL_BUFFER_SIZE: | |
1402 video->gl_config.buffer_size = value; | |
1403 break; | |
1404 case SDL_GL_DEPTH_SIZE: | |
1405 video->gl_config.depth_size = value; | |
1406 break; | |
1407 case SDL_GL_STENCIL_SIZE: | |
1408 video->gl_config.stencil_size = value; | |
1409 break; | |
450
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1410 case SDL_GL_ACCUM_RED_SIZE: |
0 | 1411 video->gl_config.accum_red_size = value; |
1412 break; | |
450
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1413 case SDL_GL_ACCUM_GREEN_SIZE: |
0 | 1414 video->gl_config.accum_green_size = value; |
1415 break; | |
450
8a43e0cbf02f
Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
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1416 case SDL_GL_ACCUM_BLUE_SIZE: |
0 | 1417 video->gl_config.accum_blue_size = value; |
1418 break; | |
450
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Added SDL_GL_STEREO for stereoscopic OpenGL contexts
Sam Lantinga <slouken@libsdl.org>
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1419 case SDL_GL_ACCUM_ALPHA_SIZE: |
0 | 1420 video->gl_config.accum_alpha_size = value; |
1421 break; | |
450
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Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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1422 case SDL_GL_STEREO: |
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Added SDL_GL_STEREO for stereoscopic OpenGL contexts
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1423 video->gl_config.stereo = value; |
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1424 break; |
655
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1425 case SDL_GL_SAMPLE_BUFFERS: |
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|
1426 video->gl_config.sample_buffers = value; |
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diff
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|
1427 break; |
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diff
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|
1428 case SDL_GL_SAMPLES: |
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diff
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|
1429 video->gl_config.samples = value; |
9c42ee1b7d77
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diff
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|
1430 break; |
0 | 1431 default: |
1432 SDL_SetError("Unknown OpenGL attribute"); | |
1433 retval = -1; | |
1434 break; | |
1435 } | |
1436 return(retval); | |
1437 } | |
1438 | |
1439 /* Retrieve an attribute value from the windowing system. */ | |
1440 int SDL_GL_GetAttribute(SDL_GLattr attr, int* value) | |
1441 { | |
1442 int retval = -1; | |
1443 SDL_VideoDevice* video = current_video; | |
1444 SDL_VideoDevice* this = current_video; | |
1445 | |
1446 if ( video->GL_GetAttribute ) { | |
1447 retval = this->GL_GetAttribute(this, attr, value); | |
11
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diff
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|
1448 } else { |
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diff
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|
1449 *value = 0; |
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|
1450 SDL_SetError("GL_GetAttribute not supported"); |
0 | 1451 } |
1452 return retval; | |
1453 } | |
1454 | |
1455 /* Perform a GL buffer swap on the current GL context */ | |
1456 void SDL_GL_SwapBuffers(void) | |
1457 { | |
1458 SDL_VideoDevice *video = current_video; | |
1459 SDL_VideoDevice *this = current_video; | |
1460 | |
1461 if ( video->screen->flags & SDL_OPENGL ) { | |
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1462 video->GL_SwapBuffers(this); |
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1463 } else { |
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1464 SDL_SetError("OpenGL video mode has not been set"); |
0 | 1465 } |
1466 } | |
1467 | |
1468 /* Update rects with locking */ | |
1469 void SDL_GL_UpdateRectsLock(SDL_VideoDevice* this, int numrects, SDL_Rect *rects) | |
1470 { | |
1471 SDL_GL_Lock(); | |
1472 SDL_GL_UpdateRects(numrects, rects); | |
1473 SDL_GL_Unlock(); | |
1474 } | |
1475 | |
1476 /* Update rects without state setting and changing (the caller is responsible for it) */ | |
1477 void SDL_GL_UpdateRects(int numrects, SDL_Rect *rects) | |
1478 { | |
1479 #ifdef HAVE_OPENGL | |
1480 SDL_VideoDevice *this = current_video; | |
1481 SDL_Rect update, tmp; | |
1482 int x, y, i; | |
1483 | |
1484 for ( i = 0; i < numrects; i++ ) | |
1485 { | |
1486 tmp.y = rects[i].y; | |
1487 tmp.h = rects[i].h; | |
1488 for ( y = 0; y <= rects[i].h / 256; y++ ) | |
1489 { | |
1490 tmp.x = rects[i].x; | |
1491 tmp.w = rects[i].w; | |
1492 for ( x = 0; x <= rects[i].w / 256; x++ ) | |
1493 { | |
1494 update.x = tmp.x; | |
1495 update.y = tmp.y; | |
1496 update.w = tmp.w; | |
1497 update.h = tmp.h; | |
1498 | |
1499 if ( update.w > 256 ) | |
1500 update.w = 256; | |
1501 | |
1502 if ( update.h > 256 ) | |
1503 update.h = 256; | |
1504 | |
1505 this->glFlush(); | |
1506 this->glTexSubImage2D( | |
1507 GL_TEXTURE_2D, | |
1508 0, | |
1509 0, | |
1510 0, | |
1511 update.w, | |
1512 update.h, | |
1513 this->is_32bit? GL_RGBA : GL_RGB, | |
1514 #ifdef GL_VERSION_1_2 | |
1515 this->is_32bit ? GL_UNSIGNED_BYTE : GL_UNSIGNED_SHORT_5_6_5, | |
1516 #else | |
1517 GL_UNSIGNED_BYTE, | |
1518 #endif | |
1519 (Uint8 *)this->screen->pixels + | |
1520 this->screen->format->BytesPerPixel * update.x + | |
1521 update.y * this->screen->pitch ); | |
1522 | |
1523 this->glFlush(); | |
1524 /* | |
1525 * Note the parens around the function name: | |
1526 * This is because some OpenGL implementations define glTexCoord etc | |
1527 * as macros, and we don't want them expanded here. | |
1528 */ | |
1529 this->glBegin(GL_TRIANGLE_STRIP); | |
1530 (this->glTexCoord2f)( 0.0, 0.0 ); | |
1531 (this->glVertex2i)( update.x, update.y ); | |
1532 (this->glTexCoord2f)( (float)(update.w / 256.0), 0.0 ); | |
1533 (this->glVertex2i)( update.x + update.w, update.y ); | |
1534 (this->glTexCoord2f)( 0.0, (float)(update.h / 256.0) ); | |
1535 (this->glVertex2i)( update.x, update.y + update.h ); | |
1536 (this->glTexCoord2f)( (float)(update.w / 256.0), (float)(update.h / 256.0) ); | |
1537 (this->glVertex2i)( update.x + update.w , update.y + update.h ); | |
1538 this->glEnd(); | |
1539 | |
1540 tmp.x += 256; | |
1541 tmp.w -= 256; | |
1542 } | |
1543 tmp.y += 256; | |
1544 tmp.h -= 256; | |
1545 } | |
1546 } | |
1547 #endif | |
1548 } | |
1549 | |
1550 /* Lock == save current state */ | |
1551 void SDL_GL_Lock() | |
1552 { | |
1553 #ifdef HAVE_OPENGL | |
1554 lock_count--; | |
1555 if (lock_count==-1) | |
1556 { | |
1557 SDL_VideoDevice *this = current_video; | |
1558 | |
1559 this->glPushAttrib( GL_ALL_ATTRIB_BITS ); /* TODO: narrow range of what is saved */ | |
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1560 #ifdef GL_CLIENT_PIXEL_STORE_BIT |
0 | 1561 this->glPushClientAttrib( GL_CLIENT_PIXEL_STORE_BIT ); |
125
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1562 #endif |
0 | 1563 |
1564 this->glEnable(GL_TEXTURE_2D); | |
1565 this->glEnable(GL_BLEND); | |
1566 this->glDisable(GL_FOG); | |
1567 this->glDisable(GL_ALPHA_TEST); | |
1568 this->glDisable(GL_DEPTH_TEST); | |
1569 this->glDisable(GL_SCISSOR_TEST); | |
1570 this->glDisable(GL_STENCIL_TEST); | |
1571 this->glDisable(GL_CULL_FACE); | |
1572 | |
1573 this->glBindTexture( GL_TEXTURE_2D, this->texture ); | |
1574 this->glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE ); | |
1575 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); | |
1576 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); | |
1577 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT ); | |
1578 this->glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT ); | |
1579 | |
1580 this->glPixelStorei( GL_UNPACK_ROW_LENGTH, this->screen->pitch / this->screen->format->BytesPerPixel ); | |
1581 this->glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA); | |
1582 (this->glColor4f)(1.0, 1.0, 1.0, 1.0); /* Solaris workaround */ | |
1583 | |
1584 this->glViewport(0, 0, this->screen->w, this->screen->h); | |
1585 this->glMatrixMode(GL_PROJECTION); | |
1586 this->glPushMatrix(); | |
1587 this->glLoadIdentity(); | |
1588 | |
1589 this->glOrtho(0.0, (GLdouble) this->screen->w, (GLdouble) this->screen->h, 0.0, 0.0, 1.0); | |
1590 | |
1591 this->glMatrixMode(GL_MODELVIEW); | |
1592 this->glPushMatrix(); | |
1593 this->glLoadIdentity(); | |
1594 } | |
1595 #endif | |
1596 } | |
1597 | |
1598 /* Unlock == restore saved state */ | |
1599 void SDL_GL_Unlock() | |
1600 { | |
1601 #ifdef HAVE_OPENGL | |
1602 lock_count++; | |
1603 if (lock_count==0) | |
1604 { | |
1605 SDL_VideoDevice *this = current_video; | |
1606 | |
1607 this->glPopMatrix(); | |
1608 this->glMatrixMode(GL_PROJECTION); | |
1609 this->glPopMatrix(); | |
1610 | |
1611 this->glPopClientAttrib(); | |
1612 this->glPopAttrib(); | |
1613 } | |
1614 #endif | |
1615 } | |
1616 | |
1617 /* | |
1618 * Sets/Gets the title and icon text of the display window, if any. | |
1619 */ | |
1620 void SDL_WM_SetCaption (const char *title, const char *icon) | |
1621 { | |
1622 SDL_VideoDevice *video = current_video; | |
1623 SDL_VideoDevice *this = current_video; | |
1624 | |
58
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1625 if ( video ) { |
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1626 if ( title ) { |
bd6b0a910a65
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1627 if ( video->wm_title ) { |
bd6b0a910a65
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1628 free(video->wm_title); |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
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1629 } |
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1630 video->wm_title = (char *)malloc(strlen(title)+1); |
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diff
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1631 if ( video->wm_title != NULL ) { |
bd6b0a910a65
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diff
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|
1632 strcpy(video->wm_title, title); |
bd6b0a910a65
* Removed fullscreen menu option from the "Window" menu
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diff
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1633 } |
0 | 1634 } |
58
bd6b0a910a65
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1635 if ( icon ) { |
bd6b0a910a65
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diff
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1636 if ( video->wm_icon ) { |
bd6b0a910a65
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|
1637 free(video->wm_icon); |
bd6b0a910a65
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1638 } |
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1639 video->wm_icon = (char *)malloc(strlen(icon)+1); |
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1640 if ( video->wm_icon != NULL ) { |
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1641 strcpy(video->wm_icon, icon); |
bd6b0a910a65
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1642 } |
0 | 1643 } |
58
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1644 if ( (title || icon) && (video->SetCaption != NULL) ) { |
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1645 video->SetCaption(this, video->wm_title,video->wm_icon); |
0 | 1646 } |
1647 } | |
1648 } | |
1649 void SDL_WM_GetCaption (char **title, char **icon) | |
1650 { | |
58
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1651 SDL_VideoDevice *video = current_video; |
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1652 |
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1653 if ( video ) { |
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1654 if ( title ) { |
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1655 *title = video->wm_title; |
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1656 } |
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1657 if ( icon ) { |
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1658 *icon = video->wm_icon; |
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1659 } |
0 | 1660 } |
1661 } | |
1662 | |
541
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1663 /* Utility function used by SDL_WM_SetIcon(); |
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1664 * flags & 1 for color key, flags & 2 for alpha channel. */ |
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1665 static void CreateMaskFromColorKeyOrAlpha(SDL_Surface *icon, Uint8 *mask, int flags) |
0 | 1666 { |
1667 int x, y; | |
1668 Uint32 colorkey; | |
1669 #define SET_MASKBIT(icon, x, y, mask) \ | |
1670 mask[(y*((icon->w+7)/8))+(x/8)] &= ~(0x01<<(7-(x%8))) | |
1671 | |
1672 colorkey = icon->format->colorkey; | |
1673 switch (icon->format->BytesPerPixel) { | |
1674 case 1: { Uint8 *pixels; | |
1675 for ( y=0; y<icon->h; ++y ) { | |
1676 pixels = (Uint8 *)icon->pixels + y*icon->pitch; | |
1677 for ( x=0; x<icon->w; ++x ) { | |
1678 if ( *pixels++ == colorkey ) { | |
1679 SET_MASKBIT(icon, x, y, mask); | |
1680 } | |
1681 } | |
1682 } | |
1683 } | |
1684 break; | |
1685 | |
1686 case 2: { Uint16 *pixels; | |
1687 for ( y=0; y<icon->h; ++y ) { | |
1688 pixels = (Uint16 *)icon->pixels + | |
1689 y*icon->pitch/2; | |
1690 for ( x=0; x<icon->w; ++x ) { | |
541
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1691 if ( (flags & 1) && *pixels == colorkey ) { |
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1692 SET_MASKBIT(icon, x, y, mask); |
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1693 } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) { |
0 | 1694 SET_MASKBIT(icon, x, y, mask); |
1695 } | |
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1696 pixels++; |
0 | 1697 } |
1698 } | |
1699 } | |
1700 break; | |
1701 | |
1702 case 4: { Uint32 *pixels; | |
1703 for ( y=0; y<icon->h; ++y ) { | |
1704 pixels = (Uint32 *)icon->pixels + | |
1705 y*icon->pitch/4; | |
1706 for ( x=0; x<icon->w; ++x ) { | |
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1707 if ( (flags & 1) && *pixels == colorkey ) { |
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1708 SET_MASKBIT(icon, x, y, mask); |
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1709 } else if((flags & 2) && (*pixels & icon->format->Amask) == 0) { |
0 | 1710 SET_MASKBIT(icon, x, y, mask); |
1711 } | |
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1712 pixels++; |
0 | 1713 } |
1714 } | |
1715 } | |
1716 break; | |
1717 } | |
1718 } | |
1719 | |
1720 /* | |
1721 * Sets the window manager icon for the display window. | |
1722 */ | |
1723 void SDL_WM_SetIcon (SDL_Surface *icon, Uint8 *mask) | |
1724 { | |
1725 SDL_VideoDevice *video = current_video; | |
1726 SDL_VideoDevice *this = current_video; | |
1727 | |
1728 if ( icon && video->SetIcon ) { | |
1729 /* Generate a mask if necessary, and create the icon! */ | |
1730 if ( mask == NULL ) { | |
1731 int mask_len = icon->h*(icon->w+7)/8; | |
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1732 int flags = 0; |
0 | 1733 mask = (Uint8 *)malloc(mask_len); |
1734 if ( mask == NULL ) { | |
1735 return; | |
1736 } | |
1737 memset(mask, ~0, mask_len); | |
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1738 if ( icon->flags & SDL_SRCCOLORKEY ) flags |= 1; |
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1739 if ( icon->flags & SDL_SRCALPHA ) flags |= 2; |
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1740 if( flags ) { |
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1741 CreateMaskFromColorKeyOrAlpha(icon, mask, flags); |
0 | 1742 } |
1743 video->SetIcon(video, icon, mask); | |
1744 free(mask); | |
1745 } else { | |
1746 video->SetIcon(this, icon, mask); | |
1747 } | |
1748 } | |
1749 } | |
1750 | |
1751 /* | |
1752 * Grab or ungrab the keyboard and mouse input. | |
1753 * This function returns the final grab mode after calling the | |
1754 * driver dependent function. | |
1755 */ | |
1756 static SDL_GrabMode SDL_WM_GrabInputRaw(SDL_GrabMode mode) | |
1757 { | |
1758 SDL_VideoDevice *video = current_video; | |
1759 SDL_VideoDevice *this = current_video; | |
1760 | |
1761 /* Only do something if we have support for grabs */ | |
1762 if ( video->GrabInput == NULL ) { | |
1763 return(video->input_grab); | |
1764 } | |
1765 | |
1766 /* If the final grab mode if off, only then do we actually grab */ | |
1767 #ifdef DEBUG_GRAB | |
1768 printf("SDL_WM_GrabInputRaw(%d) ... ", mode); | |
1769 #endif | |
1770 if ( mode == SDL_GRAB_OFF ) { | |
1771 if ( video->input_grab != SDL_GRAB_OFF ) { | |
1772 mode = video->GrabInput(this, mode); | |
1773 } | |
1774 } else { | |
1775 if ( video->input_grab == SDL_GRAB_OFF ) { | |
1776 mode = video->GrabInput(this, mode); | |
1777 } | |
1778 } | |
1779 if ( mode != video->input_grab ) { | |
1780 video->input_grab = mode; | |
1781 if ( video->CheckMouseMode ) { | |
1782 video->CheckMouseMode(this); | |
1783 } | |
1784 } | |
1785 #ifdef DEBUG_GRAB | |
1786 printf("Final mode %d\n", video->input_grab); | |
1787 #endif | |
1788 | |
1789 /* Return the final grab state */ | |
1790 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1791 mode -= SDL_GRAB_FULLSCREEN; | |
1792 } | |
1793 return(mode); | |
1794 } | |
1795 SDL_GrabMode SDL_WM_GrabInput(SDL_GrabMode mode) | |
1796 { | |
1797 SDL_VideoDevice *video = current_video; | |
1798 | |
11
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1799 /* If the video isn't initialized yet, we can't do anything */ |
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1800 if ( ! video ) { |
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1801 return SDL_GRAB_OFF; |
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1802 } |
0 | 1803 |
1804 /* Return the current mode on query */ | |
1805 if ( mode == SDL_GRAB_QUERY ) { | |
1806 mode = video->input_grab; | |
1807 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1808 mode -= SDL_GRAB_FULLSCREEN; | |
1809 } | |
1810 return(mode); | |
1811 } | |
1812 | |
1813 #ifdef DEBUG_GRAB | |
1814 printf("SDL_WM_GrabInput(%d) ... ", mode); | |
1815 #endif | |
1816 /* If the video surface is fullscreen, we always grab */ | |
1817 if ( mode >= SDL_GRAB_FULLSCREEN ) { | |
1818 mode -= SDL_GRAB_FULLSCREEN; | |
1819 } | |
1820 if ( SDL_VideoSurface && (SDL_VideoSurface->flags & SDL_FULLSCREEN) ) { | |
1821 mode += SDL_GRAB_FULLSCREEN; | |
1822 } | |
1823 return(SDL_WM_GrabInputRaw(mode)); | |
1824 } | |
1825 static SDL_GrabMode SDL_WM_GrabInputOff(void) | |
1826 { | |
1827 SDL_GrabMode mode; | |
1828 | |
1829 /* First query the current grab state */ | |
1830 mode = SDL_WM_GrabInput(SDL_GRAB_QUERY); | |
1831 | |
1832 /* Now explicitly turn off input grab */ | |
1833 SDL_WM_GrabInputRaw(SDL_GRAB_OFF); | |
1834 | |
1835 /* Return the old state */ | |
1836 return(mode); | |
1837 } | |
1838 | |
1839 /* | |
1840 * Iconify the window in window managed environments. | |
1841 * A successful iconification will result in an SDL_APPACTIVE loss event. | |
1842 */ | |
1843 int SDL_WM_IconifyWindow(void) | |
1844 { | |
1845 SDL_VideoDevice *video = current_video; | |
1846 SDL_VideoDevice *this = current_video; | |
1847 int retval; | |
1848 | |
1849 retval = 0; | |
1850 if ( video->IconifyWindow ) { | |
1851 retval = video->IconifyWindow(this); | |
1852 } | |
1853 return(retval); | |
1854 } | |
1855 | |
1856 /* | |
1857 * Toggle fullscreen mode | |
1858 */ | |
1859 int SDL_WM_ToggleFullScreen(SDL_Surface *surface) | |
1860 { | |
1861 SDL_VideoDevice *video = current_video; | |
1862 SDL_VideoDevice *this = current_video; | |
1863 int toggled; | |
1864 | |
1865 toggled = 0; | |
1866 if ( SDL_PublicSurface && (surface == SDL_PublicSurface) && | |
1867 video->ToggleFullScreen ) { | |
1868 if ( surface->flags & SDL_FULLSCREEN ) { | |
1869 toggled = video->ToggleFullScreen(this, 0); | |
1870 if ( toggled ) { | |
1871 SDL_VideoSurface->flags &= ~SDL_FULLSCREEN; | |
1872 SDL_PublicSurface->flags &= ~SDL_FULLSCREEN; | |
1873 } | |
1874 } else { | |
1875 toggled = video->ToggleFullScreen(this, 1); | |
1876 if ( toggled ) { | |
1877 SDL_VideoSurface->flags |= SDL_FULLSCREEN; | |
1878 SDL_PublicSurface->flags |= SDL_FULLSCREEN; | |
1879 } | |
1880 } | |
1881 /* Double-check the grab state inside SDL_WM_GrabInput() */ | |
1882 if ( toggled ) { | |
1883 SDL_WM_GrabInput(video->input_grab); | |
1884 } | |
1885 } | |
1886 return(toggled); | |
1887 } | |
1888 | |
1889 /* | |
1890 * Get some platform dependent window manager information | |
1891 */ | |
1892 int SDL_GetWMInfo (SDL_SysWMinfo *info) | |
1893 { | |
1894 SDL_VideoDevice *video = current_video; | |
1895 SDL_VideoDevice *this = current_video; | |
1896 | |
1897 if ( video && video->GetWMInfo ) { | |
1898 return(video->GetWMInfo(this, info)); | |
1899 } else { | |
1900 return(0); | |
1901 } | |
1902 } |