Mercurial > sdl-ios-xcode
annotate src/video/x11/SDL_x11wm.c @ 4393:9afe12fb4c41 SDL-1.2
Fixed bug #901
Tim Angus 2009-12-11 11:45:46 PST
Disable mouse event generation when state is not SDL_APPMOUSEFOCUS
If a Windows SDL application is minimised by using alt-tab, SDL_APPMOUSEFOCUS
is lost as part of the minimisation. Unfortunately, the directx driver doesn't
pay any attention to this state when generating mouse button events, so
clicking on the Desktop can cause mouse clicks in the SDL application, while
it's still minimised. The attached patch fixes this. It looks much more
complicated than it actually is due to indentation; here it is ignoring
whitespace:
tma@abraxas:~/sources/SDL-1.2-svn$ svn diff -x -b
Index: src/video/windx5/SDL_dx5events.c
===================================================================
--- src/video/windx5/SDL_dx5events.c (revision 5376)
+++ src/video/windx5/SDL_dx5events.c (working copy)
@@ -374,10 +374,9 @@
if ( !(SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) {
mouse_lost = 1;
ClipCursor(NULL);
- }
-
+ } else {
/* If the mouse was lost, regain some sense of mouse state */
- if ( mouse_lost && (SDL_GetAppState() & SDL_APPMOUSEFOCUS) ) {
+ if ( mouse_lost ) {
POINT mouse_pos;
Uint8 old_state;
Uint8 new_state;
@@ -548,6 +547,7 @@
if ( xrel || yrel ) {
post_mouse_motion(1, xrel, yrel);
}
+ }
}
/* The main Win32 event handler */
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 14 Dec 2009 22:41:31 +0000 |
parents | ee58103d5354 |
children | a1af511bbbdd |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
4159 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 #include <X11/Xlib.h> | |
25 #include <X11/Xutil.h> | |
26 | |
27 #include "SDL_version.h" | |
28 #include "SDL_timer.h" | |
29 #include "SDL_video.h" | |
30 #include "SDL_syswm.h" | |
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31 #include "../SDL_pixels_c.h" |
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32 #include "../../events/SDL_events_c.h" |
0 | 33 #include "SDL_x11modes_c.h" |
34 #include "SDL_x11wm_c.h" | |
35 | |
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36 static Uint8 reverse_byte(Uint8 x) |
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37 { |
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38 x = (x & 0xaa) >> 1 | (x & 0x55) << 1; |
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39 x = (x & 0xcc) >> 2 | (x & 0x33) << 2; |
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40 x = (x & 0xf0) >> 4 | (x & 0x0f) << 4; |
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41 return x; |
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42 } |
0 | 43 |
44 void X11_SetIcon(_THIS, SDL_Surface *icon, Uint8 *mask) | |
45 { | |
46 SDL_Surface *sicon; | |
47 XWMHints *wmhints; | |
48 XImage *icon_image; | |
49 Pixmap icon_pixmap; | |
50 Pixmap mask_pixmap; | |
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51 Window icon_window = None; |
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52 GC gc; |
0 | 53 XGCValues GCvalues; |
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54 int i, dbpp; |
0 | 55 SDL_Rect bounds; |
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56 Uint8 *LSBmask; |
0 | 57 Visual *dvis; |
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58 char *p; |
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59 int masksize; |
0 | 60 |
61 SDL_Lock_EventThread(); | |
62 | |
63 /* The icon must use the default visual, depth and colormap of the | |
64 screen, so it might need a conversion */ | |
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65 dvis = DefaultVisual(SDL_Display, SDL_Screen); |
0 | 66 dbpp = DefaultDepth(SDL_Display, SDL_Screen); |
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67 for(i = 0; i < this->hidden->nvisuals; i++) { |
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68 if(this->hidden->visuals[i].visual == dvis) { |
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69 dbpp = this->hidden->visuals[i].bpp; |
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70 break; |
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71 } |
0 | 72 } |
73 | |
74 /* The Visual struct is supposed to be opaque but we cheat a little */ | |
75 sicon = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h, | |
76 dbpp, | |
77 dvis->red_mask, dvis->green_mask, | |
78 dvis->blue_mask, 0); | |
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79 if ( sicon == NULL ) |
0 | 80 goto done; |
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81 |
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82 if(dbpp == 8) { |
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83 /* Default visual is 8bit; we need to allocate colours from |
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84 the default colormap */ |
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85 SDL_Color want[256], got[256]; |
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86 int nwant; |
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87 Colormap dcmap; |
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88 int missing; |
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89 dcmap = DefaultColormap(SDL_Display, SDL_Screen); |
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90 if(icon->format->palette) { |
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91 /* The icon has a palette as well - we just have to |
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92 find those colours */ |
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93 nwant = icon->format->palette->ncolors; |
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94 SDL_memcpy(want, icon->format->palette->colors, |
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95 nwant * sizeof want[0]); |
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96 } else { |
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97 /* try the standard 6x6x6 cube for lack of better |
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98 ideas */ |
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99 int r, g, b, i; |
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100 for(r = i = 0; r < 256; r += 0x33) |
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101 for(g = 0; g < 256; g += 0x33) |
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102 for(b = 0; b < 256; b += 0x33, i++) { |
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103 want[i].r = r; |
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104 want[i].g = g; |
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105 want[i].b = b; |
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106 } |
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107 nwant = 216; |
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108 } |
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109 if(SDL_iconcolors) { |
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110 /* free already allocated colours first */ |
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111 unsigned long freelist[512]; |
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112 int nfree = 0; |
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113 for(i = 0; i < 256; i++) { |
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114 while(SDL_iconcolors[i]) { |
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115 freelist[nfree++] = i; |
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116 SDL_iconcolors[i]--; |
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117 } |
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118 } |
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119 XFreeColors(GFX_Display, dcmap, freelist, nfree, 0); |
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120 } |
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121 if(!SDL_iconcolors) |
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122 SDL_iconcolors = SDL_malloc(256 * sizeof *SDL_iconcolors); |
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123 SDL_memset(SDL_iconcolors, 0, 256 * sizeof *SDL_iconcolors); |
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124 |
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125 /* try to allocate the colours */ |
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126 SDL_memset(got, 0, sizeof got); |
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127 missing = 0; |
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128 for(i = 0; i < nwant; i++) { |
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129 XColor c; |
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130 c.red = want[i].r << 8; |
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131 c.green = want[i].g << 8; |
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132 c.blue = want[i].b << 8; |
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133 c.flags = DoRed | DoGreen | DoBlue; |
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134 if(XAllocColor(GFX_Display, dcmap, &c)) { |
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135 /* got the colour */ |
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136 SDL_iconcolors[c.pixel]++; |
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137 got[c.pixel] = want[i]; |
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138 } else { |
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139 missing = 1; |
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140 } |
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141 } |
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142 if(missing) { |
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143 /* Some colours were apparently missing, so we just |
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144 allocate all the rest as well */ |
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145 XColor cols[256]; |
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146 for(i = 0; i < 256; i++) |
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147 cols[i].pixel = i; |
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148 XQueryColors(GFX_Display, dcmap, cols, 256); |
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149 for(i = 0; i < 256; i++) { |
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Fixed X11 icon color allocation (thanks Mattias!)
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150 got[i].r = cols[i].red >> 8; |
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Fixed X11 icon color allocation (thanks Mattias!)
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151 got[i].g = cols[i].green >> 8; |
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
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152 got[i].b = cols[i].blue >> 8; |
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
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153 if(!SDL_iconcolors[i]) { |
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Updated dynamic X11 code. See details in Bugzilla #170.
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154 if(XAllocColor(GFX_Display, dcmap, |
236
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Fixed X11 icon color allocation (thanks Mattias!)
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|
155 cols + i)) { |
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Fixed X11 icon color allocation (thanks Mattias!)
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156 SDL_iconcolors[i] = 1; |
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Fixed X11 icon color allocation (thanks Mattias!)
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157 } else { |
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Fixed X11 icon color allocation (thanks Mattias!)
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|
158 /* index not available */ |
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Fixed X11 icon color allocation (thanks Mattias!)
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|
159 got[i].r = 0; |
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Fixed X11 icon color allocation (thanks Mattias!)
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160 got[i].g = 0; |
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Fixed X11 icon color allocation (thanks Mattias!)
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161 got[i].b = 0; |
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Fixed X11 icon color allocation (thanks Mattias!)
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162 } |
3f09f52ac2cc
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|
163 } |
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
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164 } |
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Fixed X11 icon color allocation (thanks Mattias!)
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165 } |
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diff
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166 |
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Fixed X11 icon color allocation (thanks Mattias!)
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|
167 SDL_SetColors(sicon, got, 0, 256); |
0 | 168 } |
169 | |
170 bounds.x = 0; | |
171 bounds.y = 0; | |
172 bounds.w = icon->w; | |
173 bounds.h = icon->h; | |
174 if ( SDL_LowerBlit(icon, &bounds, sicon, &bounds) < 0 ) | |
175 goto done; | |
176 | |
236
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Fixed X11 icon color allocation (thanks Mattias!)
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177 /* We need the mask as given, except in LSBfirst format instead of |
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Fixed X11 icon color allocation (thanks Mattias!)
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178 MSBfirst. Reverse the bits in each byte. */ |
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179 masksize = ((sicon->w + 7) >> 3) * sicon->h; |
1336
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180 LSBmask = SDL_malloc(masksize); |
0 | 181 if ( LSBmask == NULL ) { |
182 goto done; | |
183 } | |
1336
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184 SDL_memset(LSBmask, 0, masksize); |
236
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185 for(i = 0; i < masksize; i++) |
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186 LSBmask[i] = reverse_byte(mask[i]); |
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187 mask_pixmap = XCreatePixmapFromBitmapData(SDL_Display, WMwindow, |
236
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188 (char *)LSBmask, |
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189 sicon->w, sicon->h, |
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Fixed X11 icon color allocation (thanks Mattias!)
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190 1L, 0L, 1); |
0 | 191 |
192 /* Transfer the image to an X11 pixmap */ | |
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193 icon_image = XCreateImage(SDL_Display, |
236
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194 DefaultVisual(SDL_Display, SDL_Screen), |
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195 DefaultDepth(SDL_Display, SDL_Screen), |
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Fixed X11 icon color allocation (thanks Mattias!)
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196 ZPixmap, 0, sicon->pixels, |
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197 sicon->w, sicon->h, |
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Fixed X11 icon color allocation (thanks Mattias!)
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198 32, 0); |
246
7c09c9e3b0c7
From: "Mattias Engdeg�rd" <f91-men@nada.kth.se>
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236
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199 icon_image->byte_order = (SDL_BYTEORDER == SDL_BIG_ENDIAN) |
7c09c9e3b0c7
From: "Mattias Engdeg�rd" <f91-men@nada.kth.se>
Sam Lantinga <slouken@libsdl.org>
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236
diff
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200 ? MSBFirst : LSBFirst; |
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Updated dynamic X11 code. See details in Bugzilla #170.
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201 icon_pixmap = XCreatePixmap(SDL_Display, SDL_Root, sicon->w, sicon->h, |
236
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Fixed X11 icon color allocation (thanks Mattias!)
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202 DefaultDepth(SDL_Display, SDL_Screen)); |
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Updated dynamic X11 code. See details in Bugzilla #170.
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203 gc = XCreateGC(SDL_Display, icon_pixmap, 0, &GCvalues); |
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
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204 XPutImage(SDL_Display, icon_pixmap, gc, icon_image, |
236
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
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205 0, 0, 0, 0, sicon->w, sicon->h); |
1575
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Updated dynamic X11 code. See details in Bugzilla #170.
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206 XFreeGC(SDL_Display, gc); |
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
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207 XDestroyImage(icon_image); |
1336
3692456e7b0f
Use SDL_ prefixed versions of C library functions.
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208 SDL_free(LSBmask); |
0 | 209 sicon->pixels = NULL; |
210 | |
236
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
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211 /* Some buggy window managers (some versions of Enlightenment, it |
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
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diff
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|
212 seems) need an icon window *and* icon pixmap to work properly, while |
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
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213 it screws up others. The default is only to use a pixmap. */ |
1336
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214 p = SDL_getenv("SDL_VIDEO_X11_ICONWIN"); |
236
3f09f52ac2cc
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diff
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|
215 if(p && *p) { |
1575
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Updated dynamic X11 code. See details in Bugzilla #170.
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216 icon_window = XCreateSimpleWindow(SDL_Display, SDL_Root, |
236
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
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diff
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|
217 0, 0, sicon->w, sicon->h, 0, |
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
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|
218 CopyFromParent, |
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Fixed X11 icon color allocation (thanks Mattias!)
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diff
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|
219 CopyFromParent); |
1575
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Updated dynamic X11 code. See details in Bugzilla #170.
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220 XSetWindowBackgroundPixmap(SDL_Display, icon_window, |
236
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Fixed X11 icon color allocation (thanks Mattias!)
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diff
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|
221 icon_pixmap); |
1575
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Updated dynamic X11 code. See details in Bugzilla #170.
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|
222 XClearWindow(SDL_Display, icon_window); |
236
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
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diff
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|
223 } |
0 | 224 |
225 /* Set the window icon to the icon pixmap (and icon window) */ | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
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|
226 wmhints = XAllocWMHints(); |
4247 | 227 wmhints->flags = (IconPixmapHint | IconMaskHint | InputHint); |
0 | 228 wmhints->icon_pixmap = icon_pixmap; |
229 wmhints->icon_mask = mask_pixmap; | |
4247 | 230 wmhints->input = True; |
236
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
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diff
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|
231 if(icon_window != None) { |
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Fixed X11 icon color allocation (thanks Mattias!)
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diff
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|
232 wmhints->flags |= IconWindowHint; |
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
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|
233 wmhints->icon_window = icon_window; |
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Fixed X11 icon color allocation (thanks Mattias!)
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diff
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|
234 } |
1575
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Updated dynamic X11 code. See details in Bugzilla #170.
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|
235 XSetWMHints(SDL_Display, WMwindow, wmhints); |
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
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|
236 XFree(wmhints); |
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
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diff
changeset
|
237 XSync(SDL_Display, False); |
0 | 238 |
239 done: | |
240 SDL_Unlock_EventThread(); | |
236
3f09f52ac2cc
Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
241 SDL_FreeSurface(sicon); |
0 | 242 } |
243 | |
1767 | 244 void X11_SetCaptionNoLock(_THIS, const char *title, const char *icon) |
0 | 245 { |
246 XTextProperty titleprop, iconprop; | |
1558 | 247 Status status; |
248 | |
249 #ifdef X_HAVE_UTF8_STRING | |
1849
b5a4ac87b98c
Fixed uninitialized variable warnings
Sam Lantinga <slouken@libsdl.org>
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1767
diff
changeset
|
250 Atom _NET_WM_NAME = 0; |
b5a4ac87b98c
Fixed uninitialized variable warnings
Sam Lantinga <slouken@libsdl.org>
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1767
diff
changeset
|
251 Atom _NET_WM_ICON_NAME = 0; |
1558 | 252 |
253 /* Look up some useful Atoms */ | |
1575
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
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254 if (SDL_X11_HAVE_UTF8) { |
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
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changeset
|
255 _NET_WM_NAME = XInternAtom(SDL_Display, "_NET_WM_NAME", False); |
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
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changeset
|
256 _NET_WM_ICON_NAME = XInternAtom(SDL_Display, "_NET_WM_ICON_NAME", False); |
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
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|
257 } |
1558 | 258 #endif |
0 | 259 |
260 if ( title != NULL ) { | |
3998 | 261 char *title_locale = SDL_iconv_utf8_locale(title); |
262 if ( !title_locale ) { | |
1558 | 263 SDL_OutOfMemory(); |
264 return; | |
265 } | |
3998 | 266 status = XStringListToTextProperty(&title_locale, 1, &titleprop); |
267 SDL_free(title_locale); | |
1558 | 268 if ( status ) { |
1575
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Updated dynamic X11 code. See details in Bugzilla #170.
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changeset
|
269 XSetTextProperty(SDL_Display, WMwindow, &titleprop, XA_WM_NAME); |
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
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diff
changeset
|
270 XFree(titleprop.value); |
1558 | 271 } |
913
a7a8c282d62e
Date: Mon, 28 Jun 2004 23:15:55 +0200
Sam Lantinga <slouken@libsdl.org>
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|
272 #ifdef X_HAVE_UTF8_STRING |
1575
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Updated dynamic X11 code. See details in Bugzilla #170.
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|
273 if (SDL_X11_HAVE_UTF8) { |
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
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274 status = Xutf8TextListToTextProperty(SDL_Display, |
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
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275 (char **)&title, 1, XUTF8StringStyle, &titleprop); |
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
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276 if ( status == Success ) { |
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Updated dynamic X11 code. See details in Bugzilla #170.
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277 XSetTextProperty(SDL_Display, WMwindow, &titleprop, _NET_WM_NAME); |
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
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|
278 XFree(titleprop.value); |
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Updated dynamic X11 code. See details in Bugzilla #170.
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279 } |
1558 | 280 } |
913
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Date: Mon, 28 Jun 2004 23:15:55 +0200
Sam Lantinga <slouken@libsdl.org>
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|
281 #endif |
0 | 282 } |
283 if ( icon != NULL ) { | |
3998 | 284 char *icon_locale = SDL_iconv_utf8_locale(icon); |
285 if ( !icon_locale ) { | |
1558 | 286 SDL_OutOfMemory(); |
287 return; | |
288 } | |
3998 | 289 status = XStringListToTextProperty(&icon_locale, 1, &iconprop); |
290 SDL_free(icon_locale); | |
1558 | 291 if ( status ) { |
1575
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Updated dynamic X11 code. See details in Bugzilla #170.
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|
292 XSetTextProperty(SDL_Display, WMwindow, &iconprop, XA_WM_ICON_NAME); |
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
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293 XFree(iconprop.value); |
1558 | 294 } |
913
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295 #ifdef X_HAVE_UTF8_STRING |
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|
296 if (SDL_X11_HAVE_UTF8) { |
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Updated dynamic X11 code. See details in Bugzilla #170.
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297 status = Xutf8TextListToTextProperty(SDL_Display, |
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Updated dynamic X11 code. See details in Bugzilla #170.
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298 (char **)&icon, 1, XUTF8StringStyle, &iconprop); |
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Updated dynamic X11 code. See details in Bugzilla #170.
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299 if ( status == Success ) { |
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300 XSetTextProperty(SDL_Display, WMwindow, &iconprop, _NET_WM_ICON_NAME); |
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
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|
301 XFree(iconprop.value); |
3ba88cb7eb1b
Updated dynamic X11 code. See details in Bugzilla #170.
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302 } |
1558 | 303 } |
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Date: Mon, 28 Jun 2004 23:15:55 +0200
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304 #endif |
0 | 305 } |
1575
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Updated dynamic X11 code. See details in Bugzilla #170.
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|
306 XSync(SDL_Display, False); |
1767 | 307 } |
0 | 308 |
1767 | 309 void X11_SetCaption(_THIS, const char *title, const char *icon) |
310 { | |
311 SDL_Lock_EventThread(); | |
312 X11_SetCaptionNoLock(this, title, icon); | |
0 | 313 SDL_Unlock_EventThread(); |
314 } | |
315 | |
316 /* Iconify the window */ | |
317 int X11_IconifyWindow(_THIS) | |
318 { | |
319 int result; | |
320 | |
321 SDL_Lock_EventThread(); | |
1575
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Updated dynamic X11 code. See details in Bugzilla #170.
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322 result = XIconifyWindow(SDL_Display, WMwindow, SDL_Screen); |
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323 XSync(SDL_Display, False); |
0 | 324 SDL_Unlock_EventThread(); |
325 return(result); | |
326 } | |
327 | |
328 SDL_GrabMode X11_GrabInputNoLock(_THIS, SDL_GrabMode mode) | |
329 { | |
236
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330 int result; |
0 | 331 |
332 if ( this->screen == NULL ) { | |
333 return(SDL_GRAB_OFF); | |
334 } | |
335 if ( ! SDL_Window ) { | |
336 return(mode); /* Will be set later on mode switch */ | |
337 } | |
338 if ( mode == SDL_GRAB_OFF ) { | |
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Updated dynamic X11 code. See details in Bugzilla #170.
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339 XUngrabPointer(SDL_Display, CurrentTime); |
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340 XUngrabKeyboard(SDL_Display, CurrentTime); |
0 | 341 } else { |
342 if ( this->screen->flags & SDL_FULLSCREEN ) { | |
343 /* Unbind the mouse from the fullscreen window */ | |
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344 XUngrabPointer(SDL_Display, CurrentTime); |
0 | 345 } |
346 /* Try to grab the mouse */ | |
98
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Fixed some problems with the fullscreen code. Wooo. :)
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347 #if 0 /* We'll wait here until we actually grab, otherwise behavior undefined */ |
0 | 348 for ( numtries = 0; numtries < 10; ++numtries ) { |
98
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349 #else |
1767 | 350 for ( ; ; ) { |
98
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351 #endif |
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352 result = XGrabPointer(SDL_Display, SDL_Window, True, 0, |
0 | 353 GrabModeAsync, GrabModeAsync, |
354 SDL_Window, None, CurrentTime); | |
88
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355 if ( result == GrabSuccess ) { |
0 | 356 break; |
357 } | |
358 SDL_Delay(100); | |
359 } | |
88
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360 if ( result != GrabSuccess ) { |
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361 /* Uh, oh, what do we do here? */ ; |
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362 } |
98
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363 /* Now grab the keyboard */ |
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Updated dynamic X11 code. See details in Bugzilla #170.
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364 XGrabKeyboard(SDL_Display, WMwindow, True, |
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365 GrabModeAsync, GrabModeAsync, CurrentTime); |
0 | 366 |
367 /* Raise the window if we grab the mouse */ | |
368 if ( !(this->screen->flags & SDL_FULLSCREEN) ) | |
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Updated dynamic X11 code. See details in Bugzilla #170.
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369 XRaiseWindow(SDL_Display, WMwindow); |
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370 |
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371 /* Make sure we register input focus */ |
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372 SDL_PrivateAppActive(1, SDL_APPINPUTFOCUS); |
3896
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X11 backend: tell app that mouse focus has been obtained when grabbing the
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373 /* Since we grabbed the pointer, we have mouse focus, too. */ |
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374 SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); |
0 | 375 } |
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Ryan C. Gordon <icculus@icculus.org>
parents:
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376 XSync(SDL_Display, False); |
0 | 377 |
378 return(mode); | |
379 } | |
380 | |
381 SDL_GrabMode X11_GrabInput(_THIS, SDL_GrabMode mode) | |
382 { | |
383 SDL_Lock_EventThread(); | |
384 mode = X11_GrabInputNoLock(this, mode); | |
385 SDL_Unlock_EventThread(); | |
386 | |
387 return(mode); | |
388 } | |
389 | |
390 /* If 'info' is the right version, this function fills it and returns 1. | |
391 Otherwise, in case of a version mismatch, it returns -1. | |
392 */ | |
393 static void lock_display(void) | |
394 { | |
395 SDL_Lock_EventThread(); | |
396 } | |
397 static void unlock_display(void) | |
398 { | |
399 /* Make sure any X11 transactions are completed */ | |
400 SDL_VideoDevice *this = current_video; | |
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parents:
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401 XSync(SDL_Display, False); |
0 | 402 SDL_Unlock_EventThread(); |
403 } | |
3872 | 404 |
405 #include <stdio.h> | |
0 | 406 int X11_GetWMInfo(_THIS, SDL_SysWMinfo *info) |
407 { | |
408 if ( info->version.major <= SDL_MAJOR_VERSION ) { | |
409 info->subsystem = SDL_SYSWM_X11; | |
410 info->info.x11.display = SDL_Display; | |
411 info->info.x11.window = SDL_Window; | |
412 if ( SDL_VERSIONNUM(info->version.major, | |
413 info->version.minor, | |
414 info->version.patch) >= 1002 ) { | |
415 info->info.x11.fswindow = FSwindow; | |
416 info->info.x11.wmwindow = WMwindow; | |
417 } | |
3872 | 418 |
419 | |
420 if ( SDL_VERSIONNUM(info->version.major, | |
421 info->version.minor, | |
422 info->version.patch) >= 1212 ) { | |
423 info->info.x11.gfxdisplay = GFX_Display; | |
424 } | |
425 | |
0 | 426 info->info.x11.lock_func = lock_display; |
427 info->info.x11.unlock_func = unlock_display; | |
428 return(1); | |
429 } else { | |
430 SDL_SetError("Application not compiled with SDL %d.%d\n", | |
431 SDL_MAJOR_VERSION, SDL_MINOR_VERSION); | |
432 return(-1); | |
433 } | |
434 } |