annotate src/video/x11/SDL_x11wm.c @ 3896:1a327643e741 SDL-1.2

X11 backend: tell app that mouse focus has been obtained when grabbing the input. This allows us to enable DGA mode, even when the system cursor was outside of the window when the grab was initiated. Fixes Bugzilla #299, which has a more detailed explanation of the issue.
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 13 Nov 2006 03:58:22 +0000
parents be84332e761e
children 098ac044cd2f
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 #include <X11/Xlib.h>
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25 #include <X11/Xutil.h>
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26
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27 #include "SDL_version.h"
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28 #include "SDL_timer.h"
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29 #include "SDL_video.h"
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30 #include "SDL_syswm.h"
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31 #include "../SDL_pixels_c.h"
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32 #include "../../events/SDL_events_c.h"
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33 #include "SDL_x11modes_c.h"
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34 #include "SDL_x11wm_c.h"
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35
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36 static Uint8 reverse_byte(Uint8 x)
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37 {
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38 x = (x & 0xaa) >> 1 | (x & 0x55) << 1;
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39 x = (x & 0xcc) >> 2 | (x & 0x33) << 2;
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40 x = (x & 0xf0) >> 4 | (x & 0x0f) << 4;
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41 return x;
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42 }
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43
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44 void X11_SetIcon(_THIS, SDL_Surface *icon, Uint8 *mask)
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45 {
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46 SDL_Surface *sicon;
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47 XWMHints *wmhints;
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48 XImage *icon_image;
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49 Pixmap icon_pixmap;
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50 Pixmap mask_pixmap;
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51 Window icon_window = None;
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52 GC gc;
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53 XGCValues GCvalues;
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54 int i, dbpp;
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55 SDL_Rect bounds;
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56 Uint8 *LSBmask;
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57 Visual *dvis;
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58 char *p;
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59 int masksize;
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60
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61 SDL_Lock_EventThread();
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62
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63 /* The icon must use the default visual, depth and colormap of the
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64 screen, so it might need a conversion */
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65 dvis = DefaultVisual(SDL_Display, SDL_Screen);
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66 dbpp = DefaultDepth(SDL_Display, SDL_Screen);
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67 for(i = 0; i < this->hidden->nvisuals; i++) {
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68 if(this->hidden->visuals[i].visual == dvis) {
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69 dbpp = this->hidden->visuals[i].bpp;
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70 break;
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71 }
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72 }
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73
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74 /* The Visual struct is supposed to be opaque but we cheat a little */
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75 sicon = SDL_CreateRGBSurface(SDL_SWSURFACE, icon->w, icon->h,
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76 dbpp,
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77 dvis->red_mask, dvis->green_mask,
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78 dvis->blue_mask, 0);
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79 if ( sicon == NULL )
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80 goto done;
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81
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82 if(dbpp == 8) {
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83 /* Default visual is 8bit; we need to allocate colours from
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84 the default colormap */
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85 SDL_Color want[256], got[256];
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86 int nwant;
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87 Colormap dcmap;
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88 int missing;
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89 dcmap = DefaultColormap(SDL_Display, SDL_Screen);
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90 if(icon->format->palette) {
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91 /* The icon has a palette as well - we just have to
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92 find those colours */
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93 nwant = icon->format->palette->ncolors;
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94 SDL_memcpy(want, icon->format->palette->colors,
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95 nwant * sizeof want[0]);
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96 } else {
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97 /* try the standard 6x6x6 cube for lack of better
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98 ideas */
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99 int r, g, b, i;
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100 for(r = i = 0; r < 256; r += 0x33)
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101 for(g = 0; g < 256; g += 0x33)
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102 for(b = 0; b < 256; b += 0x33, i++) {
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103 want[i].r = r;
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104 want[i].g = g;
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105 want[i].b = b;
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106 }
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107 nwant = 216;
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108 }
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109 if(SDL_iconcolors) {
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110 /* free already allocated colours first */
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111 unsigned long freelist[512];
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112 int nfree = 0;
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113 for(i = 0; i < 256; i++) {
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114 while(SDL_iconcolors[i]) {
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115 freelist[nfree++] = i;
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116 SDL_iconcolors[i]--;
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117 }
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118 }
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119 XFreeColors(GFX_Display, dcmap, freelist, nfree, 0);
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120 }
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121 if(!SDL_iconcolors)
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122 SDL_iconcolors = SDL_malloc(256 * sizeof *SDL_iconcolors);
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123 SDL_memset(SDL_iconcolors, 0, 256 * sizeof *SDL_iconcolors);
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124
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125 /* try to allocate the colours */
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126 SDL_memset(got, 0, sizeof got);
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127 missing = 0;
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128 for(i = 0; i < nwant; i++) {
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129 XColor c;
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130 c.red = want[i].r << 8;
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131 c.green = want[i].g << 8;
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132 c.blue = want[i].b << 8;
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133 c.flags = DoRed | DoGreen | DoBlue;
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134 if(XAllocColor(GFX_Display, dcmap, &c)) {
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135 /* got the colour */
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136 SDL_iconcolors[c.pixel]++;
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137 got[c.pixel] = want[i];
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138 } else {
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139 missing = 1;
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140 }
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141 }
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142 if(missing) {
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
143 /* Some colours were apparently missing, so we just
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
144 allocate all the rest as well */
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
145 XColor cols[256];
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
146 for(i = 0; i < 256; i++)
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
147 cols[i].pixel = i;
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
148 XQueryColors(GFX_Display, dcmap, cols, 256);
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
149 for(i = 0; i < 256; i++) {
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
150 got[i].r = cols[i].red >> 8;
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
151 got[i].g = cols[i].green >> 8;
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
152 got[i].b = cols[i].blue >> 8;
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
153 if(!SDL_iconcolors[i]) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
154 if(XAllocColor(GFX_Display, dcmap,
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
155 cols + i)) {
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
156 SDL_iconcolors[i] = 1;
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
157 } else {
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
158 /* index not available */
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
159 got[i].r = 0;
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
160 got[i].g = 0;
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
161 got[i].b = 0;
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
162 }
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
163 }
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
164 }
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
165 }
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
166
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
167 SDL_SetColors(sicon, got, 0, 256);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
168 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
169
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
170 bounds.x = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
171 bounds.y = 0;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
172 bounds.w = icon->w;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
173 bounds.h = icon->h;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
174 if ( SDL_LowerBlit(icon, &bounds, sicon, &bounds) < 0 )
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
175 goto done;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
176
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
177 /* We need the mask as given, except in LSBfirst format instead of
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
178 MSBfirst. Reverse the bits in each byte. */
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
179 masksize = ((sicon->w + 7) >> 3) * sicon->h;
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
180 LSBmask = SDL_malloc(masksize);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
181 if ( LSBmask == NULL ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
182 goto done;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
183 }
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
184 SDL_memset(LSBmask, 0, masksize);
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
185 for(i = 0; i < masksize; i++)
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
186 LSBmask[i] = reverse_byte(mask[i]);
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
187 mask_pixmap = XCreatePixmapFromBitmapData(SDL_Display, WMwindow,
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
188 (char *)LSBmask,
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
189 sicon->w, sicon->h,
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
190 1L, 0L, 1);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
191
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
192 /* Transfer the image to an X11 pixmap */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
193 icon_image = XCreateImage(SDL_Display,
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
194 DefaultVisual(SDL_Display, SDL_Screen),
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
195 DefaultDepth(SDL_Display, SDL_Screen),
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
196 ZPixmap, 0, sicon->pixels,
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
197 sicon->w, sicon->h,
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
198 32, 0);
246
7c09c9e3b0c7 From: "Mattias Engdeg�rd" <f91-men@nada.kth.se>
Sam Lantinga <slouken@libsdl.org>
parents: 236
diff changeset
199 icon_image->byte_order = (SDL_BYTEORDER == SDL_BIG_ENDIAN)
7c09c9e3b0c7 From: "Mattias Engdeg�rd" <f91-men@nada.kth.se>
Sam Lantinga <slouken@libsdl.org>
parents: 236
diff changeset
200 ? MSBFirst : LSBFirst;
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
201 icon_pixmap = XCreatePixmap(SDL_Display, SDL_Root, sicon->w, sicon->h,
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
202 DefaultDepth(SDL_Display, SDL_Screen));
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
203 gc = XCreateGC(SDL_Display, icon_pixmap, 0, &GCvalues);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
204 XPutImage(SDL_Display, icon_pixmap, gc, icon_image,
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
205 0, 0, 0, 0, sicon->w, sicon->h);
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
206 XFreeGC(SDL_Display, gc);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
207 XDestroyImage(icon_image);
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
208 SDL_free(LSBmask);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
209 sicon->pixels = NULL;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
210
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
211 /* Some buggy window managers (some versions of Enlightenment, it
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
212 seems) need an icon window *and* icon pixmap to work properly, while
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
213 it screws up others. The default is only to use a pixmap. */
1336
3692456e7b0f Use SDL_ prefixed versions of C library functions.
Sam Lantinga <slouken@libsdl.org>
parents: 1312
diff changeset
214 p = SDL_getenv("SDL_VIDEO_X11_ICONWIN");
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
215 if(p && *p) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
216 icon_window = XCreateSimpleWindow(SDL_Display, SDL_Root,
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
217 0, 0, sicon->w, sicon->h, 0,
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
218 CopyFromParent,
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
219 CopyFromParent);
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
220 XSetWindowBackgroundPixmap(SDL_Display, icon_window,
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
221 icon_pixmap);
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
222 XClearWindow(SDL_Display, icon_window);
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
223 }
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
224
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
225 /* Set the window icon to the icon pixmap (and icon window) */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
226 wmhints = XAllocWMHints();
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
227 wmhints->flags = (IconPixmapHint | IconMaskHint);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
228 wmhints->icon_pixmap = icon_pixmap;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
229 wmhints->icon_mask = mask_pixmap;
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
230 if(icon_window != None) {
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
231 wmhints->flags |= IconWindowHint;
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
232 wmhints->icon_window = icon_window;
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
233 }
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
234 XSetWMHints(SDL_Display, WMwindow, wmhints);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
235 XFree(wmhints);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
236 XSync(SDL_Display, False);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
237
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
238 done:
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
239 SDL_Unlock_EventThread();
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
Sam Lantinga <slouken@libsdl.org>
parents: 99
diff changeset
240 SDL_FreeSurface(sicon);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
241 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
242
1767
ae9f6be81810 Fixed bug #196
Sam Lantinga <slouken@libsdl.org>
parents: 1765
diff changeset
243 void X11_SetCaptionNoLock(_THIS, const char *title, const char *icon)
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
244 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
245 XTextProperty titleprop, iconprop;
1558
b46bb79cc197 Fixed bug #113:
Sam Lantinga <slouken@libsdl.org>
parents: 1505
diff changeset
246 Status status;
b46bb79cc197 Fixed bug #113:
Sam Lantinga <slouken@libsdl.org>
parents: 1505
diff changeset
247
b46bb79cc197 Fixed bug #113:
Sam Lantinga <slouken@libsdl.org>
parents: 1505
diff changeset
248 #ifdef X_HAVE_UTF8_STRING
1849
b5a4ac87b98c Fixed uninitialized variable warnings
Sam Lantinga <slouken@libsdl.org>
parents: 1767
diff changeset
249 Atom _NET_WM_NAME = 0;
b5a4ac87b98c Fixed uninitialized variable warnings
Sam Lantinga <slouken@libsdl.org>
parents: 1767
diff changeset
250 Atom _NET_WM_ICON_NAME = 0;
1558
b46bb79cc197 Fixed bug #113:
Sam Lantinga <slouken@libsdl.org>
parents: 1505
diff changeset
251
b46bb79cc197 Fixed bug #113:
Sam Lantinga <slouken@libsdl.org>
parents: 1505
diff changeset
252 /* Look up some useful Atoms */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
253 if (SDL_X11_HAVE_UTF8) {
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
254 _NET_WM_NAME = XInternAtom(SDL_Display, "_NET_WM_NAME", False);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
255 _NET_WM_ICON_NAME = XInternAtom(SDL_Display, "_NET_WM_ICON_NAME", False);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
256 }
1558
b46bb79cc197 Fixed bug #113:
Sam Lantinga <slouken@libsdl.org>
parents: 1505
diff changeset
257 #endif
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
258
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
259 if ( title != NULL ) {
1558
b46bb79cc197 Fixed bug #113:
Sam Lantinga <slouken@libsdl.org>
parents: 1505
diff changeset
260 char *title_latin1 = SDL_iconv_utf8_latin1((char *)title);
b46bb79cc197 Fixed bug #113:
Sam Lantinga <slouken@libsdl.org>
parents: 1505
diff changeset
261 if ( !title_latin1 ) {
b46bb79cc197 Fixed bug #113:
Sam Lantinga <slouken@libsdl.org>
parents: 1505
diff changeset
262 SDL_OutOfMemory();
b46bb79cc197 Fixed bug #113:
Sam Lantinga <slouken@libsdl.org>
parents: 1505
diff changeset
263 return;
b46bb79cc197 Fixed bug #113:
Sam Lantinga <slouken@libsdl.org>
parents: 1505
diff changeset
264 }
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
265 status = XStringListToTextProperty(&title_latin1, 1, &titleprop);
1558
b46bb79cc197 Fixed bug #113:
Sam Lantinga <slouken@libsdl.org>
parents: 1505
diff changeset
266 SDL_free(title_latin1);
b46bb79cc197 Fixed bug #113:
Sam Lantinga <slouken@libsdl.org>
parents: 1505
diff changeset
267 if ( status ) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
268 XSetTextProperty(SDL_Display, WMwindow, &titleprop, XA_WM_NAME);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
269 XFree(titleprop.value);
1558
b46bb79cc197 Fixed bug #113:
Sam Lantinga <slouken@libsdl.org>
parents: 1505
diff changeset
270 }
913
a7a8c282d62e Date: Mon, 28 Jun 2004 23:15:55 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
271 #ifdef X_HAVE_UTF8_STRING
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
272 if (SDL_X11_HAVE_UTF8) {
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
273 status = Xutf8TextListToTextProperty(SDL_Display,
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
274 (char **)&title, 1, XUTF8StringStyle, &titleprop);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
275 if ( status == Success ) {
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
276 XSetTextProperty(SDL_Display, WMwindow, &titleprop, _NET_WM_NAME);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
277 XFree(titleprop.value);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
278 }
1558
b46bb79cc197 Fixed bug #113:
Sam Lantinga <slouken@libsdl.org>
parents: 1505
diff changeset
279 }
913
a7a8c282d62e Date: Mon, 28 Jun 2004 23:15:55 +0200
Sam Lantinga <slouken@libsdl.org>
parents: 769
diff changeset
280 #endif
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
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281 }
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282 if ( icon != NULL ) {
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283 char *icon_latin1 = SDL_iconv_utf8_latin1((char *)icon);
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284 if ( !icon_latin1 ) {
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285 SDL_OutOfMemory();
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286 return;
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287 }
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3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
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diff changeset
288 status = XStringListToTextProperty(&icon_latin1, 1, &iconprop);
1558
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289 SDL_free(icon_latin1);
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290 if ( status ) {
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3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
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diff changeset
291 XSetTextProperty(SDL_Display, WMwindow, &iconprop, XA_WM_ICON_NAME);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
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diff changeset
292 XFree(iconprop.value);
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293 }
913
a7a8c282d62e Date: Mon, 28 Jun 2004 23:15:55 +0200
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diff changeset
294 #ifdef X_HAVE_UTF8_STRING
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3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
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diff changeset
295 if (SDL_X11_HAVE_UTF8) {
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
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296 status = Xutf8TextListToTextProperty(SDL_Display,
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
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297 (char **)&icon, 1, XUTF8StringStyle, &iconprop);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
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298 if ( status == Success ) {
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299 XSetTextProperty(SDL_Display, WMwindow, &iconprop, _NET_WM_ICON_NAME);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
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diff changeset
300 XFree(iconprop.value);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
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301 }
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b46bb79cc197 Fixed bug #113:
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302 }
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a7a8c282d62e Date: Mon, 28 Jun 2004 23:15:55 +0200
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diff changeset
303 #endif
0
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304 }
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diff changeset
305 XSync(SDL_Display, False);
1767
ae9f6be81810 Fixed bug #196
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306 }
0
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307
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diff changeset
308 void X11_SetCaption(_THIS, const char *title, const char *icon)
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diff changeset
309 {
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diff changeset
310 SDL_Lock_EventThread();
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311 X11_SetCaptionNoLock(this, title, icon);
0
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312 SDL_Unlock_EventThread();
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313 }
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314
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315 /* Iconify the window */
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316 int X11_IconifyWindow(_THIS)
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317 {
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318 int result;
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319
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320 SDL_Lock_EventThread();
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diff changeset
321 result = XIconifyWindow(SDL_Display, WMwindow, SDL_Screen);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
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322 XSync(SDL_Display, False);
0
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323 SDL_Unlock_EventThread();
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324 return(result);
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325 }
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diff changeset
326
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327 SDL_GrabMode X11_GrabInputNoLock(_THIS, SDL_GrabMode mode)
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diff changeset
328 {
236
3f09f52ac2cc Fixed X11 icon color allocation (thanks Mattias!)
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diff changeset
329 int result;
0
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diff changeset
330
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331 if ( this->screen == NULL ) {
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diff changeset
332 return(SDL_GRAB_OFF);
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parents:
diff changeset
333 }
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diff changeset
334 if ( ! SDL_Window ) {
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parents:
diff changeset
335 return(mode); /* Will be set later on mode switch */
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parents:
diff changeset
336 }
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diff changeset
337 if ( mode == SDL_GRAB_OFF ) {
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
338 XUngrabPointer(SDL_Display, CurrentTime);
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
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diff changeset
339 XUngrabKeyboard(SDL_Display, CurrentTime);
0
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diff changeset
340 } else {
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diff changeset
341 if ( this->screen->flags & SDL_FULLSCREEN ) {
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parents:
diff changeset
342 /* Unbind the mouse from the fullscreen window */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
343 XUngrabPointer(SDL_Display, CurrentTime);
0
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diff changeset
344 }
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diff changeset
345 /* Try to grab the mouse */
98
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 88
diff changeset
346 #if 0 /* We'll wait here until we actually grab, otherwise behavior undefined */
0
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parents:
diff changeset
347 for ( numtries = 0; numtries < 10; ++numtries ) {
98
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 88
diff changeset
348 #else
1767
ae9f6be81810 Fixed bug #196
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diff changeset
349 for ( ; ; ) {
98
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 88
diff changeset
350 #endif
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
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diff changeset
351 result = XGrabPointer(SDL_Display, SDL_Window, True, 0,
0
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diff changeset
352 GrabModeAsync, GrabModeAsync,
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diff changeset
353 SDL_Window, None, CurrentTime);
88
71774090f286 Hopefully fixed the fullscreen mode code for KDE
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
354 if ( result == GrabSuccess ) {
0
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parents:
diff changeset
355 break;
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parents:
diff changeset
356 }
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diff changeset
357 SDL_Delay(100);
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parents:
diff changeset
358 }
88
71774090f286 Hopefully fixed the fullscreen mode code for KDE
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
359 if ( result != GrabSuccess ) {
71774090f286 Hopefully fixed the fullscreen mode code for KDE
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
360 /* Uh, oh, what do we do here? */ ;
71774090f286 Hopefully fixed the fullscreen mode code for KDE
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
361 }
98
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 88
diff changeset
362 /* Now grab the keyboard */
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
363 XGrabKeyboard(SDL_Display, WMwindow, True,
88
71774090f286 Hopefully fixed the fullscreen mode code for KDE
Sam Lantinga <slouken@lokigames.com>
parents: 0
diff changeset
364 GrabModeAsync, GrabModeAsync, CurrentTime);
0
74212992fb08 Initial revision
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parents:
diff changeset
365
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parents:
diff changeset
366 /* Raise the window if we grab the mouse */
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parents:
diff changeset
367 if ( !(this->screen->flags & SDL_FULLSCREEN) )
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
368 XRaiseWindow(SDL_Display, WMwindow);
98
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 88
diff changeset
369
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 88
diff changeset
370 /* Make sure we register input focus */
8a5aff5c1294 Fixed some problems with the fullscreen code. Wooo. :)
Sam Lantinga <slouken@lokigames.com>
parents: 88
diff changeset
371 SDL_PrivateAppActive(1, SDL_APPINPUTFOCUS);
3896
1a327643e741 X11 backend: tell app that mouse focus has been obtained when grabbing the
Ryan C. Gordon <icculus@icculus.org>
parents: 3872
diff changeset
372 /* Since we grabbed the pointer, we have mouse focus, too. */
1a327643e741 X11 backend: tell app that mouse focus has been obtained when grabbing the
Ryan C. Gordon <icculus@icculus.org>
parents: 3872
diff changeset
373 SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
374 }
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
375 XSync(SDL_Display, False);
0
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parents:
diff changeset
376
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parents:
diff changeset
377 return(mode);
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parents:
diff changeset
378 }
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
379
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parents:
diff changeset
380 SDL_GrabMode X11_GrabInput(_THIS, SDL_GrabMode mode)
74212992fb08 Initial revision
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parents:
diff changeset
381 {
74212992fb08 Initial revision
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parents:
diff changeset
382 SDL_Lock_EventThread();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
383 mode = X11_GrabInputNoLock(this, mode);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
384 SDL_Unlock_EventThread();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
385
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
386 return(mode);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
387 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
388
74212992fb08 Initial revision
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parents:
diff changeset
389 /* If 'info' is the right version, this function fills it and returns 1.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
390 Otherwise, in case of a version mismatch, it returns -1.
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
391 */
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
392 static void lock_display(void)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
393 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
394 SDL_Lock_EventThread();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
395 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
396 static void unlock_display(void)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
397 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
398 /* Make sure any X11 transactions are completed */
74212992fb08 Initial revision
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parents:
diff changeset
399 SDL_VideoDevice *this = current_video;
1575
3ba88cb7eb1b Updated dynamic X11 code. See details in Bugzilla #170.
Ryan C. Gordon <icculus@icculus.org>
parents: 1558
diff changeset
400 XSync(SDL_Display, False);
0
74212992fb08 Initial revision
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parents:
diff changeset
401 SDL_Unlock_EventThread();
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
402 }
3872
be84332e761e Fixed bug #278
Sam Lantinga <slouken@libsdl.org>
parents: 1849
diff changeset
403
be84332e761e Fixed bug #278
Sam Lantinga <slouken@libsdl.org>
parents: 1849
diff changeset
404 #include <stdio.h>
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
405 int X11_GetWMInfo(_THIS, SDL_SysWMinfo *info)
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
406 {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
407 if ( info->version.major <= SDL_MAJOR_VERSION ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
408 info->subsystem = SDL_SYSWM_X11;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
409 info->info.x11.display = SDL_Display;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
410 info->info.x11.window = SDL_Window;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
411 if ( SDL_VERSIONNUM(info->version.major,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
412 info->version.minor,
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
413 info->version.patch) >= 1002 ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
414 info->info.x11.fswindow = FSwindow;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
415 info->info.x11.wmwindow = WMwindow;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
416 }
3872
be84332e761e Fixed bug #278
Sam Lantinga <slouken@libsdl.org>
parents: 1849
diff changeset
417
be84332e761e Fixed bug #278
Sam Lantinga <slouken@libsdl.org>
parents: 1849
diff changeset
418
be84332e761e Fixed bug #278
Sam Lantinga <slouken@libsdl.org>
parents: 1849
diff changeset
419 if ( SDL_VERSIONNUM(info->version.major,
be84332e761e Fixed bug #278
Sam Lantinga <slouken@libsdl.org>
parents: 1849
diff changeset
420 info->version.minor,
be84332e761e Fixed bug #278
Sam Lantinga <slouken@libsdl.org>
parents: 1849
diff changeset
421 info->version.patch) >= 1212 ) {
be84332e761e Fixed bug #278
Sam Lantinga <slouken@libsdl.org>
parents: 1849
diff changeset
422 info->info.x11.gfxdisplay = GFX_Display;
be84332e761e Fixed bug #278
Sam Lantinga <slouken@libsdl.org>
parents: 1849
diff changeset
423 }
be84332e761e Fixed bug #278
Sam Lantinga <slouken@libsdl.org>
parents: 1849
diff changeset
424
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
425 info->info.x11.lock_func = lock_display;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
426 info->info.x11.unlock_func = unlock_display;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
427 return(1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
428 } else {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
429 SDL_SetError("Application not compiled with SDL %d.%d\n",
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
430 SDL_MAJOR_VERSION, SDL_MINOR_VERSION);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
431 return(-1);
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
432 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
433 }