annotate src/video/dga/SDL_dgaevents.c @ 1585:980d2a0dc2a3

Date: Tue, 4 Mar 2003 15:05:31 -0800 From: "Jim" Subject: [SDL] Frame Buffer patches... Okay I'm new at patch generation - so please tell me if there's a better way I could have done this. Attached are two patch files generated with 'cvs diff -u' SDL-fb-open-lock.patch applies to SDL_fbvideo.c Modifies the open loop to check /dev/fb/0 found on devfs... Modifies the lock code to return failure if the current virtual terminal is not the one opened for frame buffer writing... Lock would hang forever if switched away (ctrl-alt-F1) ... SDL-fb-mousedrv-screensave.patch applies to SDL_fbevents.c Switches default mouse mode based on SDL_MOUSEDRV - currently only accepts PS2 - otherwise default is MS Mouse. When the screen is switched - exisiting code (wrapped in ifdef SAVE_SCREEN_COTENTS) would save the wrong bit of the screen.... ( I run frame buffer 1600x1200, the size I requested was 800x600 - the save would save the top 800 lines (non biased) and restore them... Adding screen->offset fixed that ) However, if that option is not set, then a call to SDL_UpdateRect (full screen) is made. (which may have had it's contents changed since the screen is not entirely locked because of lock-failure patch) Jim [patches slightly tweaked for SDL 1.2.10]
author Sam Lantinga <slouken@libsdl.org>
date Wed, 22 Mar 2006 07:48:22 +0000
parents 3ba88cb7eb1b
children 782fd950bd46 c121d94672cb cbad710a6509
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* Handle the event stream, converting DGA events into SDL events */
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25
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26 #include <stdio.h>
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27 #include <X11/Xlib.h>
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28 #include "../Xext/extensions/xf86dga.h"
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29
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30 #include "../SDL_sysvideo.h"
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31 #include "../../events/SDL_events_c.h"
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32 #include "SDL_dgavideo.h"
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33 #include "SDL_dgaevents_c.h"
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34
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35 /* get function pointers... */
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36 #include "../x11/SDL_x11dyn.h"
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37
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38 /* Heheh we're using X11 event code */
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39 extern int X11_Pending(Display *display);
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40 extern void X11_InitKeymap(void);
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41 extern SDLKey X11_TranslateKeycode(Display *display, KeyCode kc);
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42
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43 static int DGA_DispatchEvent(_THIS)
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44 {
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45 int posted;
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46 SDL_NAME(XDGAEvent) xevent;
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47
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48 XNextEvent(DGA_Display, (XEvent *)&xevent);
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49
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50 posted = 0;
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51 xevent.type -= DGA_event_base;
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52 switch (xevent.type) {
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53
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54 /* Mouse motion? */
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55 case MotionNotify: {
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56 if ( SDL_VideoSurface ) {
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57 posted = SDL_PrivateMouseMotion(0, 1,
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58 xevent.xmotion.dx, xevent.xmotion.dy);
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59 }
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60 }
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61 break;
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62
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63 /* Mouse button press? */
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64 case ButtonPress: {
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65 posted = SDL_PrivateMouseButton(SDL_PRESSED,
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66 xevent.xbutton.button, 0, 0);
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67 }
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68 break;
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69
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70 /* Mouse button release? */
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71 case ButtonRelease: {
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72 posted = SDL_PrivateMouseButton(SDL_RELEASED,
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73 xevent.xbutton.button, 0, 0);
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74 }
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75 break;
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76
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77 /* Key press? */
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78 case KeyPress: {
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79 SDL_keysym keysym;
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80 KeyCode keycode;
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81 XKeyEvent xkey;
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82
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83 SDL_NAME(XDGAKeyEventToXKeyEvent)(&xevent.xkey, &xkey);
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84 keycode = xkey.keycode;
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85 #ifdef DEBUG_XEVENTS
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86 printf("KeyPress (X11 keycode = 0x%X)\n", xkey.keycode);
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87 #endif
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88 /* Get the translated SDL virtual keysym */
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89 keysym.scancode = keycode;
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90 keysym.sym = X11_TranslateKeycode(DGA_Display, keycode);
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91 keysym.mod = KMOD_NONE;
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92 keysym.unicode = 0;
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93
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94 /* Look up the translated value for the key event */
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95 if ( SDL_TranslateUNICODE ) {
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96 static XComposeStatus state;
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97 char keybuf[32];
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98
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99 if ( XLookupString(&xkey, keybuf, sizeof(keybuf), NULL, &state) ) {
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100 /*
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101 * FIXME: XLookupString() may yield more than one
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102 * character, so we need a mechanism to allow for
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103 * this (perhaps null keypress events with a
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104 * unicode value)
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105 */
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106 keysym.unicode = (Uint8)keybuf[0];
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107 }
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108 }
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109 posted = SDL_PrivateKeyboard(SDL_PRESSED, &keysym);
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110 }
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111 break;
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112
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113 /* Key release? */
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114 case KeyRelease: {
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115 SDL_keysym keysym;
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116 KeyCode keycode;
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117 XKeyEvent xkey;
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118
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119 SDL_NAME(XDGAKeyEventToXKeyEvent)(&xevent.xkey, &xkey);
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120 keycode = xkey.keycode;
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121 #ifdef DEBUG_XEVENTS
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122 printf("KeyRelease (X11 keycode = 0x%X)\n", xkey.keycode);
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123 #endif
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124 /* Get the translated SDL virtual keysym */
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125 keysym.scancode = keycode;
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126 keysym.sym = X11_TranslateKeycode(DGA_Display, keycode);
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127 keysym.mod = KMOD_NONE;
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128 keysym.unicode = 0;
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129 posted = SDL_PrivateKeyboard(SDL_RELEASED, &keysym);
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130 }
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131 break;
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132
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133 break;
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134
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135 }
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136 return(posted);
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137 }
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138
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139 void DGA_PumpEvents(_THIS)
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140 {
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141 /* Keep processing pending events */
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142 LOCK_DISPLAY();
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143 while ( X11_Pending(DGA_Display) ) {
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144 DGA_DispatchEvent(this);
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145 }
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146 UNLOCK_DISPLAY();
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147 }
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148
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149 void DGA_InitOSKeymap(_THIS)
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150 {
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151 X11_InitKeymap();
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152 }
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153