Mercurial > sdl-ios-xcode
diff src/video/dga/SDL_dgaevents.c @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
parents | |
children | 825b2fa28e2e |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/dga/SDL_dgaevents.c Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,109 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Library General Public + License as published by the Free Software Foundation; either + version 2 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Library General Public License for more details. + + You should have received a copy of the GNU Library General Public + License along with this library; if not, write to the Free + Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA + + Sam Lantinga + slouken@devolution.com +*/ + +#ifdef SAVE_RCSID +static char rcsid = + "@(#) $Id$"; +#endif + +/* Handle the event stream, converting DGA events into SDL events */ + +#include <stdio.h> +#include <X11/Xlib.h> +#include <X11/extensions/xf86dga.h> + +#include "SDL_sysvideo.h" +#include "SDL_events_c.h" +#include "SDL_dgavideo.h" +#include "SDL_dgaevents_c.h" + +/* Heheh we're using X11 event code */ +extern int X11_Pending(Display *display); +extern void X11_InitKeymap(void); +extern SDL_keysym *X11_TranslateKey(Display *display, XKeyEvent *xkey, + KeyCode kc, SDL_keysym *keysym); + +static int DGA_DispatchEvent(_THIS) +{ + int posted; + XDGAEvent xevent; + + XNextEvent(DGA_Display, (XEvent *)&xevent); + + posted = 0; + xevent.type -= DGA_event_base; + switch (xevent.type) { + + /* Mouse motion? */ + case MotionNotify: { + if ( SDL_VideoSurface ) { + posted = SDL_PrivateMouseMotion(0, 1, + xevent.xmotion.dx, xevent.xmotion.dy); + } + } + break; + + /* Mouse button press? */ + case ButtonPress: { + posted = SDL_PrivateMouseButton(SDL_PRESSED, + xevent.xbutton.button, 0, 0); + } + break; + + /* Mouse button release? */ + case ButtonRelease: { + posted = SDL_PrivateMouseButton(SDL_RELEASED, + xevent.xbutton.button, 0, 0); + } + break; + + /* Key press or release? */ + case KeyPress: + case KeyRelease: { + SDL_keysym keysym; + XKeyEvent xkey; + + XDGAKeyEventToXKeyEvent(&xevent.xkey, &xkey); + posted = SDL_PrivateKeyboard((xevent.type == KeyPress), + X11_TranslateKey(DGA_Display, + &xkey, xkey.keycode, + &keysym)); + } + break; + + } + return(posted); +} + +void DGA_PumpEvents(_THIS) +{ + /* Keep processing pending events */ + while ( X11_Pending(DGA_Display) ) { + DGA_DispatchEvent(this); + } +} + +void DGA_InitOSKeymap(_THIS) +{ + X11_InitKeymap(); +} +