Mercurial > sdl-ios-xcode
annotate docs/html/sdlgetrgba.html @ 2842:97ba0be8b565
Date: Sat, 06 Dec 2008 15:27:00 +0100
From: Couriersud
Subject: SDL: Relative mouse movements
The patch below will reenable processing of relative mouse movements.
The DirectFB drivers generates those in "grabbed" mode. These ensure,
that even in fullscreen mode relative movements are reported. SDLMAME
depends on this for games with trackballs.
Looking at the code I ask myself whether relative movements should be
handled in the drivers (x11, directfb). Both x11 and directfb are able
to report relative movements. This would leave it to the driver to use
the most appropriate method for relative movements when at the border of
a fullscreen window or being "grabbed".
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 06 Dec 2008 17:50:50 +0000 |
parents | 355632dca928 |
children |
rev | line source |
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0 | 1 <HTML |
2 ><HEAD | |
3 ><TITLE | |
4 >SDL_GetRGBA</TITLE | |
5 ><META | |
6 NAME="GENERATOR" | |
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7 CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ |
0 | 8 "><LINK |
9 REL="HOME" | |
10 TITLE="SDL Library Documentation" | |
11 HREF="index.html"><LINK | |
12 REL="UP" | |
13 TITLE="Video" | |
14 HREF="video.html"><LINK | |
15 REL="PREVIOUS" | |
16 TITLE="SDL_GetRGB" | |
17 HREF="sdlgetrgb.html"><LINK | |
18 REL="NEXT" | |
19 TITLE="SDL_CreateRGBSurface" | |
20 HREF="sdlcreatergbsurface.html"></HEAD | |
21 ><BODY | |
22 CLASS="REFENTRY" | |
23 BGCOLOR="#FFF8DC" | |
24 TEXT="#000000" | |
25 LINK="#0000ee" | |
26 VLINK="#551a8b" | |
27 ALINK="#ff0000" | |
28 ><DIV | |
29 CLASS="NAVHEADER" | |
30 ><TABLE | |
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31 SUMMARY="Header navigation table" |
0 | 32 WIDTH="100%" |
33 BORDER="0" | |
34 CELLPADDING="0" | |
35 CELLSPACING="0" | |
36 ><TR | |
37 ><TH | |
38 COLSPAN="3" | |
39 ALIGN="center" | |
40 >SDL Library Documentation</TH | |
41 ></TR | |
42 ><TR | |
43 ><TD | |
44 WIDTH="10%" | |
45 ALIGN="left" | |
46 VALIGN="bottom" | |
47 ><A | |
48 HREF="sdlgetrgb.html" | |
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49 ACCESSKEY="P" |
0 | 50 >Prev</A |
51 ></TD | |
52 ><TD | |
53 WIDTH="80%" | |
54 ALIGN="center" | |
55 VALIGN="bottom" | |
56 ></TD | |
57 ><TD | |
58 WIDTH="10%" | |
59 ALIGN="right" | |
60 VALIGN="bottom" | |
61 ><A | |
62 HREF="sdlcreatergbsurface.html" | |
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63 ACCESSKEY="N" |
0 | 64 >Next</A |
65 ></TD | |
66 ></TR | |
67 ></TABLE | |
68 ><HR | |
69 ALIGN="LEFT" | |
70 WIDTH="100%"></DIV | |
71 ><H1 | |
72 ><A | |
73 NAME="SDLGETRGBA" | |
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74 ></A |
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75 >SDL_GetRGBA</H1 |
0 | 76 ><DIV |
77 CLASS="REFNAMEDIV" | |
78 ><A | |
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79 NAME="AEN1747" |
0 | 80 ></A |
81 ><H2 | |
82 >Name</H2 | |
83 >SDL_GetRGBA -- Get RGBA values from a pixel in the specified pixel format.</DIV | |
84 ><DIV | |
85 CLASS="REFSYNOPSISDIV" | |
86 ><A | |
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87 NAME="AEN1750" |
0 | 88 ></A |
89 ><H2 | |
90 >Synopsis</H2 | |
91 ><DIV | |
92 CLASS="FUNCSYNOPSIS" | |
93 ><A | |
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94 NAME="AEN1751" |
0 | 95 ></A |
96 ><P | |
97 ></P | |
98 ><PRE | |
99 CLASS="FUNCSYNOPSISINFO" | |
100 >#include "SDL.h"</PRE | |
101 ><P | |
102 ><CODE | |
103 ><CODE | |
104 CLASS="FUNCDEF" | |
105 >void <B | |
106 CLASS="FSFUNC" | |
107 >SDL_GetRGBA</B | |
108 ></CODE | |
109 >(Uint32 pixel, SDL_PixelFormat *fmt, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);</CODE | |
110 ></P | |
111 ><P | |
112 ></P | |
113 ></DIV | |
114 ></DIV | |
115 ><DIV | |
116 CLASS="REFSECT1" | |
117 ><A | |
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118 NAME="AEN1757" |
0 | 119 ></A |
120 ><H2 | |
121 >Description</H2 | |
122 ><P | |
123 >Get RGBA component values from a pixel stored in the specified pixel format.</P | |
124 ><P | |
125 >This function uses the entire 8-bit [0..255] range when converting color | |
126 components from pixel formats with less than 8-bits per RGB component | |
127 (e.g., a completely white pixel in 16-bit RGB565 format would return | |
128 [0xff, 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).</P | |
129 ><P | |
130 >If the surface has no alpha component, the alpha will be returned as 0xff | |
131 (100% opaque).</P | |
132 ></DIV | |
133 ><DIV | |
134 CLASS="REFSECT1" | |
135 ><A | |
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136 NAME="AEN1762" |
0 | 137 ></A |
138 ><H2 | |
139 >See Also</H2 | |
140 ><P | |
141 ><A | |
142 HREF="sdlgetrgb.html" | |
143 >SDL_GetRGB</A | |
144 >, | |
145 <A | |
146 HREF="sdlmaprgb.html" | |
147 >SDL_MapRGB</A | |
148 >, | |
149 <A | |
150 HREF="sdlmaprgba.html" | |
151 >SDL_MapRGBA</A | |
152 >, | |
153 <A | |
154 HREF="sdlpixelformat.html" | |
155 >SDL_PixelFormat</A | |
156 ></P | |
157 ></DIV | |
158 ><DIV | |
159 CLASS="NAVFOOTER" | |
160 ><HR | |
161 ALIGN="LEFT" | |
162 WIDTH="100%"><TABLE | |
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163 SUMMARY="Footer navigation table" |
0 | 164 WIDTH="100%" |
165 BORDER="0" | |
166 CELLPADDING="0" | |
167 CELLSPACING="0" | |
168 ><TR | |
169 ><TD | |
170 WIDTH="33%" | |
171 ALIGN="left" | |
172 VALIGN="top" | |
173 ><A | |
174 HREF="sdlgetrgb.html" | |
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parents:
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175 ACCESSKEY="P" |
0 | 176 >Prev</A |
177 ></TD | |
178 ><TD | |
179 WIDTH="34%" | |
180 ALIGN="center" | |
181 VALIGN="top" | |
182 ><A | |
183 HREF="index.html" | |
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184 ACCESSKEY="H" |
0 | 185 >Home</A |
186 ></TD | |
187 ><TD | |
188 WIDTH="33%" | |
189 ALIGN="right" | |
190 VALIGN="top" | |
191 ><A | |
192 HREF="sdlcreatergbsurface.html" | |
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parents:
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193 ACCESSKEY="N" |
0 | 194 >Next</A |
195 ></TD | |
196 ></TR | |
197 ><TR | |
198 ><TD | |
199 WIDTH="33%" | |
200 ALIGN="left" | |
201 VALIGN="top" | |
202 >SDL_GetRGB</TD | |
203 ><TD | |
204 WIDTH="34%" | |
205 ALIGN="center" | |
206 VALIGN="top" | |
207 ><A | |
208 HREF="video.html" | |
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209 ACCESSKEY="U" |
0 | 210 >Up</A |
211 ></TD | |
212 ><TD | |
213 WIDTH="33%" | |
214 ALIGN="right" | |
215 VALIGN="top" | |
216 >SDL_CreateRGBSurface</TD | |
217 ></TR | |
218 ></TABLE | |
219 ></DIV | |
220 ></BODY | |
221 ></HTML | |
222 > |