Mercurial > sdl-ios-xcode
diff docs/html/sdlgetrgba.html @ 0:74212992fb08
Initial revision
author | Sam Lantinga <slouken@lokigames.com> |
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date | Thu, 26 Apr 2001 16:45:43 +0000 |
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children | 55f1f1b3e27d |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/docs/html/sdlgetrgba.html Thu Apr 26 16:45:43 2001 +0000 @@ -0,0 +1,214 @@ +<HTML +><HEAD +><TITLE +>SDL_GetRGBA</TITLE +><META +NAME="GENERATOR" +CONTENT="Modular DocBook HTML Stylesheet Version 1.61 +"><LINK +REL="HOME" +TITLE="SDL Library Documentation" +HREF="index.html"><LINK +REL="UP" +TITLE="Video" +HREF="video.html"><LINK +REL="PREVIOUS" +TITLE="SDL_GetRGB" +HREF="sdlgetrgb.html"><LINK +REL="NEXT" +TITLE="SDL_CreateRGBSurface" +HREF="sdlcreatergbsurface.html"></HEAD +><BODY +CLASS="REFENTRY" +BGCOLOR="#FFF8DC" +TEXT="#000000" +LINK="#0000ee" +VLINK="#551a8b" +ALINK="#ff0000" +><DIV +CLASS="NAVHEADER" +><TABLE +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TH +COLSPAN="3" +ALIGN="center" +>SDL Library Documentation</TH +></TR +><TR +><TD +WIDTH="10%" +ALIGN="left" +VALIGN="bottom" +><A +HREF="sdlgetrgb.html" +>Prev</A +></TD +><TD +WIDTH="80%" +ALIGN="center" +VALIGN="bottom" +></TD +><TD +WIDTH="10%" +ALIGN="right" +VALIGN="bottom" +><A +HREF="sdlcreatergbsurface.html" +>Next</A +></TD +></TR +></TABLE +><HR +ALIGN="LEFT" +WIDTH="100%"></DIV +><H1 +><A +NAME="SDLGETRGBA" +>SDL_GetRGBA</A +></H1 +><DIV +CLASS="REFNAMEDIV" +><A +NAME="AEN1290" +></A +><H2 +>Name</H2 +>SDL_GetRGBA -- Get RGBA values from a pixel in the specified pixel format.</DIV +><DIV +CLASS="REFSYNOPSISDIV" +><A +NAME="AEN1293" +></A +><H2 +>Synopsis</H2 +><DIV +CLASS="FUNCSYNOPSIS" +><A +NAME="AEN1294" +></A +><P +></P +><PRE +CLASS="FUNCSYNOPSISINFO" +>#include "SDL.h"</PRE +><P +><CODE +><CODE +CLASS="FUNCDEF" +>void <B +CLASS="FSFUNC" +>SDL_GetRGBA</B +></CODE +>(Uint32 pixel, SDL_PixelFormat *fmt, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a);</CODE +></P +><P +></P +></DIV +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN1300" +></A +><H2 +>Description</H2 +><P +>Get RGBA component values from a pixel stored in the specified pixel format.</P +><P +>This function uses the entire 8-bit [0..255] range when converting color +components from pixel formats with less than 8-bits per RGB component +(e.g., a completely white pixel in 16-bit RGB565 format would return +[0xff, 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).</P +><P +>If the surface has no alpha component, the alpha will be returned as 0xff +(100% opaque).</P +></DIV +><DIV +CLASS="REFSECT1" +><A +NAME="AEN1305" +></A +><H2 +>See Also</H2 +><P +><A +HREF="sdlgetrgb.html" +>SDL_GetRGB</A +>, +<A +HREF="sdlmaprgb.html" +>SDL_MapRGB</A +>, +<A +HREF="sdlmaprgba.html" +>SDL_MapRGBA</A +>, +<A +HREF="sdlpixelformat.html" +>SDL_PixelFormat</A +></P +></DIV +><DIV +CLASS="NAVFOOTER" +><HR +ALIGN="LEFT" +WIDTH="100%"><TABLE +WIDTH="100%" +BORDER="0" +CELLPADDING="0" +CELLSPACING="0" +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +><A +HREF="sdlgetrgb.html" +>Prev</A +></TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="index.html" +>Home</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +><A +HREF="sdlcreatergbsurface.html" +>Next</A +></TD +></TR +><TR +><TD +WIDTH="33%" +ALIGN="left" +VALIGN="top" +>SDL_GetRGB</TD +><TD +WIDTH="34%" +ALIGN="center" +VALIGN="top" +><A +HREF="video.html" +>Up</A +></TD +><TD +WIDTH="33%" +ALIGN="right" +VALIGN="top" +>SDL_CreateRGBSurface</TD +></TR +></TABLE +></DIV +></BODY +></HTML +> \ No newline at end of file