Mercurial > sdl-ios-xcode
annotate src/video/quartz/SDL_QuartzWindow.m @ 4204:976bc19f8f6b SDL-1.2
1.2 Quartz video: Ripped out QuickDraw and QuickTime.
Now we use the software path for YUV, and CoreGraphics for 2D stuff.
There are several other 10.6 fixes in here, too...now we can build a 64-bit
SDL for Snow Leopard!
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Mon, 21 Sep 2009 06:08:23 +0000 |
parents | a1b03ba2fcd0 |
children | cb44bf8f8a0f |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
4159 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_QuartzVideo.h" |
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25 #include "SDL_QuartzWM.h" |
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26 #include "SDL_QuartzWindow.h" |
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27 |
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28 /* |
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29 This function makes the *SDL region* of the window 100% opaque. |
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30 The genie effect uses the alpha component. Otherwise, |
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31 it doesn't seem to matter what value it has. |
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32 */ |
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33 static void QZ_SetPortAlphaOpaque () { |
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34 |
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35 SDL_Surface *surface = current_video->screen; |
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36 int bpp; |
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37 |
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38 bpp = surface->format->BitsPerPixel; |
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39 |
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40 if (bpp == 32) { |
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41 |
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42 Uint32 *pixels = (Uint32*) surface->pixels; |
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43 Uint32 rowPixels = surface->pitch / 4; |
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44 Uint32 i, j; |
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45 |
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46 for (i = 0; i < surface->h; i++) |
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47 for (j = 0; j < surface->w; j++) { |
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48 |
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49 pixels[ (i * rowPixels) + j ] |= 0xFF000000; |
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50 } |
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51 } |
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52 } |
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53 |
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54 @implementation SDL_QuartzWindow |
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55 |
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56 /* we override these methods to fix the miniaturize animation/dock icon bug */ |
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57 - (void)miniaturize:(id)sender |
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58 { |
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59 if (SDL_VideoSurface->flags & SDL_OPENGL) { |
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60 |
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61 /* |
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62 Future: Grab framebuffer and put into NSImage |
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63 [ qz_window setMiniwindowImage:image ]; |
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64 */ |
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65 } |
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66 else { |
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67 |
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68 /* make the alpha channel opaque so anim won't have holes in it */ |
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69 QZ_SetPortAlphaOpaque (); |
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70 } |
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71 |
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72 /* window is hidden now */ |
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73 SDL_PrivateAppActive (0, SDL_APPACTIVE); |
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74 |
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75 [ super miniaturize:sender ]; |
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76 } |
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77 |
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78 - (void)display |
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79 { |
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80 /* |
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81 This method fires just before the window deminaturizes from the Dock. |
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82 |
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83 We'll save the current visible surface, let the window manager redraw any |
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84 UI elements, and restore the SDL surface. This way, no expose event |
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85 is required, and the deminiaturize works perfectly. |
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86 */ |
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87 SDL_VideoDevice *this = (SDL_VideoDevice*)current_video; |
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88 |
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89 /* make sure pixels are fully opaque */ |
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90 if (! ( SDL_VideoSurface->flags & SDL_OPENGL ) ) |
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91 QZ_SetPortAlphaOpaque (); |
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92 |
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93 /* save current visible SDL surface */ |
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94 [ self cacheImageInRect:[ window_view frame ] ]; |
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95 |
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96 /* let the window manager redraw controls, border, etc */ |
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97 [ super display ]; |
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98 |
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99 /* restore visible SDL surface */ |
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100 [ self restoreCachedImage ]; |
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101 |
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102 /* window is visible again */ |
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103 SDL_PrivateAppActive (1, SDL_APPACTIVE); |
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104 } |
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105 |
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106 - (void)setFrame:(NSRect)frameRect display:(BOOL)flag |
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107 { |
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108 |
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109 /* |
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110 If the video surface is NULL, this originated from QZ_SetVideoMode, |
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111 so don't send the resize event. |
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112 */ |
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113 SDL_VideoDevice *this = (SDL_VideoDevice*)current_video; |
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114 |
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115 if (this && SDL_VideoSurface == NULL) { |
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116 |
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117 [ super setFrame:frameRect display:flag ]; |
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118 } |
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119 else if (this && qz_window) { |
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120 |
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121 NSRect newViewFrame; |
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122 |
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123 [ super setFrame:frameRect display:flag ]; |
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124 |
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125 newViewFrame = [ window_view frame ]; |
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126 |
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127 SDL_PrivateResize (newViewFrame.size.width, newViewFrame.size.height); |
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128 } |
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129 } |
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130 |
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131 - (void)appDidHide:(NSNotification*)note |
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132 { |
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133 SDL_PrivateAppActive (0, SDL_APPACTIVE); |
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134 } |
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135 |
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136 - (void)appWillUnhide:(NSNotification*)note |
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137 { |
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138 SDL_VideoDevice *this = (SDL_VideoDevice*)current_video; |
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139 |
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140 if ( this ) { |
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141 |
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142 /* make sure pixels are fully opaque */ |
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143 if (! ( SDL_VideoSurface->flags & SDL_OPENGL ) ) |
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144 QZ_SetPortAlphaOpaque (); |
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145 |
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146 /* save current visible SDL surface */ |
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147 [ self cacheImageInRect:[ window_view frame ] ]; |
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148 } |
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149 } |
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150 |
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151 - (void)appDidUnhide:(NSNotification*)note |
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152 { |
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153 /* restore cached image, since it may not be current, post expose event too */ |
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154 [ self restoreCachedImage ]; |
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155 |
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156 /*SDL_PrivateExpose ();*/ |
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157 |
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158 SDL_PrivateAppActive (1, SDL_APPACTIVE); |
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159 } |
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160 |
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161 - (id)initWithContentRect:(NSRect)contentRect styleMask:(NSUInteger)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag |
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162 { |
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163 /* Make our window subclass receive these application notifications */ |
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164 [ [ NSNotificationCenter defaultCenter ] addObserver:self |
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165 selector:@selector(appDidHide:) name:NSApplicationDidHideNotification object:NSApp ]; |
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166 |
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167 [ [ NSNotificationCenter defaultCenter ] addObserver:self |
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168 selector:@selector(appDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp ]; |
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169 |
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170 [ [ NSNotificationCenter defaultCenter ] addObserver:self |
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171 selector:@selector(appWillUnhide:) name:NSApplicationWillUnhideNotification object:NSApp ]; |
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172 |
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173 return [ super initWithContentRect:contentRect styleMask:styleMask backing:backingType defer:flag ]; |
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174 } |
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175 |
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176 @end |
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177 |
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178 @implementation SDL_QuartzWindowDelegate |
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179 - (BOOL)windowShouldClose:(id)sender |
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180 { |
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181 SDL_PrivateQuit(); |
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182 return NO; |
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183 } |
779
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184 |
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185 - (void)windowDidBecomeKey:(NSNotification *)aNotification |
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186 { |
1629 | 187 QZ_DoActivate (current_video); |
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188 } |
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189 |
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190 - (void)windowDidResignKey:(NSNotification *)aNotification |
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191 { |
1629 | 192 QZ_DoDeactivate (current_video); |
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193 } |
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194 |
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195 @end |
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196 |
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197 @implementation SDL_QuartzView |
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198 |
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199 - (void)resetCursorRects |
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200 { |
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201 SDL_Cursor *sdlc = SDL_GetCursor(); |
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202 if (sdlc != NULL && sdlc->wm_cursor != NULL) { |
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203 [self addCursorRect: [self visibleRect] cursor: sdlc->wm_cursor->nscursor]; |
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204 } |
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205 } |
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206 |
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207 @end |