Mercurial > sdl-ios-xcode
annotate src/video/quartz/SDL_QuartzWindow.m @ 1629:ef4a796e7f24
Fixed bug #55
From Christian Walther:
When writing my patch for #12, I ended up doing all sorts of changes to the way
application/window activating/deactivating is handled in the Quartz backend,
resulting in the attached patch. It does make the code a bit cleaner IMHO, but
as it might be regarded as a case of "if it ain't broken, don't fix it" I'd
like to hear other people's opinion about it. Please shout if some change
strikes you as unnecessary or wrong, and I'll explain the reasons behind it. As
far as I tested it, it does not introduce any new bugs, but I may well have
missed some.
- The most fundamental change (that triggered most of the others) is irrelevant
for the usual single-window SDL applications, it only affects the people who
are crazy enough to display other Cocoa windows alongside the SDL window (I'm
actually doing this currently, although the additional window only displays
debugging info and won't be present in the final product): Before, some things
were done on the application becoming active, some on the window becoming key,
and some on the window becoming main. Conceptually, all these actions belong to
the window becoming key, so that's what I implemented. However, since in a
single-window application these three events always happen together, the
previous implementation "ain't broken".
- This slightly changed the meaning of the SDL_APPMOUSEFOCUS flag from
SDL_GetAppState(): Before, it meant "window is main and mouse is inside window
(or mode is fullscreen)". Now, it means "window is key and mouse is inside
window (or mode is fullscreen)". It makes more sense to me that way. (See
http://developer.apple.com/documentation/Cocoa/Conceptual/WinPanel/Concepts/ChangingMainKeyWindow.html
for a discussion of what key and main windows are.) The other two flags are
unchanged: SDL_APPACTIVE = application is not hidden and window is not
minimized, SDL_APPINPUTFOCUS = window is key (or mode is fullscreen).
- As a side effect, the reorganization fixes the following two issues (and
maybe others) (but they could also be fixed in less invasive ways):
* A regression that was introduced in revision 1.42 of SDL_QuartzVideo.m
(http://libsdl.org/cgi/cvsweb.cgi/SDL12/src/video/quartz/SDL_QuartzVideo.m.diff?r1=1.41&r2=1.42)
(from half-desirable to undesirable behavior):
Situation: While in windowed mode, hide the cursor using
SDL_ShowCursor(SDL_DISABLE), move the mouse outside of the window so that the
cursor becomes visible again, and SDL_SetVideoMode() to a fullscreen mode.
What happened before revision 1.42: The cursor is visible, but becomes
invisible as soon as the mouse is moved (half-desirable).
What happens in revision 1.42 and after (including current CVS): The cursor is
visible and stays visible (undesirable).
What happens after my patch: The cursor is invisible from the beginning
(desirable).
* When the cursor is hidden and grabbed, switch away from the application using
cmd-tab (which ungrabs and makes the cursor visible), move the cursor outside
of the SDL window, then cmd-tab back to the application. In 1.2.8 and in the
current CVS, the cursor is re-grabbed, but it stays visible (immovable in the
middle of the window). With my patch, the cursor is correctly re-grabbed and
hidden. (For some reason, it still doesn't work correctly if you switch back to
the application using the dock instead of cmd-tab. I haven't been able to
figure out why. I can step over [NSCursor hide] being called in the debugger,
but it seems to have no effect.)
- The patch includes my patch for #12 (it was easier to obtain using cvs diff
that way). If you apply both of them, you will end up with 6 duplicate lines in
SDL_QuartzEvents.m.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 13 Apr 2006 14:17:48 +0000 |
parents | dc6b59e925a2 |
children | e49147870aac c121d94672cb b8f2db95145e |
rev | line source |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2003 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_QuartzVideo.h" |
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25 #include "SDL_QuartzWindow.h" |
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26 |
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27 /* |
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28 This function makes the *SDL region* of the window 100% opaque. |
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29 The genie effect uses the alpha component. Otherwise, |
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30 it doesn't seem to matter what value it has. |
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31 */ |
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32 static void QZ_SetPortAlphaOpaque () { |
272
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33 |
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34 SDL_Surface *surface = current_video->screen; |
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35 int bpp; |
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36 |
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37 bpp = surface->format->BitsPerPixel; |
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38 |
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39 if (bpp == 32) { |
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40 |
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41 Uint32 *pixels = (Uint32*) surface->pixels; |
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42 Uint32 rowPixels = surface->pitch / 4; |
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43 Uint32 i, j; |
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44 |
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45 for (i = 0; i < surface->h; i++) |
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46 for (j = 0; j < surface->w; j++) { |
272
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47 |
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48 pixels[ (i * rowPixels) + j ] |= 0xFF000000; |
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49 } |
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50 } |
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51 } |
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52 |
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53 @implementation SDL_QuartzWindow |
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54 |
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55 /* we override these methods to fix the miniaturize animation/dock icon bug */ |
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56 - (void)miniaturize:(id)sender |
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57 { |
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58 if (SDL_VideoSurface->flags & SDL_OPENGL) { |
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59 |
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60 /* |
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61 Future: Grab framebuffer and put into NSImage |
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62 [ qz_window setMiniwindowImage:image ]; |
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63 */ |
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64 } |
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65 else { |
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66 |
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67 /* make the alpha channel opaque so anim won't have holes in it */ |
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68 QZ_SetPortAlphaOpaque (); |
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69 } |
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70 |
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71 /* window is hidden now */ |
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72 SDL_PrivateAppActive (0, SDL_APPACTIVE); |
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73 |
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74 [ super miniaturize:sender ]; |
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75 } |
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76 |
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77 - (void)display |
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78 { |
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79 /* |
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80 This method fires just before the window deminaturizes from the Dock. |
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81 |
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82 We'll save the current visible surface, let the window manager redraw any |
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83 UI elements, and restore the SDL surface. This way, no expose event |
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84 is required, and the deminiaturize works perfectly. |
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85 */ |
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86 SDL_VideoDevice *this = (SDL_VideoDevice*)current_video; |
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87 |
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88 /* make sure pixels are fully opaque */ |
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89 if (! ( SDL_VideoSurface->flags & SDL_OPENGL ) ) |
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90 QZ_SetPortAlphaOpaque (); |
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91 |
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92 /* save current visible SDL surface */ |
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93 [ self cacheImageInRect:[ window_view frame ] ]; |
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94 |
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95 /* let the window manager redraw controls, border, etc */ |
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96 [ super display ]; |
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97 |
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98 /* restore visible SDL surface */ |
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99 [ self restoreCachedImage ]; |
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100 |
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101 /* window is visible again */ |
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102 SDL_PrivateAppActive (1, SDL_APPACTIVE); |
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103 } |
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104 |
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105 - (void)setFrame:(NSRect)frameRect display:(BOOL)flag |
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106 { |
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107 |
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108 /* |
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109 If the video surface is NULL, this originated from QZ_SetVideoMode, |
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110 so don't send the resize event. |
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111 */ |
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112 SDL_VideoDevice *this = (SDL_VideoDevice*)current_video; |
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113 |
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114 if (this && SDL_VideoSurface == NULL) { |
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115 |
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116 [ super setFrame:frameRect display:flag ]; |
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117 } |
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118 else if (this && qz_window) { |
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119 |
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120 NSRect newViewFrame; |
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121 |
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122 [ super setFrame:frameRect display:flag ]; |
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123 |
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124 newViewFrame = [ window_view frame ]; |
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125 |
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126 SDL_PrivateResize (newViewFrame.size.width, newViewFrame.size.height); |
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127 |
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128 /* If not OpenGL, we have to update the pixels and pitch */ |
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129 if ( ! ( SDL_VideoSurface->flags & SDL_OPENGL ) ) { |
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130 |
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131 CGrafPtr thePort = [ window_view qdPort ]; |
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132 LockPortBits ( thePort ); |
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133 |
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134 SDL_VideoSurface->pixels = GetPixBaseAddr ( GetPortPixMap ( thePort ) ); |
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135 SDL_VideoSurface->pitch = GetPixRowBytes ( GetPortPixMap ( thePort ) ); |
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136 |
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137 /* |
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138 SDL_VideoSurface->pixels now points to the window's pixels |
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139 We want it to point to the *view's* pixels |
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140 */ |
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141 { |
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142 int vOffset = [ qz_window frame ].size.height - |
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143 newViewFrame.size.height - newViewFrame.origin.y; |
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144 |
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145 int hOffset = newViewFrame.origin.x; |
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146 |
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147 SDL_VideoSurface->pixels = (Uint8 *)SDL_VideoSurface->pixels + (vOffset * SDL_VideoSurface->pitch) + hOffset * (device_bpp/8); |
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148 } |
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149 |
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150 UnlockPortBits ( thePort ); |
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151 } |
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152 } |
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153 } |
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154 |
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155 - (void)appDidHide:(NSNotification*)note |
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156 { |
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157 SDL_PrivateAppActive (0, SDL_APPACTIVE); |
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158 } |
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159 |
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160 - (void)appWillUnhide:(NSNotification*)note |
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161 { |
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162 SDL_VideoDevice *this = (SDL_VideoDevice*)current_video; |
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163 |
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164 if ( this ) { |
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165 |
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166 /* make sure pixels are fully opaque */ |
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167 if (! ( SDL_VideoSurface->flags & SDL_OPENGL ) ) |
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168 QZ_SetPortAlphaOpaque (); |
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169 |
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170 /* save current visible SDL surface */ |
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171 [ self cacheImageInRect:[ window_view frame ] ]; |
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172 } |
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173 } |
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174 |
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175 - (void)appDidUnhide:(NSNotification*)note |
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176 { |
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177 /* restore cached image, since it may not be current, post expose event too */ |
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178 [ self restoreCachedImage ]; |
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179 |
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180 /*SDL_PrivateExpose ();*/ |
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181 |
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182 SDL_PrivateAppActive (1, SDL_APPACTIVE); |
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183 } |
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184 |
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185 - (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag |
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186 { |
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187 /* Make our window subclass receive these application notifications */ |
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188 [ [ NSNotificationCenter defaultCenter ] addObserver:self |
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189 selector:@selector(appDidHide:) name:NSApplicationDidHideNotification object:NSApp ]; |
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190 |
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191 [ [ NSNotificationCenter defaultCenter ] addObserver:self |
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192 selector:@selector(appDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp ]; |
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193 |
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194 [ [ NSNotificationCenter defaultCenter ] addObserver:self |
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195 selector:@selector(appWillUnhide:) name:NSApplicationWillUnhideNotification object:NSApp ]; |
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196 |
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197 return [ super initWithContentRect:contentRect styleMask:styleMask backing:backingType defer:flag ]; |
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198 } |
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199 |
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200 @end |
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201 |
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202 @implementation SDL_QuartzWindowDelegate |
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203 - (BOOL)windowShouldClose:(id)sender |
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204 { |
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205 SDL_PrivateQuit(); |
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206 return NO; |
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207 } |
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208 |
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209 - (void)windowDidBecomeKey:(NSNotification *)aNotification |
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210 { |
1629 | 211 QZ_DoActivate (current_video); |
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212 } |
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213 |
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214 - (void)windowDidResignKey:(NSNotification *)aNotification |
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215 { |
1629 | 216 QZ_DoDeactivate (current_video); |
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217 } |
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218 |
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* Removed fullscreen menu option from the "Window" menu
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219 @end |