changeset 4204:976bc19f8f6b SDL-1.2

1.2 Quartz video: Ripped out QuickDraw and QuickTime. Now we use the software path for YUV, and CoreGraphics for 2D stuff. There are several other 10.6 fixes in here, too...now we can build a 64-bit SDL for Snow Leopard!
author Ryan C. Gordon <icculus@icculus.org>
date Mon, 21 Sep 2009 06:08:23 +0000
parents 7e5486073044
children 12da7861173e
files configure.in src/video/quartz/SDL_QuartzGL.m src/video/quartz/SDL_QuartzVideo.h src/video/quartz/SDL_QuartzVideo.m src/video/quartz/SDL_QuartzWM.m src/video/quartz/SDL_QuartzWindow.h src/video/quartz/SDL_QuartzWindow.m src/video/quartz/SDL_QuartzYUV.m
diffstat 8 files changed, 142 insertions(+), 830 deletions(-) [+]
line wrap: on
line diff
--- a/configure.in	Mon Sep 21 04:34:22 2009 +0000
+++ b/configure.in	Mon Sep 21 06:08:23 2009 +0000
@@ -2696,8 +2696,8 @@
             need_iokit_framework=yes
         fi
         if test x$enable_video_carbon = xyes -o x$enable_video_cocoa = xyes; then
-            # The Cocoa backend still needs Carbon, and the YUV code QuickTime
-            EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,QuickTime -Wl,-framework,ApplicationServices"
+            # The Cocoa backend still needs Carbon
+            EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,ApplicationServices"
             EXTRA_LDFLAGS="$EXTRA_LDFLAGS -Wl,-framework,Carbon"
         fi
         # If either the audio or CD driver is used, add the AudioUnit framework
--- a/src/video/quartz/SDL_QuartzGL.m	Mon Sep 21 04:34:22 2009 +0000
+++ b/src/video/quartz/SDL_QuartzGL.m	Mon Sep 21 06:08:23 2009 +0000
@@ -41,13 +41,24 @@
 #define NSOpenGLPFASamples ((NSOpenGLPixelFormatAttribute) 56)
 #endif
 
-
+#ifdef __powerpc__   /* we lost this in 10.6, which has no PPC support. */
 @implementation NSOpenGLContext (CGLContextAccess)
 - (CGLContextObj) cglContext;
 {
     return _contextAuxiliary;
 }
 @end
+CGLContextObj QZ_GetCGLContextObj(NSOpenGLContext *nsctx)
+{
+    return [nsctx cglContext];
+}
+#else
+CGLContextObj QZ_GetCGLContextObj(NSOpenGLContext *nsctx)
+{
+    return (CGLContextObj) [nsctx CGLContextObj];
+}
+#endif
+
 
 /* OpenGL helper functions (used internally) */
 
@@ -165,7 +176,7 @@
 
     {
         long cache_max = 64;
-        CGLContextObj ctx = [ gl_context cglContext ];
+        CGLContextObj ctx = QZ_GetCGLContextObj(gl_context);
         CGLSetParameter (ctx, GLI_SUBMIT_FUNC_CACHE_MAX, &cache_max);
         CGLSetParameter (ctx, GLI_ARRAY_FUNC_CACHE_MAX, &cache_max);
     }
--- a/src/video/quartz/SDL_QuartzVideo.h	Mon Sep 21 04:34:22 2009 +0000
+++ b/src/video/quartz/SDL_QuartzVideo.h	Mon Sep 21 06:08:23 2009 +0000
@@ -53,7 +53,6 @@
 
 #include <Cocoa/Cocoa.h>
 #include <Carbon/Carbon.h>
-#include <QuickTime/QuickTime.h>
 #include <OpenGL/OpenGL.h>	/* For CGL functions and types */
 #include <IOKit/IOKitLib.h>	/* For powersave handling */
 #include <pthread.h>
@@ -68,13 +67,21 @@
 #include "../SDL_pixels_c.h"
 #include "../../events/SDL_events_c.h"
 
+
+#ifdef __powerpc__
 /* 
     This is a workaround to directly access NSOpenGLContext's CGL context
     We need this to check for errors NSOpenGLContext doesn't support
+    Please note this is only used on PowerPC (Intel Macs are guaranteed to
+    have a better API for this, since it showed up in Mac OS X 10.3).
 */
 @interface NSOpenGLContext (CGLContextAccess)
 - (CGLContextObj) cglContext;
 @end
+#endif
+
+/* use this to get the CGLContext; it handles Cocoa interface changes. */
+CGLContextObj QZ_GetCGLContextObj(NSOpenGLContext *nsctx);
 
 
 /* Main driver structure to store required state information */
@@ -93,7 +100,8 @@
     Uint32             warp_flag;          /* boolean; notify to event loop that a warp just occured */
     Uint32             warp_ticks;         /* timestamp when the warp occured */
     NSWindow           *window;            /* Cocoa window to implement the SDL window */
-    NSQuickDrawView    *view;              /* the window's view; draw 2D and OpenGL into this view */
+    NSView             *view;              /* the window's view; draw 2D and OpenGL into this view */
+    CGContextRef       cg_context;         /* CoreGraphics rendering context */
     SDL_Surface        *resize_icon;       /* icon for the resize badge, we have to draw it by hand */
     SDL_GrabMode       current_grab_mode;  /* default value is SDL_GRAB_OFF */
     SDL_Rect           **client_mode_list; /* resolution list to pass back to client */
@@ -113,14 +121,6 @@
     Uint8              *current_buffer;    /* the buffer being copied to the screen */
     BOOL               quit_thread;        /* used to quit the async blitting thread */
     SInt32             system_version;     /* used to dis-/enable workarounds depending on the system version */
-    
-    ImageDescriptionHandle yuv_idh;
-    MatrixRecordPtr        yuv_matrix;
-    DecompressorComponent  yuv_codec;
-    ImageSequence          yuv_seq;
-    PlanarPixmapInfoYUV420 *yuv_pixmap;
-    Sint16                  yuv_width, yuv_height;
-    CGrafPtr                yuv_port;
 
     void *opengl_library;    /* dynamically loaded OpenGL library. */
 } SDL_PrivateVideoData;
@@ -139,6 +139,7 @@
 #define mode_flags (this->hidden->flags)
 #define qz_window (this->hidden->window)
 #define window_view (this->hidden->view)
+#define cg_context (this->hidden->cg_context)
 #define video_set (this->hidden->video_set)
 #define warp_ticks (this->hidden->warp_ticks)
 #define warp_flag (this->hidden->warp_flag)
@@ -156,6 +157,7 @@
 #define cursor_should_be_visible (this->hidden->cursor_should_be_visible)
 #define cursor_visible (this->hidden->cursor_visible)
 #define sw_buffers (this->hidden->sw_buffers)
+#define sw_contexts (this->hidden->sw_contexts)
 #define thread (this->hidden->thread)
 #define sem1 (this->hidden->sem1)
 #define sem2 (this->hidden->sem2)
@@ -215,11 +217,6 @@
 SDL_GrabMode QZ_GrabInput        (_THIS, SDL_GrabMode grab_mode);
 /*int          QZ_GetWMInfo        (_THIS, SDL_SysWMinfo *info);*/
 
-/* YUV functions */
-SDL_Overlay* QZ_CreateYUVOverlay (_THIS, int width, int height,
-                                         Uint32 format, SDL_Surface *display);
-
-
 /* Private functions (used internally) */
 void         QZ_PrivateWarpCursor (_THIS, int x, int y);
 void         QZ_ChangeGrabState (_THIS, int action);
--- a/src/video/quartz/SDL_QuartzVideo.m	Mon Sep 21 04:34:22 2009 +0000
+++ b/src/video/quartz/SDL_QuartzVideo.m	Mon Sep 21 06:08:23 2009 +0000
@@ -24,7 +24,8 @@
 #include "SDL_QuartzVideo.h"
 #include "SDL_QuartzWindow.h"
 
-/* 
+#ifdef __powerpc__  /* I'm gambling they fixed this by 10.4. --ryan. */
+/*
     Add methods to get at private members of NSScreen. 
     Since there is a bug in Apple's screen switching code
     that does not update this variable when switching
@@ -41,6 +42,15 @@
     _frame = frame;
 }
 @end
+static inline void QZ_SetFrame(NSScreen *nsscreen, NSRect frame)
+{
+    [nsscreen setFrame:frame];
+}
+#else
+static inline void QZ_SetFrame(NSScreen *nsscreen, NSRect frame)
+{
+}
+#endif
 
 @interface SDLTranslatorResponder : NSTextView
 {
@@ -52,6 +62,8 @@
 - (void) doCommandBySelector:(SEL) myselector {}
 @end
 
+/* absent in 10.3.9.  */
+CG_EXTERN CGImageRef CGBitmapContextCreateImage (CGContextRef);
 
 /* Bootstrap functions */
 static int              QZ_Available ();
@@ -79,8 +91,6 @@
 static void         QZ_DoubleBufferUpdate (_THIS, int num_rects, SDL_Rect *rects);
 
 static void         QZ_DirectUpdate     (_THIS, int num_rects, SDL_Rect *rects);
-static int          QZ_LockWindow       (_THIS, SDL_Surface *surface);
-static void         QZ_UnlockWindow     (_THIS, SDL_Surface *surface);
 static void         QZ_UpdateRects      (_THIS, int num_rects, SDL_Rect *rects);
 static void         QZ_VideoQuit        (_THIS);
 
@@ -164,7 +174,14 @@
     /*device->GetWMInfo     = QZ_GetWMInfo;*/
     device->GrabInput     = QZ_GrabInput;
 
-    device->CreateYUVOverlay =  QZ_CreateYUVOverlay;
+    /*
+     * This is a big hassle, needing QuickDraw and QuickTime on older
+     *  systems, and god knows what on 10.6, so we immediately fail here,
+     *  which causes SDL to make an RGB surface and manage the YUV overlay
+     *  in software. Sorry. Use SDL 1.3 if you want YUV rendering in a pixel
+     *  shader.  :)
+     */
+    /*device->CreateYUVOverlay = QZ_CreateYUVOverlay;*/
 
     device->free             = QZ_DeleteDevice;
 
@@ -371,6 +388,12 @@
     this->LockHWSurface   = NULL;
     this->UnlockHWSurface = NULL;
     
+    if (cg_context) {
+        CGContextFlush (cg_context);
+        CGContextRelease (cg_context);
+        cg_context = nil;
+    }
+    
     /* Release fullscreen resources */
     if ( mode_flags & SDL_FULLSCREEN ) {
 
@@ -412,7 +435,7 @@
                 See comment in QZ_SetVideoFullscreen for why we do this
             */
             screen_rect = NSMakeRect(0,0,device_width,device_height);
-            [ [ NSScreen mainScreen ] setFrame:screen_rect ];
+            QZ_SetFrame([ NSScreen mainScreen ], screen_rect);
         }
     }
     /* Release window mode resources */
@@ -440,7 +463,7 @@
     NSRect contentRect;
     BOOL isCustom = NO;
     CGDisplayFadeReservationToken fade_token = kCGDisplayFadeReservationInvalidToken;
-    
+
     /* Fade to black to hide resolution-switching flicker (and garbage
        that is displayed by a destroyed OpenGL context, if applicable) */
     if ( CGAcquireDisplayFadeReservation (5, &fade_token) == kCGErrorSuccess ) {
@@ -451,6 +474,12 @@
     if (video_set == SDL_TRUE)
         QZ_UnsetVideoMode (this, FALSE);
 
+    /* Sorry, QuickDraw was ripped out. */
+    if (getenv("SDL_NSWindowPointer") || getenv("SDL_NSQuickDrawViewPointer")) {
+        SDL_SetError ("Embedded QuickDraw windows are no longer supported");
+        goto ERR_NO_MATCH;
+    }
+
     /* See if requested mode exists */
     mode = CGDisplayBestModeForParameters (display_id, bpp, width,
                                            height, &exact_match);
@@ -487,7 +516,8 @@
     current->flags |= SDL_FULLSCREEN;
     current->flags |= SDL_HWSURFACE;
     current->flags |= SDL_PREALLOC;
-    
+    /* current->hwdata = (void *) CGDisplayGetDrawingContext (display_id); */
+
     this->UpdateRects     = QZ_DirectUpdate;
     this->LockHWSurface   = QZ_LockHWSurface;
     this->UnlockHWSurface = QZ_UnlockHWSurface;
@@ -531,42 +561,12 @@
     if ( CGDisplayCanSetPalette (display_id) )
         current->flags |= SDL_HWPALETTE;
 
-    /* The code below checks for any valid custom windows and views.  If none are
-       available, then we create new ones.  Window/View code was added in FULLSCREEN
-       so that special events like the changing of the cursor image would be handled
-       ( only the front-most and active application can change the cursor appearance
-       and with no valid window/view in FULLSCREEN, SDL wouldn't update its cursor. )
-    */
-	/* Check for user-specified window and view */
-    {
-        char *windowPtrString = getenv ("SDL_NSWindowPointer");
-        char *viewPtrString = getenv ("SDL_NSQuickDrawViewPointer");
-    
-        contentRect = NSMakeRect (0, 0, width, height);
-	
-        if (windowPtrString && viewPtrString) {
-            /* Release any previous window */
-            if ( qz_window ) {
-                [ qz_window release ];
-                qz_window = nil;
-            }
-            
-            qz_window = (NSWindow*)atoi(windowPtrString);
-            window_view = (NSQuickDrawView*)atoi(viewPtrString);
-            isCustom = YES;
-            /* 
-                Retain reference to window because we
-                might release it in QZ_UnsetVideoMode
-            */
-            [ qz_window retain ];
-        }
-    }
     /* Check if we should recreate the window */
     if (qz_window == nil) {
         /* Manually create a window, avoids having a nib file resource */
         qz_window = [ [ SDL_QuartzWindow alloc ] 
             initWithContentRect:contentRect
-                styleMask:nil 
+                styleMask:0
                     backing:NSBackingStoreBuffered
                         defer:NO ];
 
@@ -600,7 +600,7 @@
         [ [ qz_window contentView ] addSubview:window_view ];	
         [ window_view release ];
 
-        ctx = [ gl_context cglContext ];
+        ctx = QZ_GetCGLContextObj (gl_context);
         err = CGLSetFullScreen (ctx);
 
         if (err) {
@@ -634,7 +634,7 @@
         ourselves. This hack should be removed if/when the bug is fixed.
     */
     screen_rect = NSMakeRect(0,0,width,height);
-    [ [ NSScreen mainScreen ] setFrame:screen_rect ]; 
+    QZ_SetFrame([ NSScreen mainScreen ], screen_rect);
 
     /* Save the flags to ensure correct tear-down */
     mode_flags = current->flags;
@@ -694,40 +694,16 @@
         }
     }
     
-    /* Check for user-specified window and view */
-    {
-        char *windowPtrString = getenv ("SDL_NSWindowPointer");
-        char *viewPtrString = getenv ("SDL_NSQuickDrawViewPointer");
-    
-        if (windowPtrString && viewPtrString) {
-            
-            /* Release any previous window */
-            if ( qz_window ) {
-                [ qz_window release ];
-                qz_window = nil;
-            }
-            
-            qz_window = (NSWindow*)atoi(windowPtrString);
-            window_view = (NSQuickDrawView*)atoi(viewPtrString);
-            isCustom = YES;
-            
-            /* 
-                Retain reference to window because we
-                might release it in QZ_UnsetVideoMode
-            */
-            [ qz_window retain ];
-            
-            style = [ qz_window styleMask ];
-            /* Check resizability */
-            if ( style & NSResizableWindowMask )
-                current->flags |= SDL_RESIZABLE;
-            
-            /* Check frame */
-            if ( style & NSBorderlessWindowMask )
-                current->flags |= SDL_NOFRAME;
+    /* Sorry, QuickDraw was ripped out. */
+    if (getenv("SDL_NSWindowPointer") || getenv("SDL_NSQuickDrawViewPointer")) {
+        SDL_SetError ("Embedded QuickDraw windows are no longer supported");
+        if (fade_token != kCGDisplayFadeReservationInvalidToken) {
+            CGDisplayFade (fade_token, 0.5, kCGDisplayBlendSolidColor, kCGDisplayBlendNormal, 0.0, 0.0, 0.0, FALSE);
+            CGReleaseDisplayFadeReservation (fade_token);
         }
+        return NULL;
     }
-    
+
     /* Check if we should recreate the window */
     if (qz_window == nil) {
     
@@ -807,48 +783,36 @@
         [ qz_window makeKeyAndOrderFront:nil ];
         current->flags |= SDL_OPENGL;
     }
-    /* For 2D, we set the subview to an NSQuickDrawView */
+    /* For 2D, we build a CGBitmapContext */
     else {
-        short qdbpp = 0;
+        CGColorSpaceRef cgColorspace;
 
         /* Only recreate the view if it doesn't already exist */
         if (window_view == nil) {
         
-            window_view = [ [ NSQuickDrawView alloc ] initWithFrame:contentRect ];
+            window_view = [ [ NSView alloc ] initWithFrame:contentRect ];
             [ window_view setAutoresizingMask: NSViewWidthSizable | NSViewHeightSizable ];
             [ [ qz_window contentView ] addSubview:window_view ];
             [ window_view release ];
             [ qz_window makeKeyAndOrderFront:nil ];
         }
         
-        LockPortBits ( [ window_view qdPort ] );
-        current->pixels = GetPixBaseAddr ( GetPortPixMap ( [ window_view qdPort ] ) );
-        current->pitch  = GetPixRowBytes ( GetPortPixMap ( [ window_view qdPort ] ) );
-        qdbpp           = GetPixDepth ( GetPortPixMap ( [ window_view qdPort ] ) );
-        UnlockPortBits ( [ window_view qdPort ] );
-
-        /* QuickDraw may give a 16-bit shadow surface on 8-bit displays! */
-        *bpp = qdbpp;
-
-        current->flags |= SDL_SWSURFACE;
-        current->flags |= SDL_PREALLOC;
-        current->flags |= SDL_ASYNCBLIT;
+        cgColorspace = CGColorSpaceCreateDeviceRGB();
+        current->pitch = 4 * current->w;
+        current->pixels = SDL_malloc (current->h * current->pitch);
         
-        /* 
-            current->pixels now points to the window's pixels
-            We want it to point to the *view's* pixels 
-        */
-        { 
-            int vOffset = [ qz_window frame ].size.height - 
-                [ window_view frame ].size.height - [ window_view frame ].origin.y;
-            
-            int hOffset = [ window_view frame ].origin.x;
-                    
-            current->pixels = (Uint8 *)current->pixels + (vOffset * current->pitch) + hOffset * (qdbpp/8);
-        }
+        cg_context = CGBitmapContextCreate (current->pixels, current->w, current->h,
+                        8, current->pitch, cgColorspace,
+                        kCGImageAlphaNoneSkipFirst);
+        CGColorSpaceRelease (cgColorspace);
+        
+        current->flags |= SDL_SWSURFACE;
+        current->flags |= SDL_ASYNCBLIT;
+        current->hwdata = (void *) cg_context;
+        
         this->UpdateRects     = QZ_UpdateRects;
-        this->LockHWSurface   = QZ_LockWindow;
-        this->UnlockHWSurface = QZ_UnlockWindow;
+        this->LockHWSurface   = QZ_LockHWSurface;
+        this->UnlockHWSurface = QZ_UnlockHWSurface;
     }
 
     /* Save flags to ensure correct teardown */
@@ -877,8 +841,8 @@
     }
     /* Setup windowed video */
     else {
-        /* Force bpp to the device's bpp */
-        bpp = device_bpp;
+        /* Force bpp to 32 */
+        bpp = 32;
         current = QZ_SetVideoWindowed (this, current, width, height, &bpp, flags);
         if (current == NULL)
             return NULL;
@@ -903,9 +867,15 @@
                 return NULL;
             case 32:   /* (8)-8-8-8 ARGB */
                 amask = 0x00000000;
+#ifdef __LITTLE_ENDIAN__
+                rmask = 0x0000FF00;
+                gmask = 0x00FF0000;
+                bmask = 0xFF000000;
+#else
                 rmask = 0x00FF0000;
                 gmask = 0x0000FF00;
                 bmask = 0x000000FF;
+#endif
                 break;
         }
 
@@ -1062,6 +1032,9 @@
         /* On error, skip VBL delay */
         ERROR:
         
+        /* TODO: use CGContextDrawImage here too!  Create two CGContextRefs the same way we
+           create two buffers, replace current_buffer with current_context and set it
+           appropriately in QZ_FlipDoubleBuffer.  */
         while ( h-- ) {
         
             SDL_memcpy (dst, src, len);
@@ -1105,253 +1078,6 @@
 #pragma unused(this,num_rects,rects)
 }
 
-/*
-    The obscured code is based on work by Matt Slot fprefect@ambrosiasw.com,
-    who supplied sample code for Carbon.
-*/
-
-/*#define TEST_OBSCURED 1*/
-
-#if TEST_OBSCURED
-#include "CGS.h"
-#endif
-
-static int QZ_IsWindowObscured (NSWindow *window) {
-
-
-#if TEST_OBSCURED
-
-    /*  
-        In order to determine if a direct copy to the screen is possible,
-        we must figure out if there are any windows covering ours (including shadows).
-        This can be done by querying the window server about the on screen
-        windows for their screen rectangle and window level.
-        The procedure used below is puts accuracy before speed; however, it aims to call
-        the window server the fewest number of times possible to keep things reasonable.
-        In my testing on a 300mhz G3, this routine typically takes < 2 ms. -DW
-    
-    Notes:
-        -Calls into the Window Server involve IPC which is slow.
-        -Getting a rectangle seems slower than getting the window level
-        -The window list we get back is in sorted order, top to bottom
-        -On average, I suspect, most windows above ours are dock icon windows (hence optimization)
-        -Some windows above ours are always there, and cannot move or obscure us (menu bar)
-    
-    Bugs:
-        -no way (yet) to deactivate direct drawing when a window is dragged,
-        or suddenly obscured, so drawing continues and can produce garbage
-        We need some kind of locking mechanism on window movement to prevent this
-    
-        -deactivated normal windows use activated normal
-        window shadows (slight inaccuraccy)
-    */
-
-    /* Cache the connection to the window server */
-    static CGSConnectionID    cgsConnection = (CGSConnectionID) -1;
-
-    /* Cache the dock icon windows */
-    static CGSWindowID          dockIcons[kMaxWindows];
-    static int                  numCachedDockIcons = 0;
-
-    CGSWindowID                windows[kMaxWindows];
-    CGSWindowCount             i, count;
-    CGSWindowLevel             winLevel;
-    CGSRect                    winRect;
-
-    CGSRect contentRect;
-    int     windowNumber;
-    int     firstDockIcon;
-    int     dockIconCacheMiss;
-    int     windowContentOffset;
-
-    int     obscured = SDL_TRUE;
-
-    if ( [ window isVisible ] ) {
-
-        /*  
-            walk the window list looking for windows over top of
-            (or casting a shadow on) ours 
-        */
-
-        /* 
-           Get a connection to the window server
-           Should probably be moved out into SetVideoMode() or InitVideo()
-        */
-        if (cgsConnection == (CGSConnectionID) -1) {
-            cgsConnection = (CGSConnectionID) 0;
-            cgsConnection = _CGSDefaultConnection ();
-        }
-
-        if (cgsConnection) {
-
-            if ( ! [ window styleMask ] & NSBorderlessWindowMask )
-                windowContentOffset = 22;
-            else
-                windowContentOffset = 0;
-
-            windowNumber = [ window windowNumber ];
-
-            /* The window list is sorted according to order on the screen */
-            count = 0;
-            CGSGetOnScreenWindowList (cgsConnection, 0, kMaxWindows, windows, &count);
-            CGSGetScreenRectForWindow (cgsConnection, windowNumber, &contentRect);
-
-            /* adjust rect for window title bar (if present) */
-            contentRect.origin.y    += windowContentOffset;
-            contentRect.size.height -= windowContentOffset;
-
-            firstDockIcon = -1;
-            dockIconCacheMiss = SDL_FALSE;
-
-            /* 
-                The first window is always an empty window with level kCGSWindowLevelTop
-                so start at index 1
-            */
-            for (i = 1; i < count; i++) {
-
-                /* If we reach our window in the list, it cannot be obscured */
-                if (windows[i] == windowNumber) {
-
-                    obscured = SDL_FALSE;
-                    break;
-                }
-                else {
-
-                    float shadowSide;
-                    float shadowTop;
-                    float shadowBottom;
-
-                    CGSGetWindowLevel (cgsConnection, windows[i], &winLevel);
-
-                    if (winLevel == kCGSWindowLevelDockIcon) {
-
-                        int j;
-
-                        if (firstDockIcon < 0) {
-
-                            firstDockIcon = i;
-
-                            if (numCachedDockIcons > 0) {
-
-                                for (j = 0; j < numCachedDockIcons; j++) {
-
-                                    if (windows[i] == dockIcons[j])
-                                        i++;
-                                    else
-                                        break;
-                                }
-
-                                if (j != 0) {
-
-                                    i--;
-
-                                    if (j < numCachedDockIcons) {
-
-                                        dockIconCacheMiss = SDL_TRUE;
-                                    }
-                                }
-
-                            }
-                        }
-
-                        continue;
-                    }
-                    else if (winLevel == kCGSWindowLevelMenuIgnore
-                             /* winLevel == kCGSWindowLevelTop */) {
-
-                        continue; /* cannot obscure window */
-                    }
-                    else if (winLevel == kCGSWindowLevelDockMenu ||
-                             winLevel == kCGSWindowLevelMenu) {
-
-                        shadowSide = 18;
-                        shadowTop = 4;
-                        shadowBottom = 22;
-                    }
-                    else if (winLevel == kCGSWindowLevelUtility) {
-
-                        shadowSide = 8;
-                        shadowTop = 4;
-                        shadowBottom = 12;
-                    }
-                    else if (winLevel == kCGSWindowLevelNormal) {
-
-                        /* 
-                            These numbers are for foreground windows,
-                            they are too big (but will work) for background windows 
-                        */
-                        shadowSide = 20;
-                        shadowTop = 10;
-                        shadowBottom = 24;
-                    }
-                    else if (winLevel == kCGSWindowLevelDock) {
-
-                        /* Create dock icon cache */
-                        if (numCachedDockIcons != (i-firstDockIcon) ||
-                            dockIconCacheMiss) {
-
-                            numCachedDockIcons = i - firstDockIcon;
-                            SDL_memcpy (dockIcons, &(windows[firstDockIcon]),
-                                    numCachedDockIcons * sizeof(*windows));
-                        }
-
-                        /* no shadow */
-                        shadowSide = 0;
-                        shadowTop = 0;
-                        shadowBottom = 0;
-                    }
-                    else {
-
-                        /*
-                            kCGSWindowLevelDockLabel,
-                            kCGSWindowLevelDock,
-                            kOther???
-                        */
-
-                        /* no shadow */
-                        shadowSide = 0;
-                        shadowTop = 0;
-                        shadowBottom = 0;
-                    }
-
-                    CGSGetScreenRectForWindow (cgsConnection, windows[i], &winRect);
-
-                    winRect.origin.x -= shadowSide;
-                    winRect.origin.y -= shadowTop;
-                    winRect.size.width += shadowSide;
-                    winRect.size.height += shadowBottom;
-
-                    if (NSIntersectsRect (contentRect, winRect)) {
-
-                        obscured = SDL_TRUE;
-                        break;
-                    }
-
-                } /* window was not our window */
-
-            } /* iterate over windows */
-
-        } /* get cgsConnection */
-
-    } /* window is visible */
-    
-    return obscured;
-#else
-    return SDL_TRUE;
-#endif
-}
-
-
-/* Locking functions for the software window buffer */
-static int QZ_LockWindow (_THIS, SDL_Surface *surface) {
-    
-    return LockPortBits ( [ window_view qdPort ] );
-}
-
-static void QZ_UnlockWindow (_THIS, SDL_Surface *surface) {
-
-    UnlockPortBits ( [ window_view qdPort ] );
-}
 
 /* Resize icon, BMP format */
 static const unsigned char QZ_ResizeIcon[] = {
@@ -1393,41 +1119,34 @@
     0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0xff,0x0b
 };
 
-static void QZ_DrawResizeIcon (_THIS, RgnHandle dirtyRegion) {
+static void QZ_DrawResizeIcon (_THIS) {
 
     /* Check if we should draw the resize icon */
     if (SDL_VideoSurface->flags & SDL_RESIZABLE) {
     
-        Rect    icon;
-        SetRect (&icon, SDL_VideoSurface->w - 13, SDL_VideoSurface->h - 13, 
-                    SDL_VideoSurface->w, SDL_VideoSurface->h);
-                    
-        if (RectInRgn (&icon, dirtyRegion)) {
+        SDL_Rect icon_rect;
         
-            SDL_Rect icon_rect;
-            
-            /* Create the icon image */
-            if (resize_icon == NULL) {
+        /* Create the icon image */
+        if (resize_icon == NULL) {
+        
+            SDL_RWops *rw;
+            SDL_Surface *tmp;
             
-                SDL_RWops *rw;
-                SDL_Surface *tmp;
-                
-                rw = SDL_RWFromConstMem (QZ_ResizeIcon, sizeof(QZ_ResizeIcon));
-                tmp = SDL_LoadBMP_RW (rw, SDL_TRUE);
-                                                                
-                resize_icon = SDL_ConvertSurface (tmp, SDL_VideoSurface->format, SDL_SRCCOLORKEY);
-                SDL_SetColorKey (resize_icon, SDL_SRCCOLORKEY, 0xFFFFFF);
-                
-                SDL_FreeSurface (tmp);
-            }
+            rw = SDL_RWFromConstMem (QZ_ResizeIcon, sizeof(QZ_ResizeIcon));
+            tmp = SDL_LoadBMP_RW (rw, SDL_TRUE);
+                                                            
+            resize_icon = SDL_ConvertSurface (tmp, SDL_VideoSurface->format, SDL_SRCCOLORKEY);
+            SDL_SetColorKey (resize_icon, SDL_SRCCOLORKEY, 0xFFFFFF);
             
-            icon_rect.x = SDL_VideoSurface->w - 13;
-            icon_rect.y = SDL_VideoSurface->h - 13;
-            icon_rect.w = 13;
-            icon_rect.h = 13;
+            SDL_FreeSurface (tmp);
+        }
             
-            SDL_BlitSurface (resize_icon, NULL, SDL_VideoSurface, &icon_rect);
-        }
+        icon_rect.x = SDL_VideoSurface->w - 13;
+        icon_rect.y = SDL_VideoSurface->h - 13;
+        icon_rect.w = 13;
+        icon_rect.h = 13;
+            
+        SDL_BlitSurface (resize_icon, NULL, SDL_VideoSurface, &icon_rect);
     }
 }
 
@@ -1441,75 +1160,19 @@
         /* Do nothing if miniaturized */
     }
     
-    else if ( ! QZ_IsWindowObscured (qz_window) ) {
-
-        /* Use direct copy to flush contents to the display */
-        CGrafPtr savePort;
-        CGrafPtr dstPort, srcPort;
-        const BitMap  *dstBits, *srcBits;
-        Rect     dstRect, srcRect;
-        Point    offset;
-        int i;
-
-        GetPort (&savePort);
-
-        dstPort = CreateNewPortForCGDisplayID ((UInt32)display_id);
-        srcPort = [ window_view qdPort ];
-
-        offset.h = 0;
-        offset.v = 0;
-        SetPort (srcPort);
-        LocalToGlobal (&offset);
-
-        SetPort (dstPort);
-
-        LockPortBits (dstPort);
-        LockPortBits (srcPort);
-
-        dstBits = GetPortBitMapForCopyBits (dstPort);
-        srcBits = GetPortBitMapForCopyBits (srcPort);
-
-        for (i = 0; i < numRects; i++) {
-
-            SetRect (&srcRect, rects[i].x, rects[i].y,
-                     rects[i].x + rects[i].w,
-                     rects[i].y + rects[i].h);
-
-            SetRect (&dstRect,
-                     rects[i].x + offset.h,
-                     rects[i].y + offset.v,
-                     rects[i].x + rects[i].w + offset.h,
-                     rects[i].y + rects[i].h + offset.v);
-
-            CopyBits (srcBits, dstBits,
-                      &srcRect, &dstRect, srcCopy, NULL);
-
-        }
-
-        SetPort (savePort);
-    }
     else {
-        /* Use QDFlushPortBuffer() to flush content to display */
-        int i;
-        RgnHandle dirty = NewRgn ();
-        RgnHandle temp  = NewRgn ();
-
-        SetEmptyRgn (dirty);
-
-        /* Build the region of dirty rectangles */
-        for (i = 0; i < numRects; i++) {
-
-            MacSetRectRgn (temp, rects[i].x, rects[i].y,
-                        rects[i].x + rects[i].w, rects[i].y + rects[i].h);
-            MacUnionRgn (dirty, temp, dirty);
-        }
-
-        QZ_DrawResizeIcon (this, dirty);
+        CGContextRef cgc = (CGContextRef)
+            [[NSGraphicsContext graphicsContextWithWindow: qz_window]
+                graphicsPort];
+        QZ_DrawResizeIcon (this);
+        CGContextFlush (cg_context);
+        CGImageRef image = CGBitmapContextCreateImage (cg_context);
+        CGRect rectangle = CGRectMake (0,0,[window_view frame].size.width,[window_view frame].size.height);
         
-        /* Flush the dirty region */
-        QDFlushPortBuffer ( [ window_view qdPort ], dirty );
-        DisposeRgn (dirty);
-        DisposeRgn (temp);
+        CGContextDrawImage (cgc, rectangle, image);
+        CGImageRelease(image);
+        CGContextFlush (cgc);
+        CGContextRelease (cgc);
     }
 }
 
--- a/src/video/quartz/SDL_QuartzWM.m	Mon Sep 21 04:34:22 2009 +0000
+++ b/src/video/quartz/SDL_QuartzWM.m	Mon Sep 21 06:08:23 2009 +0000
@@ -171,11 +171,7 @@
     else {
        
         *p = [ window_view convertPoint:*p toView: nil ];
-        
-        /* We need a workaround in OpenGL mode */
-        if ( SDL_VideoSurface->flags & SDL_OPENGL ) {
-            p->y = [window_view frame].size.height - p->y;
-        }
+        p->y = [window_view frame].size.height - p->y;
     }
 }
 
@@ -189,11 +185,7 @@
     else {
 
         *p = [ window_view convertPoint:*p fromView: nil ];
-        
-        /* We need a workaround in OpenGL mode */
-        if ( SDL_VideoSurface != NULL && (SDL_VideoSurface->flags & SDL_OPENGL) ) {
-            p->y = [window_view frame].size.height - p->y;
-        }
+        p->y = [window_view frame].size.height - p->y;
     }
 }
 
--- a/src/video/quartz/SDL_QuartzWindow.h	Mon Sep 21 04:34:22 2009 +0000
+++ b/src/video/quartz/SDL_QuartzWindow.h	Mon Sep 21 06:08:23 2009 +0000
@@ -21,6 +21,10 @@
 */
 #include "SDL_config.h"
 
+#if __MAC_OS_X_VERSION_MIN_REQUIRED < 1050
+typedef unsigned int NSUInteger;
+#endif
+
 /* Subclass of NSWindow to fix genie effect and support resize events  */
 @interface SDL_QuartzWindow : NSWindow
 - (void)miniaturize:(id)sender;
@@ -29,7 +33,7 @@
 - (void)appDidHide:(NSNotification*)note;
 - (void)appWillUnhide:(NSNotification*)note;
 - (void)appDidUnhide:(NSNotification*)note;
-- (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag;
+- (id)initWithContentRect:(NSRect)contentRect styleMask:(NSUInteger)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag;
 @end
 
 /* Delegate for our NSWindow to send SDLQuit() on close */
--- a/src/video/quartz/SDL_QuartzWindow.m	Mon Sep 21 04:34:22 2009 +0000
+++ b/src/video/quartz/SDL_QuartzWindow.m	Mon Sep 21 06:08:23 2009 +0000
@@ -125,31 +125,6 @@
         newViewFrame = [ window_view frame ];
         
         SDL_PrivateResize (newViewFrame.size.width, newViewFrame.size.height);
-
-        /* If not OpenGL, we have to update the pixels and pitch */
-        if ( ! ( SDL_VideoSurface->flags & SDL_OPENGL ) ) {
-            
-            CGrafPtr thePort = [ window_view qdPort ];
-            LockPortBits ( thePort );
-            
-            SDL_VideoSurface->pixels = GetPixBaseAddr ( GetPortPixMap ( thePort ) );
-            SDL_VideoSurface->pitch  = GetPixRowBytes ( GetPortPixMap ( thePort ) );
-                        
-            /* 
-                SDL_VideoSurface->pixels now points to the window's pixels
-                We want it to point to the *view's* pixels 
-            */
-            { 
-                int vOffset = [ qz_window frame ].size.height - 
-                    newViewFrame.size.height - newViewFrame.origin.y;
-                
-                int hOffset = newViewFrame.origin.x;
-                        
-                SDL_VideoSurface->pixels = (Uint8 *)SDL_VideoSurface->pixels + (vOffset * SDL_VideoSurface->pitch) + hOffset * (device_bpp/8);
-            }
-            
-            UnlockPortBits ( thePort );
-        }
     }
 }
 
@@ -183,7 +158,7 @@
     SDL_PrivateAppActive (1, SDL_APPACTIVE);
 }
 
-- (id)initWithContentRect:(NSRect)contentRect styleMask:(unsigned int)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag
+- (id)initWithContentRect:(NSRect)contentRect styleMask:(NSUInteger)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag
 {
     /* Make our window subclass receive these application notifications */
     [ [ NSNotificationCenter defaultCenter ] addObserver:self
--- a/src/video/quartz/SDL_QuartzYUV.m	Mon Sep 21 04:34:22 2009 +0000
+++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
@@ -1,330 +0,0 @@
-/*
-    SDL - Simple DirectMedia Layer
-    Copyright (C) 1997-2009  Sam Lantinga
-
-    This library is free software; you can redistribute it and/or
-    modify it under the terms of the GNU Library General Public
-    License as published by the Free Software Foundation; either
-    version 2 of the License, or (at your option) any later version.
-
-    This library is distributed in the hope that it will be useful,
-    but WITHOUT ANY WARRANTY; without even the implied warranty of
-    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
-    Library General Public License for more details.
-
-    You should have received a copy of the GNU Library General Public
-    License along with this library; if not, write to the Free
-    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
-
-    Sam Lantinga
-    slouken@libsdl.org
-*/
-#include "SDL_config.h"
-
-#include "SDL_QuartzVideo.h"
-#include "SDL_QuartzWindow.h"
-#include "../SDL_yuvfuncs.h"
-
-
-#define yuv_idh (this->hidden->yuv_idh)
-#define yuv_matrix (this->hidden->yuv_matrix)
-#define yuv_codec (this->hidden->yuv_codec)
-#define yuv_seq (this->hidden->yuv_seq)
-#define yuv_pixmap (this->hidden->yuv_pixmap)
-#define yuv_data (this->hidden->yuv_data)
-#define yuv_width (this->hidden->yuv_width)
-#define yuv_height (this->hidden->yuv_height)
-#define yuv_port (this->hidden->yuv_port)
-
-
-static int QZ_LockYUV (_THIS, SDL_Overlay *overlay) {
-
-    return 0;
-}
-
-static void QZ_UnlockYUV (_THIS, SDL_Overlay *overlay) {
-
-    ;
-}
-
-static int QZ_DisplayYUV (_THIS, SDL_Overlay *overlay, SDL_Rect *src, SDL_Rect *dst) {
-
-    OSErr err;
-    CodecFlags flags;
-
-    if (dst->x != 0 || dst->y != 0) {
-
-        SDL_SetError ("Need a dst at (0,0)");
-        return -1;
-    }
-
-    if (dst->w != yuv_width || dst->h != yuv_height) {
-
-        Fixed scale_x, scale_y;
-
-        scale_x = FixDiv ( Long2Fix (dst->w), Long2Fix (overlay->w) );
-        scale_y = FixDiv ( Long2Fix (dst->h), Long2Fix (overlay->h) );
-
-        SetIdentityMatrix (yuv_matrix);
-        ScaleMatrix (yuv_matrix, scale_x, scale_y, Long2Fix (0), Long2Fix (0));
-
-        SetDSequenceMatrix (yuv_seq, yuv_matrix);
-
-        yuv_width = dst->w;
-        yuv_height = dst->h;
-    }
-
-    if( ( err = DecompressSequenceFrameS(
-                                         yuv_seq,
-                                         (void*)yuv_pixmap,
-                                         sizeof (PlanarPixmapInfoYUV420),
-                                         codecFlagUseImageBuffer, &flags, nil ) != noErr ) )
-    {
-        SDL_SetError ("DecompressSequenceFrameS failed");
-    }
-
-    return err != noErr;
-}
-
-static void QZ_FreeHWYUV (_THIS, SDL_Overlay *overlay) {
-
-    CDSequenceEnd (yuv_seq);
-    ExitMovies();
-
-    SDL_free (overlay->hwfuncs);
-    SDL_free (overlay->pitches);
-    SDL_free (overlay->pixels);
-
-    if (SDL_VideoSurface->flags & SDL_FULLSCREEN) {
-        [ qz_window close ];
-        qz_window = nil;
-    }
-
-    SDL_free (yuv_matrix);
-    DisposeHandle ((Handle)yuv_idh);
-}
-
-/* check for 16 byte alignment, bail otherwise */
-#define CHECK_ALIGN(x) do { if ((Uint32)x & 15) { SDL_SetError("Alignment error"); return NULL; } } while(0)
-
-/* align a byte offset, return how much to add to make it a multiple of 16 */
-#define ALIGN(x) ((16 - (x & 15)) & 15)
-
-SDL_Overlay* QZ_CreateYUVOverlay (_THIS, int width, int height,
-                                         Uint32 format, SDL_Surface *display) {
-
-    Uint32 codec;
-    OSStatus err;
-    CGrafPtr port;
-    SDL_Overlay *overlay;
-
-    if (format == SDL_YV12_OVERLAY ||
-        format == SDL_IYUV_OVERLAY) {
-
-        codec = kYUV420CodecType;
-    }
-    else {
-        SDL_SetError ("Hardware: unsupported video format");
-        return NULL;
-    }
-
-    yuv_idh = (ImageDescriptionHandle) NewHandleClear (sizeof(ImageDescription));
-    if (yuv_idh == NULL) {
-        SDL_OutOfMemory();
-        return NULL;
-    }
-
-    yuv_matrix = (MatrixRecordPtr) SDL_malloc (sizeof(MatrixRecord));
-    if (yuv_matrix == NULL) {
-        SDL_OutOfMemory();
-        return NULL;
-    }
-
-    if ( EnterMovies() != noErr ) {
-        SDL_SetError ("Could not init QuickTime for YUV playback");
-        return NULL;
-    }
-
-    err = FindCodec (codec, bestSpeedCodec, nil, &yuv_codec);
-    if (err != noErr) {
-        SDL_SetError ("Could not find QuickTime codec for format");
-        return NULL;
-    }
-
-    if (SDL_VideoSurface->flags & SDL_FULLSCREEN) {
-
-        /*
-          Acceleration requires a window to be present.
-          A CGrafPtr that points to the screen isn't good enough
-        */
-        NSRect content = NSMakeRect (0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h);
-
-        qz_window = [ [ SDL_QuartzWindow alloc ]
-                            initWithContentRect:content
-                            styleMask:NSBorderlessWindowMask
-                            backing:NSBackingStoreBuffered defer:NO ];
-
-        if (qz_window == nil) {
-            SDL_SetError ("Could not create the Cocoa window");
-            return NULL;
-        }
-
-        [ qz_window setContentView:[ [ NSQuickDrawView alloc ] init ] ];
-        [ qz_window setReleasedWhenClosed:YES ];
-        [ qz_window center ];
-        [ qz_window setAcceptsMouseMovedEvents:YES ];
-        [ qz_window setLevel:CGShieldingWindowLevel() ];
-        [ qz_window makeKeyAndOrderFront:nil ];
-
-        port = [ [ qz_window contentView ] qdPort ];
-        SetPort (port);
-        
-        /*
-            BUG: would like to remove white flash when window kicks in
-            {
-                Rect r;
-                SetRect (&r, 0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h);
-                PaintRect (&r);
-                QDFlushPortBuffer (port, nil);
-            }
-        */
-    }
-    else {
-        port = [ window_view qdPort ];
-        SetPort (port);
-    }
-    
-    SetIdentityMatrix (yuv_matrix);
-    
-    HLock ((Handle)yuv_idh);
-    
-    (**yuv_idh).idSize = sizeof(ImageDescription);
-    (**yuv_idh).cType  = codec;
-    (**yuv_idh).version = 1;
-    (**yuv_idh).revisionLevel = 0;
-    (**yuv_idh).width = width;
-    (**yuv_idh).height = height;
-    (**yuv_idh).hRes = Long2Fix(72);
-    (**yuv_idh).vRes = Long2Fix(72);
-    (**yuv_idh).spatialQuality = codecLosslessQuality;
-    (**yuv_idh).frameCount = 1;
-    (**yuv_idh).clutID = -1;
-    (**yuv_idh).dataSize = 0;
-    (**yuv_idh).depth = 24;
-    
-    HUnlock ((Handle)yuv_idh);
-    
-    err = DecompressSequenceBeginS (
-                                    &yuv_seq,
-                                    yuv_idh,
-                                    NULL,
-                                    0,
-                                    port,
-                                    NULL,
-                                    NULL,
-                                    yuv_matrix,
-                                    0,
-                                    NULL,
-                                    codecFlagUseImageBuffer,
-                                    codecLosslessQuality,
-                                    yuv_codec);
-    
-    if (err != noErr) {
-        SDL_SetError ("Error trying to start YUV codec.");
-        return NULL;
-    }
-    
-    overlay = (SDL_Overlay*) SDL_malloc (sizeof(*overlay));
-    if (overlay == NULL) {
-        SDL_OutOfMemory();
-        return NULL;
-    }
-    
-    overlay->format      = format;
-    overlay->w           = width;
-    overlay->h           = height;
-    overlay->planes      = 3;
-    overlay->hw_overlay  = 1;
-    {
-        int      offset;
-        Uint8  **pixels;
-        Uint16  *pitches;
-        int      plane2, plane3;
-
-        if (format == SDL_IYUV_OVERLAY) {
-
-            plane2 = 1; /* Native codec format */
-            plane3 = 2;
-        }
-        else if (format == SDL_YV12_OVERLAY) {
-
-            /* switch the U and V planes */
-            plane2 = 2; /* U plane maps to plane 3 */
-            plane3 = 1; /* V plane maps to plane 2 */
-        }
-        else {
-            SDL_SetError("Unsupported YUV format");
-            return NULL;
-        }
-
-        pixels = (Uint8**) SDL_malloc (sizeof(*pixels) * 3);
-        pitches = (Uint16*) SDL_malloc (sizeof(*pitches) * 3);
-        if (pixels == NULL || pitches == NULL) {
-            SDL_OutOfMemory();
-            return NULL;
-        }
-
-        /* Fix: jc.bertin@free.fr
-           PlanarPixmapInfoYUV420 is a big-endian struct */
-        yuv_pixmap = (PlanarPixmapInfoYUV420*)
-            SDL_malloc (sizeof(PlanarPixmapInfoYUV420) +
-                    (width * height * 2));
-        if (yuv_pixmap == NULL) {
-            SDL_OutOfMemory ();
-            return NULL;
-        }
-
-        /* CHECK_ALIGN(yuv_pixmap); */
-        offset  = sizeof(PlanarPixmapInfoYUV420);
-        /* offset += ALIGN(offset); */
-        /* CHECK_ALIGN(offset); */
-
-        pixels[0] = (Uint8*)yuv_pixmap + offset;
-        /* CHECK_ALIGN(pixels[0]); */
-
-        pitches[0] = width;
-        yuv_pixmap->componentInfoY.offset = EndianS32_NtoB(offset);
-        yuv_pixmap->componentInfoY.rowBytes = EndianU32_NtoB(width);
-
-        offset += width * height;
-        pixels[plane2] = (Uint8*)yuv_pixmap + offset;
-        pitches[plane2] = width / 2;
-        yuv_pixmap->componentInfoCb.offset = EndianS32_NtoB(offset);
-        yuv_pixmap->componentInfoCb.rowBytes = EndianU32_NtoB(width / 2);
-
-        offset += (width * height / 4);
-        pixels[plane3] = (Uint8*)yuv_pixmap + offset;
-        pitches[plane3] = width / 2;
-        yuv_pixmap->componentInfoCr.offset = EndianS32_NtoB(offset);
-        yuv_pixmap->componentInfoCr.rowBytes = EndianU32_NtoB(width / 2);
-
-        overlay->pixels = pixels;
-        overlay->pitches = pitches;
-    }
-
-    overlay->hwfuncs = SDL_malloc (sizeof(*overlay->hwfuncs));
-    if (overlay->hwfuncs == NULL) {
-        SDL_OutOfMemory();
-        return NULL;
-    }
-    
-    overlay->hwfuncs->Lock    = QZ_LockYUV;
-    overlay->hwfuncs->Unlock  = QZ_UnlockYUV;
-    overlay->hwfuncs->Display = QZ_DisplayYUV;
-    overlay->hwfuncs->FreeHW  = QZ_FreeHWYUV;
-
-    yuv_width = overlay->w;
-    yuv_height = overlay->h;
-    
-    return overlay;
-}