Mercurial > sdl-ios-xcode
annotate src/video/dc/SDL_dcvideo.c @ 2247:93994f65c74c
Removed hermes since it's LGPL and not compatible with a commercial license.
Prepping for using MMX and SSE intrinsics instead of inline assembly.
.. except for memcpy equivalents which only get faster if they can
exploit the parallelism of loading into multiple SIMD registers. :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 15 Aug 2007 08:21:10 +0000 |
parents | c121d94672cb |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_video.h" |
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25 #include "SDL_mouse.h" |
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26 #include "../SDL_sysvideo.h" |
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27 #include "../SDL_pixels_c.h" |
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28 #include "../../events/SDL_events_c.h" |
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29 |
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30 #include "SDL_dcvideo.h" |
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31 #include "SDL_dcevents_c.h" |
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32 #include "SDL_dcmouse_c.h" |
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33 |
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34 #include <dc/video.h> |
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35 #include <dc/pvr.h> |
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36 |
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37 |
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38 /* Initialization/Query functions */ |
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39 static int DC_VideoInit(_THIS, SDL_PixelFormat * vformat); |
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40 static SDL_Rect **DC_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags); |
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41 static SDL_Surface *DC_SetVideoMode(_THIS, SDL_Surface * current, int width, |
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42 int height, int bpp, Uint32 flags); |
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43 static int DC_SetColors(_THIS, int firstcolor, int ncolors, |
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44 SDL_Color * colors); |
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45 static void DC_VideoQuit(_THIS); |
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46 |
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47 /* Hardware surface functions */ |
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48 static int DC_AllocHWSurface(_THIS, SDL_Surface * surface); |
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49 static int DC_LockHWSurface(_THIS, SDL_Surface * surface); |
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50 static void DC_UnlockHWSurface(_THIS, SDL_Surface * surface); |
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51 static void DC_FreeHWSurface(_THIS, SDL_Surface * surface); |
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52 static int DC_FlipHWSurface(_THIS, SDL_Surface * surface); |
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53 |
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54 /* etc. */ |
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55 static void DC_UpdateRects(_THIS, int numrects, SDL_Rect * rects); |
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56 |
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57 /* OpenGL */ |
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58 #if SDL_VIDEO_OPENGL |
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59 static void *DC_GL_GetProcAddress(_THIS, const char *proc); |
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60 static int DC_GL_LoadLibrary(_THIS, const char *path); |
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61 static int DC_GL_GetAttribute(_THIS, SDL_GLattr attrib, int *value); |
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62 static void DC_GL_SwapBuffers(_THIS); |
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63 #endif |
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64 |
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65 /* DC driver bootstrap functions */ |
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66 |
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67 static int |
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68 DC_Available(void) |
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69 { |
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70 return 1; |
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71 } |
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72 |
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73 static void |
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74 DC_DeleteDevice(SDL_VideoDevice * device) |
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75 { |
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76 SDL_free(device->hidden); |
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77 SDL_free(device); |
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78 } |
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79 |
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80 static SDL_VideoDevice * |
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81 DC_CreateDevice(int devindex) |
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82 { |
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83 SDL_VideoDevice *device; |
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84 |
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85 /* Initialize all variables that we clean on shutdown */ |
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86 device = (SDL_VideoDevice *) SDL_malloc(sizeof(SDL_VideoDevice)); |
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87 if (device) { |
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88 SDL_memset(device, 0, (sizeof *device)); |
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89 device->hidden = (struct SDL_PrivateVideoData *) |
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90 SDL_malloc((sizeof *device->hidden)); |
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91 } |
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92 if ((device == NULL) || (device->hidden == NULL)) { |
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93 SDL_OutOfMemory(); |
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94 if (device) { |
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95 SDL_free(device); |
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96 } |
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97 return (0); |
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98 } |
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99 SDL_memset(device->hidden, 0, (sizeof *device->hidden)); |
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100 |
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101 /* Set the function pointers */ |
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102 device->VideoInit = DC_VideoInit; |
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103 device->ListModes = DC_ListModes; |
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104 device->SetVideoMode = DC_SetVideoMode; |
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105 device->CreateYUVOverlay = NULL; |
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106 device->SetColors = DC_SetColors; |
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107 device->UpdateRects = DC_UpdateRects; |
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108 device->VideoQuit = DC_VideoQuit; |
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109 device->AllocHWSurface = DC_AllocHWSurface; |
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110 device->CheckHWBlit = NULL; |
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111 device->FillHWRect = NULL; |
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112 device->SetHWColorKey = NULL; |
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113 device->SetHWAlpha = NULL; |
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114 device->LockHWSurface = DC_LockHWSurface; |
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115 device->UnlockHWSurface = DC_UnlockHWSurface; |
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116 device->FlipHWSurface = DC_FlipHWSurface; |
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117 device->FreeHWSurface = DC_FreeHWSurface; |
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118 #if SDL_VIDEO_OPENGL |
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119 device->GL_LoadLibrary = DC_GL_LoadLibrary; |
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120 device->GL_GetProcAddress = DC_GL_GetProcAddress; |
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121 device->GL_GetAttribute = DC_GL_GetAttribute; |
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122 device->GL_MakeCurrent = NULL; |
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123 device->GL_SwapBuffers = DC_GL_SwapBuffers; |
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124 #endif |
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125 device->SetCaption = NULL; |
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126 device->SetIcon = NULL; |
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127 device->IconifyWindow = NULL; |
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128 device->GrabInput = NULL; |
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129 device->GetWMInfo = NULL; |
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130 device->InitOSKeymap = DC_InitOSKeymap; |
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131 device->PumpEvents = DC_PumpEvents; |
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132 |
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133 device->free = DC_DeleteDevice; |
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134 |
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135 return device; |
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136 } |
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137 |
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138 VideoBootStrap DC_bootstrap = { |
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139 "dcvideo", "Dreamcast Video", |
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140 DC_Available, DC_CreateDevice |
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141 }; |
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142 |
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143 |
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144 int |
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145 DC_VideoInit(_THIS, SDL_PixelFormat * vformat) |
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146 { |
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147 /* Determine the screen depth (use default 16-bit depth) */ |
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148 /* we change this during the SDL_SetVideoMode implementation... */ |
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149 vformat->BitsPerPixel = 16; |
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150 vformat->Rmask = 0x0000f800; |
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151 vformat->Gmask = 0x000007e0; |
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152 vformat->Bmask = 0x0000001f; |
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153 |
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154 /* We're done! */ |
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155 return (0); |
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156 } |
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157 |
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158 const static SDL_Rect RECT_800x600 = { 0, 0, 800, 600 }, RECT_640x480 = { |
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159 0, 0, 640, 480}, RECT_320x240 = { |
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160 0, 0, 320, 240}; |
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161 const static SDL_Rect *vid_modes[] = { |
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162 &RECT_800x600, |
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163 &RECT_640x480, |
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164 &RECT_320x240, |
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165 NULL |
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166 }; |
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167 |
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168 SDL_Rect ** |
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169 DC_ListModes(_THIS, SDL_PixelFormat * format, Uint32 flags) |
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170 { |
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171 switch (format->BitsPerPixel) { |
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172 case 15: |
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173 case 16: |
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174 return &vid_modes; |
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175 case 32: |
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176 if (!(flags & SDL_INTERNALOPENGL)) |
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177 return &vid_modes; |
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178 default: |
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179 return NULL; |
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180 } |
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181 // return (SDL_Rect **) -1; |
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182 } |
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183 |
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184 pvr_init_params_t params = { |
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185 /* Enable opaque and translucent polygons with size 16 */ |
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186 {PVR_BINSIZE_16, PVR_BINSIZE_0, PVR_BINSIZE_16, PVR_BINSIZE_0, |
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187 PVR_BINSIZE_16} |
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188 , |
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189 |
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190 /* Vertex buffer size */ |
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191 512 * 1024 |
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192 }; |
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193 |
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194 #if SDL_VIDEO_OPENGL |
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195 static int pvr_inited; |
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196 #endif |
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197 |
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198 SDL_Surface * |
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199 DC_SetVideoMode(_THIS, SDL_Surface * current, |
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200 int width, int height, int bpp, Uint32 flags) |
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201 { |
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202 int disp_mode, pixel_mode, pitch; |
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203 Uint32 Rmask, Gmask, Bmask; |
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204 |
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205 if (width == 320 && height == 240) |
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206 disp_mode = DM_320x240; |
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207 else if (width == 640 && height == 480) |
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208 disp_mode = DM_640x480; |
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209 else if (width == 800 && height == 600) |
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210 disp_mode = DM_800x608; |
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211 else { |
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212 SDL_SetError("Couldn't find requested mode in list"); |
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213 return (NULL); |
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214 } |
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215 |
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216 switch (bpp) { |
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217 case 15: |
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218 pixel_mode = PM_RGB555; |
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219 pitch = width * 2; |
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220 /* 5-5-5 */ |
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221 Rmask = 0x00007c00; |
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222 Gmask = 0x000003e0; |
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223 Bmask = 0x0000001f; |
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224 break; |
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225 case 16: |
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226 pixel_mode = PM_RGB565; |
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227 pitch = width * 2; |
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228 /* 5-6-5 */ |
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229 Rmask = 0x0000f800; |
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230 Gmask = 0x000007e0; |
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231 Bmask = 0x0000001f; |
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232 break; |
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233 case 24: |
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234 bpp = 32; |
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235 case 32: |
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236 pixel_mode = PM_RGB888; |
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237 pitch = width * 4; |
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238 Rmask = 0x00ff0000; |
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239 Gmask = 0x0000ff00; |
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240 Bmask = 0x000000ff; |
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241 #if SDL_VIDEO_OPENGL |
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242 if (!(flags & SDL_INTERNALOPENGL)) |
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243 #endif |
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244 break; |
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245 default: |
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246 SDL_SetError("Couldn't find requested mode in list"); |
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247 return (NULL); |
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248 } |
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249 |
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250 // if ( bpp != current->format->BitsPerPixel ) { |
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251 if (!SDL_ReallocFormat(current, bpp, Rmask, Gmask, Bmask, 0)) { |
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252 return (NULL); |
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253 } |
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254 // } |
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255 |
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256 /* Set up the new mode framebuffer */ |
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257 current->flags = (SDL_FULLSCREEN | SDL_HWSURFACE); |
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258 current->w = width; |
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259 current->h = height; |
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260 current->pitch = pitch; |
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261 |
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262 #if SDL_VIDEO_OPENGL |
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263 if (pvr_inited) { |
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264 pvr_inited = 0; |
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265 pvr_shutdown(); |
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266 } |
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267 #endif |
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268 |
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269 vid_set_mode(disp_mode, pixel_mode); |
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270 |
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271 current->pixels = vram_s; |
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272 |
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273 #if SDL_VIDEO_OPENGL |
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274 if (flags & SDL_INTERNALOPENGL) { |
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275 this->gl_config.driver_loaded = 1; |
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276 current->flags = SDL_FULLSCREEN | SDL_INTERNALOPENGL; |
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277 current->pixels = NULL; |
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278 pvr_inited = 1; |
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279 pvr_init(¶ms); |
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280 glKosInit(); |
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281 glKosBeginFrame(); |
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282 } else |
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283 #endif |
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284 if (flags | SDL_DOUBLEBUF) { |
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285 current->flags |= SDL_DOUBLEBUF; |
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286 current->pixels = (void *) ((int) current->pixels | 0x400000); |
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287 } |
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288 |
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289 /* We're done */ |
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290 return (current); |
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291 } |
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292 |
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293 /* We don't actually allow hardware surfaces other than the main one */ |
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294 static int |
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295 DC_AllocHWSurface(_THIS, SDL_Surface * surface) |
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296 { |
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297 return (-1); |
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298 } |
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299 static void |
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300 DC_FreeHWSurface(_THIS, SDL_Surface * surface) |
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301 { |
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302 return; |
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303 } |
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304 |
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305 /* We need to wait for vertical retrace on page flipped displays */ |
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306 static int |
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307 DC_LockHWSurface(_THIS, SDL_Surface * surface) |
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308 { |
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309 return (0); |
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310 } |
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311 |
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312 static void |
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313 DC_UnlockHWSurface(_THIS, SDL_Surface * surface) |
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314 { |
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315 return; |
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316 } |
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317 |
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318 static int |
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319 DC_FlipHWSurface(_THIS, SDL_Surface * surface) |
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320 { |
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321 if (surface->flags & SDL_DOUBLEBUF) { |
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322 vid_set_start((int) surface->pixels & 0xffffff); |
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323 surface->pixels = (void *) ((int) surface->pixels ^ 0x400000); |
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324 } |
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325 return (0); |
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326 } |
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327 |
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328 static void |
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329 DC_UpdateRects(_THIS, int numrects, SDL_Rect * rects) |
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330 { |
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331 /* do nothing. */ |
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332 } |
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333 |
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334 static int |
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335 DC_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color * colors) |
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336 { |
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337 /* do nothing of note. */ |
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338 return (1); |
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339 } |
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340 |
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341 /* Note: If we are terminated, this could be called in the middle of |
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342 another SDL video routine -- notably UpdateRects. |
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343 */ |
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344 static void |
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345 DC_VideoQuit(_THIS) |
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346 { |
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347 #if SDL_VIDEO_OPENGL |
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348 if (pvr_inited) { |
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349 pvr_inited = 0; |
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350 pvr_shutdown(); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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351 } |
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352 #endif |
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353 } |
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354 |
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355 #if SDL_VIDEO_OPENGL |
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356 |
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357 void |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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358 dmyfunc(void) |
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359 { |
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360 } |
509
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361 |
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362 typedef void (*funcptr) (); |
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363 const static struct |
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364 { |
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365 char *name; |
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366 funcptr addr; |
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367 } glfuncs[] = { |
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368 #define DEF(func) {#func,&func} |
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369 DEF(glBegin), DEF(glBindTexture), DEF(glBlendFunc), DEF(glColor4f), |
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370 // DEF(glCopyImageID), |
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371 DEF(glDisable), |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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372 DEF(glEnable), |
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373 DEF(glEnd), |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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374 DEF(glFlush), |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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375 DEF(glGenTextures), |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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376 DEF(glGetString), |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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377 DEF(glLoadIdentity), |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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378 DEF(glMatrixMode), DEF(glOrtho), DEF(glPixelStorei), |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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379 // DEF(glPopAttrib), |
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380 // DEF(glPopClientAttrib), |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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381 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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382 "glPopAttrib", &dmyfunc}, { |
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383 "glPopClientAttrib", &dmyfunc}, DEF(glPopMatrix), |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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384 // DEF(glPushAttrib), |
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385 // DEF(glPushClientAttrib), |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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386 { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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387 "glPushAttrib", &dmyfunc}, { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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388 "glPushClientAttrib", &dmyfunc}, |
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389 DEF(glPushMatrix), |
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390 DEF(glTexCoord2f), |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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391 DEF(glTexEnvf), |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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392 DEF(glTexImage2D), |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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393 DEF(glTexParameteri), |
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|
394 DEF(glTexSubImage2D), DEF(glVertex2i), DEF(glViewport), |
509
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|
395 #undef DEF |
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396 }; |
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|
397 |
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398 static void * |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
399 DC_GL_GetProcAddress(_THIS, const char *proc) |
509
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|
400 { |
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401 void *ret; |
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402 int i; |
509
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|
403 |
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|
404 ret = glKosGetProcAddress(proc); |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
405 if (ret) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
406 return ret; |
509
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|
407 |
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408 for (i = 0; i < sizeof(glfuncs) / sizeof(glfuncs[0]); i++) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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409 if (SDL_strcmp(proc, glfuncs[i].name) == 0) |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
410 return glfuncs[i].addr; |
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|
411 } |
509
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changeset
|
412 |
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|
413 return NULL; |
509
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diff
changeset
|
414 } |
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diff
changeset
|
415 |
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|
416 static int |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
417 DC_GL_LoadLibrary(_THIS, const char *path) |
509
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diff
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|
418 { |
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419 this->gl_config.driver_loaded = 1; |
509
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|
420 |
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421 return 0; |
509
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diff
changeset
|
422 } |
dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
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changeset
|
423 |
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|
424 static int |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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425 DC_GL_GetAttribute(_THIS, SDL_GLattr attrib, int *value) |
509
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|
426 { |
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|
427 GLenum mesa_attrib; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
428 int val; |
509
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changeset
|
429 |
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|
430 switch (attrib) { |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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431 case SDL_GL_RED_SIZE: |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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432 val = 5; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
433 break; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
434 case SDL_GL_GREEN_SIZE: |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
435 val = 6; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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changeset
|
436 break; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
437 case SDL_GL_BLUE_SIZE: |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
438 val = 5; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
439 break; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
440 case SDL_GL_ALPHA_SIZE: |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
441 val = 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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changeset
|
442 break; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
443 case SDL_GL_DOUBLEBUFFER: |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
444 val = 1; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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changeset
|
445 break; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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changeset
|
446 case SDL_GL_DEPTH_SIZE: |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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|
447 val = 16; /* or 32? */ |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
448 break; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
449 case SDL_GL_STENCIL_SIZE: |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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450 val = 0; |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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451 break; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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452 case SDL_GL_ACCUM_RED_SIZE: |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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453 val = 0; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
454 break; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
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455 case SDL_GL_ACCUM_GREEN_SIZE: |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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456 val = 0; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
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457 case SDL_GL_ACCUM_BLUE_SIZE: |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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458 val = 0; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
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459 break; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
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460 case SDL_GL_ACCUM_ALPHA_SIZE: |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
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461 val = 0; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
462 break; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
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463 default: |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
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464 return -1; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
465 } |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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466 *value = val; |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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467 return 0; |
509
dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
468 } |
dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
469 |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
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470 static void |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
471 DC_GL_SwapBuffers(_THIS) |
509
dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
472 { |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
473 glKosFinishFrame(); |
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
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474 glKosBeginFrame(); |
509
dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
475 } |
dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
476 #endif |
1895
c121d94672cb
SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
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477 /* vi: set ts=4 sw=4 expandtab: */ |