Mercurial > sdl-ios-xcode
annotate src/video/ps2gs/SDL_gsmouse_c.h @ 2960:91708bc14aab
It's probably not worth pushing palettized textures. The memory optimization
isn't worth the effort on modern hardware with the sorts of games that would
be using the SDL 1.3 texture API.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 02 Jan 2009 09:27:36 +0000 |
parents | 99210400e8b9 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_gsvideo.h" |
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25 |
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26 /* This is the maximum size of the cursor sprite */ |
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27 #define CURSOR_W 32 |
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28 #define CURSOR_H 32 |
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29 #define CURSOR_W_POW 5 /* 32 = 2^5 */ |
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30 #define CURSOR_H_POW 5 /* 32 = 2^5 */ |
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31 |
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32 /* Functions to be exported */ |
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33 extern void GS_FreeWMCursor(_THIS, WMcursor * cursor); |
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34 extern WMcursor *GS_CreateWMCursor(_THIS, |
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35 Uint8 * data, Uint8 * mask, int w, int h, |
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36 int hot_x, int hot_y); |
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37 extern void GS_MoveWMCursor(_THIS, int x, int y); |
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38 extern int GS_ShowWMCursor(_THIS, WMcursor * cursor); |
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39 /* vi: set ts=4 sw=4 expandtab: */ |