Mercurial > sdl-ios-xcode
annotate src/video/quartz/SDL_QuartzWindow.m @ 4244:8fc98498e4f0 SDL-1.2
Fixed bug #806
Max Horn 2009-09-24 13:16:05 PDT
Current SDL 1.2 SVN luckily builds on several systems now: 10.4 (PPC and 32bit intel), 10.5 (32 bit) and 10.6 (32 bit). However, it fails to build on 10.5 in 64 bit mode
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 26 Sep 2009 11:42:39 +0000 |
parents | cb44bf8f8a0f |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
4159 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Library General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Library General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Library General Public |
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16 License along with this library; if not, write to the Free |
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_QuartzVideo.h" |
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25 #include "SDL_QuartzWM.h" |
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26 #include "SDL_QuartzWindow.h" |
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27 |
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28 /* |
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29 This function makes the *SDL region* of the window 100% opaque. |
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30 The genie effect uses the alpha component. Otherwise, |
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31 it doesn't seem to matter what value it has. |
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32 */ |
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33 static void QZ_SetPortAlphaOpaque () { |
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34 |
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35 SDL_Surface *surface = current_video->screen; |
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36 int bpp; |
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37 |
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38 bpp = surface->format->BitsPerPixel; |
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39 |
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40 if (bpp == 32) { |
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41 |
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42 Uint32 *pixels = (Uint32*) surface->pixels; |
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43 Uint32 rowPixels = surface->pitch / 4; |
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44 Uint32 i, j; |
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45 |
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46 for (i = 0; i < surface->h; i++) |
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47 for (j = 0; j < surface->w; j++) { |
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48 |
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49 pixels[ (i * rowPixels) + j ] |= 0xFF000000; |
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50 } |
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51 } |
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52 } |
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53 |
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54 @implementation SDL_QuartzWindow |
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55 |
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56 /* we override these methods to fix the miniaturize animation/dock icon bug */ |
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57 - (void)miniaturize:(id)sender |
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58 { |
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59 if (SDL_VideoSurface->flags & SDL_OPENGL) { |
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60 |
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61 /* |
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62 Future: Grab framebuffer and put into NSImage |
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63 [ qz_window setMiniwindowImage:image ]; |
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64 */ |
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65 } |
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66 else { |
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67 |
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68 /* make the alpha channel opaque so anim won't have holes in it */ |
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69 QZ_SetPortAlphaOpaque (); |
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70 } |
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71 |
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72 /* window is hidden now */ |
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73 SDL_PrivateAppActive (0, SDL_APPACTIVE); |
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74 |
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75 [ super miniaturize:sender ]; |
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76 } |
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77 |
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78 - (void)display |
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79 { |
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80 /* |
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81 This method fires just before the window deminaturizes from the Dock. |
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82 |
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83 We'll save the current visible surface, let the window manager redraw any |
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84 UI elements, and restore the SDL surface. This way, no expose event |
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85 is required, and the deminiaturize works perfectly. |
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86 */ |
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87 SDL_VideoDevice *this = (SDL_VideoDevice*)current_video; |
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88 |
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89 /* make sure pixels are fully opaque */ |
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90 if (! ( SDL_VideoSurface->flags & SDL_OPENGL ) ) |
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91 QZ_SetPortAlphaOpaque (); |
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92 |
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93 /* save current visible SDL surface */ |
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94 [ self cacheImageInRect:[ window_view frame ] ]; |
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95 |
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96 /* let the window manager redraw controls, border, etc */ |
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97 [ super display ]; |
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98 |
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99 /* restore visible SDL surface */ |
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100 [ self restoreCachedImage ]; |
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101 |
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102 /* window is visible again */ |
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103 SDL_PrivateAppActive (1, SDL_APPACTIVE); |
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104 } |
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105 |
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106 - (void)setFrame:(NSRect)frameRect display:(BOOL)flag |
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107 { |
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108 |
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109 /* |
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110 If the video surface is NULL, this originated from QZ_SetVideoMode, |
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111 so don't send the resize event. |
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112 */ |
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113 SDL_VideoDevice *this = (SDL_VideoDevice*)current_video; |
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114 |
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115 if (this && SDL_VideoSurface == NULL) { |
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116 |
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117 [ super setFrame:frameRect display:flag ]; |
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118 } |
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119 else if (this && qz_window) { |
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120 |
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121 NSRect newViewFrame; |
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122 |
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123 [ super setFrame:frameRect display:flag ]; |
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124 |
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125 newViewFrame = [ window_view frame ]; |
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126 |
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127 SDL_PrivateResize (newViewFrame.size.width, newViewFrame.size.height); |
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128 } |
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129 } |
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130 |
4240 | 131 /* QZ_DoActivate() calls a low-level CoreGraphics routine to adjust |
132 the cursor position, if input is being grabbed. If app activation is | |
133 triggered by a mouse click in the title bar, then the window manager | |
134 gets confused and thinks we're dragging the window. The solution | |
135 below postpones the activate event to avoid this scenario. */ | |
136 - (void)becomeKeyWindow | |
137 { | |
138 NSEvent *event = [self currentEvent]; | |
139 if ([event type] == NSLeftMouseDown && [event window] == self) | |
140 watchForMouseUp = YES; | |
141 else | |
142 [super becomeKeyWindow]; | |
143 } | |
144 | |
145 - (void)sendEvent:(NSEvent *)event | |
146 { | |
147 [super sendEvent:event]; | |
148 if (watchForMouseUp && [event type] == NSLeftMouseUp) | |
149 { | |
150 watchForMouseUp = NO; | |
151 [super becomeKeyWindow]; | |
152 } | |
153 } | |
154 | |
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155 - (void)appDidHide:(NSNotification*)note |
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156 { |
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157 SDL_PrivateAppActive (0, SDL_APPACTIVE); |
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158 } |
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159 |
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160 - (void)appWillUnhide:(NSNotification*)note |
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161 { |
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162 SDL_VideoDevice *this = (SDL_VideoDevice*)current_video; |
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163 |
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164 if ( this ) { |
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165 |
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166 /* make sure pixels are fully opaque */ |
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167 if (! ( SDL_VideoSurface->flags & SDL_OPENGL ) ) |
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168 QZ_SetPortAlphaOpaque (); |
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169 |
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170 /* save current visible SDL surface */ |
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171 [ self cacheImageInRect:[ window_view frame ] ]; |
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172 } |
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173 } |
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174 |
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175 - (void)appDidUnhide:(NSNotification*)note |
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176 { |
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177 /* restore cached image, since it may not be current, post expose event too */ |
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178 [ self restoreCachedImage ]; |
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179 |
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180 /*SDL_PrivateExpose ();*/ |
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181 |
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182 SDL_PrivateAppActive (1, SDL_APPACTIVE); |
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183 } |
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184 |
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185 - (id)initWithContentRect:(NSRect)contentRect styleMask:(NSUInteger)styleMask backing:(NSBackingStoreType)backingType defer:(BOOL)flag |
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186 { |
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187 /* Make our window subclass receive these application notifications */ |
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188 [ [ NSNotificationCenter defaultCenter ] addObserver:self |
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189 selector:@selector(appDidHide:) name:NSApplicationDidHideNotification object:NSApp ]; |
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190 |
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191 [ [ NSNotificationCenter defaultCenter ] addObserver:self |
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192 selector:@selector(appDidUnhide:) name:NSApplicationDidUnhideNotification object:NSApp ]; |
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193 |
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194 [ [ NSNotificationCenter defaultCenter ] addObserver:self |
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195 selector:@selector(appWillUnhide:) name:NSApplicationWillUnhideNotification object:NSApp ]; |
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196 |
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197 return [ super initWithContentRect:contentRect styleMask:styleMask backing:backingType defer:flag ]; |
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198 } |
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199 |
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200 @end |
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201 |
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202 @implementation SDL_QuartzWindowDelegate |
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203 - (BOOL)windowShouldClose:(id)sender |
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204 { |
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205 SDL_PrivateQuit(); |
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206 return NO; |
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207 } |
779
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208 |
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209 - (void)windowDidBecomeKey:(NSNotification *)aNotification |
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210 { |
1629 | 211 QZ_DoActivate (current_video); |
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212 } |
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213 |
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214 - (void)windowDidResignKey:(NSNotification *)aNotification |
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215 { |
1629 | 216 QZ_DoDeactivate (current_video); |
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217 } |
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218 |
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219 @end |
4070
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220 |
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221 @implementation SDL_QuartzView |
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222 |
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223 - (void)resetCursorRects |
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224 { |
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225 SDL_Cursor *sdlc = SDL_GetCursor(); |
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226 if (sdlc != NULL && sdlc->wm_cursor != NULL) { |
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227 [self addCursorRect: [self visibleRect] cursor: sdlc->wm_cursor->nscursor]; |
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228 } |
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229 } |
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230 |
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231 @end |