Mercurial > sdl-ios-xcode
annotate src/audio/arts/SDL_artsaudio.c @ 3814:8e1af9ff0e1f SDL-ryan-multiple-audio-device
One more minor cleanup in arts driver.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Fri, 06 Oct 2006 03:40:57 +0000 |
parents | 92f7304e50ff |
children | 9d070c1a45fa |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* Allow access to a raw mixing buffer */ | |
25 | |
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26 #include "SDL_timer.h" |
0 | 27 #include "SDL_audio.h" |
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28 #include "../SDL_audiomem.h" |
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29 #include "../SDL_audio_c.h" |
0 | 30 #include "SDL_artsaudio.h" |
31 | |
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32 #ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC |
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33 #include "SDL_name.h" |
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34 #include "SDL_loadso.h" |
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35 #else |
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36 #define SDL_NAME(X) X |
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37 #endif |
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38 |
0 | 39 /* The tag name used by artsc audio */ |
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40 #define ARTS_DRIVER_NAME "arts" |
0 | 41 |
42 /* Audio driver functions */ | |
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43 static int ARTS_OpenDevice(_THIS, const char *devname, int iscapture); |
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44 static void ARTS_WaitDevice(_THIS); |
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45 static void ARTS_PlayDevice(_THIS); |
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46 static Uint8 *ARTS_GetDeviceBuf(_THIS); |
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47 static void ARTS_CloseDevice(_THIS); |
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48 static void ARTS_WaitDone(_THIS); |
0 | 49 |
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50 #ifdef SDL_AUDIO_DRIVER_ARTS_DYNAMIC |
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51 |
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52 static const char *arts_library = SDL_AUDIO_DRIVER_ARTS_DYNAMIC; |
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53 static void *arts_handle = NULL; |
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54 |
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55 /* !!! FIXME: I hate this SDL_NAME clutter...it makes everything so messy! */ |
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56 static int (*SDL_NAME(arts_init)) (void); |
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57 static void (*SDL_NAME(arts_free)) (void); |
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58 static arts_stream_t(*SDL_NAME(arts_play_stream)) (int rate, int bits, |
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59 int channels, |
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60 const char *name); |
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61 static int (*SDL_NAME(arts_stream_set)) (arts_stream_t s, |
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62 arts_parameter_t param, int value); |
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63 static int (*SDL_NAME(arts_stream_get)) (arts_stream_t s, |
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64 arts_parameter_t param); |
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65 static int (*SDL_NAME(arts_write)) (arts_stream_t s, const void *buffer, |
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66 int count); |
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67 static void (*SDL_NAME(arts_close_stream)) (arts_stream_t s); |
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68 static void (*SDL_NAME(arts_close_stream)) (arts_stream_t s); |
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69 static const char *(*SDL_NAME(arts_error_text)) (int errorcode); |
301
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70 |
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71 #define SDL_ARTS_SYM(x) { #x, (void **) (char *) &SDL_NAME(x) } |
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72 static struct |
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73 { |
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74 const char *name; |
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75 void **func; |
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76 } arts_functions[] = { |
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77 SDL_ARTS_SYM(arts_init), |
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78 SDL_ARTS_SYM(arts_free), |
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79 SDL_ARTS_SYM(arts_play_stream), |
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80 SDL_ARTS_SYM(arts_stream_set), |
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81 SDL_ARTS_SYM(arts_stream_get), |
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82 SDL_ARTS_SYM(arts_write), |
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83 SDL_ARTS_SYM(arts_close_stream), |
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84 SDL_ARTS_SYM(arts_error_text), |
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85 }; |
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86 #undef SDL_ARTS_SYM |
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87 |
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88 static void |
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89 UnloadARTSLibrary() |
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90 { |
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91 if (arts_handle != NULL) { |
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92 SDL_UnloadObject(arts_handle); |
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93 arts_handle = NULL; |
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94 } |
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95 } |
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96 |
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97 static int |
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98 LoadARTSLibrary(void) |
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99 { |
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100 int i, retval = -1; |
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101 |
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102 if (arts_handle == NULL) { |
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103 arts_handle = SDL_LoadObject(arts_library); |
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104 if (arts_handle != NULL) { |
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105 retval = 0; |
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106 for (i = 0; i < SDL_arraysize(arts_functions); ++i) { |
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107 *arts_functions[i].func = |
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108 SDL_LoadFunction(arts_handle, arts_functions[i].name); |
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109 if (!*arts_functions[i].func) { |
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110 retval = -1; |
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111 UnloadARTSLibrary(); |
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112 break; |
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113 } |
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114 } |
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115 } |
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116 } |
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117 |
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118 return retval; |
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119 } |
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120 |
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121 #else |
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122 |
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123 static void |
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124 UnloadARTSLibrary() |
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125 { |
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126 return; |
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127 } |
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128 |
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129 static int |
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130 LoadARTSLibrary(void) |
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131 { |
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132 return 0; |
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133 } |
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134 |
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135 #endif /* SDL_AUDIO_DRIVER_ARTS_DYNAMIC */ |
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136 |
0 | 137 /* Audio driver bootstrap functions */ |
138 | |
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139 static int |
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140 ARTS_Available(void) |
0 | 141 { |
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142 int available = 0; |
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143 |
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144 if (LoadARTSLibrary() == 0) { |
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145 if (SDL_NAME(arts_init) () == 0) { |
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146 #define ARTS_CRASH_HACK /* Play a stream so aRts doesn't crash */ |
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147 #ifdef ARTS_CRASH_HACK |
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148 arts_stream_t stream; |
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149 stream = SDL_NAME(arts_play_stream) (44100, 16, 2, "SDL"); |
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150 SDL_NAME(arts_write) (stream, "", 0); |
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151 SDL_NAME(arts_close_stream) (stream); |
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152 #endif |
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153 available = 1; |
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154 SDL_NAME(arts_free) (); |
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155 } |
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156 UnloadARTSLibrary(); |
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157 } |
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158 |
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159 return available; |
0 | 160 } |
161 | |
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162 |
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163 static int |
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164 ARTS_Init(SDL_AudioDriverImpl *impl) |
0 | 165 { |
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166 /* Set the function pointers */ |
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167 impl->OpenDevice = ARTS_OpenDevice; |
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168 impl->PlayDevice = ARTS_PlayDevice; |
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169 impl->WaitDevice = ARTS_WaitDevice; |
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170 impl->GetDeviceBuf = ARTS_GetDeviceBuf; |
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171 impl->CloseDevice = ARTS_CloseDevice; |
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172 impl->WaitDone = ARTS_WaitDone; |
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173 impl->OnlyHasDefaultOutputDevice = 1; |
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174 |
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175 return 1; |
0 | 176 } |
177 | |
178 | |
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179 AudioBootStrap ARTS_bootstrap = { |
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180 ARTS_DRIVER_NAME, "Analog RealTime Synthesizer", |
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181 ARTS_Available, ARTS_Init, 0 |
0 | 182 }; |
183 | |
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184 |
0 | 185 /* This function waits until it is possible to write a full sound buffer */ |
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186 static void |
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187 ARTS_WaitDevice(_THIS) |
0 | 188 { |
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189 Sint32 ticks; |
0 | 190 |
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191 /* Check to see if the thread-parent process is still alive */ |
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192 { |
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193 static int cnt = 0; |
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194 /* Note that this only works with thread implementations |
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195 that use a different process id for each thread. |
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196 */ |
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197 /* Check every 10 loops */ |
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198 if (this->hidden->parent && (((++cnt) % 10) == 0)) { |
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199 if (kill(this->hidden->parent, 0) < 0) { |
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200 this->enabled = 0; |
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201 } |
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202 } |
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203 } |
0 | 204 |
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205 /* Use timer for general audio synchronization */ |
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206 ticks = ((Sint32) (this->hidden->next_frame-SDL_GetTicks())) - FUDGE_TICKS; |
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207 if (ticks > 0) { |
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208 SDL_Delay(ticks); |
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209 } |
0 | 210 } |
211 | |
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212 static void |
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213 ARTS_PlayDevice(_THIS) |
0 | 214 { |
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215 /* Write the audio data */ |
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216 int written = SDL_NAME(arts_write) ( |
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217 this->hidden->stream, |
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218 this->hidden->mixbuf, |
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219 this->hidden->mixlen); |
0 | 220 |
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221 /* If timer synchronization is enabled, set the next write frame */ |
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222 if (this->hidden->frame_ticks) { |
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223 this->hidden->next_frame += this->hidden->frame_ticks; |
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224 } |
0 | 225 |
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226 /* If we couldn't write, assume fatal error for now */ |
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227 if (written < 0) { |
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228 this->enabled = 0; |
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229 } |
0 | 230 #ifdef DEBUG_AUDIO |
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231 fprintf(stderr, "Wrote %d bytes of audio data\n", written); |
0 | 232 #endif |
233 } | |
234 | |
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235 static void |
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236 ARTS_WaitDone(_THIS) |
0 | 237 { |
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238 /* !!! FIXME: camp here until buffer drains... SDL_Delay(???); */ |
0 | 239 } |
240 | |
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241 |
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242 static Uint8 * |
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243 ARTS_GetDeviceBuf(_THIS) |
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244 { |
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245 return (this->hidden->mixbuf); |
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246 } |
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247 |
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248 |
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249 static void |
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250 ARTS_CloseDevice(_THIS) |
0 | 251 { |
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252 if (this->hidden != NULL) { |
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253 if (this->hidden->mixbuf != NULL) { |
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254 SDL_FreeAudioMem(this->hidden->mixbuf); |
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255 this->hidden->mixbuf = NULL; |
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256 } |
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257 if (this->hidden->stream) { |
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258 SDL_NAME(arts_close_stream) (this->hidden->stream); |
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259 this->hidden->stream = 0; |
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260 } |
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261 SDL_NAME(arts_free) (); |
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262 SDL_free(this->hidden); |
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263 this->hidden = NULL; |
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264 } |
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265 UnloadARTSLibrary(); |
0 | 266 } |
267 | |
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268 |
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269 static int |
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270 ARTS_OpenDevice(_THIS, const char *devname, int iscapture) |
0 | 271 { |
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272 int rc = 0; |
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273 int bits = 0, frag_spec = 0; |
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274 SDL_AudioFormat test_format = 0, format = 0; |
0 | 275 |
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276 /* Initialize all variables that we clean on shutdown */ |
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277 this->hidden = (struct SDL_PrivateAudioData *) |
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278 SDL_malloc((sizeof *this->hidden)); |
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279 if (this->hidden == NULL) { |
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280 SDL_OutOfMemory(); |
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281 return 0; |
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282 } |
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283 SDL_memset(this->hidden, 0, (sizeof *this->hidden)); |
0 | 284 |
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285 if (LoadARTSLibrary() < 0) { |
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286 ARTS_CloseDevice(this); |
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287 SDL_SetError("ARTS: failed to load library: %s", SDL_GetError()); |
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288 return 0; |
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289 } |
0 | 290 |
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291 /* Try for a closest match on audio format */ |
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292 for (test_format = SDL_FirstAudioFormat(this->spec.format); |
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293 !format && test_format;) { |
0 | 294 #ifdef DEBUG_AUDIO |
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295 fprintf(stderr, "Trying format 0x%4.4x\n", test_format); |
0 | 296 #endif |
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297 switch (test_format) { |
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298 case AUDIO_U8: |
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299 bits = 8; |
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300 format = 1; |
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301 break; |
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302 case AUDIO_S16LSB: |
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303 bits = 16; |
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304 format = 1; |
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305 break; |
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306 default: |
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307 format = 0; |
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308 break; |
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309 } |
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310 if (!format) { |
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311 test_format = SDL_NextAudioFormat(); |
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312 } |
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313 } |
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314 if (format == 0) { |
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315 ARTS_CloseDevice(this); |
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316 SDL_SetError("Couldn't find any hardware audio formats"); |
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317 return 0; |
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318 } |
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319 this->spec.format = test_format; |
0 | 320 |
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321 if ((rc = SDL_NAME(arts_init) ()) != 0) { |
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322 ARTS_CloseDevice(this); |
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323 SDL_SetError( "Unable to initialize ARTS: %s", |
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324 SDL_NAME(arts_error_text)(rc) ); |
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325 return 0; |
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326 } |
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327 this->hidden->stream = SDL_NAME(arts_play_stream) ( |
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328 this->spec.freq, |
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329 bits, this->spec.channels, |
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330 "SDL"); |
0 | 331 |
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332 /* Calculate the final parameters for this audio specification */ |
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333 SDL_CalculateAudioSpec(&this->spec); |
0 | 334 |
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335 /* Determine the power of two of the fragment size */ |
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336 for (frag_spec = 0; (0x01 << frag_spec) < this->spec.size; ++frag_spec); |
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337 if ((0x01 << frag_spec) != this->spec.size) { |
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338 ARTS_CloseDevice(this); |
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339 SDL_SetError("Fragment size must be a power of two"); |
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340 return 0; |
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341 } |
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342 frag_spec |= 0x00020000; /* two fragments, for low latency */ |
0 | 343 |
344 #ifdef ARTS_P_PACKET_SETTINGS | |
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345 SDL_NAME(arts_stream_set) (this->hidden->stream, |
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346 ARTS_P_PACKET_SETTINGS, frag_spec); |
0 | 347 #else |
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348 SDL_NAME(arts_stream_set) (this->hidden->stream, ARTS_P_PACKET_SIZE, |
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349 frag_spec & 0xffff); |
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350 SDL_NAME(arts_stream_set) (this->hidden->stream, ARTS_P_PACKET_COUNT, |
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351 frag_spec >> 16); |
0 | 352 #endif |
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353 this->spec.size = SDL_NAME(arts_stream_get) (this->hidden->stream, |
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354 ARTS_P_PACKET_SIZE); |
0 | 355 |
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356 /* Allocate mixing buffer */ |
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357 this->hidden->mixlen = this->spec.size; |
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358 this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen); |
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359 if (this->hidden->mixbuf == NULL) { |
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360 ARTS_CloseDevice(this); |
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361 SDL_OutOfMemory(); |
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362 return 0; |
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363 } |
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364 SDL_memset(this->hidden->mixbuf, this->spec.silence, this->spec.size); |
0 | 365 |
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366 /* Get the parent process id (we're the parent of the audio thread) */ |
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367 this->hidden->parent = getpid(); |
0 | 368 |
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369 /* We're ready to rock and roll. :-) */ |
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370 return 1; |
0 | 371 } |
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372 |
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373 /* vi: set ts=4 sw=4 expandtab: */ |