Mercurial > sdl-ios-xcode
annotate src/video/SDL_yuv.c @ 3958:85b6fb6a5e3c SDL-1.2
Actually, this is a better fix...clear the error state once if everything we
need loaded; it's more efficient, and works even if the last unnecessary
xrandr symbol failed to load. Otherwise, leave the original loadso error, so
the end user can find out what symbol failed.
author | Ryan C. Gordon <icculus@icculus.org> |
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date | Wed, 13 Jun 2007 08:00:10 +0000 |
parents | 51038e80ae59 |
children | 782fd950bd46 9a7c62bbc8b3 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* This is the implementation of the YUV video surface support */ | |
25 | |
26 #include "SDL_video.h" | |
27 #include "SDL_sysvideo.h" | |
28 #include "SDL_yuvfuncs.h" | |
29 #include "SDL_yuv_sw_c.h" | |
30 | |
31 | |
32 SDL_Overlay *SDL_CreateYUVOverlay(int w, int h, Uint32 format, | |
33 SDL_Surface *display) | |
34 { | |
35 SDL_VideoDevice *video = current_video; | |
36 SDL_VideoDevice *this = current_video; | |
37 const char *yuv_hwaccel; | |
38 SDL_Overlay *overlay; | |
39 | |
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40 if ( (display->flags & SDL_OPENGL) == SDL_OPENGL ) { |
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41 SDL_SetError("YUV overlays are not supported in OpenGL mode"); |
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42 return NULL; |
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43 } |
0 | 44 |
45 /* Display directly on video surface, if possible */ | |
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46 if ( SDL_getenv("SDL_VIDEO_YUV_DIRECT") ) { |
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47 if ( (display == SDL_PublicSurface) && |
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48 ((SDL_VideoSurface->format->BytesPerPixel == 2) || |
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49 (SDL_VideoSurface->format->BytesPerPixel == 4)) ) { |
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50 display = SDL_VideoSurface; |
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51 } |
0 | 52 } |
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53 overlay = NULL; |
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54 yuv_hwaccel = SDL_getenv("SDL_VIDEO_YUV_HWACCEL"); |
0 | 55 if ( ((display == SDL_VideoSurface) && video->CreateYUVOverlay) && |
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56 (!yuv_hwaccel || (SDL_atoi(yuv_hwaccel) > 0)) ) { |
0 | 57 overlay = video->CreateYUVOverlay(this, w, h, format, display); |
58 } | |
59 /* If hardware YUV overlay failed ... */ | |
60 if ( overlay == NULL ) { | |
61 overlay = SDL_CreateYUV_SW(this, w, h, format, display); | |
62 } | |
63 return overlay; | |
64 } | |
65 | |
66 int SDL_LockYUVOverlay(SDL_Overlay *overlay) | |
67 { | |
68 return overlay->hwfuncs->Lock(current_video, overlay); | |
69 } | |
70 | |
71 void SDL_UnlockYUVOverlay(SDL_Overlay *overlay) | |
72 { | |
73 overlay->hwfuncs->Unlock(current_video, overlay); | |
74 } | |
75 | |
76 int SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect) | |
77 { | |
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78 SDL_Rect src, dst; |
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79 int srcx, srcy, srcw, srch; |
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80 int dstx, dsty, dstw, dsth; |
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81 |
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82 /* Clip the rectangle to the screen area */ |
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83 srcx = 0; |
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84 srcy = 0; |
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85 srcw = overlay->w; |
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86 srch = overlay->h; |
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87 dstx = dstrect->x; |
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88 dsty = dstrect->y; |
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89 dstw = dstrect->w; |
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90 dsth = dstrect->h; |
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91 if ( dstx < 0 ) { |
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92 srcw += (dstx * overlay->w) / dstrect->w; |
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93 dstw += dstx; |
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94 srcx -= (dstx * overlay->w) / dstrect->w; |
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95 dstx = 0; |
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96 } |
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97 if ( (dstx+dstw) > current_video->screen->w ) { |
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98 int extra = (dstx+dstw - current_video->screen->w); |
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99 srcw -= (extra * overlay->w) / dstrect->w; |
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100 dstw -= extra; |
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101 } |
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102 if ( dsty < 0 ) { |
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103 srch += (dsty * overlay->h) / dstrect->h; |
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104 dsth += dsty; |
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105 srcy -= (dsty * overlay->h) / dstrect->h; |
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106 dsty = 0; |
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107 } |
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108 if ( (dsty+dsth) > current_video->screen->h ) { |
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109 int extra = (dsty+dsth - current_video->screen->h); |
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110 srch -= (extra * overlay->h) / dstrect->h; |
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111 dsth -= extra; |
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112 } |
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113 if ( srcw <= 0 || srch <= 0 || |
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114 srch <= 0 || dsth <= 0 ) { |
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115 return 0; |
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116 } |
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117 /* Ugh, I can't wait for SDL_Rect to be int values */ |
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118 src.x = srcx; |
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119 src.y = srcy; |
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120 src.w = srcw; |
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121 src.h = srch; |
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122 dst.x = dstx; |
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123 dst.y = dsty; |
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124 dst.w = dstw; |
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125 dst.h = dsth; |
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126 return overlay->hwfuncs->Display(current_video, overlay, &src, &dst); |
0 | 127 } |
128 | |
129 void SDL_FreeYUVOverlay(SDL_Overlay *overlay) | |
130 { | |
131 if ( overlay ) { | |
132 if ( overlay->hwfuncs ) { | |
133 overlay->hwfuncs->FreeHW(current_video, overlay); | |
134 } | |
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135 SDL_free(overlay); |
0 | 136 } |
137 } |