Mercurial > sdl-ios-xcode
view src/video/SDL_yuv.c @ 1643:51038e80ae59
More general fix for bug #189
The clipping is done at a higher level, and the low level functions are
passed clipped rectangles. Drivers which don't support source clipping
have not been changed, so the image will be squished instead of clipped,
but at least they will no longer crash when the destination rect was out
of bounds.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 17 Apr 2006 06:47:23 +0000 |
parents | d910939febfa |
children | 782fd950bd46 9a7c62bbc8b3 |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* This is the implementation of the YUV video surface support */ #include "SDL_video.h" #include "SDL_sysvideo.h" #include "SDL_yuvfuncs.h" #include "SDL_yuv_sw_c.h" SDL_Overlay *SDL_CreateYUVOverlay(int w, int h, Uint32 format, SDL_Surface *display) { SDL_VideoDevice *video = current_video; SDL_VideoDevice *this = current_video; const char *yuv_hwaccel; SDL_Overlay *overlay; if ( (display->flags & SDL_OPENGL) == SDL_OPENGL ) { SDL_SetError("YUV overlays are not supported in OpenGL mode"); return NULL; } /* Display directly on video surface, if possible */ if ( SDL_getenv("SDL_VIDEO_YUV_DIRECT") ) { if ( (display == SDL_PublicSurface) && ((SDL_VideoSurface->format->BytesPerPixel == 2) || (SDL_VideoSurface->format->BytesPerPixel == 4)) ) { display = SDL_VideoSurface; } } overlay = NULL; yuv_hwaccel = SDL_getenv("SDL_VIDEO_YUV_HWACCEL"); if ( ((display == SDL_VideoSurface) && video->CreateYUVOverlay) && (!yuv_hwaccel || (SDL_atoi(yuv_hwaccel) > 0)) ) { overlay = video->CreateYUVOverlay(this, w, h, format, display); } /* If hardware YUV overlay failed ... */ if ( overlay == NULL ) { overlay = SDL_CreateYUV_SW(this, w, h, format, display); } return overlay; } int SDL_LockYUVOverlay(SDL_Overlay *overlay) { return overlay->hwfuncs->Lock(current_video, overlay); } void SDL_UnlockYUVOverlay(SDL_Overlay *overlay) { overlay->hwfuncs->Unlock(current_video, overlay); } int SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect) { SDL_Rect src, dst; int srcx, srcy, srcw, srch; int dstx, dsty, dstw, dsth; /* Clip the rectangle to the screen area */ srcx = 0; srcy = 0; srcw = overlay->w; srch = overlay->h; dstx = dstrect->x; dsty = dstrect->y; dstw = dstrect->w; dsth = dstrect->h; if ( dstx < 0 ) { srcw += (dstx * overlay->w) / dstrect->w; dstw += dstx; srcx -= (dstx * overlay->w) / dstrect->w; dstx = 0; } if ( (dstx+dstw) > current_video->screen->w ) { int extra = (dstx+dstw - current_video->screen->w); srcw -= (extra * overlay->w) / dstrect->w; dstw -= extra; } if ( dsty < 0 ) { srch += (dsty * overlay->h) / dstrect->h; dsth += dsty; srcy -= (dsty * overlay->h) / dstrect->h; dsty = 0; } if ( (dsty+dsth) > current_video->screen->h ) { int extra = (dsty+dsth - current_video->screen->h); srch -= (extra * overlay->h) / dstrect->h; dsth -= extra; } if ( srcw <= 0 || srch <= 0 || srch <= 0 || dsth <= 0 ) { return 0; } /* Ugh, I can't wait for SDL_Rect to be int values */ src.x = srcx; src.y = srcy; src.w = srcw; src.h = srch; dst.x = dstx; dst.y = dsty; dst.w = dstw; dst.h = dsth; return overlay->hwfuncs->Display(current_video, overlay, &src, &dst); } void SDL_FreeYUVOverlay(SDL_Overlay *overlay) { if ( overlay ) { if ( overlay->hwfuncs ) { overlay->hwfuncs->FreeHW(current_video, overlay); } SDL_free(overlay); } }