Mercurial > sdl-ios-xcode
diff src/video/SDL_yuv.c @ 1336:3692456e7b0f
Use SDL_ prefixed versions of C library functions.
FIXME:
Change #include <stdlib.h> to #include "SDL_stdlib.h"
Change #include <string.h> to #include "SDL_string.h"
Make sure nothing else broke because of this...
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 07 Feb 2006 06:59:48 +0000 |
parents | 450721ad5436 |
children | 604d73db6802 |
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--- a/src/video/SDL_yuv.c Mon Feb 06 17:28:04 2006 +0000 +++ b/src/video/SDL_yuv.c Tue Feb 07 06:59:48 2006 +0000 @@ -44,7 +44,7 @@ } /* Display directly on video surface, if possible */ - if ( getenv("SDL_VIDEO_YUV_DIRECT") ) { + if ( SDL_getenv("SDL_VIDEO_YUV_DIRECT") ) { if ( (display == SDL_PublicSurface) && ((SDL_VideoSurface->format->BytesPerPixel == 2) || (SDL_VideoSurface->format->BytesPerPixel == 4)) ) { @@ -52,7 +52,7 @@ } } overlay = NULL; - yuv_hwaccel = getenv("SDL_VIDEO_YUV_HWACCEL"); + yuv_hwaccel = SDL_getenv("SDL_VIDEO_YUV_HWACCEL"); if ( ((display == SDL_VideoSurface) && video->CreateYUVOverlay) && (!yuv_hwaccel || (*yuv_hwaccel != '0')) ) { overlay = video->CreateYUVOverlay(this, w, h, format, display); @@ -85,6 +85,6 @@ if ( overlay->hwfuncs ) { overlay->hwfuncs->FreeHW(current_video, overlay); } - free(overlay); + SDL_free(overlay); } }