Mercurial > sdl-ios-xcode
annotate src/timer/nds/SDL_systimer.c @ 3976:8582c6a5ca16 SDL-1.2
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 25 Jun 2007 00:50:20 +0000 |
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children | a1b03ba2fcd0 |
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3976
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
Sam Lantinga <slouken@libsdl.org>
parents:
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1 /* |
8582c6a5ca16
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
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13 Lesser General Public License for more details. |
8582c6a5ca16
Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
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16 License along with this library; if not, write to the Free Software |
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Added initial support for Nintendo DS, based on the work by Troy Davis (GPF)
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_thread.h" |
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25 #include "SDL_timer.h" |
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26 #include "SDL_error.h" |
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27 #include "../SDL_timer_c.h" |
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28 |
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29 #include <nds.h> |
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30 |
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31 #define timers2ms(tlow,thigh)(tlow | (thigh<<16)) >> 5 |
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32 |
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33 |
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34 void SDL_StartTicks(void) |
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35 { |
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36 TIMER0_DATA=0; |
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37 TIMER1_DATA=0; |
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38 TIMER0_CR=TIMER_ENABLE|TIMER_DIV_1024; |
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39 TIMER1_CR=TIMER_ENABLE|TIMER_CASCADE; |
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40 } |
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41 |
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42 Uint32 SDL_GetTicks(void) |
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43 { |
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44 return timers2ms(TIMER0_DATA, TIMER1_DATA); |
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45 } |
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46 |
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47 void SDL_Delay(Uint32 ms) |
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48 { |
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49 Uint32 now; |
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50 now=timers2ms(TIMER0_DATA, TIMER1_DATA); |
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51 while((Uint32)timers2ms(TIMER0_DATA, TIMER1_DATA)<now+ms); |
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52 |
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53 } |
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54 |
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55 /* This is only called if the event thread is not running */ |
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56 int SDL_SYS_TimerInit(void) |
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57 { |
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58 return 0; |
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59 } |
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60 |
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61 void SDL_SYS_TimerQuit(void) |
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62 { |
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63 } |
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64 |
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65 int SDL_SYS_StartTimer(void) |
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66 { |
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67 SDL_SetError("Timers not implemented on NDS"); |
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68 return -1; |
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69 } |
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70 |
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71 void SDL_SYS_StopTimer(void) |
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72 { |
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73 } |