Mercurial > sdl-ios-xcode
annotate src/video/uikit/SDL_uikitview.m @ 5091:79bd1e289005
Fixed bug #1102
Check /usr/local/bin for hg before sourcing the user's bash settings
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 24 Jan 2011 17:47:18 -0800 |
parents | 25d4feb7c127 |
children | 7b7da52e8775 |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 |
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23 #import "SDL_uikitview.h" |
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24 |
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25 #include "../../events/SDL_keyboard_c.h" |
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26 #include "../../events/SDL_mouse_c.h" |
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27 #include "../../events/SDL_touch_c.h" |
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28 |
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29 #if SDL_IPHONE_KEYBOARD |
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30 #import "keyinfotable.h" |
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31 #import "SDL_uikitappdelegate.h" |
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32 #import "SDL_uikitwindow.h" |
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33 #endif |
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34 |
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35 @implementation SDL_uikitview |
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36 |
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37 - (void)dealloc { |
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38 [super dealloc]; |
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39 } |
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40 |
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41 - (id)initWithFrame:(CGRect)frame { |
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42 |
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43 self = [super initWithFrame: frame]; |
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44 |
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45 #if SDL_IPHONE_KEYBOARD |
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46 [self initializeKeyboard]; |
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47 #endif |
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48 |
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49 #ifdef FIXED_MULTITOUCH |
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50 SDL_Touch touch; |
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51 touch.id = 0; //TODO: Should be -1? |
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52 |
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53 //touch.driverdata = SDL_malloc(sizeof(EventTouchData)); |
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54 //EventTouchData* data = (EventTouchData*)(touch.driverdata); |
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55 |
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56 touch.x_min = 0; |
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57 touch.x_max = frame.size.width; |
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58 touch.native_xres = touch.x_max - touch.x_min; |
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59 touch.y_min = 0; |
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60 touch.y_max = frame.size.height; |
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61 touch.native_yres = touch.y_max - touch.y_min; |
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62 touch.pressure_min = 0; |
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63 touch.pressure_max = 1; |
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64 touch.native_pressureres = touch.pressure_max - touch.pressure_min; |
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65 |
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66 |
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67 touchId = SDL_AddTouch(&touch, "IPHONE SCREEN"); |
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68 #endif |
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69 |
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70 return self; |
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71 |
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72 } |
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73 |
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74 - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { |
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75 |
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76 NSEnumerator *enumerator = [touches objectEnumerator]; |
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77 UITouch *touch = (UITouch*)[enumerator nextObject]; |
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78 |
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79 //NSLog("Click"); |
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80 |
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81 if (touch) { |
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82 CGPoint locationInView = [touch locationInView: self]; |
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83 |
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84 /* send moved event */ |
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85 SDL_SendMouseMotion(NULL, 0, locationInView.x, locationInView.y); |
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86 |
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87 /* send mouse down event */ |
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88 SDL_SendMouseButton(NULL, SDL_PRESSED, SDL_BUTTON_LEFT); |
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89 } |
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90 |
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91 #ifdef FIXED_MULTITOUCH |
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92 while(touch) { |
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93 CGPoint locationInView = [touch locationInView: self]; |
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94 |
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95 |
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96 #ifdef IPHONE_TOUCH_EFFICIENT_DANGEROUS |
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97 //FIXME: TODO: Using touch as the fingerId is potentially dangerous |
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98 //It is also much more efficient than storing the UITouch pointer |
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99 //and comparing it to the incoming event. |
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100 SDL_SendFingerDown(touchId,(long)touch, |
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101 SDL_TRUE,locationInView.x,locationInView.y, |
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102 1); |
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103 #else |
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104 int i; |
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105 for(i = 0;i < MAX_SIMULTANEOUS_TOUCHES;i++) { |
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106 if(finger[i] == NULL) { |
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107 finger[i] = touch; |
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108 SDL_SendFingerDown(touchId,i, |
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109 SDL_TRUE,locationInView.x,locationInView.y, |
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110 1); |
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111 break; |
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112 } |
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113 } |
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114 #endif |
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115 |
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116 |
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117 |
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118 |
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119 touch = (UITouch*)[enumerator nextObject]; |
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120 } |
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121 #endif |
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122 } |
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123 |
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124 - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { |
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125 |
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126 NSEnumerator *enumerator = [touches objectEnumerator]; |
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127 UITouch *touch = (UITouch*)[enumerator nextObject]; |
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128 |
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129 if (touch) { |
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130 /* send mouse up */ |
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131 SDL_SendMouseButton(NULL, SDL_RELEASED, SDL_BUTTON_LEFT); |
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132 } |
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133 |
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134 #ifdef FIXED_MULTITOUCH |
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135 while(touch) { |
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136 CGPoint locationInView = [touch locationInView: self]; |
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137 |
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138 |
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139 #ifdef IPHONE_TOUCH_EFFICIENT_DANGEROUS |
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140 SDL_SendFingerDown(touchId,(long)touch, |
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141 SDL_FALSE,locationInView.x,locationInView.y, |
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142 1); |
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143 #else |
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144 int i; |
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145 for(i = 0;i < MAX_SIMULTANEOUS_TOUCHES;i++) { |
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146 if(finger[i] == touch) { |
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147 SDL_SendFingerDown(touchId,i, |
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148 SDL_FALSE,locationInView.x,locationInView.y, |
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149 1); |
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150 break; |
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151 } |
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152 } |
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153 #endif |
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154 |
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155 touch = (UITouch*)[enumerator nextObject]; |
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156 } |
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157 #endif |
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158 } |
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159 |
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160 - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event { |
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161 /* |
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162 this can happen if the user puts more than 5 touches on the screen |
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163 at once, or perhaps in other circumstances. Usually (it seems) |
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164 all active touches are canceled. |
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165 */ |
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166 [self touchesEnded: touches withEvent: event]; |
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167 } |
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168 |
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169 - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { |
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170 |
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171 NSEnumerator *enumerator = [touches objectEnumerator]; |
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172 UITouch *touch = (UITouch*)[enumerator nextObject]; |
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173 |
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174 if (touch) { |
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175 CGPoint locationInView = [touch locationInView: self]; |
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176 |
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177 /* send moved event */ |
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178 SDL_SendMouseMotion(NULL, 0, locationInView.x, locationInView.y); |
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179 } |
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180 |
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181 #ifdef FIXED_MULTITOUCH |
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182 while(touch) { |
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183 CGPoint locationInView = [touch locationInView: self]; |
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184 |
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185 |
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186 #ifdef IPHONE_TOUCH_EFFICIENT_DANGEROUS |
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187 SDL_SendTouchMotion(touchId,(long)touch, |
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188 SDL_FALSE,locationInView.x,locationInView.y, |
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189 1); |
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190 #else |
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191 int i; |
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192 for(i = 0;i < MAX_SIMULTANEOUS_TOUCHES;i++) { |
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193 if(finger[i] == touch) { |
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194 SDL_SendTouchMotion(touchId,i, |
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195 SDL_FALSE,locationInView.x,locationInView.y, |
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196 1); |
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197 break; |
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198 } |
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199 } |
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200 #endif |
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201 |
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202 touch = (UITouch*)[enumerator nextObject]; |
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203 } |
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204 #endif |
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205 } |
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206 |
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207 /* |
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208 ---- Keyboard related functionality below this line ---- |
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209 */ |
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210 #if SDL_IPHONE_KEYBOARD |
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211 |
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212 /* Is the iPhone virtual keyboard visible onscreen? */ |
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213 - (BOOL)keyboardVisible { |
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214 return keyboardVisible; |
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215 } |
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216 |
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217 /* Set ourselves up as a UITextFieldDelegate */ |
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218 - (void)initializeKeyboard { |
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219 |
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221 textField.delegate = self; |
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222 /* placeholder so there is something to delete! */ |
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223 textField.text = @" "; |
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224 |
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225 /* set UITextInputTrait properties, mostly to defaults */ |
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226 textField.autocapitalizationType = UITextAutocapitalizationTypeNone; |
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227 textField.autocorrectionType = UITextAutocorrectionTypeNo; |
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228 textField.enablesReturnKeyAutomatically = NO; |
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229 textField.keyboardAppearance = UIKeyboardAppearanceDefault; |
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230 textField.keyboardType = UIKeyboardTypeDefault; |
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231 textField.returnKeyType = UIReturnKeyDefault; |
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232 textField.secureTextEntry = NO; |
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233 |
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234 textField.hidden = YES; |
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235 keyboardVisible = NO; |
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236 /* add the UITextField (hidden) to our view */ |
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237 [self addSubview: textField]; |
5051 | 238 [textField release]; |
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239 } |
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240 |
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241 /* reveal onscreen virtual keyboard */ |
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242 - (void)showKeyboard { |
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243 keyboardVisible = YES; |
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244 [textField becomeFirstResponder]; |
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245 } |
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246 |
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247 /* hide onscreen virtual keyboard */ |
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248 - (void)hideKeyboard { |
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249 keyboardVisible = NO; |
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250 [textField resignFirstResponder]; |
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251 } |
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252 |
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253 /* UITextFieldDelegate method. Invoked when user types something. */ |
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254 - (BOOL)textField:(UITextField *)_textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string { |
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255 |
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256 if ([string length] == 0) { |
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257 /* it wants to replace text with nothing, ie a delete */ |
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258 SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_DELETE); |
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259 SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_DELETE); |
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260 } |
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261 else { |
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262 /* go through all the characters in the string we've been sent |
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263 and convert them to key presses */ |
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264 int i; |
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265 for (i=0; i<[string length]; i++) { |
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266 |
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267 unichar c = [string characterAtIndex: i]; |
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268 |
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269 Uint16 mod = 0; |
5083 | 270 SDL_ScanCode code; |
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271 |
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272 if (c < 127) { |
5083 | 273 /* figure out the SDL_ScanCode and SDL_keymod for this unichar */ |
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274 code = unicharToUIKeyInfoTable[c].code; |
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275 mod = unicharToUIKeyInfoTable[c].mod; |
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276 } |
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277 else { |
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278 /* we only deal with ASCII right now */ |
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279 code = SDL_SCANCODE_UNKNOWN; |
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280 mod = 0; |
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281 } |
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282 |
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283 if (mod & KMOD_SHIFT) { |
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284 /* If character uses shift, press shift down */ |
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285 SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LSHIFT); |
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286 } |
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287 /* send a keydown and keyup even for the character */ |
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288 SDL_SendKeyboardKey(SDL_PRESSED, code); |
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289 SDL_SendKeyboardKey(SDL_RELEASED, code); |
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290 if (mod & KMOD_SHIFT) { |
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291 /* If character uses shift, press shift back up */ |
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292 SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LSHIFT); |
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293 } |
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294 } |
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295 } |
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296 return NO; /* don't allow the edit! (keep placeholder text there) */ |
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297 } |
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298 |
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299 /* Terminates the editing session */ |
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300 - (BOOL)textFieldShouldReturn:(UITextField*)_textField { |
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301 [self hideKeyboard]; |
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302 return YES; |
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303 } |
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304 |
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305 #endif |
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306 |
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307 @end |
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308 |
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309 /* iPhone keyboard addition functions */ |
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310 #if SDL_IPHONE_KEYBOARD |
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311 |
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312 int SDL_iPhoneKeyboardShow(SDL_Window * window) { |
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313 |
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314 SDL_WindowData *data; |
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315 SDL_uikitview *view; |
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316 |
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317 if (NULL == window) { |
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318 SDL_SetError("Window does not exist"); |
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319 return -1; |
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320 } |
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321 |
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322 data = (SDL_WindowData *)window->driverdata; |
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323 view = data->view; |
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324 |
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325 if (nil == view) { |
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326 SDL_SetError("Window has no view"); |
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327 return -1; |
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328 } |
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329 else { |
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330 [view showKeyboard]; |
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331 return 0; |
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332 } |
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333 } |
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334 |
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335 int SDL_iPhoneKeyboardHide(SDL_Window * window) { |
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336 |
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337 SDL_WindowData *data; |
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338 SDL_uikitview *view; |
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339 |
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340 if (NULL == window) { |
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341 SDL_SetError("Window does not exist"); |
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342 return -1; |
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343 } |
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344 |
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345 data = (SDL_WindowData *)window->driverdata; |
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346 view = data->view; |
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347 |
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348 if (NULL == view) { |
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349 SDL_SetError("Window has no view"); |
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350 return -1; |
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351 } |
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352 else { |
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353 [view hideKeyboard]; |
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354 return 0; |
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355 } |
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356 } |
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357 |
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358 SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window * window) { |
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359 |
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360 SDL_WindowData *data; |
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361 SDL_uikitview *view; |
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362 |
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363 if (NULL == window) { |
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364 SDL_SetError("Window does not exist"); |
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365 return -1; |
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366 } |
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367 |
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368 data = (SDL_WindowData *)window->driverdata; |
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369 view = data->view; |
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370 |
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371 if (NULL == view) { |
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372 SDL_SetError("Window has no view"); |
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373 return 0; |
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374 } |
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375 else { |
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376 return view.keyboardVisible; |
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377 } |
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378 } |
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379 |
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380 int SDL_iPhoneKeyboardToggle(SDL_Window * window) { |
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381 |
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382 SDL_WindowData *data; |
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383 SDL_uikitview *view; |
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384 |
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385 if (NULL == window) { |
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386 SDL_SetError("Window does not exist"); |
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387 return -1; |
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388 } |
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389 |
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390 data = (SDL_WindowData *)window->driverdata; |
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391 view = data->view; |
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392 |
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393 if (NULL == view) { |
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394 SDL_SetError("Window has no view"); |
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395 return -1; |
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396 } |
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397 else { |
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398 if (SDL_iPhoneKeyboardIsShown(window)) { |
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399 SDL_iPhoneKeyboardHide(window); |
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400 } |
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401 else { |
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402 SDL_iPhoneKeyboardShow(window); |
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403 } |
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404 return 0; |
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405 } |
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406 } |
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407 |
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408 #else |
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409 |
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410 /* stubs, used if compiled without keyboard support */ |
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411 |
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412 int SDL_iPhoneKeyboardShow(SDL_Window * window) { |
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413 SDL_SetError("Not compiled with keyboard support"); |
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414 return -1; |
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415 } |
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416 |
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417 int SDL_iPhoneKeyboardHide(SDL_Window * window) { |
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418 SDL_SetError("Not compiled with keyboard support"); |
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419 return -1; |
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420 } |
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421 |
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422 SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window * window) { |
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423 return 0; |
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424 } |
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425 |
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426 int SDL_iPhoneKeyboardToggle(SDL_Window * window) { |
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427 SDL_SetError("Not compiled with keyboard support"); |
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428 return -1; |
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429 } |
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430 |
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431 |
2859 | 432 #endif /* SDL_IPHONE_KEYBOARD */ |