annotate src/video/uikit/SDL_uikitview.m @ 4661:03dcb795c583

Merged changes from the main SDL codebase
author Sam Lantinga <slouken@libsdl.org>
date Mon, 12 Jul 2010 21:09:23 -0700
parents b15e7017409b 06c7423f8c60
children 3c4e0130c9b1
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #import "SDL_uikitview.h"
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24
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25 #include "../../events/SDL_keyboard_c.h"
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26 #include "../../events/SDL_mouse_c.h"
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27
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28 #if SDL_IPHONE_KEYBOARD
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29 #import "keyinfotable.h"
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30 #import "SDL_uikitappdelegate.h"
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31 #import "SDL_uikitwindow.h"
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32 #endif
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33
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34 @implementation SDL_uikitview
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35
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36 - (void)dealloc {
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37 #if SDL_IPHONE_KEYBOARD
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38 [textField release];
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39 #endif
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40 [super dealloc];
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41 }
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42
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43 - (id)initWithFrame:(CGRect)frame {
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44
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45 self = [super initWithFrame: frame];
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46
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47 #if SDL_IPHONE_KEYBOARD
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48 [self initializeKeyboard];
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49 #endif
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50
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51 #if FIXED_MULTITOUCH
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52 SDL_Touch touch;
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53 touch.id = 0; //TODO: Should be -1?
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54
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55 //touch.driverdata = SDL_malloc(sizeof(EventTouchData));
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56 //EventTouchData* data = (EventTouchData*)(touch.driverdata);
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57
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58 touch.x_min = 0;
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59 touch.x_max = frame.size.width;
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60 touch.xres = touch.x_max - touch.x_min;
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61 touch.y_min = 0;
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62 touch.y_max = frame.size.height;
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63 touch.yres = touch.y_max - touch.y_min;
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64 touch.pressure_min = 0;
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65 touch.pressure_max = 1;
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66 touch.pressureres = touch.pressure_max - touch.pressure_min;
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67
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68
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69 touchId = SDL_AddTouch(&touch, "IPHONE SCREEN");
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70 #endif
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71
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72 return self;
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73
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74 }
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75
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76 - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
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77
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78 NSEnumerator *enumerator = [touches objectEnumerator];
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79 UITouch *touch = (UITouch*)[enumerator nextObject];
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80
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81 if (touch) {
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82 CGPoint locationInView = [touch locationInView: self];
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83
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84 /* send moved event */
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85 SDL_SendMouseMotion(NULL, 0, locationInView.x, locationInView.y);
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86
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87 /* send mouse down event */
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88 SDL_SendMouseButton(NULL, SDL_PRESSED, SDL_BUTTON_LEFT);
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89 }
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90
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91 #if FIXED_MULTITOUCH
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92 while(touch) {
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93 CGPoint locationInView = [touch locationInView: self];
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94 SDL_SendFingerDown(touchId,(int)touch,
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95 SDL_TRUE,locationInView.x,locationInView.y,
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96 1);
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97
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98 touch = (UITouch*)[enumerator nextObject];
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99 }
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100 #endif
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101 }
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102
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103 - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
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104
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105 NSEnumerator *enumerator = [touches objectEnumerator];
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106 UITouch *touch = (UITouch*)[enumerator nextObject];
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107
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108 if (touch) {
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109 /* send mouse up */
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110 SDL_SendMouseButton(NULL, SDL_RELEASED, SDL_BUTTON_LEFT);
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111 }
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112
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113 #if FIXED_MULTITOUCH
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114 while(touch) {
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115 CGPoint locationInView = [touch locationInView: self];
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116 SDL_SendFingerDown(touchId,(int)touch,
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117 SDL_FALSE,locationInView.x,locationInView.y,
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118 1);
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119
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120 touch = (UITouch*)[enumerator nextObject];
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121 }
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122 #endif
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123 }
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124
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125 - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
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126 /*
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127 this can happen if the user puts more than 5 touches on the screen
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128 at once, or perhaps in other circumstances. Usually (it seems)
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129 all active touches are canceled.
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130 */
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131 [self touchesEnded: touches withEvent: event];
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132 }
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133
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134 - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
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135
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136 NSEnumerator *enumerator = [touches objectEnumerator];
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137 UITouch *touch = (UITouch*)[enumerator nextObject];
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138
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139 if (touch) {
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140 CGPoint locationInView = [touch locationInView: self];
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141
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142 /* send moved event */
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143 SDL_SendMouseMotion(NULL, 0, locationInView.x, locationInView.y);
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144 }
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145
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146 #if FIXED_MULTITOUCH
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147 while(touch) {
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148 CGPoint locationInView = [touch locationInView: self];
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149 SDL_SendTouchMotion(touchId,(int)touch,
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150 SDL_FALSE,locationInView.x,locationInView.y,
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151 1);
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152
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153 touch = (UITouch*)[enumerator nextObject];
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154 }
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155 #endif
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156 }
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157
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158 /*
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159 ---- Keyboard related functionality below this line ----
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160 */
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161 #if SDL_IPHONE_KEYBOARD
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162
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163 /* Is the iPhone virtual keyboard visible onscreen? */
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164 - (BOOL)keyboardVisible {
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165 return keyboardVisible;
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166 }
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167
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168 /* Set ourselves up as a UITextFieldDelegate */
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169 - (void)initializeKeyboard {
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170
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171 textField = [[[UITextField alloc] initWithFrame: CGRectZero] autorelease];
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172 textField.delegate = self;
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173 /* placeholder so there is something to delete! */
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174 textField.text = @" ";
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175
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176 /* set UITextInputTrait properties, mostly to defaults */
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177 textField.autocapitalizationType = UITextAutocapitalizationTypeNone;
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178 textField.autocorrectionType = UITextAutocorrectionTypeNo;
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179 textField.enablesReturnKeyAutomatically = NO;
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180 textField.keyboardAppearance = UIKeyboardAppearanceDefault;
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181 textField.keyboardType = UIKeyboardTypeDefault;
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182 textField.returnKeyType = UIReturnKeyDefault;
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183 textField.secureTextEntry = NO;
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184
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185 textField.hidden = YES;
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186 keyboardVisible = NO;
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187 /* add the UITextField (hidden) to our view */
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188 [self addSubview: textField];
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189 }
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190
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191 /* reveal onscreen virtual keyboard */
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192 - (void)showKeyboard {
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193 keyboardVisible = YES;
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194 [textField becomeFirstResponder];
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195 }
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196
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197 /* hide onscreen virtual keyboard */
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198 - (void)hideKeyboard {
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199 keyboardVisible = NO;
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200 [textField resignFirstResponder];
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201 }
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202
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203 /* UITextFieldDelegate method. Invoked when user types something. */
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204 - (BOOL)textField:(UITextField *)_textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string {
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205
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206 if ([string length] == 0) {
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207 /* it wants to replace text with nothing, ie a delete */
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208 SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_DELETE);
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209 SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_DELETE);
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210 }
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211 else {
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212 /* go through all the characters in the string we've been sent
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213 and convert them to key presses */
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214 int i;
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215 for (i=0; i<[string length]; i++) {
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216
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217 unichar c = [string characterAtIndex: i];
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218
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219 Uint16 mod = 0;
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220 SDL_scancode code;
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221
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222 if (c < 127) {
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223 /* figure out the SDL_scancode and SDL_keymod for this unichar */
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224 code = unicharToUIKeyInfoTable[c].code;
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225 mod = unicharToUIKeyInfoTable[c].mod;
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226 }
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227 else {
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228 /* we only deal with ASCII right now */
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229 code = SDL_SCANCODE_UNKNOWN;
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230 mod = 0;
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231 }
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232
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233 if (mod & KMOD_SHIFT) {
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234 /* If character uses shift, press shift down */
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235 SDL_SendKeyboardKey(SDL_PRESSED, SDL_SCANCODE_LSHIFT);
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236 }
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237 /* send a keydown and keyup even for the character */
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238 SDL_SendKeyboardKey(SDL_PRESSED, code);
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239 SDL_SendKeyboardKey(SDL_RELEASED, code);
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240 if (mod & KMOD_SHIFT) {
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241 /* If character uses shift, press shift back up */
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242 SDL_SendKeyboardKey(SDL_RELEASED, SDL_SCANCODE_LSHIFT);
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243 }
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244 }
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245 }
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246 return NO; /* don't allow the edit! (keep placeholder text there) */
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247 }
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248
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249 /* Terminates the editing session */
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250 - (BOOL)textFieldShouldReturn:(UITextField*)_textField {
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251 [self hideKeyboard];
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252 return YES;
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253 }
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254
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255 #endif
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256
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257 @end
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258
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259 /* iPhone keyboard addition functions */
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260 #if SDL_IPHONE_KEYBOARD
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261
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262 int SDL_iPhoneKeyboardShow(SDL_Window * window) {
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263
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264 SDL_WindowData *data;
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265 SDL_uikitview *view;
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266
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267 if (NULL == window) {
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268 SDL_SetError("Window does not exist");
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269 return -1;
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270 }
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271
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272 data = (SDL_WindowData *)window->driverdata;
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273 view = data->view;
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274
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275 if (nil == view) {
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276 SDL_SetError("Window has no view");
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277 return -1;
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278 }
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279 else {
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280 [view showKeyboard];
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281 return 0;
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282 }
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283 }
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284
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285 int SDL_iPhoneKeyboardHide(SDL_Window * window) {
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286
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287 SDL_WindowData *data;
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288 SDL_uikitview *view;
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289
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290 if (NULL == window) {
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291 SDL_SetError("Window does not exist");
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292 return -1;
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293 }
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294
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295 data = (SDL_WindowData *)window->driverdata;
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296 view = data->view;
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297
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298 if (NULL == view) {
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299 SDL_SetError("Window has no view");
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300 return -1;
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301 }
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302 else {
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303 [view hideKeyboard];
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304 return 0;
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305 }
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306 }
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307
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308 SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window * window) {
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309
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310 SDL_WindowData *data;
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311 SDL_uikitview *view;
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312
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313 if (NULL == window) {
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314 SDL_SetError("Window does not exist");
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315 return -1;
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316 }
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317
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318 data = (SDL_WindowData *)window->driverdata;
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319 view = data->view;
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320
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321 if (NULL == view) {
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322 SDL_SetError("Window has no view");
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323 return 0;
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324 }
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325 else {
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326 return view.keyboardVisible;
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327 }
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328 }
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329
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330 int SDL_iPhoneKeyboardToggle(SDL_Window * window) {
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331
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332 SDL_WindowData *data;
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333 SDL_uikitview *view;
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334
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335 if (NULL == window) {
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336 SDL_SetError("Window does not exist");
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337 return -1;
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338 }
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339
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340 data = (SDL_WindowData *)window->driverdata;
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341 view = data->view;
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342
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343 if (NULL == view) {
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344 SDL_SetError("Window has no view");
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345 return -1;
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346 }
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347 else {
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348 if (SDL_iPhoneKeyboardIsShown(window)) {
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349 SDL_iPhoneKeyboardHide(window);
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350 }
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351 else {
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352 SDL_iPhoneKeyboardShow(window);
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353 }
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354 return 0;
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355 }
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356 }
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357
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358 #else
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359
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360 /* stubs, used if compiled without keyboard support */
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361
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362 int SDL_iPhoneKeyboardShow(SDL_Window * window) {
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363 SDL_SetError("Not compiled with keyboard support");
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364 return -1;
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365 }
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366
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367 int SDL_iPhoneKeyboardHide(SDL_Window * window) {
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368 SDL_SetError("Not compiled with keyboard support");
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diff changeset
369 return -1;
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diff changeset
370 }
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diff changeset
371
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372 SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window * window) {
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373 return 0;
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diff changeset
374 }
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375
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376 int SDL_iPhoneKeyboardToggle(SDL_Window * window) {
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diff changeset
377 SDL_SetError("Not compiled with keyboard support");
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diff changeset
378 return -1;
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parents:
diff changeset
379 }
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parents:
diff changeset
380
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diff changeset
381
2859
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diff changeset
382 #endif /* SDL_IPHONE_KEYBOARD */