annotate src/video/uikit/SDL_uikitview.m @ 4488:6dc6a2bdd55e

Re-implemented single mouse touches on the iPhone/iPad
author Sam Lantinga <slouken@libsdl.org>
date Tue, 06 Jul 2010 22:08:19 -0700
parents 3e69e077cb95
children 06c7423f8c60
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2009 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #import "SDL_uikitview.h"
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24
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25 #if SDL_IPHONE_KEYBOARD
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26 #import "SDL_keyboard_c.h"
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27 #import "keyinfotable.h"
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28 #import "SDL_uikitappdelegate.h"
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29 #import "SDL_uikitwindow.h"
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30 #endif
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31
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32 @implementation SDL_uikitview
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33
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34 - (void)dealloc {
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35 #if SDL_IPHONE_KEYBOARD
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36 SDL_DelKeyboard(0);
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37 [textField release];
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38 #endif
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39 [super dealloc];
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40 }
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41
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42 - (id)initWithFrame:(CGRect)frame {
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43
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44 self = [super initWithFrame: frame];
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45
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46 #if SDL_IPHONE_KEYBOARD
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47 [self initializeKeyboard];
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48 #endif
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49
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50 #if FIXME_MULTITOUCH
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51 int i;
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52 for (i=0; i<MAX_SIMULTANEOUS_TOUCHES; i++) {
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53 mice[i].id = i;
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54 mice[i].driverdata = NULL;
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55 SDL_AddMouse(&mice[i], "Mouse", 0, 0, 1);
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56 }
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57 self.multipleTouchEnabled = YES;
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58 #endif
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59
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60 return self;
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61
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62 }
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63
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64 - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
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66 NSEnumerator *enumerator = [touches objectEnumerator];
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67 UITouch *touch = (UITouch*)[enumerator nextObject];
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68
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69 #if FIXME_MULTITOUCH
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70 /* associate touches with mice, so long as we have slots */
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71 int i;
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72 int found = 0;
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73 for(i=0; touch && i < MAX_SIMULTANEOUS_TOUCHES; i++) {
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74
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75 /* check if this mouse is already tracking a touch */
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76 if (mice[i].driverdata != NULL) {
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77 continue;
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78 }
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79 /*
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80 mouse not associated with anything right now,
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81 associate the touch with this mouse
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82 */
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83 found = 1;
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84
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85 /* save old mouse so we can switch back */
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86 int oldMouse = SDL_SelectMouse(-1);
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87
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88 /* select this slot's mouse */
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89 SDL_SelectMouse(i);
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90 CGPoint locationInView = [touch locationInView: self];
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91
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92 /* set driver data to touch object, we'll use touch object later */
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93 mice[i].driverdata = [touch retain];
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94
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95 /* send moved event */
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96 SDL_SendMouseMotion(i, 0, locationInView.x, locationInView.y, 0);
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97
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98 /* send mouse down event */
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99 SDL_SendMouseButton(i, SDL_PRESSED, SDL_BUTTON_LEFT);
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100
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101 /* re-calibrate relative mouse motion */
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102 SDL_GetRelativeMouseState(i, NULL, NULL);
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103
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104 /* switch back to our old mouse */
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105 SDL_SelectMouse(oldMouse);
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106
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107 /* grab next touch */
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108 touch = (UITouch*)[enumerator nextObject];
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109 }
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110 #else
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111 if (touch) {
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112 CGPoint locationInView = [touch locationInView: self];
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113
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114 /* send moved event */
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115 SDL_SendMouseMotion(NULL, 0, locationInView.x, locationInView.y);
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116
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117 /* send mouse down event */
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118 SDL_SendMouseButton(NULL, SDL_PRESSED, SDL_BUTTON_LEFT);
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119 }
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120 #endif
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121 }
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122
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123 - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event {
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124
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125 NSEnumerator *enumerator = [touches objectEnumerator];
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126 UITouch *touch = (UITouch*)[enumerator nextObject];
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127
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128 #if FIXME_MULTITOUCH
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129 while(touch) {
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130 /* search for the mouse slot associated with this touch */
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131 int i, found = NO;
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132 for (i=0; i<MAX_SIMULTANEOUS_TOUCHES && !found; i++) {
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133 if (mice[i].driverdata == touch) {
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134 /* found the mouse associate with the touch */
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135 [(UITouch*)(mice[i].driverdata) release];
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136 mice[i].driverdata = NULL;
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137 /* send mouse up */
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138 SDL_SendMouseButton(i, SDL_RELEASED, SDL_BUTTON_LEFT);
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139 /* discontinue search for this touch */
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140 found = YES;
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141 }
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142 }
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143
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144 /* grab next touch */
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145 touch = (UITouch*)[enumerator nextObject];
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146 }
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147 #else
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148 if (touch) {
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149 /* send mouse up */
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150 SDL_SendMouseButton(NULL, SDL_RELEASED, SDL_BUTTON_LEFT);
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151 }
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152 #endif
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153 }
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154
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155 - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event {
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156 /*
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157 this can happen if the user puts more than 5 touches on the screen
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158 at once, or perhaps in other circumstances. Usually (it seems)
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159 all active touches are canceled.
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160 */
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161 [self touchesEnded: touches withEvent: event];
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162 }
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163
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164 - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
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165
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166 NSEnumerator *enumerator = [touches objectEnumerator];
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167 UITouch *touch = (UITouch*)[enumerator nextObject];
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168
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169 #if FIXME_MULTITOUCH
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170 while(touch) {
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171 /* try to find the mouse associated with this touch */
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172 int i, found = NO;
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173 for (i=0; i<MAX_SIMULTANEOUS_TOUCHES && !found; i++) {
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174 if (mice[i].driverdata == touch) {
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175 /* found proper mouse */
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176 CGPoint locationInView = [touch locationInView: self];
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177 /* send moved event */
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178 SDL_SendMouseMotion(i, 0, locationInView.x, locationInView.y, 0);
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179 /* discontinue search */
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180 found = YES;
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181 }
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182 }
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183
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184 /* grab next touch */
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185 touch = (UITouch*)[enumerator nextObject];
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186 }
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187 #else
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188 if (touch) {
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189 CGPoint locationInView = [touch locationInView: self];
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190
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191 /* send moved event */
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192 SDL_SendMouseMotion(NULL, 0, locationInView.x, locationInView.y);
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193 }
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194 #endif
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195 }
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196
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197 /*
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198 ---- Keyboard related functionality below this line ----
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199 */
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200 #if SDL_IPHONE_KEYBOARD
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201
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202 /* Is the iPhone virtual keyboard visible onscreen? */
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203 - (BOOL)keyboardVisible {
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204 return keyboardVisible;
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205 }
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206
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207 /* Set ourselves up as a UITextFieldDelegate */
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208 - (void)initializeKeyboard {
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209
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210 textField = [[[UITextField alloc] initWithFrame: CGRectZero] autorelease];
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211 textField.delegate = self;
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212 /* placeholder so there is something to delete! */
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213 textField.text = @" ";
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214
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215 /* set UITextInputTrait properties, mostly to defaults */
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216 textField.autocapitalizationType = UITextAutocapitalizationTypeNone;
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217 textField.autocorrectionType = UITextAutocorrectionTypeNo;
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218 textField.enablesReturnKeyAutomatically = NO;
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219 textField.keyboardAppearance = UIKeyboardAppearanceDefault;
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220 textField.keyboardType = UIKeyboardTypeDefault;
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221 textField.returnKeyType = UIReturnKeyDefault;
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222 textField.secureTextEntry = NO;
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223
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224 textField.hidden = YES;
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225 keyboardVisible = NO;
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226 /* add the UITextField (hidden) to our view */
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227 [self addSubview: textField];
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228
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229 /* create our SDL_Keyboard */
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230 SDL_Keyboard keyboard;
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231 SDL_zero(keyboard);
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232 SDL_AddKeyboard(&keyboard, 0);
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233 SDLKey keymap[SDL_NUM_SCANCODES];
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234 SDL_GetDefaultKeymap(keymap);
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235 SDL_SetKeymap(0, 0, keymap, SDL_NUM_SCANCODES);
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236
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237 }
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238
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239 /* reveal onscreen virtual keyboard */
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240 - (void)showKeyboard {
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241 keyboardVisible = YES;
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242 [textField becomeFirstResponder];
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243 }
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244
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245 /* hide onscreen virtual keyboard */
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246 - (void)hideKeyboard {
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247 keyboardVisible = NO;
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248 [textField resignFirstResponder];
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249 }
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250
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251 /* UITextFieldDelegate method. Invoked when user types something. */
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252 - (BOOL)textField:(UITextField *)_textField shouldChangeCharactersInRange:(NSRange)range replacementString:(NSString *)string {
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253
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254 if ([string length] == 0) {
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255 /* it wants to replace text with nothing, ie a delete */
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256 SDL_SendKeyboardKey( 0, SDL_PRESSED, SDL_SCANCODE_DELETE);
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257 SDL_SendKeyboardKey( 0, SDL_RELEASED, SDL_SCANCODE_DELETE);
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258 }
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259 else {
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260 /* go through all the characters in the string we've been sent
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261 and convert them to key presses */
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262 int i;
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263 for (i=0; i<[string length]; i++) {
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264
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265 unichar c = [string characterAtIndex: i];
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266
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267 Uint16 mod = 0;
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268 SDL_scancode code;
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269
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270 if (c < 127) {
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271 /* figure out the SDL_scancode and SDL_keymod for this unichar */
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272 code = unicharToUIKeyInfoTable[c].code;
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273 mod = unicharToUIKeyInfoTable[c].mod;
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274 }
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275 else {
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276 /* we only deal with ASCII right now */
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277 code = SDL_SCANCODE_UNKNOWN;
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278 mod = 0;
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279 }
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280
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281 if (mod & KMOD_SHIFT) {
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282 /* If character uses shift, press shift down */
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283 SDL_SendKeyboardKey( 0, SDL_PRESSED, SDL_SCANCODE_LSHIFT);
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284 }
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285 /* send a keydown and keyup even for the character */
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286 SDL_SendKeyboardKey( 0, SDL_PRESSED, code);
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287 SDL_SendKeyboardKey( 0, SDL_RELEASED, code);
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diff changeset
288 if (mod & KMOD_SHIFT) {
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diff changeset
289 /* If character uses shift, press shift back up */
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diff changeset
290 SDL_SendKeyboardKey( 0, SDL_RELEASED, SDL_SCANCODE_LSHIFT);
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291 }
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diff changeset
292 }
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diff changeset
293 }
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294 return NO; /* don't allow the edit! (keep placeholder text there) */
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diff changeset
295 }
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296
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297 /* Terminates the editing session */
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diff changeset
298 - (BOOL)textFieldShouldReturn:(UITextField*)_textField {
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diff changeset
299 [self hideKeyboard];
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diff changeset
300 return YES;
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diff changeset
301 }
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302
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diff changeset
303 #endif
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304
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305 @end
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306
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307 /* iPhone keyboard addition functions */
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diff changeset
308 #if SDL_IPHONE_KEYBOARD
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309
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310 int SDL_iPhoneKeyboardShow(SDL_Window * window) {
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311
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diff changeset
312 SDL_WindowData *data;
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313 SDL_uikitview *view;
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314
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315 if (NULL == window) {
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316 SDL_SetError("Window does not exist");
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317 return -1;
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318 }
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diff changeset
319
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320 data = (SDL_WindowData *)window->driverdata;
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diff changeset
321 view = data->view;
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diff changeset
322
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diff changeset
323 if (nil == view) {
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324 SDL_SetError("Window has no view");
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diff changeset
325 return -1;
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diff changeset
326 }
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diff changeset
327 else {
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diff changeset
328 [view showKeyboard];
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diff changeset
329 return 0;
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330 }
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331 }
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332
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333 int SDL_iPhoneKeyboardHide(SDL_Window * window) {
2765
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334
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diff changeset
335 SDL_WindowData *data;
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diff changeset
336 SDL_uikitview *view;
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diff changeset
337
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diff changeset
338 if (NULL == window) {
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diff changeset
339 SDL_SetError("Window does not exist");
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340 return -1;
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diff changeset
341 }
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diff changeset
342
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diff changeset
343 data = (SDL_WindowData *)window->driverdata;
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344 view = data->view;
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345
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diff changeset
346 if (NULL == view) {
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347 SDL_SetError("Window has no view");
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348 return -1;
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diff changeset
349 }
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350 else {
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351 [view hideKeyboard];
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352 return 0;
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diff changeset
353 }
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354 }
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355
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356 SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window * window) {
2765
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357
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diff changeset
358 SDL_WindowData *data;
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diff changeset
359 SDL_uikitview *view;
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diff changeset
360
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diff changeset
361 if (NULL == window) {
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diff changeset
362 SDL_SetError("Window does not exist");
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parents:
diff changeset
363 return -1;
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parents:
diff changeset
364 }
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parents:
diff changeset
365
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diff changeset
366 data = (SDL_WindowData *)window->driverdata;
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diff changeset
367 view = data->view;
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parents:
diff changeset
368
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diff changeset
369 if (NULL == view) {
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diff changeset
370 SDL_SetError("Window has no view");
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parents:
diff changeset
371 return 0;
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parents:
diff changeset
372 }
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parents:
diff changeset
373 else {
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parents:
diff changeset
374 return view.keyboardVisible;
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Sam Lantinga <slouken@libsdl.org>
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diff changeset
375 }
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diff changeset
376 }
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parents:
diff changeset
377
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64ce267332c6 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents: 2940
diff changeset
378 int SDL_iPhoneKeyboardToggle(SDL_Window * window) {
2765
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parents:
diff changeset
379
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diff changeset
380 SDL_WindowData *data;
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diff changeset
381 SDL_uikitview *view;
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parents:
diff changeset
382
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parents:
diff changeset
383 if (NULL == window) {
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parents:
diff changeset
384 SDL_SetError("Window does not exist");
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Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
385 return -1;
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Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
386 }
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Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
387
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diff changeset
388 data = (SDL_WindowData *)window->driverdata;
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parents:
diff changeset
389 view = data->view;
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parents:
diff changeset
390
f55c87ae336b Final merge of Google Summer of Code 2008 work...
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parents:
diff changeset
391 if (NULL == view) {
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parents:
diff changeset
392 SDL_SetError("Window has no view");
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parents:
diff changeset
393 return -1;
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parents:
diff changeset
394 }
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
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diff changeset
395 else {
3685
64ce267332c6 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents: 2940
diff changeset
396 if (SDL_iPhoneKeyboardIsShown(window)) {
64ce267332c6 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents: 2940
diff changeset
397 SDL_iPhoneKeyboardHide(window);
2765
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parents:
diff changeset
398 }
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
399 else {
3685
64ce267332c6 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents: 2940
diff changeset
400 SDL_iPhoneKeyboardShow(window);
2765
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parents:
diff changeset
401 }
f55c87ae336b Final merge of Google Summer of Code 2008 work...
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parents:
diff changeset
402 return 0;
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
403 }
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
404 }
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
405
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
406 #else
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
407
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
408 /* stubs, used if compiled without keyboard support */
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
409
3685
64ce267332c6 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents: 2940
diff changeset
410 int SDL_iPhoneKeyboardShow(SDL_Window * window) {
2765
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parents:
diff changeset
411 SDL_SetError("Not compiled with keyboard support");
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Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
412 return -1;
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
413 }
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
414
3685
64ce267332c6 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents: 2940
diff changeset
415 int SDL_iPhoneKeyboardHide(SDL_Window * window) {
2765
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parents:
diff changeset
416 SDL_SetError("Not compiled with keyboard support");
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
417 return -1;
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
418 }
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
419
3685
64ce267332c6 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents: 2940
diff changeset
420 SDL_bool SDL_iPhoneKeyboardIsShown(SDL_Window * window) {
2765
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parents:
diff changeset
421 return 0;
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
422 }
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
423
3685
64ce267332c6 Switched from SDL_WindowID and SDL_TextureID to SDL_Window* and SDL_Texture* for code simplicity and improved performance.
Sam Lantinga <slouken@libsdl.org>
parents: 2940
diff changeset
424 int SDL_iPhoneKeyboardToggle(SDL_Window * window) {
2765
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parents:
diff changeset
425 SDL_SetError("Not compiled with keyboard support");
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
426 return -1;
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
427 }
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
428
f55c87ae336b Final merge of Google Summer of Code 2008 work...
Sam Lantinga <slouken@libsdl.org>
parents:
diff changeset
429
2859
99210400e8b9 Updated copyright date
Sam Lantinga <slouken@libsdl.org>
parents: 2765
diff changeset
430 #endif /* SDL_IPHONE_KEYBOARD */