Mercurial > sdl-ios-xcode
annotate src/audio/SDL_mixer.c @ 4423:7953336267c2
Disable error checks for reset actuators and set autocenter.
Reset actuators and set autocenter might not actually be supported on all
implementations. We'll just disable error checking since they aren't
critical to neither opening the joystick nor the haptic subsystem.
author | Edgar Simo <bobbens@gmail.com> |
---|---|
date | Sun, 28 Feb 2010 09:23:23 +0000 |
parents | f7b03b6838cb |
children | b530ef003506 |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
3697 | 3 Copyright (C) 1997-2010 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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Updated copyright information and removed rcs id lines (problematic in branch merges)
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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Updated copyright information and removed rcs id lines (problematic in branch merges)
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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Updated copyright information and removed rcs id lines (problematic in branch merges)
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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Updated copyright information and removed rcs id lines (problematic in branch merges)
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16 License along with this library; if not, write to the Free Software |
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Updated copyright information and removed rcs id lines (problematic in branch merges)
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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Updated the source with the correct e-mail address
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20 slouken@libsdl.org |
0 | 21 */ |
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Use consistent identifiers for the various platforms we support.
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22 #include "SDL_config.h" |
0 | 23 |
24 /* This provides the default mixing callback for the SDL audio routines */ | |
25 | |
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More header massaging... works great on Windows. ;-)
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26 #include "SDL_cpuinfo.h" |
0 | 27 #include "SDL_timer.h" |
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28 #include "SDL_audio.h" |
0 | 29 #include "SDL_sysaudio.h" |
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Added MMX audio mixing code for gcc (thanks Stephane!)
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30 #include "SDL_mixer_MMX.h" |
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Cth converted the MMX audio mixing routines to VC++ syntax
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31 #include "SDL_mixer_MMX_VC.h" |
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Add m68k assembly mixing routines
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32 #include "SDL_mixer_m68k.h" |
0 | 33 |
34 /* This table is used to add two sound values together and pin | |
35 * the value to avoid overflow. (used with permission from ARDI) | |
36 * Changed to use 0xFE instead of 0xFF for better sound quality. | |
37 */ | |
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38 static const Uint8 mix8[] = { |
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39 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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40 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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41 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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42 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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43 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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44 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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45 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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46 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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47 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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48 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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49 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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50 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x03, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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51 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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52 0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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53 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23, 0x24, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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54 0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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55 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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56 0x3B, 0x3C, 0x3D, 0x3E, 0x3F, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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57 0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F, 0x50, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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58 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5A, 0x5B, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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59 0x5C, 0x5D, 0x5E, 0x5F, 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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60 0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F, 0x70, 0x71, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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61 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7A, 0x7B, 0x7C, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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62 0x7D, 0x7E, 0x7F, 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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63 0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F, 0x90, 0x91, 0x92, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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64 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9A, 0x9B, 0x9C, 0x9D, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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65 0x9E, 0x9F, 0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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66 0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF, 0xB0, 0xB1, 0xB2, 0xB3, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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67 0xB4, 0xB5, 0xB6, 0xB7, 0xB8, 0xB9, 0xBA, 0xBB, 0xBC, 0xBD, 0xBE, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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68 0xBF, 0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9, |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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69 0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF, 0xD0, 0xD1, 0xD2, 0xD3, 0xD4, |
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70 0xD5, 0xD6, 0xD7, 0xD8, 0xD9, 0xDA, 0xDB, 0xDC, 0xDD, 0xDE, 0xDF, |
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71 0xE0, 0xE1, 0xE2, 0xE3, 0xE4, 0xE5, 0xE6, 0xE7, 0xE8, 0xE9, 0xEA, |
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72 0xEB, 0xEC, 0xED, 0xEE, 0xEF, 0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5, |
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73 0xF6, 0xF7, 0xF8, 0xF9, 0xFA, 0xFB, 0xFC, 0xFD, 0xFE, 0xFE, 0xFE, |
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74 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, |
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75 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, |
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76 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, |
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77 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, |
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78 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, |
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79 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, |
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80 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, |
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81 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, |
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82 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, |
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83 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, |
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84 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, |
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85 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE |
0 | 86 }; |
87 | |
88 /* The volume ranges from 0 - 128 */ | |
89 #define ADJUST_VOLUME(s, v) (s = (s*v)/SDL_MIX_MAXVOLUME) | |
90 #define ADJUST_VOLUME_U8(s, v) (s = (((s-128)*v)/SDL_MIX_MAXVOLUME)+128) | |
91 | |
1982
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92 |
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93 void |
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94 SDL_MixAudioFormat(Uint8 * dst, const Uint8 * src, SDL_AudioFormat format, |
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95 Uint32 len, int volume) |
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96 { |
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97 if (volume == 0) { |
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98 return; |
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99 } |
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100 |
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101 switch (format) { |
0 | 102 |
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103 case AUDIO_U8: |
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104 { |
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Merged r5194:5195 from branches/SDL-1.2: coldfire cpu arch support.
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105 #if defined(__GNUC__) && defined(__M68000__) && !defined(__mcoldfire__) && defined(SDL_ASSEMBLY_ROUTINES) |
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106 SDL_MixAudio_m68k_U8((char *) dst, (char *) src, |
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107 (unsigned long) len, (long) volume, |
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108 (char *) mix8); |
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109 #else |
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110 Uint8 src_sample; |
0 | 111 |
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112 while (len--) { |
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113 src_sample = *src; |
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114 ADJUST_VOLUME_U8(src_sample, volume); |
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115 *dst = mix8[*dst + src_sample]; |
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116 ++dst; |
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117 ++src; |
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118 } |
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119 #endif |
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120 } |
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121 break; |
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123 case AUDIO_S8: |
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124 { |
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125 #if defined(SDL_BUGGY_MMX_MIXERS) /* buggy, so we're disabling them. --ryan. */ |
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126 #if defined(__GNUC__) && defined(__i386__) && defined(SDL_ASSEMBLY_ROUTINES) |
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127 if (SDL_HasMMX()) { |
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128 SDL_MixAudio_MMX_S8((char *) dst, (char *) src, |
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129 (unsigned int) len, (int) volume); |
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130 } else |
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131 #elif ((defined(_MSC_VER) && defined(_M_IX86)) || defined(__WATCOMC__)) && defined(SDL_ASSEMBLY_ROUTINES) |
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132 if (SDL_HasMMX()) { |
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133 SDL_MixAudio_MMX_S8_VC((char *) dst, (char *) src, |
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134 (unsigned int) len, (int) volume); |
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135 } else |
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136 #endif |
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137 #endif |
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138 #if defined(__GNUC__) && defined(__M68000__) && !defined(__mcoldfire__) && defined(SDL_ASSEMBLY_ROUTINES) |
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139 SDL_MixAudio_m68k_S8((char *) dst, (char *) src, |
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140 (unsigned long) len, (long) volume); |
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141 #else |
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142 { |
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143 Sint8 *dst8, *src8; |
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144 Sint8 src_sample; |
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145 int dst_sample; |
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146 const int max_audioval = ((1 << (8 - 1)) - 1); |
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147 const int min_audioval = -(1 << (8 - 1)); |
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149 src8 = (Sint8 *) src; |
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150 dst8 = (Sint8 *) dst; |
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151 while (len--) { |
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152 src_sample = *src8; |
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153 ADJUST_VOLUME(src_sample, volume); |
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154 dst_sample = *dst8 + src_sample; |
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155 if (dst_sample > max_audioval) { |
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156 *dst8 = max_audioval; |
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157 } else if (dst_sample < min_audioval) { |
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158 *dst8 = min_audioval; |
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159 } else { |
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160 *dst8 = dst_sample; |
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161 } |
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162 ++dst8; |
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163 ++src8; |
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164 } |
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165 } |
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166 #endif |
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167 } |
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168 break; |
0 | 169 |
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170 case AUDIO_S16LSB: |
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171 { |
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172 #if defined(SDL_BUGGY_MMX_MIXERS) /* buggy, so we're disabling them. --ryan. */ |
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173 #if defined(__GNUC__) && defined(__i386__) && defined(SDL_ASSEMBLY_ROUTINES) |
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174 if (SDL_HasMMX()) { |
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175 SDL_MixAudio_MMX_S16((char *) dst, (char *) src, |
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176 (unsigned int) len, (int) volume); |
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177 } else |
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178 #elif ((defined(_MSC_VER) && defined(_M_IX86)) || defined(__WATCOMC__)) && defined(SDL_ASSEMBLY_ROUTINES) |
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179 if (SDL_HasMMX()) { |
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180 SDL_MixAudio_MMX_S16_VC((char *) dst, (char *) src, |
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181 (unsigned int) len, (int) volume); |
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182 } else |
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183 #endif |
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184 #endif |
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185 #if defined(__GNUC__) && defined(__M68000__) && !defined(__mcoldfire__) && defined(SDL_ASSEMBLY_ROUTINES) |
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186 SDL_MixAudio_m68k_S16LSB((short *) dst, (short *) src, |
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187 (unsigned long) len, (long) volume); |
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188 #else |
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189 { |
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190 Sint16 src1, src2; |
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191 int dst_sample; |
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192 const int max_audioval = ((1 << (16 - 1)) - 1); |
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193 const int min_audioval = -(1 << (16 - 1)); |
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195 len /= 2; |
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196 while (len--) { |
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197 src1 = ((src[1]) << 8 | src[0]); |
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198 ADJUST_VOLUME(src1, volume); |
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199 src2 = ((dst[1]) << 8 | dst[0]); |
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200 src += 2; |
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201 dst_sample = src1 + src2; |
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202 if (dst_sample > max_audioval) { |
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203 dst_sample = max_audioval; |
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204 } else if (dst_sample < min_audioval) { |
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205 dst_sample = min_audioval; |
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206 } |
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207 dst[0] = dst_sample & 0xFF; |
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208 dst_sample >>= 8; |
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209 dst[1] = dst_sample & 0xFF; |
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210 dst += 2; |
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211 } |
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212 } |
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213 #endif |
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214 } |
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215 break; |
0 | 216 |
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217 case AUDIO_S16MSB: |
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218 { |
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219 #if defined(__GNUC__) && defined(__M68000__) && !defined(__mcoldfire__) && defined(SDL_ASSEMBLY_ROUTINES) |
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220 SDL_MixAudio_m68k_S16MSB((short *) dst, (short *) src, |
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221 (unsigned long) len, (long) volume); |
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222 #else |
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223 Sint16 src1, src2; |
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224 int dst_sample; |
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225 const int max_audioval = ((1 << (16 - 1)) - 1); |
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226 const int min_audioval = -(1 << (16 - 1)); |
0 | 227 |
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228 len /= 2; |
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229 while (len--) { |
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230 src1 = ((src[0]) << 8 | src[1]); |
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231 ADJUST_VOLUME(src1, volume); |
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232 src2 = ((dst[0]) << 8 | dst[1]); |
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233 src += 2; |
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234 dst_sample = src1 + src2; |
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235 if (dst_sample > max_audioval) { |
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236 dst_sample = max_audioval; |
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237 } else if (dst_sample < min_audioval) { |
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238 dst_sample = min_audioval; |
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239 } |
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240 dst[1] = dst_sample & 0xFF; |
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241 dst_sample >>= 8; |
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242 dst[0] = dst_sample & 0xFF; |
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243 dst += 2; |
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244 } |
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245 #endif |
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246 } |
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247 break; |
0 | 248 |
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249 case AUDIO_S32LSB: |
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250 { |
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251 const Uint32 *src32 = (Uint32 *) src; |
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252 Uint32 *dst32 = (Uint32 *) dst; |
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253 Sint64 src1, src2; |
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254 Sint64 dst_sample; |
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255 const Sint64 max_audioval = ((((Sint64) 1) << (32 - 1)) - 1); |
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256 const Sint64 min_audioval = -(((Sint64) 1) << (32 - 1)); |
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257 |
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258 len /= 4; |
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259 while (len--) { |
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260 src1 = (Sint64) ((Sint32) SDL_SwapLE32(*src32)); |
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261 src32++; |
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262 ADJUST_VOLUME(src1, volume); |
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263 src2 = (Sint64) ((Sint32) SDL_SwapLE32(*dst32)); |
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264 dst_sample = src1 + src2; |
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265 if (dst_sample > max_audioval) { |
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266 dst_sample = max_audioval; |
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267 } else if (dst_sample < min_audioval) { |
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268 dst_sample = min_audioval; |
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269 } |
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270 *(dst32++) = SDL_SwapLE32((Uint32) ((Sint32) dst_sample)); |
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271 } |
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272 } |
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273 break; |
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274 |
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275 case AUDIO_S32MSB: |
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276 { |
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277 const Uint32 *src32 = (Uint32 *) src; |
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278 Uint32 *dst32 = (Uint32 *) dst; |
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279 Sint64 src1, src2; |
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280 Sint64 dst_sample; |
1985
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281 const Sint64 max_audioval = ((((Sint64) 1) << (32 - 1)) - 1); |
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282 const Sint64 min_audioval = -(((Sint64) 1) << (32 - 1)); |
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283 |
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284 len /= 4; |
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285 while (len--) { |
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286 src1 = (Sint64) ((Sint32) SDL_SwapBE32(*src32)); |
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287 src32++; |
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288 ADJUST_VOLUME(src1, volume); |
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289 src2 = (Sint64) ((Sint32) SDL_SwapBE32(*dst32)); |
1982
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290 dst_sample = src1 + src2; |
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291 if (dst_sample > max_audioval) { |
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292 dst_sample = max_audioval; |
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293 } else if (dst_sample < min_audioval) { |
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294 dst_sample = min_audioval; |
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295 } |
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296 *(dst32++) = SDL_SwapBE32((Uint32) ((Sint32) dst_sample)); |
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297 } |
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298 } |
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299 break; |
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300 |
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301 case AUDIO_F32LSB: |
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302 { |
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303 const float fmaxvolume = 1.0f / ((float) SDL_MIX_MAXVOLUME); |
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304 const float fvolume = (float) volume; |
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305 const float *src32 = (float *) src; |
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306 float *dst32 = (float *) dst; |
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307 float src1, src2; |
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308 double dst_sample; |
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309 /* !!! FIXME: are these right? */ |
2130
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Fixes for compiling with Visual C++ 8.0 Express Edition
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310 const double max_audioval = 3.402823466e+38F; |
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311 const double min_audioval = -3.402823466e+38F; |
1982
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312 |
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313 len /= 4; |
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314 while (len--) { |
2014
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315 src1 = ((SDL_SwapFloatLE(*src32) * fvolume) * fmaxvolume); |
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316 src2 = SDL_SwapFloatLE(*dst32); |
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317 src32++; |
1982
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318 |
2014
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319 dst_sample = ((double) src1) + ((double) src2); |
1982
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320 if (dst_sample > max_audioval) { |
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321 dst_sample = max_audioval; |
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322 } else if (dst_sample < min_audioval) { |
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323 dst_sample = min_audioval; |
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324 } |
2014
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325 *(dst32++) = SDL_SwapFloatLE((float) dst_sample); |
1982
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326 } |
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327 } |
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328 break; |
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329 |
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330 case AUDIO_F32MSB: |
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331 { |
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332 const float fmaxvolume = 1.0f / ((float) SDL_MIX_MAXVOLUME); |
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333 const float fvolume = (float) volume; |
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334 const float *src32 = (float *) src; |
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335 float *dst32 = (float *) dst; |
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336 float src1, src2; |
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337 double dst_sample; |
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338 /* !!! FIXME: are these right? */ |
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339 const double max_audioval = 3.402823466e+38F; |
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340 const double min_audioval = -3.402823466e+38F; |
1982
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341 |
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342 len /= 4; |
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343 while (len--) { |
2014
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344 src1 = ((SDL_SwapFloatBE(*src32) * fvolume) * fmaxvolume); |
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345 src2 = SDL_SwapFloatBE(*dst32); |
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346 src32++; |
1982
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347 |
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348 dst_sample = ((double) src1) + ((double) src2); |
1982
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349 if (dst_sample > max_audioval) { |
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350 dst_sample = max_audioval; |
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351 } else if (dst_sample < min_audioval) { |
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352 dst_sample = min_audioval; |
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353 } |
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354 *(dst32++) = SDL_SwapFloatBE((float) dst_sample); |
1982
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355 } |
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356 } |
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357 break; |
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358 |
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359 default: /* If this happens... FIXME! */ |
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360 SDL_SetError("SDL_MixAudio(): unknown audio format"); |
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361 return; |
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362 } |
0 | 363 } |
574
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Cth converted the MMX audio mixing routines to VC++ syntax
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364 |
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365 /* vi: set ts=4 sw=4 expandtab: */ |