annotate src/audio/SDL_mixer.c @ 574:64fe373be3dc

Cth converted the MMX audio mixing routines to VC++ syntax
author Sam Lantinga <slouken@libsdl.org>
date Mon, 20 Jan 2003 16:01:20 +0000
parents a9e38f3b8e4d
children 873c2598f969
rev   line source
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 /* This provides the default mixing callback for the SDL audio routines */
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29
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30 #include <stdio.h>
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31 #include <stdlib.h>
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32 #include <string.h>
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33
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34 #include "SDL_audio.h"
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35 #include "SDL_mutex.h"
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36 #include "SDL_timer.h"
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37 #include "SDL_sysaudio.h"
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38 #include "SDL_mixer_MMX.h"
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39 #include "SDL_mixer_MMX_VC.h"
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40
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41 /* Function to check the CPU flags */
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42 #define MMX_CPU 0x800000
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43 #ifdef USE_ASMBLIT
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44 #define CPU_Flags() Hermes_X86_CPU()
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45 #else
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46 #define CPU_Flags() 0L
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47 #endif
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48
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49 #ifdef USE_ASMBLIT
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50 #define X86_ASSEMBLER
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51 #define HermesConverterInterface void
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52 #define HermesClearInterface void
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53 #define STACKCALL
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54
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55 #include "HeadX86.h"
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56 #endif
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57
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58 /* This table is used to add two sound values together and pin
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59 * the value to avoid overflow. (used with permission from ARDI)
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60 * Changed to use 0xFE instead of 0xFF for better sound quality.
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61 */
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62 static const Uint8 mix8[] =
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63 {
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64 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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65 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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66 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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67 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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68 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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69 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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70 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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71 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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72 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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73 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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74 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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75 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x01, 0x02, 0x03,
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76 0x04, 0x05, 0x06, 0x07, 0x08, 0x09, 0x0A, 0x0B, 0x0C, 0x0D, 0x0E,
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77 0x0F, 0x10, 0x11, 0x12, 0x13, 0x14, 0x15, 0x16, 0x17, 0x18, 0x19,
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78 0x1A, 0x1B, 0x1C, 0x1D, 0x1E, 0x1F, 0x20, 0x21, 0x22, 0x23, 0x24,
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79 0x25, 0x26, 0x27, 0x28, 0x29, 0x2A, 0x2B, 0x2C, 0x2D, 0x2E, 0x2F,
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80 0x30, 0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3A,
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81 0x3B, 0x3C, 0x3D, 0x3E, 0x3F, 0x40, 0x41, 0x42, 0x43, 0x44, 0x45,
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82 0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, 0x4C, 0x4D, 0x4E, 0x4F, 0x50,
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83 0x51, 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, 0x58, 0x59, 0x5A, 0x5B,
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84 0x5C, 0x5D, 0x5E, 0x5F, 0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66,
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85 0x67, 0x68, 0x69, 0x6A, 0x6B, 0x6C, 0x6D, 0x6E, 0x6F, 0x70, 0x71,
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86 0x72, 0x73, 0x74, 0x75, 0x76, 0x77, 0x78, 0x79, 0x7A, 0x7B, 0x7C,
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87 0x7D, 0x7E, 0x7F, 0x80, 0x81, 0x82, 0x83, 0x84, 0x85, 0x86, 0x87,
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88 0x88, 0x89, 0x8A, 0x8B, 0x8C, 0x8D, 0x8E, 0x8F, 0x90, 0x91, 0x92,
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89 0x93, 0x94, 0x95, 0x96, 0x97, 0x98, 0x99, 0x9A, 0x9B, 0x9C, 0x9D,
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90 0x9E, 0x9F, 0xA0, 0xA1, 0xA2, 0xA3, 0xA4, 0xA5, 0xA6, 0xA7, 0xA8,
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91 0xA9, 0xAA, 0xAB, 0xAC, 0xAD, 0xAE, 0xAF, 0xB0, 0xB1, 0xB2, 0xB3,
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92 0xB4, 0xB5, 0xB6, 0xB7, 0xB8, 0xB9, 0xBA, 0xBB, 0xBC, 0xBD, 0xBE,
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93 0xBF, 0xC0, 0xC1, 0xC2, 0xC3, 0xC4, 0xC5, 0xC6, 0xC7, 0xC8, 0xC9,
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94 0xCA, 0xCB, 0xCC, 0xCD, 0xCE, 0xCF, 0xD0, 0xD1, 0xD2, 0xD3, 0xD4,
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95 0xD5, 0xD6, 0xD7, 0xD8, 0xD9, 0xDA, 0xDB, 0xDC, 0xDD, 0xDE, 0xDF,
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96 0xE0, 0xE1, 0xE2, 0xE3, 0xE4, 0xE5, 0xE6, 0xE7, 0xE8, 0xE9, 0xEA,
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97 0xEB, 0xEC, 0xED, 0xEE, 0xEF, 0xF0, 0xF1, 0xF2, 0xF3, 0xF4, 0xF5,
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98 0xF6, 0xF7, 0xF8, 0xF9, 0xFA, 0xFB, 0xFC, 0xFD, 0xFE, 0xFE, 0xFE,
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99 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
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100 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
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101 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
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102 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
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103 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
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104 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
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105 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
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106 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
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107 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
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108 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
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109 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE,
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110 0xFE, 0xFE, 0xFE, 0xFE, 0xFE, 0xFE
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111 };
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112
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113 /* The volume ranges from 0 - 128 */
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114 #define ADJUST_VOLUME(s, v) (s = (s*v)/SDL_MIX_MAXVOLUME)
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115 #define ADJUST_VOLUME_U8(s, v) (s = (((s-128)*v)/SDL_MIX_MAXVOLUME)+128)
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116
1
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117 void SDL_MixAudio (Uint8 *dst, const Uint8 *src, Uint32 len, int volume)
0
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118 {
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119 Uint16 format;
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120
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121 if ( volume == 0 ) {
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122 return;
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123 }
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124 /* Mix the user-level audio format */
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125 if ( current_audio ) {
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126 if ( current_audio->convert.needed ) {
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127 format = current_audio->convert.src_format;
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128 } else {
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129 format = current_audio->spec.format;
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130 }
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131 } else {
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132 /* HACK HACK HACK */
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133 format = AUDIO_S16;
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134 }
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135 switch (format) {
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136
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137 case AUDIO_U8: {
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138 Uint8 src_sample;
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139
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140 while ( len-- ) {
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141 src_sample = *src;
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142 ADJUST_VOLUME_U8(src_sample, volume);
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143 *dst = mix8[*dst+src_sample];
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144 ++dst;
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145 ++src;
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parents:
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146 }
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147 }
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148 break;
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149
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150 case AUDIO_S8: {
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151 #if defined(i386) && defined(__GNUC__) && defined(USE_ASMBLIT)
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152 if (CPU_Flags() & MMX_CPU)
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153 {
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154 SDL_MixAudio_MMX_S8((char*)dst,(char*)src,(unsigned int)len,(int)volume);
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155 }
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156 else
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157 #endif
574
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158 #if defined(USE_ASM_MIXER_VC)
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159 if (SDL_IsMMX_VC())
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160 {
64fe373be3dc Cth converted the MMX audio mixing routines to VC++ syntax
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161 SDL_MixAudio_MMX_S8_VC((char*)dst,(char*)src,(unsigned int)len,(int)volume);
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162 }
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163 else
64fe373be3dc Cth converted the MMX audio mixing routines to VC++ syntax
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164 #endif
539
a9e38f3b8e4d Added MMX audio mixing code for gcc (thanks Stephane!)
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165 {
0
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166 Sint8 *dst8, *src8;
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167 Sint8 src_sample;
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168 int dst_sample;
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169 const int max_audioval = ((1<<(8-1))-1);
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170 const int min_audioval = -(1<<(8-1));
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171
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172 src8 = (Sint8 *)src;
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173 dst8 = (Sint8 *)dst;
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174 while ( len-- ) {
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175 src_sample = *src8;
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176 ADJUST_VOLUME(src_sample, volume);
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177 dst_sample = *dst8 + src_sample;
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178 if ( dst_sample > max_audioval ) {
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179 *dst8 = max_audioval;
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180 } else
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181 if ( dst_sample < min_audioval ) {
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182 *dst8 = min_audioval;
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183 } else {
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184 *dst8 = dst_sample;
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185 }
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186 ++dst8;
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187 ++src8;
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188 }
539
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189 }
0
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190 }
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191 break;
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192
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193 case AUDIO_S16LSB: {
539
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194 #if defined(i386) && defined(__GNUC__) && defined(USE_ASMBLIT)
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195 if (CPU_Flags() & MMX_CPU)
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diff changeset
196 {
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197 SDL_MixAudio_MMX_S16((char*)dst,(char*)src,(unsigned int)len,(int)volume);
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198 }
a9e38f3b8e4d Added MMX audio mixing code for gcc (thanks Stephane!)
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diff changeset
199 else
574
64fe373be3dc Cth converted the MMX audio mixing routines to VC++ syntax
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200 #elif defined(USE_ASM_MIXER_VC)
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201 if (SDL_IsMMX_VC())
64fe373be3dc Cth converted the MMX audio mixing routines to VC++ syntax
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diff changeset
202 {
64fe373be3dc Cth converted the MMX audio mixing routines to VC++ syntax
Sam Lantinga <slouken@libsdl.org>
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diff changeset
203 SDL_MixAudio_MMX_S16_VC((char*)dst,(char*)src,(unsigned int)len,(int)volume);
64fe373be3dc Cth converted the MMX audio mixing routines to VC++ syntax
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204 }
64fe373be3dc Cth converted the MMX audio mixing routines to VC++ syntax
Sam Lantinga <slouken@libsdl.org>
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diff changeset
205 else
539
a9e38f3b8e4d Added MMX audio mixing code for gcc (thanks Stephane!)
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diff changeset
206 #endif
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diff changeset
207 {
0
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208 Sint16 src1, src2;
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diff changeset
209 int dst_sample;
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diff changeset
210 const int max_audioval = ((1<<(16-1))-1);
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diff changeset
211 const int min_audioval = -(1<<(16-1));
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parents:
diff changeset
212
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diff changeset
213 len /= 2;
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parents:
diff changeset
214 while ( len-- ) {
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diff changeset
215 src1 = ((src[1])<<8|src[0]);
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diff changeset
216 ADJUST_VOLUME(src1, volume);
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diff changeset
217 src2 = ((dst[1])<<8|dst[0]);
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diff changeset
218 src += 2;
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parents:
diff changeset
219 dst_sample = src1+src2;
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parents:
diff changeset
220 if ( dst_sample > max_audioval ) {
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parents:
diff changeset
221 dst_sample = max_audioval;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
222 } else
74212992fb08 Initial revision
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parents:
diff changeset
223 if ( dst_sample < min_audioval ) {
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parents:
diff changeset
224 dst_sample = min_audioval;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
225 }
74212992fb08 Initial revision
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parents:
diff changeset
226 dst[0] = dst_sample&0xFF;
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parents:
diff changeset
227 dst_sample >>= 8;
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parents:
diff changeset
228 dst[1] = dst_sample&0xFF;
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parents:
diff changeset
229 dst += 2;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
230 }
539
a9e38f3b8e4d Added MMX audio mixing code for gcc (thanks Stephane!)
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diff changeset
231 }
0
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parents:
diff changeset
232 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
233 break;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
234
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
235 case AUDIO_S16MSB: {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
236 Sint16 src1, src2;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
237 int dst_sample;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
238 const int max_audioval = ((1<<(16-1))-1);
74212992fb08 Initial revision
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parents:
diff changeset
239 const int min_audioval = -(1<<(16-1));
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parents:
diff changeset
240
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
241 len /= 2;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
242 while ( len-- ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
243 src1 = ((src[0])<<8|src[1]);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
244 ADJUST_VOLUME(src1, volume);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
245 src2 = ((dst[0])<<8|dst[1]);
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
246 src += 2;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
247 dst_sample = src1+src2;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
248 if ( dst_sample > max_audioval ) {
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
249 dst_sample = max_audioval;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
250 } else
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
251 if ( dst_sample < min_audioval ) {
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
252 dst_sample = min_audioval;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
253 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
254 dst[1] = dst_sample&0xFF;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
255 dst_sample >>= 8;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
256 dst[0] = dst_sample&0xFF;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
257 dst += 2;
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
258 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
259 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
260 break;
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parents:
diff changeset
261
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parents:
diff changeset
262 default: /* If this happens... FIXME! */
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
263 SDL_SetError("SDL_MixAudio(): unknown audio format");
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Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
264 return;
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
265 }
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
266 }
574
64fe373be3dc Cth converted the MMX audio mixing routines to VC++ syntax
Sam Lantinga <slouken@libsdl.org>
parents: 539
diff changeset
267