Mercurial > sdl-ios-xcode
annotate src/video/SDL_blit.c @ 3468:789b97008d8a
My first OpenGL shader! Momma will be so proud!
This shader implements the software renderer mask semantics where the source pixel is multiplied by the color and alpha modulation values and then any pixel with non-zero alpha is fully opaque.
The OpenGL renderer on Mac OS X now passes all the automated render tests! :)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 21 Nov 2009 05:29:31 +0000 |
parents | 99210400e8b9 |
children | f7b03b6838cb |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
2859 | 3 Copyright (C) 1997-2009 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 #include "SDL_video.h" | |
25 #include "SDL_sysvideo.h" | |
26 #include "SDL_blit.h" | |
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27 #include "SDL_blit_auto.h" |
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28 #include "SDL_blit_copy.h" |
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29 #include "SDL_blit_slow.h" |
0 | 30 #include "SDL_RLEaccel_c.h" |
31 #include "SDL_pixels_c.h" | |
32 | |
33 /* The general purpose software blit routine */ | |
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34 static int |
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35 SDL_SoftBlit(SDL_Surface * src, SDL_Rect * srcrect, |
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36 SDL_Surface * dst, SDL_Rect * dstrect) |
0 | 37 { |
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38 int okay; |
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39 int src_locked; |
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40 int dst_locked; |
0 | 41 |
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42 /* Everything is okay at the beginning... */ |
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43 okay = 1; |
0 | 44 |
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45 /* Lock the destination if it's in hardware */ |
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46 dst_locked = 0; |
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47 if (SDL_MUSTLOCK(dst)) { |
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48 if (SDL_LockSurface(dst) < 0) { |
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49 okay = 0; |
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50 } else { |
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51 dst_locked = 1; |
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52 } |
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53 } |
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54 /* Lock the source if it's in hardware */ |
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55 src_locked = 0; |
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56 if (SDL_MUSTLOCK(src)) { |
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57 if (SDL_LockSurface(src) < 0) { |
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58 okay = 0; |
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59 } else { |
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60 src_locked = 1; |
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61 } |
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62 } |
0 | 63 |
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64 /* Set up source and destination buffer pointers, and BLIT! */ |
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65 if (okay && srcrect->w && srcrect->h) { |
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66 SDL_BlitFunc RunBlit; |
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67 SDL_BlitInfo *info = &src->map->info; |
0 | 68 |
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69 /* Set up the blit information */ |
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70 info->src = (Uint8 *) src->pixels + |
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71 (Uint16) srcrect->y * src->pitch + |
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72 (Uint16) srcrect->x * info->src_fmt->BytesPerPixel; |
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73 info->src_w = srcrect->w; |
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74 info->src_h = srcrect->h; |
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75 info->src_pitch = src->pitch; |
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76 info->src_skip = |
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77 info->src_pitch - info->src_w * info->src_fmt->BytesPerPixel; |
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78 info->dst = |
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79 (Uint8 *) dst->pixels + (Uint16) dstrect->y * dst->pitch + |
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80 (Uint16) dstrect->x * info->dst_fmt->BytesPerPixel; |
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81 info->dst_w = dstrect->w; |
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82 info->dst_h = dstrect->h; |
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83 info->dst_pitch = dst->pitch; |
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84 info->dst_skip = |
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85 info->dst_pitch - info->dst_w * info->dst_fmt->BytesPerPixel; |
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86 RunBlit = (SDL_BlitFunc) src->map->data; |
0 | 87 |
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88 /* Run the actual software blit */ |
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89 RunBlit(info); |
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90 } |
0 | 91 |
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92 /* We need to unlock the surfaces if they're locked */ |
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93 if (dst_locked) { |
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94 SDL_UnlockSurface(dst); |
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95 } |
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96 if (src_locked) { |
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97 SDL_UnlockSurface(src); |
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98 } |
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99 /* Blit is done! */ |
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100 return (okay ? 0 : -1); |
0 | 101 } |
102 | |
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103 #ifdef __MACOSX__ |
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104 #include <sys/sysctl.h> |
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105 |
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106 static SDL_bool |
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107 SDL_UseAltivecPrefetch() |
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108 { |
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109 const char key[] = "hw.l3cachesize"; |
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110 u_int64_t result = 0; |
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111 size_t typeSize = sizeof(result); |
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112 |
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113 if (sysctlbyname(key, &result, &typeSize, NULL, 0) == 0 && result > 0) { |
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114 return SDL_TRUE; |
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115 } else { |
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116 return SDL_FALSE; |
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117 } |
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118 } |
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119 #else |
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120 static SDL_bool |
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121 SDL_UseAltivecPrefetch() |
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122 { |
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123 /* Just guess G4 */ |
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124 return SDL_TRUE; |
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125 } |
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126 #endif /* __MACOSX__ */ |
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127 |
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128 static SDL_BlitFunc |
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129 SDL_ChooseBlitFunc(Uint32 src_format, Uint32 dst_format, int flags, |
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130 SDL_BlitFuncEntry * entries) |
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131 { |
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132 int i, flagcheck; |
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133 static Uint32 features = 0xffffffff; |
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Date: Tue, 19 Aug 2003 17:57:00 +0200
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134 |
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135 /* Get the available CPU features */ |
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136 if (features == 0xffffffff) { |
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137 const char *override = SDL_getenv("SDL_BLIT_CPU_FEATURES"); |
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138 |
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139 features = SDL_CPU_ANY; |
0 | 140 |
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141 /* Allow an override for testing .. */ |
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142 if (override) { |
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143 SDL_sscanf(override, "%u", &features); |
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144 } else { |
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145 if (SDL_HasMMX()) { |
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146 features |= SDL_CPU_MMX; |
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147 } |
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148 if (SDL_Has3DNow()) { |
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149 features |= SDL_CPU_3DNOW; |
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150 } |
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151 if (SDL_HasSSE()) { |
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152 features |= SDL_CPU_SSE; |
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153 } |
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154 if (SDL_HasSSE2()) { |
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155 features |= SDL_CPU_SSE2; |
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156 } |
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157 if (SDL_HasAltiVec()) { |
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158 if (SDL_UseAltivecPrefetch()) { |
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159 features |= SDL_CPU_ALTIVEC_PREFETCH; |
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160 } else { |
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161 features |= SDL_CPU_ALTIVEC_NOPREFETCH; |
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162 } |
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163 } |
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164 } |
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165 } |
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166 |
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167 for (i = 0; entries[i].func; ++i) { |
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168 /* Check for matching pixel formats */ |
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169 if (src_format != entries[i].src_format) { |
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170 continue; |
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171 } |
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172 if (dst_format != entries[i].dst_format) { |
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173 continue; |
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174 } |
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175 |
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176 /* Check modulation flags */ |
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177 flagcheck = |
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178 (flags & (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA)); |
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179 if ((flagcheck & entries[i].flags) != flagcheck) { |
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180 continue; |
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181 } |
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182 |
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183 /* Check blend flags */ |
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184 flagcheck = |
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185 (flags & |
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186 (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD)); |
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187 if ((flagcheck & entries[i].flags) != flagcheck) { |
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188 continue; |
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189 } |
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190 |
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191 /* Check colorkey flag */ |
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192 flagcheck = (flags & SDL_COPY_COLORKEY); |
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193 if ((flagcheck & entries[i].flags) != flagcheck) { |
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194 continue; |
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195 } |
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196 |
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197 /* Check scaling flags */ |
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198 flagcheck = (flags & SDL_COPY_NEAREST); |
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199 if ((flagcheck & entries[i].flags) != flagcheck) { |
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200 continue; |
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201 } |
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202 |
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203 /* Check CPU features */ |
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204 flagcheck = entries[i].cpu; |
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205 if ((flagcheck & features) != flagcheck) { |
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206 continue; |
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207 } |
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208 |
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209 /* We found the best one! */ |
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210 return entries[i].func; |
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211 } |
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212 return NULL; |
0 | 213 } |
214 | |
215 /* Figure out which of many blit routines to set up on a surface */ | |
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216 int |
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217 SDL_CalculateBlit(SDL_Surface * surface) |
0 | 218 { |
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219 SDL_BlitFunc blit = NULL; |
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220 SDL_BlitMap *map = surface->map; |
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221 SDL_Surface *dst = map->dst; |
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223 /* Clean everything out to start */ |
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224 if ((surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL) { |
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225 SDL_UnRLESurface(surface, 1); |
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226 } |
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227 map->blit = SDL_SoftBlit; |
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228 map->info.src_fmt = surface->format; |
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229 map->info.src_pitch = surface->pitch; |
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230 map->info.dst_fmt = dst->format; |
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231 map->info.dst_pitch = dst->pitch; |
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233 /* See if we can do RLE acceleration */ |
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234 if (map->info.flags & SDL_COPY_RLE_DESIRED) { |
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235 if (SDL_RLESurface(surface) == 0) { |
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236 return 0; |
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237 } |
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238 } |
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239 |
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240 /* Choose a standard blit function */ |
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241 if (map->identity && !(map->info.flags & ~SDL_COPY_RLE_DESIRED)) { |
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242 /* Handle overlapping blits on the same surface */ |
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243 if (surface == dst) { |
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244 blit = SDL_BlitCopyOverlap; |
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245 } else { |
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246 blit = SDL_BlitCopy; |
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247 } |
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248 } else if (surface->format->BitsPerPixel < 8) { |
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249 blit = SDL_CalculateBlit0(surface); |
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250 } else if (surface->format->BytesPerPixel == 1) { |
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251 blit = SDL_CalculateBlit1(surface); |
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252 } else if (map->info.flags & SDL_COPY_BLEND) { |
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253 blit = SDL_CalculateBlitA(surface); |
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254 } else { |
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255 blit = SDL_CalculateBlitN(surface); |
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256 } |
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257 if (blit == NULL) { |
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258 Uint32 src_format = |
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259 SDL_MasksToPixelFormatEnum(surface->format->BitsPerPixel, |
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260 surface->format->Rmask, |
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261 surface->format->Gmask, |
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262 surface->format->Bmask, |
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263 surface->format->Amask); |
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264 Uint32 dst_format = |
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265 SDL_MasksToPixelFormatEnum(dst->format->BitsPerPixel, |
2329 | 266 dst->format->Rmask, |
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re: bug#563. checking in some commented out trace code and a fix so that the in testalpha.c the background only flashes when alpha == 255. The problem that is being
Bob Pendleton <bob@pendleton.com>
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267 dst->format->Gmask, |
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268 dst->format->Bmask, |
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269 dst->format->Amask); |
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270 |
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271 blit = |
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272 SDL_ChooseBlitFunc(src_format, dst_format, map->info.flags, |
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273 SDL_GeneratedBlitFuncTable); |
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Work in progress: merging new texture features into SDL blit system
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274 } |
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275 #ifndef TEST_SLOW_BLIT |
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276 if (blit == NULL) |
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277 #endif |
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278 { |
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279 if (surface->format->BytesPerPixel > 1 |
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280 && dst->format->BytesPerPixel > 1) { |
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281 blit = SDL_Blit_Slow; |
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282 } |
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283 } |
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284 map->data = blit; |
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285 |
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SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head.
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286 /* Make sure we have a blit function */ |
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Moved the colorkey and per-surface alpha into the blit info,
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287 if (blit == NULL) { |
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More work in progress integrating SDL_Surface and the new SDL_Texture API
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288 SDL_InvalidateMap(map); |
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289 SDL_SetError("Blit combination not supported"); |
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290 return (-1); |
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291 } |
0 | 292 |
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293 return (0); |
0 | 294 } |
295 | |
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296 /* vi: set ts=4 sw=4 expandtab: */ |