Mercurial > sdl-ios-xcode
diff src/video/SDL_blit.c @ 2824:4dba7aa7ea77
Added slow but complete blit fallback
Don't try to RLE encode surfaces that have alpha channel and alpha modulation
Don't turn on blending when converting an RGB surface to RGBA format
Do turn on blending when converting colorkey to alpha channel
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 02 Dec 2008 17:14:04 +0000 |
parents | 2ed5ff5373d8 |
children | ff8db79a3cc9 |
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--- a/src/video/SDL_blit.c Tue Dec 02 17:10:05 2008 +0000 +++ b/src/video/SDL_blit.c Tue Dec 02 17:14:04 2008 +0000 @@ -26,6 +26,7 @@ #include "SDL_blit.h" #include "SDL_blit_auto.h" #include "SDL_blit_copy.h" +#include "SDL_blit_slow.h" #include "SDL_RLEaccel_c.h" #include "SDL_pixels_c.h" @@ -269,6 +270,15 @@ SDL_ChooseBlitFunc(src_format, dst_format, map->info.flags, SDL_GeneratedBlitFuncTable); } +#ifndef TEST_SLOW_BLIT + if (blit == NULL) +#endif + { + if (surface->format->BytesPerPixel > 1 + && dst->format->BytesPerPixel > 1) { + blit = SDL_Blit_Slow; + } + } map->data = blit; /* Make sure we have a blit function */