Mercurial > sdl-ios-xcode
view src/video/SDL_blit.c @ 3468:789b97008d8a
My first OpenGL shader! Momma will be so proud!
This shader implements the software renderer mask semantics where the source pixel is multiplied by the color and alpha modulation values and then any pixel with non-zero alpha is fully opaque.
The OpenGL renderer on Mac OS X now passes all the automated render tests! :)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 21 Nov 2009 05:29:31 +0000 |
parents | 99210400e8b9 |
children | f7b03b6838cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_video.h" #include "SDL_sysvideo.h" #include "SDL_blit.h" #include "SDL_blit_auto.h" #include "SDL_blit_copy.h" #include "SDL_blit_slow.h" #include "SDL_RLEaccel_c.h" #include "SDL_pixels_c.h" /* The general purpose software blit routine */ static int SDL_SoftBlit(SDL_Surface * src, SDL_Rect * srcrect, SDL_Surface * dst, SDL_Rect * dstrect) { int okay; int src_locked; int dst_locked; /* Everything is okay at the beginning... */ okay = 1; /* Lock the destination if it's in hardware */ dst_locked = 0; if (SDL_MUSTLOCK(dst)) { if (SDL_LockSurface(dst) < 0) { okay = 0; } else { dst_locked = 1; } } /* Lock the source if it's in hardware */ src_locked = 0; if (SDL_MUSTLOCK(src)) { if (SDL_LockSurface(src) < 0) { okay = 0; } else { src_locked = 1; } } /* Set up source and destination buffer pointers, and BLIT! */ if (okay && srcrect->w && srcrect->h) { SDL_BlitFunc RunBlit; SDL_BlitInfo *info = &src->map->info; /* Set up the blit information */ info->src = (Uint8 *) src->pixels + (Uint16) srcrect->y * src->pitch + (Uint16) srcrect->x * info->src_fmt->BytesPerPixel; info->src_w = srcrect->w; info->src_h = srcrect->h; info->src_pitch = src->pitch; info->src_skip = info->src_pitch - info->src_w * info->src_fmt->BytesPerPixel; info->dst = (Uint8 *) dst->pixels + (Uint16) dstrect->y * dst->pitch + (Uint16) dstrect->x * info->dst_fmt->BytesPerPixel; info->dst_w = dstrect->w; info->dst_h = dstrect->h; info->dst_pitch = dst->pitch; info->dst_skip = info->dst_pitch - info->dst_w * info->dst_fmt->BytesPerPixel; RunBlit = (SDL_BlitFunc) src->map->data; /* Run the actual software blit */ RunBlit(info); } /* We need to unlock the surfaces if they're locked */ if (dst_locked) { SDL_UnlockSurface(dst); } if (src_locked) { SDL_UnlockSurface(src); } /* Blit is done! */ return (okay ? 0 : -1); } #ifdef __MACOSX__ #include <sys/sysctl.h> static SDL_bool SDL_UseAltivecPrefetch() { const char key[] = "hw.l3cachesize"; u_int64_t result = 0; size_t typeSize = sizeof(result); if (sysctlbyname(key, &result, &typeSize, NULL, 0) == 0 && result > 0) { return SDL_TRUE; } else { return SDL_FALSE; } } #else static SDL_bool SDL_UseAltivecPrefetch() { /* Just guess G4 */ return SDL_TRUE; } #endif /* __MACOSX__ */ static SDL_BlitFunc SDL_ChooseBlitFunc(Uint32 src_format, Uint32 dst_format, int flags, SDL_BlitFuncEntry * entries) { int i, flagcheck; static Uint32 features = 0xffffffff; /* Get the available CPU features */ if (features == 0xffffffff) { const char *override = SDL_getenv("SDL_BLIT_CPU_FEATURES"); features = SDL_CPU_ANY; /* Allow an override for testing .. */ if (override) { SDL_sscanf(override, "%u", &features); } else { if (SDL_HasMMX()) { features |= SDL_CPU_MMX; } if (SDL_Has3DNow()) { features |= SDL_CPU_3DNOW; } if (SDL_HasSSE()) { features |= SDL_CPU_SSE; } if (SDL_HasSSE2()) { features |= SDL_CPU_SSE2; } if (SDL_HasAltiVec()) { if (SDL_UseAltivecPrefetch()) { features |= SDL_CPU_ALTIVEC_PREFETCH; } else { features |= SDL_CPU_ALTIVEC_NOPREFETCH; } } } } for (i = 0; entries[i].func; ++i) { /* Check for matching pixel formats */ if (src_format != entries[i].src_format) { continue; } if (dst_format != entries[i].dst_format) { continue; } /* Check modulation flags */ flagcheck = (flags & (SDL_COPY_MODULATE_COLOR | SDL_COPY_MODULATE_ALPHA)); if ((flagcheck & entries[i].flags) != flagcheck) { continue; } /* Check blend flags */ flagcheck = (flags & (SDL_COPY_MASK | SDL_COPY_BLEND | SDL_COPY_ADD | SDL_COPY_MOD)); if ((flagcheck & entries[i].flags) != flagcheck) { continue; } /* Check colorkey flag */ flagcheck = (flags & SDL_COPY_COLORKEY); if ((flagcheck & entries[i].flags) != flagcheck) { continue; } /* Check scaling flags */ flagcheck = (flags & SDL_COPY_NEAREST); if ((flagcheck & entries[i].flags) != flagcheck) { continue; } /* Check CPU features */ flagcheck = entries[i].cpu; if ((flagcheck & features) != flagcheck) { continue; } /* We found the best one! */ return entries[i].func; } return NULL; } /* Figure out which of many blit routines to set up on a surface */ int SDL_CalculateBlit(SDL_Surface * surface) { SDL_BlitFunc blit = NULL; SDL_BlitMap *map = surface->map; SDL_Surface *dst = map->dst; /* Clean everything out to start */ if ((surface->flags & SDL_RLEACCEL) == SDL_RLEACCEL) { SDL_UnRLESurface(surface, 1); } map->blit = SDL_SoftBlit; map->info.src_fmt = surface->format; map->info.src_pitch = surface->pitch; map->info.dst_fmt = dst->format; map->info.dst_pitch = dst->pitch; /* See if we can do RLE acceleration */ if (map->info.flags & SDL_COPY_RLE_DESIRED) { if (SDL_RLESurface(surface) == 0) { return 0; } } /* Choose a standard blit function */ if (map->identity && !(map->info.flags & ~SDL_COPY_RLE_DESIRED)) { /* Handle overlapping blits on the same surface */ if (surface == dst) { blit = SDL_BlitCopyOverlap; } else { blit = SDL_BlitCopy; } } else if (surface->format->BitsPerPixel < 8) { blit = SDL_CalculateBlit0(surface); } else if (surface->format->BytesPerPixel == 1) { blit = SDL_CalculateBlit1(surface); } else if (map->info.flags & SDL_COPY_BLEND) { blit = SDL_CalculateBlitA(surface); } else { blit = SDL_CalculateBlitN(surface); } if (blit == NULL) { Uint32 src_format = SDL_MasksToPixelFormatEnum(surface->format->BitsPerPixel, surface->format->Rmask, surface->format->Gmask, surface->format->Bmask, surface->format->Amask); Uint32 dst_format = SDL_MasksToPixelFormatEnum(dst->format->BitsPerPixel, dst->format->Rmask, dst->format->Gmask, dst->format->Bmask, dst->format->Amask); blit = SDL_ChooseBlitFunc(src_format, dst_format, map->info.flags, SDL_GeneratedBlitFuncTable); } #ifndef TEST_SLOW_BLIT if (blit == NULL) #endif { if (surface->format->BytesPerPixel > 1 && dst->format->BytesPerPixel > 1) { blit = SDL_Blit_Slow; } } map->data = blit; /* Make sure we have a blit function */ if (blit == NULL) { SDL_InvalidateMap(map); SDL_SetError("Blit combination not supported"); return (-1); } return (0); } /* vi: set ts=4 sw=4 expandtab: */