annotate test/loopwave.c @ 1662:782fd950bd46 SDL-1.3

Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API. WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid. The code is now run through a consistent indent format: indent -i4 -nut -nsc -br -ce The headers are being converted to automatically generate doxygen documentation.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 28 May 2006 13:04:16 +0000
parents 8b9d79e7eacf
children 4da1ee79c9af
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1
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2 /* Program to load a wave file and loop playing it using SDL sound */
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3
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4 /* loopwaves.c is much more robust in handling WAVE files --
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5 This is only for simple WAVEs
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6 */
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7 #include "SDL_config.h"
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8
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9 #include <stdio.h>
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10 #include <stdlib.h>
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11
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12 #if HAVE_SIGNAL_H
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13 #include <signal.h>
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14 #endif
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15
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16 #include "SDL.h"
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17 #include "SDL_audio.h"
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18
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19 struct
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20 {
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21 SDL_AudioSpec spec;
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22 Uint8 *sound; /* Pointer to wave data */
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23 Uint32 soundlen; /* Length of wave data */
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24 int soundpos; /* Current play position */
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25 } wave;
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26
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28 /* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
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29 static void
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30 quit (int rc)
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31 {
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32 SDL_Quit ();
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33 exit (rc);
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34 }
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35
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36
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37 void SDLCALL
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38 fillerup (void *unused, Uint8 * stream, int len)
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39 {
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40 Uint8 *waveptr;
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41 int waveleft;
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42
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43 /* Set up the pointers */
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44 waveptr = wave.sound + wave.soundpos;
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45 waveleft = wave.soundlen - wave.soundpos;
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46
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47 /* Go! */
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48 while (waveleft <= len) {
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49 SDL_MixAudio (stream, waveptr, waveleft, SDL_MIX_MAXVOLUME);
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50 stream += waveleft;
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51 len -= waveleft;
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52 waveptr = wave.sound;
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53 waveleft = wave.soundlen;
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54 wave.soundpos = 0;
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55 }
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56 SDL_MixAudio (stream, waveptr, len, SDL_MIX_MAXVOLUME);
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57 wave.soundpos += len;
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58 }
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59
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60 static int done = 0;
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61 void
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62 poked (int sig)
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63 {
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64 done = 1;
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65 }
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66
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67 int
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68 main (int argc, char *argv[])
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69 {
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70 int i, n;
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71
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72 /* Print available audio drivers */
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73 n = SDL_GetNumAudioDrivers ();
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74 if (n == 0) {
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75 printf ("No built-in audio drivers\n");
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76 } else {
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77 printf ("Built-in audio drivers:");
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78 for (i = 0; i < n; ++i) {
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79 if (i > 0) {
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80 printf (",");
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81 }
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82 printf (" %s", SDL_GetAudioDriver (i));
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83 }
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84 printf ("\n");
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85 }
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86
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87 /* Load the SDL library */
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88 if (SDL_Init (SDL_INIT_AUDIO) < 0) {
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89 fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ());
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90 return (1);
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91 }
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92 if (argv[1] == NULL) {
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93 argv[1] = "sample.wav";
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94 }
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95 /* Load the wave file into memory */
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96 if (SDL_LoadWAV (argv[1],
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97 &wave.spec, &wave.sound, &wave.soundlen) == NULL) {
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98 fprintf (stderr, "Couldn't load %s: %s\n", argv[1], SDL_GetError ());
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99 quit (1);
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100 }
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101
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102 wave.spec.callback = fillerup;
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103 #if HAVE_SIGNAL_H
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104 /* Set the signals */
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105 #ifdef SIGHUP
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106 signal (SIGHUP, poked);
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107 #endif
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108 signal (SIGINT, poked);
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109 #ifdef SIGQUIT
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110 signal (SIGQUIT, poked);
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111 #endif
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112 signal (SIGTERM, poked);
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113 #endif /* HAVE_SIGNAL_H */
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114
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115 /* Initialize fillerup() variables */
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116 if (SDL_OpenAudio (&wave.spec, NULL) < 0) {
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117 fprintf (stderr, "Couldn't open audio: %s\n", SDL_GetError ());
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118 SDL_FreeWAV (wave.sound);
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119 quit (2);
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120 }
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121 SDL_PauseAudio (0);
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122
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123 /* Let the audio run */
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124 printf ("Using audio driver: %s\n", SDL_GetCurrentAudioDriver ());
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125 while (!done && (SDL_GetAudioStatus () == SDL_AUDIO_PLAYING))
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parents: 1660
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126 SDL_Delay (1000);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
diff changeset
127
1662
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
128 /* Clean up on signal */
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
129 SDL_CloseAudio ();
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
130 SDL_FreeWAV (wave.sound);
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
131 SDL_Quit ();
782fd950bd46 Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents: 1660
diff changeset
132 return (0);
0
74212992fb08 Initial revision
Sam Lantinga <slouken@lokigames.com>
parents:
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133 }