view test/loopwave.c @ 1662:782fd950bd46 SDL-1.3

Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API. WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid. The code is now run through a consistent indent format: indent -i4 -nut -nsc -br -ce The headers are being converted to automatically generate doxygen documentation.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 28 May 2006 13:04:16 +0000
parents 8b9d79e7eacf
children 4da1ee79c9af
line wrap: on
line source


/* Program to load a wave file and loop playing it using SDL sound */

/* loopwaves.c is much more robust in handling WAVE files -- 
	This is only for simple WAVEs
*/
#include "SDL_config.h"

#include <stdio.h>
#include <stdlib.h>

#if HAVE_SIGNAL_H
#include <signal.h>
#endif

#include "SDL.h"
#include "SDL_audio.h"

struct
{
    SDL_AudioSpec spec;
    Uint8 *sound;               /* Pointer to wave data */
    Uint32 soundlen;            /* Length of wave data */
    int soundpos;               /* Current play position */
} wave;


/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit (int rc)
{
    SDL_Quit ();
    exit (rc);
}


void SDLCALL
fillerup (void *unused, Uint8 * stream, int len)
{
    Uint8 *waveptr;
    int waveleft;

    /* Set up the pointers */
    waveptr = wave.sound + wave.soundpos;
    waveleft = wave.soundlen - wave.soundpos;

    /* Go! */
    while (waveleft <= len) {
        SDL_MixAudio (stream, waveptr, waveleft, SDL_MIX_MAXVOLUME);
        stream += waveleft;
        len -= waveleft;
        waveptr = wave.sound;
        waveleft = wave.soundlen;
        wave.soundpos = 0;
    }
    SDL_MixAudio (stream, waveptr, len, SDL_MIX_MAXVOLUME);
    wave.soundpos += len;
}

static int done = 0;
void
poked (int sig)
{
    done = 1;
}

int
main (int argc, char *argv[])
{
    int i, n;

    /* Print available audio drivers */
    n = SDL_GetNumAudioDrivers ();
    if (n == 0) {
        printf ("No built-in audio drivers\n");
    } else {
        printf ("Built-in audio drivers:");
        for (i = 0; i < n; ++i) {
            if (i > 0) {
                printf (",");
            }
            printf (" %s", SDL_GetAudioDriver (i));
        }
        printf ("\n");
    }

    /* Load the SDL library */
    if (SDL_Init (SDL_INIT_AUDIO) < 0) {
        fprintf (stderr, "Couldn't initialize SDL: %s\n", SDL_GetError ());
        return (1);
    }
    if (argv[1] == NULL) {
        argv[1] = "sample.wav";
    }
    /* Load the wave file into memory */
    if (SDL_LoadWAV (argv[1],
                     &wave.spec, &wave.sound, &wave.soundlen) == NULL) {
        fprintf (stderr, "Couldn't load %s: %s\n", argv[1], SDL_GetError ());
        quit (1);
    }

    wave.spec.callback = fillerup;
#if HAVE_SIGNAL_H
    /* Set the signals */
#ifdef SIGHUP
    signal (SIGHUP, poked);
#endif
    signal (SIGINT, poked);
#ifdef SIGQUIT
    signal (SIGQUIT, poked);
#endif
    signal (SIGTERM, poked);
#endif /* HAVE_SIGNAL_H */

    /* Initialize fillerup() variables */
    if (SDL_OpenAudio (&wave.spec, NULL) < 0) {
        fprintf (stderr, "Couldn't open audio: %s\n", SDL_GetError ());
        SDL_FreeWAV (wave.sound);
        quit (2);
    }
    SDL_PauseAudio (0);

    /* Let the audio run */
    printf ("Using audio driver: %s\n", SDL_GetCurrentAudioDriver ());
    while (!done && (SDL_GetAudioStatus () == SDL_AUDIO_PLAYING))
        SDL_Delay (1000);

    /* Clean up on signal */
    SDL_CloseAudio ();
    SDL_FreeWAV (wave.sound);
    SDL_Quit ();
    return (0);
}