Mercurial > sdl-ios-xcode
annotate src/video/x11/SDL_x11gl.c @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 28 May 2006 13:04:16 +0000 |
parents | 14717b52abc0 |
children | 4da1ee79c9af |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 #include "SDL_x11video.h" | |
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25 #include "../../events/SDL_events_c.h" |
0 | 26 #include "SDL_x11dga_c.h" |
27 #include "SDL_x11gl_c.h" | |
28 | |
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29 #if defined(__IRIX__) |
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30 /* IRIX doesn't have a GL library versioning system */ |
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31 #define DEFAULT_OPENGL "libGL.so" |
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32 #elif defined(__MACOSX__) |
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33 #define DEFAULT_OPENGL "/usr/X11R6/lib/libGL.1.dylib" |
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34 #elif defined(__QNXNTO__) |
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35 #define DEFAULT_OPENGL "libGL.so.3" |
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36 #else |
0 | 37 #define DEFAULT_OPENGL "libGL.so.1" |
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38 #endif |
0 | 39 |
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40 #ifndef GLX_ARB_multisample |
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41 #define GLX_ARB_multisample |
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42 #define GLX_SAMPLE_BUFFERS_ARB 100000 |
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43 #define GLX_SAMPLES_ARB 100001 |
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44 #endif |
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45 |
1656 | 46 #ifndef GLX_EXT_visual_rating |
47 #define GLX_EXT_visual_rating | |
48 #define GLX_VISUAL_CAVEAT_EXT 0x20 | |
1659 | 49 #define GLX_NONE_EXT 0x8000 |
1656 | 50 #define GLX_SLOW_VISUAL_EXT 0x8001 |
51 #define GLX_NON_CONFORMANT_VISUAL_EXT 0x800D | |
52 #endif | |
53 | |
54 #if SDL_VIDEO_OPENGL_GLX | |
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55 static int |
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56 glXExtensionSupported (_THIS, const char *extension) |
1656 | 57 { |
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58 const char *extensions; |
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59 const char *start; |
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60 const char *where, *terminator; |
1656 | 61 |
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62 /* Extension names should not have spaces. */ |
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63 where = SDL_strchr (extension, ' '); |
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64 if (where || *extension == '\0') { |
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65 return 0; |
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66 } |
1656 | 67 |
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68 extensions = |
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69 this->gl_data->glXQueryExtensionsString (GFX_Display, SDL_Screen); |
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70 /* It takes a bit of care to be fool-proof about parsing the |
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71 * OpenGL extensions string. Don't be fooled by sub-strings, etc. |
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72 */ |
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73 |
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74 start = extensions; |
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75 |
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76 for (;;) { |
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77 where = SDL_strstr (start, extension); |
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78 if (!where) |
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79 break; |
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80 |
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81 terminator = where + strlen (extension); |
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82 if (where == start || *(where - 1) == ' ') |
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83 if (*terminator == ' ' || *terminator == '\0') |
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84 return 1; |
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85 |
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86 start = terminator; |
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87 } |
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88 return 0; |
1656 | 89 } |
90 #endif /* SDL_VIDEO_OPENGL_GLX */ | |
91 | |
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92 XVisualInfo * |
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93 X11_GL_GetVisual (_THIS) |
0 | 94 { |
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95 #if SDL_VIDEO_OPENGL_GLX |
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96 /* 64 seems nice. */ |
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97 int attribs[64]; |
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98 int i; |
0 | 99 |
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100 /* load the gl driver from a default path */ |
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101 if (!this->gl_config.driver_loaded) { |
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102 /* no driver has been loaded, use default (ourselves) */ |
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103 if (X11_GL_LoadLibrary (this, NULL) < 0) { |
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104 return NULL; |
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105 } |
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106 } |
0 | 107 |
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108 /* See if we already have a window which we must use */ |
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109 if (SDL_windowid) { |
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110 XWindowAttributes a; |
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111 XVisualInfo vi_in; |
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112 int out_count; |
0 | 113 |
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114 XGetWindowAttributes (SDL_Display, SDL_Window, &a); |
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115 vi_in.screen = SDL_Screen; |
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116 vi_in.visualid = XVisualIDFromVisual (a.visual); |
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117 glx_visualinfo = XGetVisualInfo (SDL_Display, |
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118 VisualScreenMask | VisualIDMask, |
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119 &vi_in, &out_count); |
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120 return glx_visualinfo; |
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121 } |
0 | 122 |
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123 /* Setup our GLX attributes according to the gl_config. */ |
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124 i = 0; |
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125 attribs[i++] = GLX_RGBA; |
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126 attribs[i++] = GLX_RED_SIZE; |
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127 attribs[i++] = this->gl_config.red_size; |
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128 attribs[i++] = GLX_GREEN_SIZE; |
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129 attribs[i++] = this->gl_config.green_size; |
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130 attribs[i++] = GLX_BLUE_SIZE; |
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131 attribs[i++] = this->gl_config.blue_size; |
0 | 132 |
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133 if (this->gl_config.alpha_size) { |
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134 attribs[i++] = GLX_ALPHA_SIZE; |
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135 attribs[i++] = this->gl_config.alpha_size; |
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136 } |
0 | 137 |
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138 if (this->gl_config.buffer_size) { |
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139 attribs[i++] = GLX_BUFFER_SIZE; |
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140 attribs[i++] = this->gl_config.buffer_size; |
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141 } |
0 | 142 |
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143 if (this->gl_config.double_buffer) { |
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144 attribs[i++] = GLX_DOUBLEBUFFER; |
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145 } |
0 | 146 |
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147 attribs[i++] = GLX_DEPTH_SIZE; |
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148 attribs[i++] = this->gl_config.depth_size; |
0 | 149 |
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150 if (this->gl_config.stencil_size) { |
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151 attribs[i++] = GLX_STENCIL_SIZE; |
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152 attribs[i++] = this->gl_config.stencil_size; |
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153 } |
0 | 154 |
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155 if (this->gl_config.accum_red_size) { |
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156 attribs[i++] = GLX_ACCUM_RED_SIZE; |
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157 attribs[i++] = this->gl_config.accum_red_size; |
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158 } |
0 | 159 |
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160 if (this->gl_config.accum_green_size) { |
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161 attribs[i++] = GLX_ACCUM_GREEN_SIZE; |
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162 attribs[i++] = this->gl_config.accum_green_size; |
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163 } |
0 | 164 |
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165 if (this->gl_config.accum_blue_size) { |
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166 attribs[i++] = GLX_ACCUM_BLUE_SIZE; |
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167 attribs[i++] = this->gl_config.accum_blue_size; |
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168 } |
0 | 169 |
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170 if (this->gl_config.accum_alpha_size) { |
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171 attribs[i++] = GLX_ACCUM_ALPHA_SIZE; |
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172 attribs[i++] = this->gl_config.accum_alpha_size; |
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173 } |
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174 |
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175 if (this->gl_config.stereo) { |
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176 attribs[i++] = GLX_STEREO; |
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177 } |
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178 |
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179 if (this->gl_config.multisamplebuffers) { |
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180 attribs[i++] = GLX_SAMPLE_BUFFERS_ARB; |
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181 attribs[i++] = this->gl_config.multisamplebuffers; |
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182 } |
0 | 183 |
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184 if (this->gl_config.multisamplesamples) { |
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185 attribs[i++] = GLX_SAMPLES_ARB; |
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186 attribs[i++] = this->gl_config.multisamplesamples; |
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187 } |
1656 | 188 |
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189 if (this->gl_config.accelerated >= 0 && |
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190 glXExtensionSupported (this, "GLX_EXT_visual_rating")) { |
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191 attribs[i++] = GLX_VISUAL_CAVEAT_EXT; |
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192 attribs[i++] = GLX_NONE_EXT; |
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193 } |
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194 #ifdef GLX_DIRECT_COLOR /* Try for a DirectColor visual for gamma support */ |
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195 if (!SDL_getenv ("SDL_VIDEO_X11_NODIRECTCOLOR")) { |
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196 attribs[i++] = GLX_X_VISUAL_TYPE; |
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197 attribs[i++] = GLX_DIRECT_COLOR; |
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198 } |
0 | 199 #endif |
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200 attribs[i++] = None; |
0 | 201 |
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202 glx_visualinfo = this->gl_data->glXChooseVisual (GFX_Display, |
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203 SDL_Screen, attribs); |
0 | 204 #ifdef GLX_DIRECT_COLOR |
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205 if (!glx_visualinfo && !SDL_getenv ("SDL_VIDEO_X11_NODIRECTCOLOR")) { /* No DirectColor visual? Try again.. */ |
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206 attribs[i - 3] = None; |
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207 glx_visualinfo = this->gl_data->glXChooseVisual (GFX_Display, |
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208 SDL_Screen, attribs); |
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209 } |
0 | 210 #endif |
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211 if (!glx_visualinfo) { |
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212 SDL_SetError ("Couldn't find matching GLX visual"); |
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213 return NULL; |
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214 } |
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215 /* |
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216 printf("Found GLX visual 0x%x\n", glx_visualinfo->visualid); |
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217 */ |
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218 return glx_visualinfo; |
0 | 219 #else |
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220 SDL_SetError ("X11 driver not configured with OpenGL"); |
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221 return NULL; |
0 | 222 #endif |
223 } | |
224 | |
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225 int |
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226 X11_GL_CreateWindow (_THIS, int w, int h) |
0 | 227 { |
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228 int retval; |
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229 #if SDL_VIDEO_OPENGL_GLX |
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230 XSetWindowAttributes attributes; |
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231 unsigned long mask; |
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232 unsigned long black; |
0 | 233 |
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234 black = (glx_visualinfo->visual == DefaultVisual (SDL_Display, |
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235 SDL_Screen)) |
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236 ? BlackPixel (SDL_Display, SDL_Screen) : 0; |
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237 attributes.background_pixel = black; |
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238 attributes.border_pixel = black; |
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239 attributes.colormap = SDL_XColorMap; |
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240 mask = CWBackPixel | CWBorderPixel | CWColormap; |
0 | 241 |
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242 SDL_Window = XCreateWindow (SDL_Display, WMwindow, |
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243 0, 0, w, h, 0, glx_visualinfo->depth, |
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244 InputOutput, glx_visualinfo->visual, |
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245 mask, &attributes); |
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246 if (!SDL_Window) { |
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247 SDL_SetError ("Could not create window"); |
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248 return -1; |
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249 } |
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250 retval = 0; |
0 | 251 #else |
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252 SDL_SetError ("X11 driver not configured with OpenGL"); |
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253 retval = -1; |
0 | 254 #endif |
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255 return (retval); |
0 | 256 } |
257 | |
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258 int |
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259 X11_GL_CreateContext (_THIS) |
0 | 260 { |
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261 int retval; |
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262 #if SDL_VIDEO_OPENGL_GLX |
1656 | 263 |
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264 /* We do this to create a clean separation between X and GLX errors. */ |
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265 XSync (SDL_Display, False); |
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266 glx_context = this->gl_data->glXCreateContext (GFX_Display, |
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267 glx_visualinfo, NULL, |
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268 True); |
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269 XSync (GFX_Display, False); |
0 | 270 |
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271 if (glx_context == NULL) { |
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272 SDL_SetError ("Could not create GL context"); |
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273 return (-1); |
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274 } |
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275 if (X11_GL_MakeCurrent (this) < 0) { |
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276 return (-1); |
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277 } |
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278 gl_active = 1; |
1656 | 279 |
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280 if (!glXExtensionSupported (this, "SGI_swap_control")) { |
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281 this->gl_data->glXSwapIntervalSGI = NULL; |
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282 } |
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283 if (!glXExtensionSupported (this, "GLX_MESA_swap_control")) { |
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284 this->gl_data->glXSwapIntervalMESA = NULL; |
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285 this->gl_data->glXGetSwapIntervalMESA = NULL; |
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286 } |
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287 if (this->gl_config.swap_control >= 0) { |
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288 if (this->gl_data->glXSwapIntervalMESA) { |
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289 this->gl_data->glXSwapIntervalMESA (this->gl_config.swap_control); |
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290 } else if (this->gl_data->glXSwapIntervalSGI) { |
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291 this->gl_data->glXSwapIntervalSGI (this->gl_config.swap_control); |
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292 } |
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293 } |
0 | 294 #else |
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295 SDL_SetError ("X11 driver not configured with OpenGL"); |
0 | 296 #endif |
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297 if (gl_active) { |
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298 retval = 0; |
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299 } else { |
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300 retval = -1; |
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301 } |
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302 return (retval); |
0 | 303 } |
304 | |
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305 void |
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306 X11_GL_Shutdown (_THIS) |
0 | 307 { |
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308 #if SDL_VIDEO_OPENGL_GLX |
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309 /* Clean up OpenGL */ |
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310 if (glx_context) { |
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311 this->gl_data->glXMakeCurrent (GFX_Display, None, NULL); |
0 | 312 |
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313 if (glx_context != NULL) |
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314 this->gl_data->glXDestroyContext (GFX_Display, glx_context); |
0 | 315 |
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316 glx_context = NULL; |
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317 } |
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318 gl_active = 0; |
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319 #endif /* SDL_VIDEO_OPENGL_GLX */ |
0 | 320 } |
321 | |
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322 #if SDL_VIDEO_OPENGL_GLX |
0 | 323 |
324 /* Make the current context active */ | |
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325 int |
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326 X11_GL_MakeCurrent (_THIS) |
0 | 327 { |
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328 int retval; |
0 | 329 |
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330 retval = 0; |
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331 if (!this->gl_data->glXMakeCurrent (GFX_Display, SDL_Window, glx_context)) { |
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332 SDL_SetError ("Unable to make GL context current"); |
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333 retval = -1; |
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334 } |
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335 XSync (GFX_Display, False); |
0 | 336 |
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337 /* More Voodoo X server workarounds... Grr... */ |
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338 SDL_Lock_EventThread (); |
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339 X11_CheckDGAMouse (this); |
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340 SDL_Unlock_EventThread (); |
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341 |
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342 return (retval); |
0 | 343 } |
344 | |
345 /* Get attribute data from glX. */ | |
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346 int |
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347 X11_GL_GetAttribute (_THIS, SDL_GLattr attrib, int *value) |
0 | 348 { |
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349 int retval; |
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350 int glx_attrib = None; |
0 | 351 |
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352 switch (attrib) { |
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353 case SDL_GL_RED_SIZE: |
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354 glx_attrib = GLX_RED_SIZE; |
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355 break; |
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356 case SDL_GL_GREEN_SIZE: |
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357 glx_attrib = GLX_GREEN_SIZE; |
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358 break; |
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359 case SDL_GL_BLUE_SIZE: |
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360 glx_attrib = GLX_BLUE_SIZE; |
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361 break; |
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362 case SDL_GL_ALPHA_SIZE: |
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363 glx_attrib = GLX_ALPHA_SIZE; |
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364 break; |
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365 case SDL_GL_DOUBLEBUFFER: |
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366 glx_attrib = GLX_DOUBLEBUFFER; |
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367 break; |
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368 case SDL_GL_BUFFER_SIZE: |
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369 glx_attrib = GLX_BUFFER_SIZE; |
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370 break; |
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371 case SDL_GL_DEPTH_SIZE: |
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372 glx_attrib = GLX_DEPTH_SIZE; |
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373 break; |
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374 case SDL_GL_STENCIL_SIZE: |
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375 glx_attrib = GLX_STENCIL_SIZE; |
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376 break; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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377 case SDL_GL_ACCUM_RED_SIZE: |
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378 glx_attrib = GLX_ACCUM_RED_SIZE; |
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379 break; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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380 case SDL_GL_ACCUM_GREEN_SIZE: |
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381 glx_attrib = GLX_ACCUM_GREEN_SIZE; |
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382 break; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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383 case SDL_GL_ACCUM_BLUE_SIZE: |
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384 glx_attrib = GLX_ACCUM_BLUE_SIZE; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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385 break; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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386 case SDL_GL_ACCUM_ALPHA_SIZE: |
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387 glx_attrib = GLX_ACCUM_ALPHA_SIZE; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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388 break; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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389 case SDL_GL_STEREO: |
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390 glx_attrib = GLX_STEREO; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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391 break; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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392 case SDL_GL_MULTISAMPLEBUFFERS: |
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393 glx_attrib = GLX_SAMPLE_BUFFERS_ARB; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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394 break; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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395 case SDL_GL_MULTISAMPLESAMPLES: |
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396 glx_attrib = GLX_SAMPLES_ARB; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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397 break; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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398 case SDL_GL_ACCELERATED_VISUAL: |
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399 if (glXExtensionSupported (this, "GLX_EXT_visual_rating")) { |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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400 glx_attrib = GLX_VISUAL_CAVEAT_EXT; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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401 retval = |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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402 this->gl_data->glXGetConfig (GFX_Display, glx_visualinfo, |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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403 glx_attrib, value); |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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404 if (*value == GLX_SLOW_VISUAL_EXT) { |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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405 *value = SDL_FALSE; |
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406 } else { |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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407 *value = SDL_TRUE; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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408 } |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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409 return retval; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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410 } else { |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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411 return (-1); |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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412 } |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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413 break; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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414 case SDL_GL_SWAP_CONTROL: |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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415 if (this->gl_data->glXGetSwapIntervalMESA) { |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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416 return this->gl_data->glXGetSwapIntervalMESA (); |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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417 } else { |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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418 return (-1) /*(this->gl_config.swap_control > 0) */ ; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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419 } |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
420 break; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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421 default: |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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422 return (-1); |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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423 } |
0 | 424 |
1662
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425 retval = |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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426 this->gl_data->glXGetConfig (GFX_Display, glx_visualinfo, glx_attrib, |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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427 value); |
0 | 428 |
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429 return retval; |
0 | 430 } |
431 | |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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432 void |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
433 X11_GL_SwapBuffers (_THIS) |
0 | 434 { |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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435 this->gl_data->glXSwapBuffers (GFX_Display, SDL_Window); |
0 | 436 } |
437 | |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
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438 #endif /* SDL_VIDEO_OPENGL_GLX */ |
0 | 439 |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
440 void |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
441 X11_GL_UnloadLibrary (_THIS) |
0 | 442 { |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
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|
443 #if SDL_VIDEO_OPENGL_GLX |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
444 if (this->gl_config.driver_loaded) { |
1191
2bd4cec0de63
Seperate glX from HAVE_OPENGL, for platforms that have both an X server and
Ryan C. Gordon <icculus@icculus.org>
parents:
1182
diff
changeset
|
445 |
1662
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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446 SDL_UnloadObject (this->gl_config.dll_handle); |
0 | 447 |
1662
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
448 this->gl_data->glXGetProcAddress = NULL; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
449 this->gl_data->glXChooseVisual = NULL; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
450 this->gl_data->glXCreateContext = NULL; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
451 this->gl_data->glXDestroyContext = NULL; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
452 this->gl_data->glXMakeCurrent = NULL; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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453 this->gl_data->glXSwapBuffers = NULL; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
454 this->gl_data->glXSwapIntervalSGI = NULL; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
455 this->gl_data->glXSwapIntervalMESA = NULL; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
456 this->gl_data->glXGetSwapIntervalMESA = NULL; |
0 | 457 |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
458 this->gl_config.dll_handle = NULL; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
459 this->gl_config.driver_loaded = 0; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
460 } |
0 | 461 #endif |
462 } | |
463 | |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
Sam Lantinga <slouken@libsdl.org>
parents:
1358
diff
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|
464 #if SDL_VIDEO_OPENGL_GLX |
1182
e8e8dcb68e7a
X11 driver now chooses "libGL.so.1" as a default when a NULL is passed to
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
465 |
0 | 466 /* Passing a NULL path means load pointers from the application */ |
1662
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
467 int |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
468 X11_GL_LoadLibrary (_THIS, const char *path) |
0 | 469 { |
1662
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
470 void *handle = NULL; |
0 | 471 |
1662
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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changeset
|
472 if (gl_active) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
473 SDL_SetError ("OpenGL context already created"); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
474 return -1; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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diff
changeset
|
475 } |
1182
e8e8dcb68e7a
X11 driver now chooses "libGL.so.1" as a default when a NULL is passed to
Ryan C. Gordon <icculus@icculus.org>
parents:
1168
diff
changeset
|
476 |
1662
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
477 if (path == NULL) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
478 path = SDL_getenv ("SDL_VIDEO_GL_DRIVER"); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
479 if (path == NULL) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
480 path = DEFAULT_OPENGL; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
481 } |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
482 } |
1191
2bd4cec0de63
Seperate glX from HAVE_OPENGL, for platforms that have both an X server and
Ryan C. Gordon <icculus@icculus.org>
parents:
1182
diff
changeset
|
483 |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
484 handle = SDL_LoadObject (path); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
485 if (handle == NULL) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
|
486 /* SDL_LoadObject() will call SDL_SetError() for us. */ |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
487 return -1; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
488 } |
0 | 489 |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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490 /* Unload the old driver and reset the pointers */ |
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491 X11_GL_UnloadLibrary (this); |
0 | 492 |
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493 /* Load new function pointers */ |
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494 this->gl_data->glXGetProcAddress = |
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495 (void *(*)(const GLubyte *)) SDL_LoadFunction (handle, |
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496 "glXGetProcAddressARB"); |
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497 this->gl_data->glXChooseVisual = |
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498 (XVisualInfo * (*)(Display *, int, int *)) SDL_LoadFunction (handle, |
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499 "glXChooseVisual"); |
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500 this->gl_data->glXCreateContext = |
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501 (GLXContext (*)(Display *, XVisualInfo *, GLXContext, int)) |
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502 SDL_LoadFunction (handle, "glXCreateContext"); |
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503 this->gl_data->glXDestroyContext = |
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504 (void (*)(Display *, GLXContext)) SDL_LoadFunction (handle, |
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505 "glXDestroyContext"); |
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506 this->gl_data->glXMakeCurrent = |
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507 (int (*)(Display *, GLXDrawable, GLXContext)) |
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508 SDL_LoadFunction (handle, "glXMakeCurrent"); |
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509 this->gl_data->glXSwapBuffers = |
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510 (void (*)(Display *, GLXDrawable)) SDL_LoadFunction (handle, |
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511 "glXSwapBuffers"); |
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512 this->gl_data->glXGetConfig = |
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513 (int (*)(Display *, XVisualInfo *, int, int *)) |
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514 SDL_LoadFunction (handle, "glXGetConfig"); |
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515 this->gl_data->glXQueryExtensionsString = |
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516 (const char *(*)(Display *, int)) SDL_LoadFunction (handle, |
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517 "glXQueryExtensionsString"); |
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518 this->gl_data->glXSwapIntervalSGI = |
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519 (int (*)(int)) SDL_LoadFunction (handle, "glXSwapIntervalSGI"); |
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520 this->gl_data->glXSwapIntervalMESA = |
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521 (GLint (*)(unsigned)) SDL_LoadFunction (handle, |
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522 "glXSwapIntervalMESA"); |
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523 this->gl_data->glXGetSwapIntervalMESA = |
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524 (GLint (*)(void)) SDL_LoadFunction (handle, "glXGetSwapIntervalMESA"); |
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525 |
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526 if ((this->gl_data->glXChooseVisual == NULL) || |
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527 (this->gl_data->glXCreateContext == NULL) || |
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528 (this->gl_data->glXDestroyContext == NULL) || |
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529 (this->gl_data->glXMakeCurrent == NULL) || |
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530 (this->gl_data->glXSwapBuffers == NULL) || |
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531 (this->gl_data->glXGetConfig == NULL) || |
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532 (this->gl_data->glXQueryExtensionsString == NULL)) { |
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533 SDL_SetError ("Could not retrieve OpenGL functions"); |
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534 return -1; |
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535 } |
0 | 536 |
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537 this->gl_config.dll_handle = handle; |
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538 this->gl_config.driver_loaded = 1; |
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539 if (path) { |
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540 SDL_strlcpy (this->gl_config.driver_path, path, |
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541 SDL_arraysize (this->gl_config.driver_path)); |
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542 } else { |
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543 *this->gl_config.driver_path = '\0'; |
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544 } |
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545 return 0; |
0 | 546 } |
547 | |
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548 void * |
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549 X11_GL_GetProcAddress (_THIS, const char *proc) |
0 | 550 { |
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551 void *handle; |
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552 |
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553 handle = this->gl_config.dll_handle; |
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554 if (this->gl_data->glXGetProcAddress) { |
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555 return this->gl_data->glXGetProcAddress ((const GLubyte *) proc); |
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556 } |
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557 return SDL_LoadFunction (handle, proc); |
0 | 558 } |
559 | |
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560 #endif /* SDL_VIDEO_OPENGL_GLX */ |
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561 /* vi: set ts=4 sw=4 expandtab: */ |