Mercurial > sdl-ios-xcode
annotate src/video/dc/SDL_dcvideo.c @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 28 May 2006 13:04:16 +0000 |
parents | e49147870aac |
children | 4da1ee79c9af |
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1 /* |
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2 SDL - Simple DirectMedia Layer |
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3 Copyright (C) 1997-2006 Sam Lantinga |
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4 |
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5 This library is free software; you can redistribute it and/or |
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6 modify it under the terms of the GNU Lesser General Public |
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7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
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9 |
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10 This library is distributed in the hope that it will be useful, |
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU |
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13 Lesser General Public License for more details. |
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14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
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18 |
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19 Sam Lantinga |
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20 slouken@libsdl.org |
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21 */ |
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22 #include "SDL_config.h" |
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23 |
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24 #include "SDL_video.h" |
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25 #include "SDL_mouse.h" |
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26 #include "../SDL_sysvideo.h" |
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27 #include "../SDL_pixels_c.h" |
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28 #include "../../events/SDL_events_c.h" |
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29 |
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30 #include "SDL_dcvideo.h" |
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31 #include "SDL_dcevents_c.h" |
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32 #include "SDL_dcmouse_c.h" |
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33 |
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34 #include <dc/video.h> |
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35 #include <dc/pvr.h> |
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36 |
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37 |
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38 /* Initialization/Query functions */ |
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39 static int DC_VideoInit (_THIS, SDL_PixelFormat * vformat); |
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40 static SDL_Rect **DC_ListModes (_THIS, SDL_PixelFormat * format, |
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41 Uint32 flags); |
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42 static SDL_Surface *DC_SetVideoMode (_THIS, SDL_Surface * current, int width, |
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43 int height, int bpp, Uint32 flags); |
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44 static int DC_SetColors (_THIS, int firstcolor, int ncolors, |
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45 SDL_Color * colors); |
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46 static void DC_VideoQuit (_THIS); |
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47 |
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48 /* Hardware surface functions */ |
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49 static int DC_AllocHWSurface (_THIS, SDL_Surface * surface); |
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50 static int DC_LockHWSurface (_THIS, SDL_Surface * surface); |
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51 static void DC_UnlockHWSurface (_THIS, SDL_Surface * surface); |
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52 static void DC_FreeHWSurface (_THIS, SDL_Surface * surface); |
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53 static int DC_FlipHWSurface (_THIS, SDL_Surface * surface); |
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54 |
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55 /* etc. */ |
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56 static void DC_UpdateRects (_THIS, int numrects, SDL_Rect * rects); |
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57 |
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58 /* OpenGL */ |
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59 #if SDL_VIDEO_OPENGL |
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60 static void *DC_GL_GetProcAddress (_THIS, const char *proc); |
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61 static int DC_GL_LoadLibrary (_THIS, const char *path); |
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62 static int DC_GL_GetAttribute (_THIS, SDL_GLattr attrib, int *value); |
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63 static void DC_GL_SwapBuffers (_THIS); |
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64 #endif |
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65 |
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66 /* DC driver bootstrap functions */ |
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67 |
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68 static int |
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69 DC_Available (void) |
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70 { |
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71 return 1; |
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72 } |
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73 |
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74 static void |
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75 DC_DeleteDevice (SDL_VideoDevice * device) |
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76 { |
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77 SDL_free (device->hidden); |
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78 SDL_free (device); |
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79 } |
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80 |
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81 static SDL_VideoDevice * |
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82 DC_CreateDevice (int devindex) |
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83 { |
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84 SDL_VideoDevice *device; |
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85 |
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86 /* Initialize all variables that we clean on shutdown */ |
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87 device = (SDL_VideoDevice *) SDL_malloc (sizeof (SDL_VideoDevice)); |
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88 if (device) { |
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89 SDL_memset (device, 0, (sizeof *device)); |
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90 device->hidden = (struct SDL_PrivateVideoData *) |
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91 SDL_malloc ((sizeof *device->hidden)); |
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92 } |
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93 if ((device == NULL) || (device->hidden == NULL)) { |
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94 SDL_OutOfMemory (); |
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95 if (device) { |
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96 SDL_free (device); |
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97 } |
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98 return (0); |
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99 } |
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100 SDL_memset (device->hidden, 0, (sizeof *device->hidden)); |
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101 |
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102 /* Set the function pointers */ |
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103 device->VideoInit = DC_VideoInit; |
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104 device->ListModes = DC_ListModes; |
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105 device->SetVideoMode = DC_SetVideoMode; |
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106 device->CreateYUVOverlay = NULL; |
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107 device->SetColors = DC_SetColors; |
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108 device->UpdateRects = DC_UpdateRects; |
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109 device->VideoQuit = DC_VideoQuit; |
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110 device->AllocHWSurface = DC_AllocHWSurface; |
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111 device->CheckHWBlit = NULL; |
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112 device->FillHWRect = NULL; |
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113 device->SetHWColorKey = NULL; |
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114 device->SetHWAlpha = NULL; |
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115 device->LockHWSurface = DC_LockHWSurface; |
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116 device->UnlockHWSurface = DC_UnlockHWSurface; |
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117 device->FlipHWSurface = DC_FlipHWSurface; |
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118 device->FreeHWSurface = DC_FreeHWSurface; |
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119 #if SDL_VIDEO_OPENGL |
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120 device->GL_LoadLibrary = DC_GL_LoadLibrary; |
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121 device->GL_GetProcAddress = DC_GL_GetProcAddress; |
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122 device->GL_GetAttribute = DC_GL_GetAttribute; |
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123 device->GL_MakeCurrent = NULL; |
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124 device->GL_SwapBuffers = DC_GL_SwapBuffers; |
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125 #endif |
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126 device->SetCaption = NULL; |
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127 device->SetIcon = NULL; |
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128 device->IconifyWindow = NULL; |
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129 device->GrabInput = NULL; |
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130 device->GetWMInfo = NULL; |
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131 device->InitOSKeymap = DC_InitOSKeymap; |
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132 device->PumpEvents = DC_PumpEvents; |
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133 |
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134 device->free = DC_DeleteDevice; |
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135 |
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136 return device; |
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137 } |
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138 |
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139 VideoBootStrap DC_bootstrap = { |
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140 "dcvideo", "Dreamcast Video", |
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141 DC_Available, DC_CreateDevice |
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142 }; |
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143 |
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144 |
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145 int |
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146 DC_VideoInit (_THIS, SDL_PixelFormat * vformat) |
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147 { |
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148 /* Determine the screen depth (use default 16-bit depth) */ |
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149 /* we change this during the SDL_SetVideoMode implementation... */ |
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150 vformat->BitsPerPixel = 16; |
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151 vformat->Rmask = 0x0000f800; |
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152 vformat->Gmask = 0x000007e0; |
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153 vformat->Bmask = 0x0000001f; |
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154 |
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155 /* We're done! */ |
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156 return (0); |
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157 } |
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158 |
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159 const static SDL_Rect RECT_800x600 = { 0, 0, 800, 600 }, RECT_640x480 = { |
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160 0, 0, 640, 480}, RECT_320x240 = { |
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161 0, 0, 320, 240}; |
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162 const static SDL_Rect *vid_modes[] = { |
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163 &RECT_800x600, |
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164 &RECT_640x480, |
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165 &RECT_320x240, |
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166 NULL |
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167 }; |
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168 |
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169 SDL_Rect ** |
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170 DC_ListModes (_THIS, SDL_PixelFormat * format, Uint32 flags) |
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171 { |
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172 switch (format->BitsPerPixel) { |
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173 case 15: |
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174 case 16: |
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175 return &vid_modes; |
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176 case 32: |
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177 if (!(flags & SDL_INTERNALOPENGL)) |
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178 return &vid_modes; |
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179 default: |
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180 return NULL; |
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181 } |
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182 // return (SDL_Rect **) -1; |
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183 } |
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184 |
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185 pvr_init_params_t params = { |
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186 /* Enable opaque and translucent polygons with size 16 */ |
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187 {PVR_BINSIZE_16, PVR_BINSIZE_0, PVR_BINSIZE_16, PVR_BINSIZE_0, |
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188 PVR_BINSIZE_16} |
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189 , |
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190 |
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191 /* Vertex buffer size */ |
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192 512 * 1024 |
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193 }; |
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194 |
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195 #if SDL_VIDEO_OPENGL |
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196 static int pvr_inited; |
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197 #endif |
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198 |
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199 SDL_Surface * |
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200 DC_SetVideoMode (_THIS, SDL_Surface * current, |
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201 int width, int height, int bpp, Uint32 flags) |
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202 { |
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203 int disp_mode, pixel_mode, pitch; |
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204 Uint32 Rmask, Gmask, Bmask; |
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205 |
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206 if (width == 320 && height == 240) |
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207 disp_mode = DM_320x240; |
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208 else if (width == 640 && height == 480) |
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209 disp_mode = DM_640x480; |
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210 else if (width == 800 && height == 600) |
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211 disp_mode = DM_800x608; |
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212 else { |
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213 SDL_SetError ("Couldn't find requested mode in list"); |
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214 return (NULL); |
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215 } |
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216 |
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217 switch (bpp) { |
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218 case 15: |
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219 pixel_mode = PM_RGB555; |
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220 pitch = width * 2; |
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221 /* 5-5-5 */ |
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222 Rmask = 0x00007c00; |
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223 Gmask = 0x000003e0; |
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224 Bmask = 0x0000001f; |
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225 break; |
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226 case 16: |
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227 pixel_mode = PM_RGB565; |
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228 pitch = width * 2; |
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229 /* 5-6-5 */ |
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230 Rmask = 0x0000f800; |
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231 Gmask = 0x000007e0; |
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232 Bmask = 0x0000001f; |
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233 break; |
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234 case 24: |
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235 bpp = 32; |
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236 case 32: |
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237 pixel_mode = PM_RGB888; |
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238 pitch = width * 4; |
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239 Rmask = 0x00ff0000; |
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240 Gmask = 0x0000ff00; |
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241 Bmask = 0x000000ff; |
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242 #if SDL_VIDEO_OPENGL |
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243 if (!(flags & SDL_INTERNALOPENGL)) |
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244 #endif |
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245 break; |
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246 default: |
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247 SDL_SetError ("Couldn't find requested mode in list"); |
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248 return (NULL); |
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249 } |
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250 |
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251 // if ( bpp != current->format->BitsPerPixel ) { |
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252 if (!SDL_ReallocFormat (current, bpp, Rmask, Gmask, Bmask, 0)) { |
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253 return (NULL); |
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254 } |
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255 // } |
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256 |
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257 /* Set up the new mode framebuffer */ |
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258 current->flags = (SDL_FULLSCREEN | SDL_HWSURFACE); |
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259 current->w = width; |
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260 current->h = height; |
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261 current->pitch = pitch; |
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262 |
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263 #if SDL_VIDEO_OPENGL |
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264 if (pvr_inited) { |
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265 pvr_inited = 0; |
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266 pvr_shutdown (); |
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267 } |
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268 #endif |
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269 |
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270 vid_set_mode (disp_mode, pixel_mode); |
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271 |
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272 current->pixels = vram_s; |
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273 |
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274 #if SDL_VIDEO_OPENGL |
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275 if (flags & SDL_INTERNALOPENGL) { |
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276 this->gl_config.driver_loaded = 1; |
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277 current->flags = SDL_FULLSCREEN | SDL_INTERNALOPENGL; |
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278 current->pixels = NULL; |
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279 pvr_inited = 1; |
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280 pvr_init (¶ms); |
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281 glKosInit (); |
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282 glKosBeginFrame (); |
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283 } else |
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284 #endif |
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285 if (flags | SDL_DOUBLEBUF) { |
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286 current->flags |= SDL_DOUBLEBUF; |
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287 current->pixels = (void *) ((int) current->pixels | 0x400000); |
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288 } |
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289 |
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290 /* We're done */ |
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291 return (current); |
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292 } |
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293 |
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294 /* We don't actually allow hardware surfaces other than the main one */ |
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295 static int |
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296 DC_AllocHWSurface (_THIS, SDL_Surface * surface) |
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297 { |
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298 return (-1); |
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299 } |
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300 static void |
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301 DC_FreeHWSurface (_THIS, SDL_Surface * surface) |
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302 { |
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303 return; |
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304 } |
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305 |
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306 /* We need to wait for vertical retrace on page flipped displays */ |
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307 static int |
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308 DC_LockHWSurface (_THIS, SDL_Surface * surface) |
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309 { |
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310 return (0); |
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311 } |
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312 |
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313 static void |
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314 DC_UnlockHWSurface (_THIS, SDL_Surface * surface) |
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315 { |
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316 return; |
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317 } |
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318 |
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319 static int |
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320 DC_FlipHWSurface (_THIS, SDL_Surface * surface) |
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321 { |
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322 if (surface->flags & SDL_DOUBLEBUF) { |
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323 vid_set_start ((int) surface->pixels & 0xffffff); |
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324 surface->pixels = (void *) ((int) surface->pixels ^ 0x400000); |
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325 } |
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326 return (0); |
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327 } |
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328 |
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329 static void |
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330 DC_UpdateRects (_THIS, int numrects, SDL_Rect * rects) |
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331 { |
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332 /* do nothing. */ |
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333 } |
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334 |
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335 static int |
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336 DC_SetColors (_THIS, int firstcolor, int ncolors, SDL_Color * colors) |
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337 { |
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338 /* do nothing of note. */ |
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339 return (1); |
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340 } |
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341 |
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342 /* Note: If we are terminated, this could be called in the middle of |
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343 another SDL video routine -- notably UpdateRects. |
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344 */ |
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345 static void |
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346 DC_VideoQuit (_THIS) |
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347 { |
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348 #if SDL_VIDEO_OPENGL |
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349 if (pvr_inited) { |
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350 pvr_inited = 0; |
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351 pvr_shutdown (); |
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352 } |
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353 #endif |
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354 } |
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355 |
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356 #if SDL_VIDEO_OPENGL |
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357 |
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358 void |
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359 dmyfunc (void) |
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360 { |
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361 } |
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362 |
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363 typedef void (*funcptr) (); |
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364 const static struct |
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365 { |
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366 char *name; |
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367 funcptr addr; |
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368 } glfuncs[] = { |
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369 #define DEF(func) {#func,&func} |
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370 DEF (glBegin), DEF (glBindTexture), DEF (glBlendFunc), DEF (glColor4f), |
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371 // DEF(glCopyImageID), |
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372 DEF (glDisable), |
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373 DEF (glEnable), |
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374 DEF (glEnd), |
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375 DEF (glFlush), |
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376 DEF (glGenTextures), |
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377 DEF (glGetString), |
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378 DEF (glLoadIdentity), |
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379 DEF (glMatrixMode), DEF (glOrtho), DEF (glPixelStorei), |
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380 // DEF(glPopAttrib), |
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381 // DEF(glPopClientAttrib), |
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382 { |
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383 "glPopAttrib", &dmyfunc}, { |
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384 "glPopClientAttrib", &dmyfunc}, DEF (glPopMatrix), |
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385 // DEF(glPushAttrib), |
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386 // DEF(glPushClientAttrib), |
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387 { |
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388 "glPushAttrib", &dmyfunc}, { |
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389 "glPushClientAttrib", &dmyfunc}, |
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390 DEF (glPushMatrix), |
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391 DEF (glTexCoord2f), |
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392 DEF (glTexEnvf), |
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393 DEF (glTexImage2D), |
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394 DEF (glTexParameteri), |
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395 DEF (glTexSubImage2D), DEF (glVertex2i), DEF (glViewport), |
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396 #undef DEF |
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397 }; |
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398 |
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399 static void * |
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400 DC_GL_GetProcAddress (_THIS, const char *proc) |
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401 { |
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402 void *ret; |
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403 int i; |
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404 |
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405 ret = glKosGetProcAddress (proc); |
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406 if (ret) |
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407 return ret; |
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408 |
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409 for (i = 0; i < sizeof (glfuncs) / sizeof (glfuncs[0]); i++) { |
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410 if (SDL_strcmp (proc, glfuncs[i].name) == 0) |
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411 return glfuncs[i].addr; |
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412 } |
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413 |
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414 return NULL; |
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415 } |
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416 |
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417 static int |
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418 DC_GL_LoadLibrary (_THIS, const char *path) |
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419 { |
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420 this->gl_config.driver_loaded = 1; |
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421 |
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422 return 0; |
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423 } |
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424 |
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425 static int |
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426 DC_GL_GetAttribute (_THIS, SDL_GLattr attrib, int *value) |
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427 { |
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428 GLenum mesa_attrib; |
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429 int val; |
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430 |
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782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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changeset
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431 switch (attrib) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
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changeset
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432 case SDL_GL_RED_SIZE: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
433 val = 5; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
changeset
|
434 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
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435 case SDL_GL_GREEN_SIZE: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
436 val = 6; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
437 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
438 case SDL_GL_BLUE_SIZE: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
439 val = 5; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
440 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
441 case SDL_GL_ALPHA_SIZE: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
442 val = 0; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
443 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
444 case SDL_GL_DOUBLEBUFFER: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
445 val = 1; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
446 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
447 case SDL_GL_DEPTH_SIZE: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
448 val = 16; /* or 32? */ |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
449 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
450 case SDL_GL_STENCIL_SIZE: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
451 val = 0; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
452 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
453 case SDL_GL_ACCUM_RED_SIZE: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
454 val = 0; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
455 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
456 case SDL_GL_ACCUM_GREEN_SIZE: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
457 val = 0; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
458 case SDL_GL_ACCUM_BLUE_SIZE: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
459 val = 0; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
460 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
461 case SDL_GL_ACCUM_ALPHA_SIZE: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
462 val = 0; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
463 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
464 default: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
465 return -1; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
466 } |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
467 *value = val; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
468 return 0; |
509
dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
469 } |
dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
470 |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
471 static void |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
472 DC_GL_SwapBuffers (_THIS) |
509
dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
473 { |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
474 glKosFinishFrame (); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
475 glKosBeginFrame (); |
509
dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
476 } |
dad72daf44b3
Added initial support for Dreamcast (thanks HERO!)
Sam Lantinga <slouken@libsdl.org>
parents:
diff
changeset
|
477 #endif |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
478 /* vi: set ts=4 sw=4 expandtab: */ |