Mercurial > sdl-ios-xcode
annotate src/video/bwindow/SDL_sysvideo.cc @ 1662:782fd950bd46 SDL-1.3
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid.
The code is now run through a consistent indent format:
indent -i4 -nut -nsc -br -ce
The headers are being converted to automatically generate doxygen documentation.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 28 May 2006 13:04:16 +0000 |
parents | e49147870aac |
children | 4da1ee79c9af |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997-2006 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
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6 modify it under the terms of the GNU Lesser General Public |
0 | 7 License as published by the Free Software Foundation; either |
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8 version 2.1 of the License, or (at your option) any later version. |
0 | 9 |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
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13 Lesser General Public License for more details. |
0 | 14 |
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15 You should have received a copy of the GNU Lesser General Public |
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16 License along with this library; if not, write to the Free Software |
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA |
0 | 18 |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
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22 #include "SDL_config.h" |
0 | 23 |
24 /* BWindow based framebuffer implementation */ | |
25 | |
26 #include <unistd.h> | |
27 | |
28 #include "SDL_BWin.h" | |
29 #include "SDL_timer.h" | |
30 | |
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31 extern "C" |
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32 { |
0 | 33 |
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34 #include "../SDL_sysvideo.h" |
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35 #include "../../events/SDL_events_c.h" |
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36 #include "SDL_sysevents_c.h" |
0 | 37 #include "SDL_sysmouse_c.h" |
38 #include "SDL_syswm_c.h" | |
39 #include "SDL_lowvideo.h" | |
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40 #include "../SDL_yuvfuncs.h" |
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41 #include "SDL_sysyuv.h" |
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42 #include "../blank_cursor.h" |
0 | 43 |
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44 #define BEOS_HIDDEN_SIZE 32 /* starting hidden window size */ |
0 | 45 |
46 /* Initialization/Query functions */ | |
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47 static int BE_VideoInit (_THIS, SDL_PixelFormat * vformat); |
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48 static SDL_Rect **BE_ListModes (_THIS, SDL_PixelFormat * format, |
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49 Uint32 flags); |
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50 static SDL_Surface *BE_SetVideoMode (_THIS, SDL_Surface * current, |
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51 int width, int height, int bpp, |
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52 Uint32 flags); |
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53 static void BE_UpdateMouse (_THIS); |
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54 static int BE_SetColors (_THIS, int firstcolor, int ncolors, |
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55 SDL_Color * colors); |
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56 static void BE_VideoQuit (_THIS); |
0 | 57 |
58 /* Hardware surface functions */ | |
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59 static int BE_AllocHWSurface (_THIS, SDL_Surface * surface); |
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60 static int BE_LockHWSurface (_THIS, SDL_Surface * surface); |
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61 static void BE_UnlockHWSurface (_THIS, SDL_Surface * surface); |
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62 static void BE_FreeHWSurface (_THIS, SDL_Surface * surface); |
0 | 63 |
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64 static int BE_ToggleFullScreen (_THIS, int fullscreen); |
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65 static SDL_Overlay *BE_CreateYUVOverlay (_THIS, int width, int height, |
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66 Uint32 format, |
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67 SDL_Surface * display); |
0 | 68 |
69 /* OpenGL functions */ | |
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70 #if SDL_VIDEO_OPENGL |
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71 static int BE_GL_LoadLibrary (_THIS, const char *path); |
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72 static void *BE_GL_GetProcAddress (_THIS, const char *proc); |
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73 static int BE_GL_GetAttribute (_THIS, SDL_GLattr attrib, int *value); |
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74 static int BE_GL_MakeCurrent (_THIS); |
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75 static void BE_GL_SwapBuffers (_THIS); |
0 | 76 #endif |
77 | |
78 /* FB driver bootstrap functions */ | |
79 | |
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80 static int BE_Available (void) |
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81 { |
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82 return (1); |
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83 } |
0 | 84 |
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85 static void BE_DeleteDevice (SDL_VideoDevice * device) |
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86 { |
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87 SDL_free (device->hidden); |
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88 SDL_free (device); |
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89 } |
0 | 90 |
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91 static SDL_VideoDevice *BE_CreateDevice (int devindex) |
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92 { |
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93 SDL_VideoDevice *device; |
0 | 94 |
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95 /* Initialize all variables that we clean on shutdown */ |
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96 device = (SDL_VideoDevice *) SDL_malloc (sizeof (SDL_VideoDevice)); |
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97 if (device) { |
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98 SDL_memset (device, 0, (sizeof *device)); |
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99 device->hidden = (struct SDL_PrivateVideoData *) |
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100 SDL_malloc ((sizeof *device->hidden)); |
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101 } |
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102 if ((device == NULL) || (device->hidden == NULL)) { |
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103 SDL_OutOfMemory (); |
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104 if (device) { |
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105 SDL_free (device); |
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106 } |
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107 return (0); |
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108 } |
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109 SDL_memset (device->hidden, 0, (sizeof *device->hidden)); |
0 | 110 |
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111 /* Set the function pointers */ |
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112 /* Initialization/Query functions */ |
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113 device->VideoInit = BE_VideoInit; |
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114 device->ListModes = BE_ListModes; |
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115 device->SetVideoMode = BE_SetVideoMode; |
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116 device->ToggleFullScreen = BE_ToggleFullScreen; |
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117 device->UpdateMouse = BE_UpdateMouse; |
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118 device->CreateYUVOverlay = BE_CreateYUVOverlay; |
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119 device->SetColors = BE_SetColors; |
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120 device->UpdateRects = NULL; |
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121 device->VideoQuit = BE_VideoQuit; |
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122 /* Hardware acceleration functions */ |
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123 device->AllocHWSurface = BE_AllocHWSurface; |
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124 device->CheckHWBlit = NULL; |
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125 device->FillHWRect = NULL; |
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126 device->SetHWColorKey = NULL; |
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127 device->SetHWAlpha = NULL; |
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128 device->LockHWSurface = BE_LockHWSurface; |
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129 device->UnlockHWSurface = BE_UnlockHWSurface; |
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130 device->FlipHWSurface = NULL; |
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131 device->FreeHWSurface = BE_FreeHWSurface; |
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132 /* Gamma support */ |
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133 #if SDL_VIDEO_OPENGL |
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134 /* OpenGL support */ |
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135 device->GL_LoadLibrary = BE_GL_LoadLibrary; |
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136 device->GL_GetProcAddress = BE_GL_GetProcAddress; |
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137 device->GL_GetAttribute = BE_GL_GetAttribute; |
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138 device->GL_MakeCurrent = BE_GL_MakeCurrent; |
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139 device->GL_SwapBuffers = BE_GL_SwapBuffers; |
0 | 140 #endif |
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141 /* Window manager functions */ |
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142 device->SetCaption = BE_SetWMCaption; |
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143 device->SetIcon = NULL; |
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144 device->IconifyWindow = BE_IconifyWindow; |
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145 device->GrabInput = NULL; |
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146 device->GetWMInfo = BE_GetWMInfo; |
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147 /* Cursor manager functions */ |
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148 device->FreeWMCursor = BE_FreeWMCursor; |
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149 device->CreateWMCursor = BE_CreateWMCursor; |
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150 device->ShowWMCursor = BE_ShowWMCursor; |
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151 device->WarpWMCursor = BE_WarpWMCursor; |
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152 device->MoveWMCursor = NULL; |
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153 device->CheckMouseMode = NULL; |
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154 /* Event manager functions */ |
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155 device->InitOSKeymap = BE_InitOSKeymap; |
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156 device->PumpEvents = BE_PumpEvents; |
0 | 157 |
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158 device->free = BE_DeleteDevice; |
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159 |
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160 /* Set the driver flags */ |
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161 device->handles_any_size = 1; |
0 | 162 |
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163 return device; |
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164 } |
0 | 165 |
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166 VideoBootStrap BWINDOW_bootstrap = { |
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167 "bwindow", "BDirectWindow graphics", |
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168 BE_Available, BE_CreateDevice |
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169 }; |
0 | 170 |
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171 static inline int ColorSpaceToBitsPerPixel (uint32 colorspace) |
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172 { |
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173 int bitsperpixel; |
0 | 174 |
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175 bitsperpixel = 0; |
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176 switch (colorspace) { |
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177 case B_CMAP8: |
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178 bitsperpixel = 8; |
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179 break; |
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180 case B_RGB15: |
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181 case B_RGBA15: |
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182 case B_RGB15_BIG: |
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183 case B_RGBA15_BIG: |
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184 bitsperpixel = 15; |
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185 break; |
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186 case B_RGB16: |
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187 case B_RGB16_BIG: |
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188 bitsperpixel = 16; |
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189 break; |
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190 case B_RGB32: |
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191 case B_RGBA32: |
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192 case B_RGB32_BIG: |
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193 case B_RGBA32_BIG: |
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194 bitsperpixel = 32; |
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195 break; |
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196 default: |
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197 break; |
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198 } |
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199 return (bitsperpixel); |
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200 } |
0 | 201 |
202 /* Function to sort the display_list in bscreen */ | |
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203 static int CompareModes (const void *A, const void *B) |
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204 { |
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205 const display_mode *a = (display_mode *) A; |
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206 const display_mode *b = (display_mode *) B; |
0 | 207 |
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208 if (a->space == b->space) { |
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209 return ((b->virtual_width * b->virtual_height) - |
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210 (a->virtual_width * a->virtual_height)); |
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211 } else { |
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212 return (ColorSpaceToBitsPerPixel (b->space) - |
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213 ColorSpaceToBitsPerPixel (a->space)); |
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214 } |
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215 } |
0 | 216 |
217 /* Yes, this isn't the fastest it could be, but it works nicely */ | |
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218 static int BE_AddMode (_THIS, int index, unsigned int w, unsigned int h) |
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219 { |
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220 SDL_Rect *mode; |
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221 int i; |
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222 int next_mode; |
0 | 223 |
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224 /* Check to see if we already have this mode */ |
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225 if (SDL_nummodes[index] > 0) { |
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226 for (i = SDL_nummodes[index] - 1; i >= 0; --i) { |
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227 mode = SDL_modelist[index][i]; |
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228 if ((mode->w == w) && (mode->h == h)) { |
0 | 229 #ifdef BWINDOW_DEBUG |
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230 fprintf (stderr, |
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231 "We already have mode %dx%d at %d bytes per pixel\n", |
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232 w, h, index + 1); |
0 | 233 #endif |
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234 return (0); |
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235 } |
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236 } |
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237 } |
0 | 238 |
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239 /* Set up the new video mode rectangle */ |
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240 mode = (SDL_Rect *) SDL_malloc (sizeof *mode); |
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241 if (mode == NULL) { |
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242 SDL_OutOfMemory (); |
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243 return (-1); |
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244 } |
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245 mode->x = 0; |
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246 mode->y = 0; |
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247 mode->w = w; |
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248 mode->h = h; |
0 | 249 #ifdef BWINDOW_DEBUG |
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250 fprintf (stderr, "Adding mode %dx%d at %d bytes per pixel\n", w, h, |
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251 index + 1); |
0 | 252 #endif |
253 | |
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254 /* Allocate the new list of modes, and fill in the new mode */ |
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255 next_mode = SDL_nummodes[index]; |
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256 SDL_modelist[index] = (SDL_Rect **) |
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257 SDL_realloc (SDL_modelist[index], |
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258 (1 + next_mode + 1) * sizeof (SDL_Rect *)); |
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259 if (SDL_modelist[index] == NULL) { |
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260 SDL_OutOfMemory (); |
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261 SDL_nummodes[index] = 0; |
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262 SDL_free (mode); |
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263 return (-1); |
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264 } |
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265 SDL_modelist[index][next_mode] = mode; |
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266 SDL_modelist[index][next_mode + 1] = NULL; |
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267 SDL_nummodes[index]++; |
0 | 268 |
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269 return (0); |
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270 } |
0 | 271 |
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272 int BE_VideoInit (_THIS, SDL_PixelFormat * vformat) |
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273 { |
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274 display_mode *modes; |
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275 uint32 i, nmodes; |
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276 int bpp; |
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277 BRect bounds; |
0 | 278 |
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279 /* Initialize the Be Application for appserver interaction */ |
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280 if (SDL_InitBeApp () < 0) { |
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281 return (-1); |
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282 } |
0 | 283 |
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284 /* It is important that this be created after SDL_InitBeApp() */ |
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285 BScreen bscreen; |
0 | 286 |
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287 /* Save the current display mode */ |
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288 bscreen.GetMode (&saved_mode); |
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289 _this->info.current_w = saved_mode.virtual_width; |
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290 _this->info.current_h = saved_mode.virtual_height; |
0 | 291 |
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292 /* Determine the screen depth */ |
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293 vformat->BitsPerPixel = |
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294 ColorSpaceToBitsPerPixel (bscreen.ColorSpace ()); |
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295 if (vformat->BitsPerPixel == 0) { |
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296 SDL_SetError ("Unknown BScreen colorspace: 0x%x", |
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297 bscreen.ColorSpace ()); |
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298 return (-1); |
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299 } |
0 | 300 |
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301 /* Get the video modes we can switch to in fullscreen mode */ |
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302 bscreen.GetModeList (&modes, &nmodes); |
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303 SDL_qsort (modes, nmodes, sizeof *modes, CompareModes); |
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304 for (i = 0; i < nmodes; ++i) { |
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305 bpp = ColorSpaceToBitsPerPixel (modes[i].space); |
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306 //if ( bpp != 0 ) { // There are bugs in changing colorspace |
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307 if (modes[i].space == saved_mode.space) { |
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308 BE_AddMode (_this, ((bpp + 7) / 8) - 1, |
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309 modes[i].virtual_width, modes[i].virtual_height); |
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310 } |
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311 } |
0 | 312 |
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313 /* Create the window and view */ |
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314 bounds.top = 0; |
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315 bounds.left = 0; |
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316 bounds.right = BEOS_HIDDEN_SIZE; |
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317 bounds.bottom = BEOS_HIDDEN_SIZE; |
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318 SDL_Win = new SDL_BWin (bounds); |
0 | 319 |
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320 #if SDL_VIDEO_OPENGL |
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321 /* testgl application doesn't load library, just tries to load symbols */ |
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322 /* is it correct? if so we have to load library here */ |
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323 BE_GL_LoadLibrary (_this, NULL); |
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324 #endif |
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325 |
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326 /* Create the clear cursor */ |
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327 SDL_BlankCursor = BE_CreateWMCursor (_this, blank_cdata, blank_cmask, |
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328 BLANK_CWIDTH, BLANK_CHEIGHT, |
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329 BLANK_CHOTX, BLANK_CHOTY); |
0 | 330 |
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331 /* Fill in some window manager capabilities */ |
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332 _this->info.wm_available = 1; |
0 | 333 |
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334 /* We're done! */ |
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335 return (0); |
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336 } |
0 | 337 |
338 /* We support any dimension at our bit-depth */ | |
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339 SDL_Rect **BE_ListModes (_THIS, SDL_PixelFormat * format, Uint32 flags) |
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340 { |
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341 SDL_Rect **modes; |
0 | 342 |
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343 modes = ((SDL_Rect **) 0); |
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344 if ((flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) { |
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345 modes = SDL_modelist[((format->BitsPerPixel + 7) / 8) - 1]; |
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346 } else { |
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347 if (format->BitsPerPixel == _this->screen->format->BitsPerPixel) { |
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348 modes = ((SDL_Rect **) - 1); |
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349 } |
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350 } |
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351 return (modes); |
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352 } |
0 | 353 |
354 /* Various screen update functions available */ | |
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355 static void BE_NormalUpdate (_THIS, int numrects, SDL_Rect * rects); |
0 | 356 |
357 | |
358 /* Find the closest display mode for fullscreen */ | |
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359 static bool BE_FindClosestFSMode (_THIS, int width, int height, int bpp, |
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360 display_mode * mode) |
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361 { |
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362 BScreen bscreen; |
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363 uint32 i, nmodes; |
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364 SDL_Rect **modes; |
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365 display_mode *dmodes; |
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366 display_mode current; |
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367 float current_refresh; |
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368 bscreen.GetMode (¤t); |
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369 current_refresh = (1000 * current.timing.pixel_clock) / |
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370 (current.timing.h_total * current.timing.v_total); |
0 | 371 |
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372 modes = SDL_modelist[((bpp + 7) / 8) - 1]; |
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373 for (i = 0; modes[i] && (modes[i]->w > width) && |
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374 (modes[i]->h > height); ++i) { |
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375 /* still looking */ |
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376 } |
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377 if (!modes[i] || (modes[i]->w < width) || (modes[i]->h < width)) { |
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378 --i; /* We went too far */ |
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379 } |
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380 width = modes[i]->w; |
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381 height = modes[i]->h; |
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382 bscreen.GetModeList (&dmodes, &nmodes); |
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383 for (i = 0; i < nmodes; ++i) { |
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384 if ((bpp == ColorSpaceToBitsPerPixel (dmodes[i].space)) && |
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385 (width == dmodes[i].virtual_width) && |
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386 (height == dmodes[i].virtual_height)) { |
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387 break; |
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388 } |
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389 } |
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390 if (i != nmodes) { |
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391 *mode = dmodes[i]; |
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392 if ((mode->virtual_width <= current.virtual_width) && |
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393 (mode->virtual_height <= current.virtual_height)) { |
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394 float new_refresh = (1000 * mode->timing.pixel_clock) / |
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395 (mode->timing.h_total * mode->timing.v_total); |
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396 if (new_refresh < current_refresh) { |
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397 mode->timing.pixel_clock = |
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398 (uint32) ((mode->timing.h_total * |
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399 mode->timing.v_total) * |
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400 current_refresh / 1000); |
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401 } |
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402 } |
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403 return true; |
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404 } else { |
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405 return false; |
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406 } |
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407 } |
0 | 408 |
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409 static int BE_SetFullScreen (_THIS, SDL_Surface * screen, int fullscreen) |
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410 { |
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411 int was_fullscreen; |
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412 bool needs_unlock; |
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413 BScreen bscreen; |
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414 BRect bounds; |
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415 display_mode mode; |
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416 int width, height, bpp; |
0 | 417 |
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418 /* Set the fullscreen mode */ |
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419 was_fullscreen = SDL_Win->IsFullScreen (); |
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420 SDL_Win->SetFullScreen (fullscreen); |
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421 fullscreen = SDL_Win->IsFullScreen (); |
0 | 422 |
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423 width = screen->w; |
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424 height = screen->h; |
0 | 425 |
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426 /* Set the appropriate video mode */ |
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427 if (fullscreen) { |
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428 bpp = screen->format->BitsPerPixel; |
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429 bscreen.GetMode (&mode); |
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430 if ((bpp != ColorSpaceToBitsPerPixel (mode.space)) || |
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431 (width != mode.virtual_width) || |
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432 (height != mode.virtual_height)) { |
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433 if (BE_FindClosestFSMode (_this, width, height, bpp, &mode)) { |
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434 bscreen.SetMode (&mode); |
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435 /* This simply stops the next resize event from being |
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436 * sent to the SDL handler. |
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437 */ |
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438 SDL_Win->InhibitResize (); |
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439 } else { |
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440 fullscreen = 0; |
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441 SDL_Win->SetFullScreen (fullscreen); |
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442 } |
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443 } |
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444 } |
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445 if (was_fullscreen && !fullscreen) { |
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446 bscreen.SetMode (&saved_mode); |
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447 } |
114
dabc453ce7f7
Now returns an error if unable to open audio on BeOS
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448 |
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449 if (SDL_Win->Lock ()) { |
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450 int xoff, yoff; |
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451 if (SDL_Win->Shown ()) { |
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452 needs_unlock = 1; |
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453 SDL_Win->Hide (); |
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454 } else { |
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455 needs_unlock = 0; |
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456 } |
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457 /* This resizes the window and view area, but inhibits resizing |
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458 * of the BBitmap due to the InhibitResize call above. Thus the |
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459 * bitmap (pixel data) never changes. |
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460 */ |
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461 SDL_Win->ResizeTo (width, height); |
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462 bounds = bscreen.Frame (); |
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463 /* Calculate offsets - used either to center window |
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464 * (windowed mode) or to set drawing offsets (fullscreen mode) |
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465 */ |
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466 xoff = (bounds.IntegerWidth () - width) / 2; |
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467 yoff = (bounds.IntegerHeight () - height) / 2; |
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468 if (fullscreen) { |
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469 /* Set offset for drawing */ |
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470 SDL_Win->SetXYOffset (xoff, yoff); |
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471 } else { |
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472 /* Center window and reset the drawing offset */ |
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473 SDL_Win->SetXYOffset (0, 0); |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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474 } |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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475 if (!needs_unlock || was_fullscreen) { |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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476 /* Center the window the first time */ |
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477 SDL_Win->MoveTo (xoff > 0 ? (float) xoff : 0.0f, |
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478 yoff > 0 ? (float) yoff : 0.0f); |
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479 } |
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480 SDL_Win->Show (); |
114
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Now returns an error if unable to open audio on BeOS
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|
481 |
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482 /* Unlock the window manually after the first Show() */ |
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483 if (needs_unlock) { |
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484 SDL_Win->Unlock (); |
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485 } |
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486 } |
0 | 487 |
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488 /* Set the fullscreen flag in the screen surface */ |
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489 if (fullscreen) { |
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490 screen->flags |= SDL_FULLSCREEN; |
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491 } else { |
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492 screen->flags &= ~SDL_FULLSCREEN; |
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493 } |
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494 return (1); |
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495 } |
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496 |
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497 static int BE_ToggleFullScreen (_THIS, int fullscreen) |
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498 { |
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499 return BE_SetFullScreen (_this, _this->screen, fullscreen); |
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500 } |
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501 |
0 | 502 /* FIXME: check return values and cleanup here */ |
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503 SDL_Surface *BE_SetVideoMode (_THIS, SDL_Surface * current, |
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504 int width, int height, int bpp, |
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505 Uint32 flags) |
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506 { |
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507 BScreen bscreen; |
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508 BBitmap *bbitmap; |
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509 BRect bounds; |
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510 Uint32 gl_flags = 0; |
0 | 511 |
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512 /* Only RGB works on r5 currently */ |
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513 gl_flags = BGL_RGB; |
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514 if (_this->gl_config.double_buffer) |
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515 gl_flags |= BGL_DOUBLE; |
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516 else |
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517 gl_flags |= BGL_SINGLE; |
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518 if (_this->gl_config.alpha_size > 0 || bpp == 32) |
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519 gl_flags |= BGL_ALPHA; |
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520 if (_this->gl_config.depth_size > 0) |
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521 gl_flags |= BGL_DEPTH; |
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522 if (_this->gl_config.stencil_size > 0) |
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523 gl_flags |= BGL_STENCIL; |
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524 if (_this->gl_config.accum_red_size > 0 |
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525 || _this->gl_config.accum_green_size > 0 |
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526 || _this->gl_config.accum_blue_size > 0 |
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|
527 || _this->gl_config.accum_alpha_size > 0) |
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528 gl_flags |= BGL_ACCUM; |
906
a48acf6ee48f
Date: Sat, 03 Jul 2004 02:23:48 +0200
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diff
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|
529 |
1662
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
530 /* Create the view for this window, using found flags */ |
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|
531 if (SDL_Win->CreateView (flags, gl_flags) < 0) { |
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532 return (NULL); |
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533 } |
0 | 534 |
1662
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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535 current->flags = 0; /* Clear flags */ |
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536 current->w = width; |
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537 current->h = height; |
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538 SDL_Win->SetType (B_TITLED_WINDOW); |
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|
539 if (flags & SDL_NOFRAME) { |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
540 current->flags |= SDL_NOFRAME; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
541 SDL_Win->SetLook (B_NO_BORDER_WINDOW_LOOK); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
542 } else { |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
543 if ((flags & SDL_RESIZABLE) && !(flags & SDL_INTERNALOPENGL)) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
544 current->flags |= SDL_RESIZABLE; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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545 /* We don't want opaque resizing (TM). :-) */ |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
546 SDL_Win->SetFlags (B_OUTLINE_RESIZE); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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diff
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|
547 } else { |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
548 SDL_Win->SetFlags (B_NOT_RESIZABLE | B_NOT_ZOOMABLE); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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diff
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|
549 } |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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changeset
|
550 } |
0 | 551 |
1662
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
552 if (flags & SDL_INTERNALOPENGL) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
553 current->flags |= SDL_INTERNALOPENGL; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
554 current->pitch = 0; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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parents:
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diff
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|
555 current->pixels = NULL; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
556 _this->UpdateRects = NULL; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
557 } else { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
558 /* Create the BBitmap framebuffer */ |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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diff
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|
559 bounds.top = 0; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
560 bounds.left = 0; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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parents:
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|
561 bounds.right = width - 1; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
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|
562 bounds.bottom = height - 1; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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diff
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|
563 bbitmap = new BBitmap (bounds, bscreen.ColorSpace ()); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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parents:
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|
564 if (!bbitmap->IsValid ()) { |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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|
565 SDL_SetError ("Couldn't create screen bitmap"); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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parents:
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diff
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|
566 delete bbitmap; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
567 return (NULL); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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diff
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|
568 } |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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diff
changeset
|
569 current->pitch = bbitmap->BytesPerRow (); |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
570 current->pixels = (void *) bbitmap->Bits (); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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diff
changeset
|
571 SDL_Win->SetBitmap (bbitmap); |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
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|
572 _this->UpdateRects = BE_NormalUpdate; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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diff
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|
573 } |
0 | 574 |
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575 /* Set the correct fullscreen mode */ |
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576 BE_SetFullScreen (_this, current, flags & SDL_FULLSCREEN ? 1 : 0); |
0 | 577 |
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578 /* We're done */ |
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579 return (current); |
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580 } |
0 | 581 |
582 /* Update the current mouse state and position */ | |
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583 void BE_UpdateMouse (_THIS) |
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584 { |
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585 BPoint point; |
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586 uint32 buttons; |
0 | 587 |
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588 if (SDL_Win->Lock ()) { |
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589 /* Get new input state, if still active */ |
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590 if (SDL_Win->IsActive ()) { |
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591 (SDL_Win->View ())->GetMouse (&point, &buttons, true); |
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592 } else { |
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593 point.x = -1; |
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594 point.y = -1; |
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595 } |
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596 SDL_Win->Unlock (); |
0 | 597 |
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598 if ((point.x >= 0) && (point.x < SDL_VideoSurface->w) && |
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599 (point.y >= 0) && (point.y < SDL_VideoSurface->h)) { |
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600 SDL_PrivateAppActive (1, SDL_APPMOUSEFOCUS); |
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601 SDL_PrivateMouseMotion (0, 0, |
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602 (Sint16) point.x, (Sint16) point.y); |
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603 } else { |
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604 SDL_PrivateAppActive (0, SDL_APPMOUSEFOCUS); |
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605 } |
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606 } |
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607 } |
0 | 608 |
609 /* We don't actually allow hardware surfaces other than the main one */ | |
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610 static int BE_AllocHWSurface (_THIS, SDL_Surface * surface) |
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611 { |
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612 return (-1); |
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613 } |
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614 static void BE_FreeHWSurface (_THIS, SDL_Surface * surface) |
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615 { |
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616 return; |
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617 } |
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618 static int BE_LockHWSurface (_THIS, SDL_Surface * surface) |
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619 { |
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620 return (0); |
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621 } |
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622 static void BE_UnlockHWSurface (_THIS, SDL_Surface * surface) |
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623 { |
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624 return; |
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625 } |
0 | 626 |
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627 static void BE_NormalUpdate (_THIS, int numrects, SDL_Rect * rects) |
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628 { |
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629 if (SDL_Win->BeginDraw ()) { |
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630 int i; |
0 | 631 |
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632 for (i = 0; i < numrects; ++i) { |
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633 BRect rect; |
0 | 634 |
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635 rect.top = rects[i].y; |
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636 rect.left = rects[i].x; |
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637 rect.bottom = rect.top + rects[i].h - 1; |
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638 rect.right = rect.left + rects[i].w - 1; |
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639 SDL_Win->DrawAsync (rect); |
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640 } |
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641 SDL_Win->EndDraw (); |
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642 } |
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643 } |
0 | 644 |
1361
19418e4422cb
New configure-based build system. Still work in progress, but much improved
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645 #if SDL_VIDEO_OPENGL |
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646 /* Passing a NULL path means load pointers from the application */ |
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647 int BE_GL_LoadLibrary (_THIS, const char *path) |
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648 { |
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649 if (path == NULL) { |
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650 if (_this->gl_config.dll_handle == NULL) { |
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651 image_info info; |
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652 int32 cookie = 0; |
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653 while (get_next_image_info (0, &cookie, &info) == B_OK) { |
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654 void *location = NULL; |
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655 if (get_image_symbol |
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656 ((image_id) cookie, "glBegin", |
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657 B_SYMBOL_TYPE_ANY, &location) == B_OK) { |
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658 _this->gl_config.dll_handle = (void *) cookie; |
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659 _this->gl_config.driver_loaded = 1; |
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660 SDL_strlcpy (_this->gl_config.driver_path, |
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661 "libGL.so", |
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662 SDL_arraysize (_this->gl_config. |
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663 driver_path)); |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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664 } |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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665 } |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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666 } |
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|
667 } else { |
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668 /* |
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669 FIXME None of BeOS libGL.so implementations have exported functions |
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670 to load BGLView, which should be reloaded from new lib. |
782fd950bd46
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671 So for now just "load" linked libGL.so :( |
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672 */ |
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673 if (_this->gl_config.dll_handle == NULL) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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674 return BE_GL_LoadLibrary (_this, NULL); |
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675 } |
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Date: Sat, 03 Jul 2004 02:23:48 +0200
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|
676 |
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|
677 /* Unload old first */ |
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678 /*if (_this->gl_config.dll_handle != NULL) { */ |
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679 /* Do not try to unload application itself (if LoadLibrary was called before with NULL ;) */ |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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680 /* image_info info; |
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Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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681 if (get_image_info((image_id)_this->gl_config.dll_handle, &info) == B_OK) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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682 if (info.type != B_APP_IMAGE) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
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683 unload_add_on((image_id)_this->gl_config.dll_handle); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
684 } |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
685 } |
906
a48acf6ee48f
Date: Sat, 03 Jul 2004 02:23:48 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
686 |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
687 } |
906
a48acf6ee48f
Date: Sat, 03 Jul 2004 02:23:48 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
688 |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
689 if ((_this->gl_config.dll_handle = (void*)load_add_on(path)) != (void*)B_ERROR) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
690 _this->gl_config.driver_loaded = 1; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
691 SDL_strlcpy(_this->gl_config.driver_path, path, SDL_arraysize(_this->gl_config.driver_path)); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
692 } */ |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
693 } |
906
a48acf6ee48f
Date: Sat, 03 Jul 2004 02:23:48 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
694 |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
695 if (_this->gl_config.dll_handle != NULL) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
696 return 0; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
697 } else { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
698 _this->gl_config.dll_handle = NULL; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
699 _this->gl_config.driver_loaded = 0; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
700 *_this->gl_config.driver_path = '\0'; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
701 return -1; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
702 } |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
703 } |
906
a48acf6ee48f
Date: Sat, 03 Jul 2004 02:23:48 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
704 |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
705 void *BE_GL_GetProcAddress (_THIS, const char *proc) |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
706 { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
707 if (_this->gl_config.dll_handle != NULL) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
708 void *location = NULL; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
709 status_t err; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
710 if ((err = |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
711 get_image_symbol ((image_id) _this->gl_config.dll_handle, |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
712 proc, B_SYMBOL_TYPE_ANY, |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
713 &location)) == B_OK) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
714 return location; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
715 } else { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
716 SDL_SetError ("Couldn't find OpenGL symbol"); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
717 return NULL; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
718 } |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
719 } else { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
720 SDL_SetError ("OpenGL library not loaded"); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
721 return NULL; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
722 } |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
723 } |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
724 |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
725 int BE_GL_GetAttribute (_THIS, SDL_GLattr attrib, int *value) |
906
a48acf6ee48f
Date: Sat, 03 Jul 2004 02:23:48 +0200
Sam Lantinga <slouken@libsdl.org>
parents:
769
diff
changeset
|
726 { |
1662
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
727 /* |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
728 FIXME? Right now BE_GL_GetAttribute shouldn't be called between glBegin() and glEnd() - it doesn't use "cached" values |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
729 */ |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
730 switch (attrib) { |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
731 case SDL_GL_RED_SIZE: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
732 glGetIntegerv (GL_RED_BITS, (GLint *) value); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
733 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
734 case SDL_GL_GREEN_SIZE: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
735 glGetIntegerv (GL_GREEN_BITS, (GLint *) value); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
736 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
737 case SDL_GL_BLUE_SIZE: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
738 glGetIntegerv (GL_BLUE_BITS, (GLint *) value); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
739 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
740 case SDL_GL_ALPHA_SIZE: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
741 glGetIntegerv (GL_ALPHA_BITS, (GLint *) value); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
742 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
743 case SDL_GL_DOUBLEBUFFER: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
744 glGetBooleanv (GL_DOUBLEBUFFER, (GLboolean *) value); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
745 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
746 case SDL_GL_BUFFER_SIZE: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
747 int v; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
748 glGetIntegerv (GL_RED_BITS, (GLint *) & v); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
749 *value = v; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
750 glGetIntegerv (GL_GREEN_BITS, (GLint *) & v); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
751 *value += v; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
752 glGetIntegerv (GL_BLUE_BITS, (GLint *) & v); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
753 *value += v; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
754 glGetIntegerv (GL_ALPHA_BITS, (GLint *) & v); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
755 *value += v; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
756 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
757 case SDL_GL_DEPTH_SIZE: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
758 glGetIntegerv (GL_DEPTH_BITS, (GLint *) value); /* Mesa creates 16 only? r5 always 32 */ |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
759 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
760 case SDL_GL_STENCIL_SIZE: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
761 glGetIntegerv (GL_STENCIL_BITS, (GLint *) value); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
762 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
763 case SDL_GL_ACCUM_RED_SIZE: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
764 glGetIntegerv (GL_ACCUM_RED_BITS, (GLint *) value); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
765 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
766 case SDL_GL_ACCUM_GREEN_SIZE: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
767 glGetIntegerv (GL_ACCUM_GREEN_BITS, (GLint *) value); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
768 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
769 case SDL_GL_ACCUM_BLUE_SIZE: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
770 glGetIntegerv (GL_ACCUM_BLUE_BITS, (GLint *) value); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
771 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
772 case SDL_GL_ACCUM_ALPHA_SIZE: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
773 glGetIntegerv (GL_ACCUM_ALPHA_BITS, (GLint *) value); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
774 break; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
775 case SDL_GL_STEREO: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
776 case SDL_GL_MULTISAMPLEBUFFERS: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
777 case SDL_GL_MULTISAMPLESAMPLES: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
778 default: |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
779 *value = 0; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
780 return (-1); |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
781 } |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
782 return 0; |
782fd950bd46
Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API.
Sam Lantinga <slouken@libsdl.org>
parents:
1658
diff
changeset
|
783 } |
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784 |
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785 int BE_GL_MakeCurrent (_THIS) |
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786 { |
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787 /* FIXME: should we glview->unlock and then glview->lock()? */ |
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788 return 0; |
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789 } |
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Sam Lantinga <slouken@libsdl.org>
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790 |
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791 void BE_GL_SwapBuffers (_THIS) |
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792 { |
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793 SDL_Win->SwapBuffers (); |
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794 } |
0 | 795 #endif |
796 | |
797 /* Is the system palette settable? */ | |
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798 int BE_SetColors (_THIS, int firstcolor, int ncolors, SDL_Color * colors) |
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799 { |
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800 int i; |
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801 SDL_Palette *palette; |
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802 const color_map *cmap = BScreen ().ColorMap (); |
0 | 803 |
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804 /* Get the screen colormap */ |
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805 palette = _this->screen->format->palette; |
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806 for (i = 0; i < 256; ++i) { |
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807 palette->colors[i].r = cmap->color_list[i].red; |
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808 palette->colors[i].g = cmap->color_list[i].green; |
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809 palette->colors[i].b = cmap->color_list[i].blue; |
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810 } |
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811 return (0); |
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812 } |
0 | 813 |
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814 void BE_VideoQuit (_THIS) |
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815 { |
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816 int i, j; |
0 | 817 |
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818 SDL_Win->Quit (); |
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819 SDL_Win = NULL; |
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820 |
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821 if (SDL_BlankCursor != NULL) { |
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822 BE_FreeWMCursor (_this, SDL_BlankCursor); |
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823 SDL_BlankCursor = NULL; |
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824 } |
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825 for (i = 0; i < NUM_MODELISTS; ++i) { |
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826 if (SDL_modelist[i]) { |
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827 for (j = 0; SDL_modelist[i][j]; ++j) { |
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828 SDL_free (SDL_modelist[i][j]); |
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829 } |
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830 SDL_free (SDL_modelist[i]); |
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831 SDL_modelist[i] = NULL; |
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832 } |
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833 } |
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834 /* Restore the original video mode */ |
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835 if (_this->screen) { |
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836 if ((_this->screen->flags & SDL_FULLSCREEN) == SDL_FULLSCREEN) { |
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837 BScreen bscreen; |
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838 bscreen.SetMode (&saved_mode); |
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839 } |
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840 _this->screen->pixels = NULL; |
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841 } |
1361
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New configure-based build system. Still work in progress, but much improved
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842 #if SDL_VIDEO_OPENGL |
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843 if (_this->gl_config.dll_handle != NULL) |
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844 unload_add_on ((image_id) _this->gl_config.dll_handle); |
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845 #endif |
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846 |
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847 SDL_QuitBeApp (); |
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848 } |
0 | 849 |
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850 }; /* Extern C */ |
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851 |
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852 /* vi: set ts=4 sw=4 expandtab: */ |