Mercurial > sdl-ios-xcode
annotate src/video/bwindow/SDL_sysvideo.cc @ 297:f6ffac90895c
Updated copyright information for 2002
author | Sam Lantinga <slouken@libsdl.org> |
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date | Wed, 06 Mar 2002 11:23:08 +0000 |
parents | e8157fcb3114 |
children | 10332c6fad2e |
rev | line source |
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0 | 1 /* |
2 SDL - Simple DirectMedia Layer | |
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3 Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga |
0 | 4 |
5 This library is free software; you can redistribute it and/or | |
6 modify it under the terms of the GNU Library General Public | |
7 License as published by the Free Software Foundation; either | |
8 version 2 of the License, or (at your option) any later version. | |
9 | |
10 This library is distributed in the hope that it will be useful, | |
11 but WITHOUT ANY WARRANTY; without even the implied warranty of | |
12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU | |
13 Library General Public License for more details. | |
14 | |
15 You should have received a copy of the GNU Library General Public | |
16 License along with this library; if not, write to the Free | |
17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA | |
18 | |
19 Sam Lantinga | |
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20 slouken@libsdl.org |
0 | 21 */ |
22 | |
23 #ifdef SAVE_RCSID | |
24 static char rcsid = | |
25 "@(#) $Id$"; | |
26 #endif | |
27 | |
28 /* BWindow based framebuffer implementation */ | |
29 | |
30 #include <stdlib.h> | |
31 #include <string.h> | |
32 | |
33 #include <stdio.h> | |
34 #include <unistd.h> | |
35 | |
36 #include "SDL.h" | |
37 #include "SDL_BeApp.h" | |
38 #include "SDL_BWin.h" | |
39 #include "SDL_timer.h" | |
40 #include "blank_cursor.h" | |
41 | |
42 extern "C" { | |
43 | |
44 #include "SDL_sysvideo.h" | |
45 #include "SDL_sysmouse_c.h" | |
46 #include "SDL_sysevents_c.h" | |
47 #include "SDL_events_c.h" | |
48 #include "SDL_syswm_c.h" | |
49 #include "SDL_lowvideo.h" | |
50 | |
51 #define BEOS_HIDDEN_SIZE 32 /* starting hidden window size */ | |
52 | |
53 /* Initialization/Query functions */ | |
54 static int BE_VideoInit(_THIS, SDL_PixelFormat *vformat); | |
55 static SDL_Rect **BE_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags); | |
56 static SDL_Surface *BE_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags); | |
57 static void BE_UpdateMouse(_THIS); | |
58 static int BE_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors); | |
59 static void BE_VideoQuit(_THIS); | |
60 | |
61 /* Hardware surface functions */ | |
62 static int BE_AllocHWSurface(_THIS, SDL_Surface *surface); | |
63 static int BE_LockHWSurface(_THIS, SDL_Surface *surface); | |
64 static void BE_UnlockHWSurface(_THIS, SDL_Surface *surface); | |
65 static void BE_FreeHWSurface(_THIS, SDL_Surface *surface); | |
66 | |
67 static int BE_ToggleFullScreen(_THIS, int fullscreen); | |
68 | |
69 /* OpenGL functions */ | |
70 #ifdef HAVE_OPENGL | |
71 static void BE_GL_SwapBuffers(_THIS); | |
72 #endif | |
73 | |
74 /* FB driver bootstrap functions */ | |
75 | |
76 static int BE_Available(void) | |
77 { | |
78 return(1); | |
79 } | |
80 | |
81 static void BE_DeleteDevice(SDL_VideoDevice *device) | |
82 { | |
83 free(device->hidden); | |
84 free(device); | |
85 } | |
86 | |
87 static SDL_VideoDevice *BE_CreateDevice(int devindex) | |
88 { | |
89 SDL_VideoDevice *device; | |
90 | |
91 /* Initialize all variables that we clean on shutdown */ | |
92 device = (SDL_VideoDevice *)malloc(sizeof(SDL_VideoDevice)); | |
93 if ( device ) { | |
94 memset(device, 0, (sizeof *device)); | |
95 device->hidden = (struct SDL_PrivateVideoData *) | |
96 malloc((sizeof *device->hidden)); | |
97 } | |
98 if ( (device == NULL) || (device->hidden == NULL) ) { | |
99 SDL_OutOfMemory(); | |
100 if ( device ) { | |
101 free(device); | |
102 } | |
103 return(0); | |
104 } | |
105 memset(device->hidden, 0, (sizeof *device->hidden)); | |
106 | |
107 /* Set the function pointers */ | |
108 device->VideoInit = BE_VideoInit; | |
109 device->ListModes = BE_ListModes; | |
110 device->SetVideoMode = BE_SetVideoMode; | |
111 device->UpdateMouse = BE_UpdateMouse; | |
112 device->SetColors = BE_SetColors; | |
113 device->UpdateRects = NULL; | |
114 device->VideoQuit = BE_VideoQuit; | |
115 device->AllocHWSurface = BE_AllocHWSurface; | |
116 device->CheckHWBlit = NULL; | |
117 device->FillHWRect = NULL; | |
118 device->SetHWColorKey = NULL; | |
119 device->SetHWAlpha = NULL; | |
120 device->LockHWSurface = BE_LockHWSurface; | |
121 device->UnlockHWSurface = BE_UnlockHWSurface; | |
122 device->FlipHWSurface = NULL; | |
123 device->FreeHWSurface = BE_FreeHWSurface; | |
124 #ifdef HAVE_OPENGL | |
125 device->GL_SwapBuffers = BE_GL_SwapBuffers; | |
126 #endif | |
127 device->SetIcon = NULL; | |
128 device->SetCaption = BE_SetWMCaption; | |
129 device->GetWMInfo = NULL; | |
130 device->FreeWMCursor = BE_FreeWMCursor; | |
131 device->CreateWMCursor = BE_CreateWMCursor; | |
132 device->ShowWMCursor = BE_ShowWMCursor; | |
133 device->WarpWMCursor = BE_WarpWMCursor; | |
134 device->InitOSKeymap = BE_InitOSKeymap; | |
135 device->PumpEvents = BE_PumpEvents; | |
136 | |
137 device->free = BE_DeleteDevice; | |
138 device->ToggleFullScreen = BE_ToggleFullScreen; | |
139 | |
140 /* Set the driver flags */ | |
141 device->handles_any_size = 1; | |
142 | |
143 return device; | |
144 } | |
145 | |
146 VideoBootStrap BWINDOW_bootstrap = { | |
147 "bwindow", "BDirectWindow graphics", | |
148 BE_Available, BE_CreateDevice | |
149 }; | |
150 | |
151 static inline int ColorSpaceToBitsPerPixel(uint32 colorspace) | |
152 { | |
153 int bitsperpixel; | |
154 | |
155 bitsperpixel = 0; | |
156 switch (colorspace) { | |
157 case B_CMAP8: | |
158 bitsperpixel = 8; | |
159 break; | |
160 case B_RGB15: | |
161 case B_RGBA15: | |
162 case B_RGB15_BIG: | |
163 case B_RGBA15_BIG: | |
164 bitsperpixel = 15; | |
165 break; | |
166 case B_RGB16: | |
167 case B_RGB16_BIG: | |
168 bitsperpixel = 16; | |
169 break; | |
170 case B_RGB32: | |
171 case B_RGBA32: | |
172 case B_RGB32_BIG: | |
173 case B_RGBA32_BIG: | |
174 bitsperpixel = 32; | |
175 break; | |
176 default: | |
177 break; | |
178 } | |
179 return(bitsperpixel); | |
180 } | |
181 | |
182 /* Function to sort the display_list in bscreen */ | |
183 static int CompareModes(const void *A, const void *B) | |
184 { | |
185 const display_mode *a = (display_mode *)A; | |
186 const display_mode *b = (display_mode *)B; | |
187 | |
188 if ( a->space == b->space ) { | |
189 return((b->virtual_width*b->virtual_height)- | |
190 (a->virtual_width*a->virtual_height)); | |
191 } else { | |
192 return(ColorSpaceToBitsPerPixel(b->space)- | |
193 ColorSpaceToBitsPerPixel(a->space)); | |
194 } | |
195 } | |
196 | |
197 /* Yes, this isn't the fastest it could be, but it works nicely */ | |
198 static int BE_AddMode(_THIS, int index, unsigned int w, unsigned int h) | |
199 { | |
200 SDL_Rect *mode; | |
201 int i; | |
202 int next_mode; | |
203 | |
204 /* Check to see if we already have this mode */ | |
205 if ( SDL_nummodes[index] > 0 ) { | |
206 for ( i=SDL_nummodes[index]-1; i >= 0; --i ) { | |
207 mode = SDL_modelist[index][i]; | |
208 if ( (mode->w == w) && (mode->h == h) ) { | |
209 #ifdef BWINDOW_DEBUG | |
210 fprintf(stderr, "We already have mode %dx%d at %d bytes per pixel\n", w, h, index+1); | |
211 #endif | |
212 return(0); | |
213 } | |
214 } | |
215 } | |
216 | |
217 /* Set up the new video mode rectangle */ | |
218 mode = (SDL_Rect *)malloc(sizeof *mode); | |
219 if ( mode == NULL ) { | |
220 SDL_OutOfMemory(); | |
221 return(-1); | |
222 } | |
223 mode->x = 0; | |
224 mode->y = 0; | |
225 mode->w = w; | |
226 mode->h = h; | |
227 #ifdef BWINDOW_DEBUG | |
228 fprintf(stderr, "Adding mode %dx%d at %d bytes per pixel\n", w, h, index+1); | |
229 #endif | |
230 | |
231 /* Allocate the new list of modes, and fill in the new mode */ | |
232 next_mode = SDL_nummodes[index]; | |
233 SDL_modelist[index] = (SDL_Rect **) | |
234 realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *)); | |
235 if ( SDL_modelist[index] == NULL ) { | |
236 SDL_OutOfMemory(); | |
237 SDL_nummodes[index] = 0; | |
238 free(mode); | |
239 return(-1); | |
240 } | |
241 SDL_modelist[index][next_mode] = mode; | |
242 SDL_modelist[index][next_mode+1] = NULL; | |
243 SDL_nummodes[index]++; | |
244 | |
245 return(0); | |
246 } | |
247 | |
248 int BE_VideoInit(_THIS, SDL_PixelFormat *vformat) | |
249 { | |
250 display_mode *modes; | |
251 uint32 i, nmodes; | |
252 int bpp; | |
253 BRect bounds; | |
254 | |
255 /* Initialize the Be Application for appserver interaction */ | |
256 if ( SDL_InitBeApp() < 0 ) { | |
257 return(-1); | |
258 } | |
259 | |
260 /* It is important that this be created after SDL_InitBeApp() */ | |
261 BScreen bscreen; | |
262 | |
263 /* Save the current display mode */ | |
264 bscreen.GetMode(&saved_mode); | |
265 | |
266 /* Determine the screen depth */ | |
267 vformat->BitsPerPixel = ColorSpaceToBitsPerPixel(bscreen.ColorSpace()); | |
268 if ( vformat->BitsPerPixel == 0 ) { | |
269 SDL_SetError("Unknown BScreen colorspace: 0x%x", | |
270 bscreen.ColorSpace()); | |
271 return(-1); | |
272 } | |
273 | |
274 /* Get the video modes we can switch to in fullscreen mode */ | |
275 bscreen.GetModeList(&modes, &nmodes); | |
276 qsort(modes, nmodes, sizeof *modes, CompareModes); | |
277 for ( i=0; i<nmodes; ++i ) { | |
278 bpp = ColorSpaceToBitsPerPixel(modes[i].space); | |
279 //if ( bpp != 0 ) { // There are bugs in changing colorspace | |
280 if ( modes[i].space == saved_mode.space ) { | |
281 BE_AddMode(_this, ((bpp+7)/8)-1, | |
282 modes[i].virtual_width, | |
283 modes[i].virtual_height); | |
284 } | |
285 } | |
286 | |
287 /* Create the window and view */ | |
288 bounds.top = 0; bounds.left = 0; | |
289 bounds.right = BEOS_HIDDEN_SIZE; | |
290 bounds.bottom = BEOS_HIDDEN_SIZE; | |
291 SDL_Win = new SDL_BWin(bounds); | |
292 | |
293 /* Create the clear cursor */ | |
294 SDL_BlankCursor = BE_CreateWMCursor(_this, blank_cdata, blank_cmask, | |
295 BLANK_CWIDTH, BLANK_CHEIGHT, BLANK_CHOTX, BLANK_CHOTY); | |
296 | |
297 /* Fill in some window manager capabilities */ | |
298 _this->info.wm_available = 1; | |
299 | |
300 /* We're done! */ | |
301 return(0); | |
302 } | |
303 | |
304 /* We support any dimension at our bit-depth */ | |
305 SDL_Rect **BE_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags) | |
306 { | |
307 SDL_Rect **modes; | |
308 | |
309 modes = ((SDL_Rect **)0); | |
310 if ( (flags & SDL_FULLSCREEN) == SDL_FULLSCREEN ) { | |
311 modes = SDL_modelist[((format->BitsPerPixel+7)/8)-1]; | |
312 } else { | |
313 if ( format->BitsPerPixel == | |
314 _this->screen->format->BitsPerPixel ) { | |
315 modes = ((SDL_Rect **)-1); | |
316 } | |
317 } | |
318 return(modes); | |
319 } | |
320 | |
321 /* Various screen update functions available */ | |
322 static void BE_NormalUpdate(_THIS, int numrects, SDL_Rect *rects); | |
323 | |
324 | |
325 /* Find the closest display mode for fullscreen */ | |
326 static bool BE_FindClosestFSMode(_THIS, int width, int height, int bpp, | |
327 display_mode *mode) | |
328 { | |
329 BScreen bscreen; | |
330 uint32 i, nmodes; | |
331 SDL_Rect **modes; | |
332 display_mode *dmodes; | |
333 | |
334 modes = SDL_modelist[((bpp+7)/8)-1]; | |
335 for ( i=0; modes[i] && (modes[i]->w > width) && | |
336 (modes[i]->h > height); ++i ) { | |
337 /* still looking */ | |
338 } | |
339 if ( ! modes[i] || (modes[i]->w < width) || (modes[i]->h < width) ) { | |
340 --i; /* We went too far */ | |
341 } | |
342 width = modes[i]->w; | |
343 height = modes[i]->h; | |
344 bscreen.GetModeList(&dmodes, &nmodes); | |
345 for ( i = 0; i < nmodes; ++i ) { | |
346 if ( (bpp == ColorSpaceToBitsPerPixel(dmodes[i].space)) && | |
347 (width == dmodes[i].virtual_width) && | |
348 (height == dmodes[i].virtual_height) ) { | |
349 break; | |
350 } | |
351 } | |
352 if ( i != nmodes ) { | |
353 *mode = dmodes[i]; | |
354 return true; | |
355 } else { | |
356 return false; | |
357 } | |
358 } | |
359 | |
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360 static int BE_SetFullScreen(_THIS, SDL_Surface *screen, int fullscreen) |
0 | 361 { |
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362 int was_fullscreen; |
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363 bool needs_unlock; |
0 | 364 BScreen bscreen; |
365 BRect bounds; | |
366 display_mode mode; | |
367 int width, height, bpp; | |
368 | |
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369 /* Set the fullscreen mode */ |
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370 was_fullscreen = SDL_Win->IsFullScreen(); |
0 | 371 SDL_Win->SetFullScreen(fullscreen); |
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372 fullscreen = SDL_Win->IsFullScreen(); |
0 | 373 |
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374 width = screen->w; |
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375 height = screen->h; |
0 | 376 |
377 /* Set the appropriate video mode */ | |
378 if ( fullscreen ) { | |
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379 bpp = screen->format->BitsPerPixel; |
0 | 380 bscreen.GetMode(&mode); |
381 if ( (bpp != ColorSpaceToBitsPerPixel(mode.space)) || | |
382 (width != mode.virtual_width) || | |
383 (height != mode.virtual_height)) { | |
384 if(BE_FindClosestFSMode(_this, width, height, bpp, &mode)) { | |
385 bscreen.SetMode(&mode); | |
386 /* This simply stops the next resize event from being | |
387 * sent to the SDL handler. | |
388 */ | |
389 SDL_Win->InhibitResize(); | |
390 } else { | |
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391 fullscreen = 0; |
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392 SDL_Win->SetFullScreen(fullscreen); |
0 | 393 } |
394 } | |
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395 } |
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396 if ( was_fullscreen && ! fullscreen ) { |
0 | 397 bscreen.SetMode(&saved_mode); |
398 } | |
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399 |
0 | 400 if ( SDL_Win->Lock() ) { |
401 int xoff, yoff; | |
402 if ( SDL_Win->Shown() ) { | |
403 needs_unlock = 1; | |
404 SDL_Win->Hide(); | |
405 } else { | |
406 needs_unlock = 0; | |
407 } | |
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408 /* This resizes the window and view area, but inhibits resizing |
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409 * of the BBitmap due to the InhibitResize call above. Thus the |
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410 * bitmap (pixel data) never changes. |
0 | 411 */ |
412 SDL_Win->ResizeTo(width, height); | |
413 bounds = bscreen.Frame(); | |
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414 /* Calculate offsets - used either to center window |
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415 * (windowed mode) or to set drawing offsets (fullscreen mode) |
0 | 416 */ |
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417 xoff = (bounds.IntegerWidth() - width)/2; |
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418 yoff = (bounds.IntegerHeight() - height)/2; |
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419 if ( fullscreen ) { |
0 | 420 /* Set offset for drawing */ |
421 SDL_Win->SetXYOffset(xoff, yoff); | |
422 } else { | |
423 /* Center window and reset the drawing offset */ | |
424 SDL_Win->SetXYOffset(0, 0); | |
425 } | |
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426 if ( ! needs_unlock || was_fullscreen ) { |
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427 /* Center the window the first time */ |
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428 SDL_Win->MoveTo(xoff > 0 ? (float)xoff : 0.0f, |
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429 yoff > 0 ? (float)yoff : 0.0f); |
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430 } |
0 | 431 SDL_Win->Show(); |
432 | |
433 /* Unlock the window manually after the first Show() */ | |
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434 if ( needs_unlock ) { |
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435 SDL_Win->Unlock(); |
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436 } |
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437 } |
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438 |
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439 /* Set the fullscreen flag in the screen surface */ |
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440 if ( fullscreen ) { |
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441 screen->flags |= SDL_FULLSCREEN; |
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442 } else { |
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443 screen->flags &= ~SDL_FULLSCREEN; |
0 | 444 } |
445 return(1); | |
446 } | |
447 | |
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448 static int BE_ToggleFullScreen(_THIS, int fullscreen) |
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Sam Lantinga <slouken@lokigames.com>
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449 { |
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Sam Lantinga <slouken@lokigames.com>
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450 return BE_SetFullScreen(_this, _this->screen, fullscreen); |
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Sam Lantinga <slouken@lokigames.com>
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451 } |
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Now returns an error if unable to open audio on BeOS
Sam Lantinga <slouken@lokigames.com>
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452 |
0 | 453 /* FIXME: check return values and cleanup here */ |
454 SDL_Surface *BE_SetVideoMode(_THIS, SDL_Surface *current, | |
455 int width, int height, int bpp, Uint32 flags) | |
456 { | |
457 BScreen bscreen; | |
458 BBitmap *bbitmap; | |
459 BRect bounds; | |
460 | |
461 /* Create the view for this window */ | |
462 if ( SDL_Win->CreateView(flags) < 0 ) { | |
463 return(NULL); | |
464 } | |
465 | |
466 current->flags = 0; /* Clear flags */ | |
467 current->w = width; | |
468 current->h = height; | |
469 SDL_Win->SetType(B_TITLED_WINDOW); | |
470 if ( flags & SDL_NOFRAME ) { | |
471 current->flags |= SDL_NOFRAME; | |
472 SDL_Win->SetLook(B_NO_BORDER_WINDOW_LOOK); | |
473 } else { | |
474 if ( (flags & SDL_RESIZABLE) && !(flags & SDL_OPENGL) ) { | |
475 current->flags |= SDL_RESIZABLE; | |
476 /* We don't want opaque resizing (TM). :-) */ | |
477 SDL_Win->SetFlags(B_OUTLINE_RESIZE); | |
478 } else { | |
479 SDL_Win->SetFlags(B_NOT_RESIZABLE|B_NOT_ZOOMABLE); | |
480 } | |
481 } | |
482 | |
483 if ( flags & SDL_OPENGL ) { | |
484 current->flags |= SDL_OPENGL; | |
485 current->pitch = 0; | |
486 current->pixels = NULL; | |
487 _this->UpdateRects = NULL; | |
488 } else { | |
489 /* Create the BBitmap framebuffer */ | |
490 bounds.top = 0; bounds.left = 0; | |
491 bounds.right = width-1; | |
492 bounds.bottom = height-1; | |
493 bbitmap = new BBitmap(bounds, bscreen.ColorSpace()); | |
494 if ( ! bbitmap->IsValid() ) { | |
495 SDL_SetError("Couldn't create screen bitmap"); | |
496 delete bbitmap; | |
497 return(NULL); | |
498 } | |
499 current->pitch = bbitmap->BytesPerRow(); | |
500 current->pixels = (void *)bbitmap->Bits(); | |
501 SDL_Win->SetBitmap(bbitmap); | |
502 _this->UpdateRects = BE_NormalUpdate; | |
503 } | |
504 | |
114
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Sam Lantinga <slouken@lokigames.com>
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505 /* Set the correct fullscreen mode */ |
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506 BE_SetFullScreen(_this, current, flags & SDL_FULLSCREEN ? 1 : 0); |
0 | 507 |
508 /* We're done */ | |
509 return(current); | |
510 } | |
511 | |
512 /* Update the current mouse state and position */ | |
513 void BE_UpdateMouse(_THIS) | |
514 { | |
515 BPoint point; | |
516 uint32 buttons; | |
517 | |
518 if ( SDL_Win->Lock() ) { | |
519 /* Get new input state, if still active */ | |
520 if ( SDL_Win->IsActive() ) { | |
521 (SDL_Win->View())->GetMouse(&point, &buttons, true); | |
522 } else { | |
523 point.x = -1; | |
524 point.y = -1; | |
525 } | |
526 SDL_Win->Unlock(); | |
527 | |
528 if ( (point.x >= 0) && (point.x < SDL_VideoSurface->w) && | |
529 (point.y >= 0) && (point.y < SDL_VideoSurface->h) ) { | |
530 SDL_PrivateAppActive(1, SDL_APPMOUSEFOCUS); | |
531 SDL_PrivateMouseMotion(0, 0, | |
532 (Sint16)point.x, (Sint16)point.y); | |
533 } else { | |
534 SDL_PrivateAppActive(0, SDL_APPMOUSEFOCUS); | |
535 } | |
536 } | |
537 } | |
538 | |
539 /* We don't actually allow hardware surfaces other than the main one */ | |
540 static int BE_AllocHWSurface(_THIS, SDL_Surface *surface) | |
541 { | |
542 return(-1); | |
543 } | |
544 static void BE_FreeHWSurface(_THIS, SDL_Surface *surface) | |
545 { | |
546 return; | |
547 } | |
548 static int BE_LockHWSurface(_THIS, SDL_Surface *surface) | |
549 { | |
550 return(0); | |
551 } | |
552 static void BE_UnlockHWSurface(_THIS, SDL_Surface *surface) | |
553 { | |
554 return; | |
555 } | |
556 | |
557 static void BE_NormalUpdate(_THIS, int numrects, SDL_Rect *rects) | |
558 { | |
559 if ( SDL_Win->BeginDraw() ) { | |
560 int i; | |
561 | |
562 for ( i=0; i<numrects; ++i ) { | |
563 BRect rect; | |
564 | |
565 rect.top = rects[i].y; | |
566 rect.left = rects[i].x; | |
567 rect.bottom = rect.top+rects[i].h-1; | |
568 rect.right = rect.left+rects[i].w-1; | |
569 SDL_Win->DrawAsync(rect); | |
570 } | |
571 SDL_Win->EndDraw(); | |
572 } | |
573 } | |
574 | |
575 #ifdef HAVE_OPENGL | |
576 void BE_GL_SwapBuffers(_THIS) | |
577 { | |
578 SDL_Win->SwapBuffers(); | |
579 } | |
580 #endif | |
581 | |
582 /* Is the system palette settable? */ | |
583 int BE_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors) | |
584 { | |
585 int i; | |
586 SDL_Palette *palette; | |
587 const color_map *cmap = BScreen().ColorMap(); | |
588 | |
589 /* Get the screen colormap */ | |
590 palette = _this->screen->format->palette; | |
591 for ( i=0; i<256; ++i ) { | |
592 palette->colors[i].r = cmap->color_list[i].red; | |
593 palette->colors[i].g = cmap->color_list[i].green; | |
594 palette->colors[i].b = cmap->color_list[i].blue; | |
595 } | |
596 return(0); | |
597 } | |
598 | |
599 void BE_VideoQuit(_THIS) | |
600 { | |
601 int i, j; | |
602 | |
603 if ( SDL_BlankCursor != NULL ) { | |
604 BE_FreeWMCursor(_this, SDL_BlankCursor); | |
605 SDL_BlankCursor = NULL; | |
606 } | |
607 for ( i=0; i<NUM_MODELISTS; ++i ) { | |
608 if ( SDL_modelist[i] ) { | |
609 for ( j=0; SDL_modelist[i][j]; ++j ) { | |
610 free(SDL_modelist[i][j]); | |
611 } | |
612 free(SDL_modelist[i]); | |
613 SDL_modelist[i] = NULL; | |
614 } | |
615 } | |
616 /* Restore the original video mode */ | |
617 if ( _this->screen ) { | |
618 if ( (_this->screen->flags&SDL_FULLSCREEN) == SDL_FULLSCREEN ) { | |
619 BScreen bscreen; | |
620 bscreen.SetMode(&saved_mode); | |
621 } | |
622 _this->screen->pixels = NULL; | |
623 } | |
624 SDL_QuitBeApp(); | |
625 } | |
626 | |
627 }; /* Extern C */ |