annotate src/main/beos/SDL_BeApp.cc @ 1662:782fd950bd46 SDL-1.3

Revamp of the video system in progress - adding support for multiple displays, multiple windows, and a full video mode selection API. WARNING: None of the video drivers have been updated for the new API yet! The API is still under design and very fluid. The code is now run through a consistent indent format: indent -i4 -nut -nsc -br -ce The headers are being converted to automatically generate doxygen documentation.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 28 May 2006 13:04:16 +0000
parents 376665398b25
children 4da1ee79c9af
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* Handle the BeApp specific portions of the application */
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25
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26 #include <AppKit.h>
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27 #include <storage/Path.h>
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28 #include <storage/Entry.h>
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29 #include <unistd.h>
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30
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31 #include "SDL_BeApp.h"
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32 #include "SDL_thread.h"
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33 #include "SDL_timer.h"
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34 #include "SDL_error.h"
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35
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36 /* Flag to tell whether or not the Be application is active or not */
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37 int SDL_BeAppActive = 0;
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38 static SDL_Thread *SDL_AppThread = NULL;
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39
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40 static int
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41 StartBeApp (void *unused)
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42 {
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43 BApplication *App;
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44
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45 App = new BApplication ("application/x-SDL-executable");
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46
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47 App->Run ();
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48 delete App;
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49 return (0);
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50 }
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51
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52 /* Initialize the Be Application, if it's not already started */
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53 int
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54 SDL_InitBeApp (void)
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55 {
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56 /* Create the BApplication that handles appserver interaction */
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57 if (SDL_BeAppActive <= 0) {
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58 SDL_AppThread = SDL_CreateThread (StartBeApp, NULL);
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59 if (SDL_AppThread == NULL) {
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60 SDL_SetError ("Couldn't create BApplication thread");
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61 return (-1);
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62 }
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63
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64 /* Change working to directory to that of executable */
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65 app_info info;
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66 if (B_OK == be_app->GetAppInfo (&info)) {
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67 entry_ref ref = info.ref;
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68 BEntry entry;
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69 if (B_OK == entry.SetTo (&ref)) {
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70 BPath path;
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71 if (B_OK == path.SetTo (&entry)) {
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72 if (B_OK == path.GetParent (&path)) {
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73 chdir (path.Path ());
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74 }
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75 }
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76 }
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77 }
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78
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79 do {
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80 SDL_Delay (10);
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81 }
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82 while ((be_app == NULL) || be_app->IsLaunching ());
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83
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84 /* Mark the application active */
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85 SDL_BeAppActive = 0;
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86 }
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87
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88 /* Increment the application reference count */
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89 ++SDL_BeAppActive;
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90
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91 /* The app is running, and we're ready to go */
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92 return (0);
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93 }
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94
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95 /* Quit the Be Application, if there's nothing left to do */
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96 void
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97 SDL_QuitBeApp (void)
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98 {
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99 /* Decrement the application reference count */
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100 --SDL_BeAppActive;
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101
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102 /* If the reference count reached zero, clean up the app */
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103 if (SDL_BeAppActive == 0) {
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104 if (SDL_AppThread != NULL) {
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105 if (be_app != NULL) { /* Not tested */
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106 be_app->PostMessage (B_QUIT_REQUESTED);
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107 }
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108 SDL_WaitThread (SDL_AppThread, NULL);
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109 SDL_AppThread = NULL;
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110 }
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111 /* be_app should now be NULL since be_app has quit */
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112 }
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113 }
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114
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115 /* vi: set ts=4 sw=4 expandtab: */