annotate src/main/beos/SDL_BeApp.cc @ 855:aa4ac9e65d92

I noticed MacOSX SDL sets up working directory to parent of executable. On BeOS is should setup it the same way, but it only does when Tracker wasn't restarted. I checked code and it looks like a hack to me :( It looks for env variable and than comapres it to default when OpenTracker was started after boot, and wasn't restarted. That's probably ok, for that exact case. Unfortunetly that variable isn't always like that. For example, after Tracker crashes and is restarted, env variable most probably is different (depends on how Tracker was restarted, by what application, etc... for example: i have launcher application from which i can restart Tracker, and after that nev variable points to that application's directory, not Tracker's).
author Sam Lantinga <slouken@libsdl.org>
date Tue, 24 Feb 2004 18:58:40 +0000
parents b8d311d90021
children c9b51268668f
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2004 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Library General Public
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7 License as published by the Free Software Foundation; either
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8 version 2 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Library General Public License for more details.
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14
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15 You should have received a copy of the GNU Library General Public
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16 License along with this library; if not, write to the Free
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17 Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
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18
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22
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23 #ifdef SAVE_RCSID
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24 static char rcsid =
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25 "@(#) $Id$";
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26 #endif
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27
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28 /* Handle the BeApp specific portions of the application */
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29
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30 #include <AppKit.h>
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31 #include <storage/Path.h>
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32 #include <storage/Entry.h>
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33 #include <stdlib.h>
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34 #include <string.h>
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35 #include <unistd.h>
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36
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37 #include "SDL_BeApp.h"
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38 #include "SDL_thread.h"
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39 #include "SDL_timer.h"
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40 #include "SDL_error.h"
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41
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42 /* Flag to tell whether or not the Be application is active or not */
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43 int SDL_BeAppActive = 0;
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44 static SDL_Thread *SDL_AppThread = NULL;
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45
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46 static int StartBeApp(void *unused)
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47 {
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48 BApplication *App;
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49
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50 App = new BApplication("application/x-SDL-executable");
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51
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52 App->Run();
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53 delete App;
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54 return(0);
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55 }
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56
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57 /* Initialize the Be Application, if it's not already started */
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58 int SDL_InitBeApp(void)
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59 {
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60 /* Create the BApplication that handles appserver interaction */
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61 if ( SDL_BeAppActive <= 0 ) {
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62 SDL_AppThread = SDL_CreateThread(StartBeApp, NULL);
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63 if ( SDL_AppThread == NULL ) {
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64 SDL_SetError("Couldn't create BApplication thread");
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65 return(-1);
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66 }
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67
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68 /* Change working to directory to that of executable */
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69 app_info info;
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70 if (B_OK == be_app->GetAppInfo(&info)) {
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71 entry_ref ref = info.ref;
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72 BEntry entry;
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73 if (B_OK == entry.SetTo(&ref)) {
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74 BPath path;
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75 if (B_OK == path.SetTo(&entry)) {
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76 if (B_OK == path.GetParent(&path)) {
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77 chdir(path.Path());
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78 }
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79 }
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80 }
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81 }
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82
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83 do {
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84 SDL_Delay(10);
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85 } while ( (be_app == NULL) || be_app->IsLaunching() );
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86
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87 /* Mark the application active */
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88 SDL_BeAppActive = 0;
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89 }
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90
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91 /* Increment the application reference count */
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92 ++SDL_BeAppActive;
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93
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94 /* The app is running, and we're ready to go */
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95 return(0);
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96 }
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97
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98 /* Quit the Be Application, if there's nothing left to do */
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99 void SDL_QuitBeApp(void)
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100 {
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101 /* Decrement the application reference count */
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102 --SDL_BeAppActive;
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103
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104 /* If the reference count reached zero, clean up the app */
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105 if ( SDL_BeAppActive == 0 ) {
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106 if ( SDL_AppThread != NULL ) {
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107 if ( be_app != NULL ) { /* Not tested */
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108 be_app->PostMessage(B_QUIT_REQUESTED);
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109 }
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110 SDL_WaitThread(SDL_AppThread, NULL);
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111 SDL_AppThread = NULL;
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112 }
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113 /* be_app should now be NULL since be_app has quit */
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114 }
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115 }