annotate src/video/SDL_yuv.c @ 1555:780fd5b61df1

Fixed bug #89 Date: Sun, 23 Oct 2005 16:39:03 +0200 From: "A. Schmid" <sahib@phreaker.net> Subject: [SDL] no software surfaces with svgalib driver? Hi, I noticed that the SDL (1.2.9) svgalib driver only makes use of linear addressable (framebuffer) video modes. On older systems (like one of mine), linear addressable modes are often not available. Especially for cards with VESA VBE < 2.0 the svgalib vesa driver is unusable, since VESA only supports framebuffering for VBE 2.0 and later. The changes necessary to add support for software surfaces seem to be relatively small. I only had to hack src/video/svga/SDL_svgavideo.c (see attached patch). The code worked fine for me, but it is no more than a proof of concept and should be reviewed (probably has a memory leak when switching modes). It also uses the vgagl library (included in the svgalib package) and needs to be linked against it. -Alex
author Sam Lantinga <slouken@libsdl.org>
date Sun, 19 Mar 2006 12:05:16 +0000
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children 51038e80ae59
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1 /*
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2 SDL - Simple DirectMedia Layer
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3 Copyright (C) 1997-2006 Sam Lantinga
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4
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5 This library is free software; you can redistribute it and/or
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6 modify it under the terms of the GNU Lesser General Public
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7 License as published by the Free Software Foundation; either
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8 version 2.1 of the License, or (at your option) any later version.
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9
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10 This library is distributed in the hope that it will be useful,
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11 but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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13 Lesser General Public License for more details.
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14
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15 You should have received a copy of the GNU Lesser General Public
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16 License along with this library; if not, write to the Free Software
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17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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19 Sam Lantinga
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20 slouken@libsdl.org
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21 */
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22 #include "SDL_config.h"
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23
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24 /* This is the implementation of the YUV video surface support */
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25
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26 #include "SDL_video.h"
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27 #include "SDL_sysvideo.h"
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28 #include "SDL_yuvfuncs.h"
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29 #include "SDL_yuv_sw_c.h"
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31
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32 SDL_Overlay *SDL_CreateYUVOverlay(int w, int h, Uint32 format,
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33 SDL_Surface *display)
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34 {
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35 SDL_VideoDevice *video = current_video;
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36 SDL_VideoDevice *this = current_video;
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37 const char *yuv_hwaccel;
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38 SDL_Overlay *overlay;
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39
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40 if ( (display->flags & SDL_OPENGL) == SDL_OPENGL ) {
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41 SDL_SetError("YUV overlays are not supported in OpenGL mode");
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42 return NULL;
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43 }
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44
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45 /* Display directly on video surface, if possible */
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46 if ( SDL_getenv("SDL_VIDEO_YUV_DIRECT") ) {
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47 if ( (display == SDL_PublicSurface) &&
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48 ((SDL_VideoSurface->format->BytesPerPixel == 2) ||
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49 (SDL_VideoSurface->format->BytesPerPixel == 4)) ) {
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50 display = SDL_VideoSurface;
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51 }
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52 }
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53 overlay = NULL;
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54 yuv_hwaccel = SDL_getenv("SDL_VIDEO_YUV_HWACCEL");
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55 if ( ((display == SDL_VideoSurface) && video->CreateYUVOverlay) &&
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56 (!yuv_hwaccel || (SDL_atoi(yuv_hwaccel) > 0)) ) {
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57 overlay = video->CreateYUVOverlay(this, w, h, format, display);
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58 }
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59 /* If hardware YUV overlay failed ... */
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60 if ( overlay == NULL ) {
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61 overlay = SDL_CreateYUV_SW(this, w, h, format, display);
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62 }
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63 return overlay;
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64 }
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65
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66 int SDL_LockYUVOverlay(SDL_Overlay *overlay)
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67 {
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68 return overlay->hwfuncs->Lock(current_video, overlay);
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69 }
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70
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71 void SDL_UnlockYUVOverlay(SDL_Overlay *overlay)
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72 {
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73 overlay->hwfuncs->Unlock(current_video, overlay);
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74 }
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75
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76 int SDL_DisplayYUVOverlay(SDL_Overlay *overlay, SDL_Rect *dstrect)
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77 {
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78 return overlay->hwfuncs->Display(current_video, overlay, dstrect);
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79 }
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80
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81 void SDL_FreeYUVOverlay(SDL_Overlay *overlay)
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82 {
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83 if ( overlay ) {
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84 if ( overlay->hwfuncs ) {
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85 overlay->hwfuncs->FreeHW(current_video, overlay);
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86 }
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87 SDL_free(overlay);
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88 }
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89 }